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- {
- "ac": 46,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 10,
- "constitution": 7,
- "creature_ability": [
- "Greensight",
- "Planar Acclimation",
- "Wild Hunt Link",
- "Attack of Opportunity",
- "Instinctive Cooperation",
- "Wild Gaze",
- "Brutal Gore",
- "Call Glaive or [three-actions]",
- "Call to the Hunt",
- "Focus Gaze",
- "Wild Reincarnation"
- ],
- "creature_family": "Wild Hunt",
- "creature_family_markdown": "[Wild Hunt](/MonsterFamilies.aspx?ID=323)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 33,
- "hp": 450,
- "hp_raw": "450",
- "id": "creature-2216",
- "image": [
- "/Images/Monsters/WildHunt_Monarch.png"
- ],
- "intelligence": 6,
- "language": [
- "Aklo",
- "Common",
- "Draconic",
- "Sylvan",
- "<%SPELLS%293%%><i>speak with animals</i><%END>, <%SPELLS%294%%><i>speak with plants</i><%END>"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Sylvan](/Languages.aspx?ID=10); [_speak with animals_](/Spells.aspx?ID=293), [_speak with plants_](/Spells.aspx?ID=294)",
- "level": 20,
- "markdown": "<title level=\"1\" pfs=\"\">[Wild Hunt Monarch](/Monsters.aspx?ID=2216)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nEach wild hunt follows a wild hunt monarch, who travels between the realm of the fey and the [Material Plane](/Planes.aspx?ID=1) in search of new quarry. These limber and regal humanoids have elk antlers, long pointed ears, flowing white hair, and luminescent green eyes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 45\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 43\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 40\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/WildHunt_Monarch.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Wild Hunt Monarch](/Monsters.aspx?ID=2216)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Wild Hunt\" url=\"/Traits.aspx?ID=435\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 620</row>\n\n**Perception** +35; [greater darkvision](/MonsterAbilities.aspx?ID=12), greensight, [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Sylvan](/Languages.aspx?ID=10); [_speak with animals_](/Spells.aspx?ID=293), [_speak with plants_](/Spells.aspx?ID=294)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +34, [Athletics](/Skills.aspx?ID=3) +38, [Diplomacy](/Skills.aspx?ID=6) +36, [Intimidation](/Skills.aspx?ID=7) +40, [Nature](/Skills.aspx?ID=10) +36, [Performance](/Skills.aspx?ID=12) +36, [Stealth](/Skills.aspx?ID=15) +37, [Survival](/Skills.aspx?ID=16) +37\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +6\r\n\r\n**Con** +7\r\n\r\n**Int** +6\r\n\r\n**Wis** +7\r\n\r\n**Cha** +10\r\n</row>\r\n\r\n**Greensight** The wild hunt monarch ignores the [concealed](/Conditions.aspx?ID=4) condition from leaves and other foliage, mist, and fog.<br />**Planar Acclimation** The wild hunt monarch treats the plane it is located on as its home plane.<br />**Wild Hunt Link** ([aura](/Traits.aspx?ID=206), [divination](/Traits.aspx?ID=47), [magical](/Traits.aspx?ID=103)) 1 mile. A wild hunt monarch grants all other members of the wild hunt in the aura except wild hunt monarchs an increasesed range of wild hunt link to affect all wild hunt members within a mile. Other wild hunt creatures in this link who end their turn within 60 feet of a wild hunt monarch gain [regeneration 50](/MonsterAbilities.aspx?ID=26) until the end of their next turn; this regeneration can only be deactivated by forcing the wild hunt out of the 60-foot aura or by killing the wild hunt monarch.\r\n\r\n**Items**\r\n[_monarch's glaive_](/Weapons.aspx?ID=20), monarch's horn\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 46 \r\n\r\n**Fort** +33 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +35 \n\n</row>\r\n\r\n**HP** 450\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 20\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> <br />**Instinctive Cooperation** The wild hunt monarch automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.