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- {
- "ac": 21,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -1,
- "constitution": 3,
- "creature_ability": [
- "Tiger Empathy",
- "Attack of Opportunity",
- "Change Shape",
- "Curse of the Weretiger",
- "Moon Frenzy",
- "Pounce",
- "Rend"
- ],
- "creature_family": "Werecreature",
- "creature_family_markdown": "[Werecreature](/MonsterFamilies.aspx?ID=100)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 11,
- "hp": 75,
- "hp_raw": "75",
- "id": "creature-858",
- "image": [
- "/Images/Monsters/Werecreature_Weretiger.png"
- ],
- "intelligence": 0,
- "language": [
- "Common",
- "tiger empathy"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1); tiger empathy",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Weretiger](/Monsters.aspx?ID=858)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt. They prefer to wear loose-fitting clothing and rely on their claws and jaws in a fight.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 19\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Werecreature_Weretiger.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Weretiger](/Monsters.aspx?ID=858)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Werecreature\" url=\"/Traits.aspx?ID=243\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 291 <sup>2.0</sup></row>\n\n**Perception** +11; [low-light vision](/MonsterAbilities.aspx?ID=23), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); tiger empathy\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +12, [Deception](/Skills.aspx?ID=5) +7, [Society](/Skills.aspx?ID=14) +10, [Stealth](/Skills.aspx?ID=15) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** -1\r\n</row>\r\n\r\n**Tiger Empathy** ([divination](/Traits.aspx?ID=47), [primal](/Traits.aspx?ID=134)) The weretiger can communicate with felines.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 75\n\n**Weaknesses**\r\nsilver 5\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +14,\r\n**Damage** 2d6+7 piercing plus curse of the weretiger and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +14 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d4+7 slashing\n\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn't already have (such as [Grab](/MonsterAbilities.aspx?ID=18)), and they lose their weapon Strikes.<br /> Human with fist +14 for 1d4+7 bludgeoning, or [tiger](/Monsters.aspx?ID=69) with Speed 30 feet and Wrestle.\r\n\r\n**Curse of the Weretiger** ([Curse](/Traits.aspx?ID=38), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)) This curse affects only [humanoids](/Traits.aspx?ID=91); **Saving Throw** DC 18 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.\r\n\r\n**Moon Frenzy** ([Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is [fatigued](/Conditions.aspx?ID=15) for 2d4 hours.\r\n\r\n**Pounce** <actions string=\"Single Action\" /> The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action [hidden](/Conditions.aspx?ID=22), they remain hidden until after this ability's Strike.\r\n\r\n**[Rend](/MonsterAbilities.aspx?ID=30)** <actions string=\"Single Action\" /> claw\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-100\" />",
- "name": "Weretiger",
- "npc": false,
- "perception": 11,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 13,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Werecreature\" url=\"/Traits.aspx?ID=243\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 291 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Werecreature](/MonsterFamilies.aspx?ID=100)\r\n\r\n<row gap=\"medium\">\r\n**HP** 75\r\n\r\n**AC** 21\r\n\r\n**Fort** +11\r\n\r\n**Ref** +13\r\n\r\n**Will** +9\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. …\r\n</summary>",
- "sense": " low-light vision , scent (imprecise) 30 feet ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +11",
- "Athletics +12",
- "Deception +7",
- "Society +10",
- "Stealth +11"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +12, [Deception](/Skills.aspx?ID=5) +7, [Society](/Skills.aspx?ID=14) +10, [Stealth](/Skills.aspx?ID=15) +11",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 291"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 291 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "11",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. …",
- "summary_markdown": "These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. …",
- "text": " Weretiger These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt. They prefer to wear loose-fitting clothing and rely on their claws and jaws in a fight. Recall Knowledge - Beast (Arcana, Nature): DC 19 Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Weretiger Source Bestiary 2 pg. 291 2.0 Perception +11; low-light vision, scent (imprecise) 30 feet Languages Common; tiger empathy Skills Acrobatics +11, Athletics +12, Deception +7, Society +10, Stealth +11 Str +4 Dex +3 Con +3 Int +0 Wis +3 Cha -1 Tiger Empathy (divination, primal) The weretiger can communicate with felines. --- AC 21 Fort +11 Ref +13 Will +9 HP 75 Weaknesses silver 5 Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action jaws +14, Damage 2d6+7 piercing plus curse of the weretiger and Grab Melee Single Action claw +14 (Agile), Damage 2d4+7 slashing Change Shape Single Action (Concentrate, Polymorph, Primal, Transmutation) The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn't already have (such as Grab), and they lose their weapon Strikes. Human with fist +14 for 1d4+7 bludgeoning, or tiger with Speed 30 feet and Wrestle. Curse of the Weretiger (Curse, Necromancy, Primal) This curse affects only humanoids; Saving Throw DC 18 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. Moon Frenzy (Polymorph, Primal, Transmutation) When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is fatigued for 2d4 hours. Pounce Single Action The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action hidden, they remain hidden until after this ability's Strike. Rend Single Action claw ",
- "trait": [
- "Beast",
- "Human",
- "Humanoid",
- "Werecreature",
- "NE",
- "Large"
- ],
- "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91), [Werecreature](/Traits.aspx?ID=243)",
- "trait_raw": [
- "Beast",
- "Human",
- "Humanoid",
- "Werecreature"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=858",
- "vision": "Low-light vision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "silver": 5
- },
- "weakness_markdown": "silver 5",
- "weakness_raw": "silver 5",
- "will_save": 9,
- "wisdom": 3
- }
|