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- {
- "ac": 29,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 3,
- "creature_ability": [
- "Aura of Discarded Things",
- "Debris Shield",
- "Wasting Gaze"
- ],
- "creature_family_markdown": "",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 23,
- "hp": 145,
- "hp_raw": "145",
- "id": "creature-1816",
- "image": [
- "/Images/Monsters/Weykoward.png"
- ],
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -4,
- "language_markdown": "",
- "level": 10,
- "markdown": "<title level=\"1\" pfs=\"\">[Weykoward](/Monsters.aspx?ID=1816)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBeneath the camps of Hillcross, Mammoth Lord followings store belongings both precious and mundane in unsecured vaults called weykos. As power changes hands among Mammoth Lords and followings go extinct or become forgotten, such weykos are often abandoned for so long that they become indistinguishable from trash heaps or middens. Furthermore, if the conditions are just so, such weykos can spring to life as a result of latent primal magic or ancestral memories locked within the forgotten weyko that refuse to be forgotten.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 29\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 27\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 24\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Weykoward.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Weykoward](/Monsters.aspx?ID=1816)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 83</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +21, [Stealth](/Skills.aspx?ID=15) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +5\r\n\r\n**Con** +3\r\n\r\n**Int** -4\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 145\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 10 (except [adamantine](/Equipment.aspx?ID=374))\n\n**Aura of Discarded Things** ([aura](/Traits.aspx?ID=206), [occult](/Traits.aspx?ID=120), [transmutation](/Traits.aspx?ID=157)) 30 feet. Items in the emanation can't regain Hit Points unless the effect that attempts to repair them [counteracts](/Rules.aspx?ID=371) the aura, which has a counteract level of 5 and a counteract DC of 30.<br />**Debris Shield** <actions string=\"Reaction\" /> **Trigger** The weykoward is targeted by an attack from an attacker it can see; **Effect** The weykoward intercepts the attack with junk, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses and the attacker is within the weykoward's reach, it can [Shove](/Actions.aspx?ID=38) the attacker. It doesn't need a hand free to Shove.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +23 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d12+13 bludgeoning plus [Push](/MonsterAbilities.aspx?ID=25)\n\n**Wasting Gaze** <actions string=\"Two Actions\" /> ([Occult](/Traits.aspx?ID=120), [Transmutation](/Traits.aspx?ID=157)) The weykoward glances at an item of 4 Bulk or less it can see within 30 feet. A creature holding or wearing the object must attempt a DC 26 Will save. An unattended item always critically fails this save.<br /> **Critical Success** The targeted item is unaffected. All of the creature's equipment is immune to Wasting Gaze for 24 hours.<br /> **Success** The item is unaffected.<br /> **Failure** The item loses 10d6 Hit Points; this can make the item [broken](/Conditions.aspx?ID=2), but it can't reduce the target's Hit Points beyond its Broken Threshold.<br /> **Critical Failure** The target item loses 20d6 Hit Points. This can't reduce the item below 1 Hit Point.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Spontaneous Guardians</title>\r\n\r\nMost weykowards across Golarion guard out of the way places whose people moved on long ago. These weykowards are primarily a danger to explorers or tomb robbers who intrude on the areas they defend. Weykowards that arise in societies where cultural practices of trash disposal remain unchanged for millennia, such as the Five Kings Mountains and the Realm of the Mammoth Lords, defend locals as fervently as they do their middens.\r\n</aside>",
- "name": "Weykoward",
- "npc": false,
- "perception": 18,
- "rarity": "uncommon",
- "reflex_save": 19,
- "release_date": "2022-03-30",
- "resistance": {
- "bludgeoning": 10,
- "physical": 10,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "physical 10 (except [adamantine](/Equipment.aspx?ID=374))",
- "resistance_raw": "physical 10 (except adamantine )",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 83</row>\n\n<row gap=\"medium\">\r\n**HP** 145\r\n\r\n**AC** 29\r\n\r\n**Fort** +23\r\n\r\n**Ref** +19\r\n\r\n**Will** +16\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBeneath the camps of Hillcross, Mammoth Lord followings store belongings both precious and mundane in unsecured vaults called weykos. As power …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +21",
- "Stealth +17"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +21, [Stealth](/Skills.aspx?ID=15) +17",
- "source": [
- "Pathfinder #177: Burning Tundra"
- ],
- "source_raw": [
- "Pathfinder #177: Burning Tundra pg. 83"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Quest for the Frozen Flame",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #177: Burning Tundra](/Sources.aspx?ID=116) pg. 83</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "spoilers": "Quest for the Frozen Flame",
- "stealth": "17",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Beneath the camps of Hillcross, Mammoth Lord followings store belongings both precious and mundane in unsecured vaults called weykos. As power …",
- "summary_markdown": "Beneath the camps of Hillcross, Mammoth Lord followings store belongings both precious and mundane in unsecured vaults called weykos. As power …",
- "text": " Weykoward Beneath the camps of Hillcross, Mammoth Lord followings store belongings both precious and mundane in unsecured vaults called weykos. As power changes hands among Mammoth Lords and followings go extinct or become forgotten, such weykos are often abandoned for so long that they become indistinguishable from trash heaps or middens. Furthermore, if the conditions are just so, such weykos can spring to life as a result of latent primal magic or ancestral memories locked within the forgotten weyko that refuse to be forgotten. Recall Knowledge - Construct (Arcana, Crafting): DC 29 Unspecific Lore : DC 27 Specific Lore : DC 24 Weykoward Source Pathfinder #177: Burning Tundra pg. 83 Perception +18; darkvision Languages Skills Athletics +21, Stealth +17 Str +7 Dex +5 Con +3 Int -4 Wis +0 Cha -5 --- AC 29 Fort +23 Ref +19 Will +16 HP 145 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 10 (except adamantine) Aura of Discarded Things (aura, occult, transmutation) 30 feet. Items in the emanation can't regain Hit Points unless the effect that attempts to repair them counteracts the aura, which has a counteract level of 5 and a counteract DC of 30. Debris Shield Reaction Trigger The weykoward is targeted by an attack from an attacker it can see; Effect The weykoward intercepts the attack with junk, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses and the attacker is within the weykoward's reach, it can Shove the attacker. It doesn't need a hand free to Shove. --- Speed 25 feet Melee Single Action fist +23 (Magical), Damage 2d12+13 bludgeoning plus Push Wasting Gaze Two Actions (Occult, Transmutation) The weykoward glances at an item of 4 Bulk or less it can see within 30 feet. A creature holding or wearing the object must attempt a DC 26 Will save. An unattended item always critically fails this save. Critical Success The targeted item is unaffected. All of the creature's equipment is immune to Wasting Gaze for 24 hours. Success The item is unaffected. Failure The item loses 10d6 Hit Points; this can make the item broken, but it can't reduce the target's Hit Points beyond its Broken Threshold. Critical Failure The target item loses 20d6 Hit Points. This can't reduce the item below 1 Hit Point. Spontaneous Guardians Most weykowards across Golarion guard out of the way places whose people moved on long ago. These weykowards are primarily a danger to explorers or tomb robbers who intrude on the areas they defend. Weykowards that arise in societies where cultural practices of trash disposal remain unchanged for millennia, such as the Five Kings Mountains and the Realm of the Mammoth Lords, defend locals as fervently as they do their middens. ",
- "trait": [
- "Construct",
- "Mindless",
- "Uncommon",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Construct",
- "Mindless",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1816",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 16,
- "wisdom": 0
- }
|