<br />**Wild Gaze** ([aura](/Traits.aspx?ID=206), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106), [primal](/Traits.aspx?ID=134), [visual](/Traits.aspx?ID=163)) 30 feet. Those who meet the gaze of a wild hunt monarch come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 39 Will save to resist becoming [slowed 1](/Conditions.aspx?ID=35) (slowed 2 on a critical failure). The wild hunt monarch can deactivate or activate this aura by using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nglaive +38 ([deadly d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Reach](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+20 slashing plus 1d6 sonic and 1d6 [bleed](/Conditions.aspx?ID=29)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorns +38 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 4d8+20 piercing plus brutal gore\r\n\r\n**Primal Innate Spells** DC 40, attack +32\r\n- **Cantrips (10th)**\r\n[Electric Arc](/Spells.aspx?ID=97), [Ghost Sound](/Spells.aspx?ID=132), [Know Direction](/Spells.aspx?ID=169), [Produce Flame](/Spells.aspx?ID=236)\r\n- **6th**\r\n[Stone Tell](/Spells.aspx?ID=310)\r\n- **7th**\r\n[Hallucinatory Terrain](/Spells.aspx?ID=145), [Plane Shift](/Spells.aspx?ID=222), [Veil](/Spells.aspx?ID=355)\r\n- **8th**\r\n[Charm](/Spells.aspx?ID=34), [Suggestion](/Spells.aspx?ID=315), [Wind Walk](/Spells.aspx?ID=376)\r\n- **9th**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Dominate](/Spells.aspx?ID=87), [Finger of Death](/Spells.aspx?ID=116)\r\n- **10th**\r\n[Primal Phenomenon](/Spells.aspx?ID=231)\r\n- **Constant (10th)**\r\n[Speak with Animals](/Spells.aspx?ID=293), [Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**Rituals** DC 44\r\n\r\n- **6th**\r\n[Primal Call](/Rituals.aspx?ID=19) (creatures with the [wild hunt](/Traits.aspx?ID=435) trait only)\r\n- **8th**\r\n[Control Weather](/Rituals.aspx?ID=9)\r\n\r\n**Brutal Gore** A creature critically hit by a monarch's horns strike is [stunned 1](/Conditions.aspx?ID=36).\r\n\r\n**Call Glaive or [three-actions]** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134), [Teleportation](/Traits.aspx?ID=156)) The wild hunt monarch wields a magic weapon known as a _monarch's glaive_. This weapon functions as a _+3 [major striking](/Equipment.aspx?ID=280) [greater thundering](/Equipment.aspx?ID=306) [wounding](/Equipment.aspx?ID=309) [glaive](/Weapons.aspx?ID=20)_ in the monarch's hands only. The monarch can call their glaive to their hands using this action, transporting it across any distance. If their glaive is destroyed, the monarch can create a new one by using Call Glaive as a three-action activity that gains the [manipulate](/Traits.aspx?ID=104) trait.\r\n\r\n**Call to the Hunt** <actions string=\"Three Actions\" /> ([Conjuration](/Traits.aspx?ID=33), [Manipulate](/Traits.aspx?ID=104), [Primal](/Traits.aspx?ID=134), [Teleportation](/Traits.aspx?ID=156)) **Frequency** once per day; **Effect** The wild hunt monarch blows their monarch's horn, causing two [wild hunt scouts](/Monsters.aspx?ID=2215) or four [wild hunt archers](/Monsters.aspx?ID=2214) part of the monarch's wild hunt link and no more than 1 mile from the monarch's location to appear as the monarch chooses at any point within 30 feet. They act immediately before the wild hunt monarch in initiative starting on the next round.\r\n\r\n**Focus Gaze** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)) The wild hunt monarch fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt monarch's wild gaze. If the creature was already [slowed](/Conditions.aspx?ID=35) by the wild gaze before attempting its save, a failed save causes it to be [paralyzed](/Conditions.aspx?ID=28) for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt monarch's next turn.\r\n\r\n**Wild Reincarnation** <actions string=\"Reaction\" /> ([Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)) **Trigger** The wild hunt monarch kills an adjacent non-[fey](/Traits.aspx?ID=69) creature. **Effect** The wild hunt monarch attempts to reincarnate the creature as a fey. The slain creature must attempt a DC 42 Fortitude save, and it takes a –2 status penalty to this save if it was under any [enchantment](/Traits.aspx?ID=61) effect placed by the monarch when it died. <br />**Critical Success** The creature is instead restored to life as if via [_raise dead_](/Spells.aspx?ID=243) (heightened to 10th level), and it is permanently immune to Wild Reincarnation from that wild hunt monarch. <br />**Success** The creature is not reincarnated and remains dead. <br />**Failure** The creature is temporarily reincarnated as a [fey](/Traits.aspx?ID=69) creature of the monarch's choice. The new fey must be of a level equal to or less than the dead creature's level, and it functions in all ways as that fey creature; it retains none of the abilities and only scatterings of the memories or personality of the reincarnated character, and it follows the commands and orders of the wild hunt monarch. After 1 minute, the reincarnated fey dies and its body reverts back to its original corpse, which can then be restored to life normally. <br />**Critical Failure** As failure, but the reincarnated fey remains alive until slain; a [_miracle_](/Spells.aspx?ID=196), [_wish_](/Spells.aspx?ID=377) or similarly powerful spell or effect can reverse the reincarnation as well.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-323\" />",
- "name": "Wild Hunt Monarch",
- "npc": false,
- "perception": 35,
- "rarity": "rare",
- "reflex_save": 32,
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Wild Hunt\" url=\"/Traits.aspx?ID=435\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 620</row>\r\n\r\n**Creature Family** [Wild Hunt](/MonsterFamilies.aspx?ID=323)\r\n\r\n<row gap=\"medium\">\r\n**HP** 450\r\n\r\n**AC** 46\r\n\r\n**Fort** +33\r\n\r\n**Ref** +32\r\n\r\n**Will** +35\r\n\r\n**Perception** +35\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEach wild hunt follows a wild hunt monarch, who travels between the realm of the fey and the Material Plane in search of new quarry. These limber …\r\n</summary>",
- "sense": " greater darkvision , greensight, scent (imprecise) 30 feet",
- "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), greensight, [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +34",
- "Athletics +38",
- "Diplomacy +36",
- "Intimidation +40",
- "Nature +36",
- "Performance +36",
- "Stealth +37",
- "Survival +37"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +34, [Athletics](/Skills.aspx?ID=3) +38, [Diplomacy](/Skills.aspx?ID=6) +36, [Intimidation](/Skills.aspx?ID=7) +40, [Nature](/Skills.aspx?ID=10) +36, [Performance](/Skills.aspx?ID=12) +36, [Stealth](/Skills.aspx?ID=15) +37, [Survival](/Skills.aspx?ID=16) +37",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 620"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 620</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet",
- "speed_raw": "40 feet",
- "spell": [
- "Primal Phenomenon",
- "Dispel Magic",
- "Dominate",
- "Finger of Death",
- "Charm",
- "Suggestion",
- "Wind Walk",
- "Hallucinatory Terrain",
- "Plane Shift",
- "Veil",
- "Stone Tell",
- "Speak with Animals",
- "Speak with Plants",
- "Electric Arc",
- "Ghost Sound",
- "Know Direction",
- "Produce Flame"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Dispel Magic](/Spells.aspx?ID=78), [Dominate](/Spells.aspx?ID=87), [Electric Arc](/Spells.aspx?ID=97), [Finger of Death](/Spells.aspx?ID=116), [Ghost Sound](/Spells.aspx?ID=132), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Know Direction](/Spells.aspx?ID=169), [Plane Shift](/Spells.aspx?ID=222), [Primal Phenomenon](/Spells.aspx?ID=231), [Produce Flame](/Spells.aspx?ID=236), [Speak with Animals](/Spells.aspx?ID=293), [Speak with Plants](/Spells.aspx?ID=294), [Stone Tell](/Spells.aspx?ID=310), [Suggestion](/Spells.aspx?ID=315), [Veil](/Spells.aspx?ID=355), [Wind Walk](/Spells.aspx?ID=376)",
- "spoilers": "Kingmaker",
- "stealth": "37",
- "strength": 10,
- "strongest_save": [
- "will"
- ],
- "summary": "Each wild hunt follows a wild hunt monarch, who travels between the realm of the fey and the Material Plane in search of new quarry. These limber …",
- "summary_markdown": "Each wild hunt follows a wild hunt monarch, who travels between the realm of the fey and the Material Plane in search of new quarry. These limber …",
- "text": " Wild Hunt Monarch Each wild hunt follows a wild hunt monarch, who travels between the realm of the fey and the Material Plane in search of new quarry. These limber and regal humanoids have elk antlers, long pointed ears, flowing white hair, and luminescent green eyes. Recall Knowledge - Fey (Nature): DC 45 Unspecific Lore : DC 43 Specific Lore : DC 40 Wild Hunt Monarch Source Kingmaker Adventure Path pg. 620 Perception +35; greater darkvision, greensight, scent (imprecise) 30 feet Languages Aklo, Common, Draconic, Sylvan; speak with animals , speak with plants Skills Acrobatics +34, Athletics +38, Diplomacy +36, Intimidation +40, Nature +36, Performance +36, Stealth +37, Survival +37 Str +10 Dex +6 Con +7 Int +6 Wis +7 Cha +10 Greensight The wild hunt monarch ignores the concealed condition from leaves and other foliage, mist, and fog. Planar Acclimation The wild hunt monarch treats the plane it is located on as its home plane. Wild Hunt Link (aura, divination, magical) 1 mile. A wild hunt monarch grants all other members of the wild hunt in the aura except wild hunt monarchs an increasesed range of wild hunt link to affect all wild hunt members within a mile. Other wild hunt creatures in this link who end their turn within 60 feet of a wild hunt monarch gain regeneration 50 until the end of their next turn; this regeneration can only be deactivated by forcing the wild hunt out of the 60-foot aura or by killing the wild hunt monarch. Items monarch's glaive , monarch's horn --- AC 46 Fort +33 Ref +32 Will +35 HP 450 Weaknesses cold iron 20 Attack of Opportunity Reaction Instinctive Cooperation The wild hunt monarch automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures. Wild Gaze (aura, enchantment, fear, incapacitation, mental, primal, visual) 30 feet. Those who meet the gaze of a wild hunt monarch come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a DC 39 Will save to resist becoming slowed 1 (slowed 2 on a critical failure). The wild hunt monarch can deactivate or activate this aura by using a single action, which has the concentrate trait. --- Speed 40 feet Melee Single Action glaive +38 (deadly d8, Forceful, Reach), Damage 4d8+20 slashing plus 1d6 sonic and 1d6 bleed Melee Single Action horns +38 (Agile), Damage 4d8+20 piercing plus brutal gore Primal Innate Spells DC 40, attack +32 - Cantrips (10th) Electric Arc, Ghost Sound, Know Direction, Produce Flame - 6th Stone Tell - 7th Hallucinatory Terrain, Plane Shift, Veil - 8th Charm, Suggestion, Wind Walk - 9th Dispel Magic, Dominate, Finger of Death - 10th Primal Phenomenon - Constant (10th) Speak with Animals, Speak with Plants Rituals DC 44 - 6th Primal Call (creatures with the wild hunt trait only) - 8th Control Weather Brutal Gore A creature critically hit by a monarch's horns strike is stunned 1. Call Glaive or three-actions] Single Action ([Conjuration, Primal, Teleportation) The wild hunt monarch wields a magic weapon known as a monarch's glaive . This weapon functions as a +3 major striking greater thundering wounding glaive in the monarch's hands only. The monarch can call their glaive to their hands using this action, transporting it across any distance. If their glaive is destroyed, the monarch can create a new one by using Call Glaive as a three-action activity that gains the manipulate trait. Call to the Hunt Three Actions (Conjuration, Manipulate, Primal, Teleportation) Frequency once per day; Effect The wild hunt monarch blows their monarch's horn, causing two wild hunt scouts or four wild hunt archers part of the monarch's wild hunt link and no more than 1 mile from the monarch's location to appear as the monarch chooses at any point within 30 feet. They act immediately before the wild hunt monarch in initiative starting on the next round. Focus Gaze Single Action (Concentrate, Enchantment, Fear, Incapacitation, Mental, Primal, Visual) The wild hunt monarch fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt monarch's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be paralyzed for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt monarch's next turn. Wild Reincarnation Reaction (Necromancy, Primal) Trigger The wild hunt monarch kills an adjacent non-fey creature. Effect The wild hunt monarch attempts to reincarnate the creature as a fey. The slain creature must attempt a DC 42 Fortitude save, and it takes a –2 status penalty to this save if it was under any enchantment effect placed by the monarch when it died. Critical Success The creature is instead restored to life as if via raise dead (heightened to 10th level), and it is permanently immune to Wild Reincarnation from that wild hunt monarch. Success The creature is not reincarnated and remains dead. Failure The creature is temporarily reincarnated as a fey creature of the monarch's choice. The new fey must be of a level equal to or less than the dead creature's level, and it functions in all ways as that fey creature; it retains none of the abilities and only scatterings of the memories or personality of the reincarnated character, and it follows the commands and orders of the wild hunt monarch. After 1 minute, the reincarnated fey dies and its body reverts back to its original corpse, which can then be restored to life normally. Critical Failure As failure, but the reincarnated fey remains alive until slain; a miracle , wish or similarly powerful spell or effect can reverse the reincarnation as well. ",
- "trait": [
- "Fey",
- "Rare",
- "Wild Hunt",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Rare](/Traits.aspx?ID=137), [Wild Hunt](/Traits.aspx?ID=435)",
- "trait_raw": [
- "Fey",
- "Rare",
- "Wild Hunt"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2216",
- "vision": "Greater darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 20
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 20",
- "weakness_raw": " cold iron 20",
- "will_save": 35,
- "wisdom": 7
- }
|