Vitalia.json 12 KB

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  1. {
  2. "ac": 39,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 9,
  8. "creature_ability": [
  9. "Bloodsense",
  10. "Blood Eruption",
  11. "Constrict",
  12. "Forced Transfusion",
  13. "Sanguine Rain"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 35,
  19. "hp": 425,
  20. "hp_raw": "425 ( fast healing 20 )",
  21. "id": "creature-880",
  22. "image": [
  23. "/Images/Monsters/Vitalia.png"
  24. ],
  25. "immunity": [
  26. "bleed",
  27. "mental",
  28. "sleep",
  29. "unconscious",
  30. "visual"
  31. ],
  32. "immunity_markdown": "bleed, [mental](/Traits.aspx?ID=106), [sleep](/Traits.aspx?ID=145), [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)",
  33. "intelligence": -5,
  34. "language_markdown": "",
  35. "level": 18,
  36. "markdown": "<title level=\"1\" pfs=\"\">[Vitalia](/Monsters.aspx?ID=880)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFoul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia—also known as a heart horror— though thankfully the exact means of their creation has been long forgotten.\n\n Now, most vitalias now come into being by sheer accident. This unusual life-form cannot live without regular contact with blood, much like how fish cannot live long outside of water. Because of this, vitalias are rarely found outside the lairs of mad alchemists or wizards, living in pools of the life-giving substance. Physically, a vitalia somewhat resembles a blood-red [giant jellyfish](/Monsters.aspx?ID=707), though it also bears some semblance to a giant human heart.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 43\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 41\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 38\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Vitalia.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[Vitalia](/Monsters.aspx?ID=880)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 84</row>\n\n**Perception** +30; bloodsense (precise) 30 feet, [tremorsense (imprecise) 60 feet](/MonsterAbilities.aspx?ID=40), no vision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +5\r\n\r\n**Con** +9\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Bloodsense** The vitalia can detect any creatures that have a heartbeat.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +35 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +24 \n\n</row>\r\n\r\n**HP** 425\r\n([fast healing 20](/MonsterAbilities.aspx?ID=15))\n\n**Immunities**\r\nbleed, [mental](/Traits.aspx?ID=106), [sleep](/Traits.aspx?ID=145), [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)\n\n**Weaknesses**\r\npiercing 15\r\n\r\n**Blood Eruption** <actions string=\"Reaction\" /> **Trigger** A creature lands a critical hit with a melee Strike against the vitalia **Effect** The vitalia sprays blood at the triggering creature. The creature must succeed at a DC 39 Reflex save or become [dazzled](/Conditions.aspx?ID=7) for 1 round (or [blinded](/Conditions.aspx?ID=1) for 1 round on a critical failure).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, swim 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nvein +33 ([Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+15 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nblood squirt +33 ([Acid](/Traits.aspx?ID=3), [Magical](/Traits.aspx?ID=103), [range increment 40 feet](/Traits.aspx?ID=248)),\r\n**Damage** 3d10 bludgeoning plus 3d10 acid\r\n\r\n**Occult Innate Spells** DC 36\r\n- **6th**\r\n[Status](/Spells.aspx?ID=308) (at will), [Vampiric Touch](/Spells.aspx?ID=354)\r\n- **8th**\r\n[Vampiric Exsanguination](/Spells.aspx?ID=353)\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 4d8+10 bludgeoning, DC 37\r\n\r\n**Forced Transfusion** <actions string=\"Single Action\" /> **Requirements** The vitalia is grabbing a creature; **Effect** The vitalia inserts some of its veins into the grabbed creature and pumps violently, rapidly exchanging the victim's blood with its own. Any [diseases](/Traits.aspx?ID=46) or [poisons](/Traits.aspx?ID=126) affecting the vitalia can be transmitted to the target creature, which must make a saving throw as though it had just been targeted with the original affliction. The inverse is true as well; the vitalia must successfully save against any diseases or poisons affecting the target or contract the affliction.\r\n\r\n**Sanguine Rain** <actions string=\"Two Actions\" /> ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) **Frequency** once per day; **Effect** The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a 15-foot emanation. All creatures in the area are [concealed](/Conditions.aspx?ID=4) from one another. A creature that benefits from consuming blood (such as [bloodseekers](/Monsters.aspx?ID=51) or [vampires](/MonsterFamilies.aspx?ID=97)) gains [fast healing 10](/MonsterAbilities.aspx?ID=15) while in the area. While in the area, a creature taking [persistent bleed damage](/Conditions.aspx?ID=29) cannot end that condition, even if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Living Livers</title>\r\n\r\nA vitalia's ability to filter and purify even days-old blood makes them highly sought after by certain powerful individuals, especially frail leaders or moguls in pursuit of eternal youth, vampires, or other creatures with sanguinary predilections.\r\n</aside>",
  37. "name": "Vitalia",
  38. "npc": false,
  39. "perception": 30,
  40. "rarity": "rare",
  41. "reflex_save": 25,
  42. "release_date": "2020-05-27",
  43. "resistance": {},
  44. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 84</row>\n\n<row gap=\"medium\">\r\n**HP** 425 ( fast healing 20 )\r\n\r\n**AC** 39\r\n\r\n**Fort** +35\r\n\r\n**Ref** +25\r\n\r\n**Will** +24\r\n\r\n**Perception** +30\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFoul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia—also known as a heart horror— …\r\n</summary>",
  45. "sense": "bloodsense (precise) 30 feet, tremorsense (imprecise) 60 feet , no vision",
  46. "sense_markdown": "bloodsense (precise) 30 feet, [tremorsense (imprecise) 60 feet](/MonsterAbilities.aspx?ID=40), no vision",
  47. "size": [
  48. "Large"
  49. ],
  50. "skill": [
  51. "Athletics +33"
  52. ],
  53. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +33",
  54. "source": [
  55. "Pathfinder #155: Lord of the Black Sands"
  56. ],
  57. "source_raw": [
  58. "Pathfinder #155: Lord of the Black Sands pg. 84"
  59. ],
  60. "source_category": "Adventure Paths",
  61. "source_group": "Extinction Curse",
  62. "source_markdown": "<row gap=\"tiny\">[Pathfinder #155: Lord of the Black Sands](/Sources.aspx?ID=33) pg. 84</row>",
  63. "speed": {
  64. "land": 15,
  65. "max": 30,
  66. "swim": 30
  67. },
  68. "speed_markdown": "15 feet, swim 30 feet",
  69. "speed_raw": "15 feet, swim 30 feet",
  70. "spell": [
  71. "Vampiric Exsanguination",
  72. "Status",
  73. "Vampiric Touch"
  74. ],
  75. "spell_markdown": "[Status](/Spells.aspx?ID=308), [Vampiric Exsanguination](/Spells.aspx?ID=353), [Vampiric Touch](/Spells.aspx?ID=354)",
  76. "spoilers": "Extinction Curse",
  77. "strength": 7,
  78. "strongest_save": [
  79. "fort",
  80. "fortitude"
  81. ],
  82. "summary": "Foul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia—also known as a heart horror— …",
  83. "summary_markdown": "Foul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia—also known as a heart horror— …",
  84. "text": " Vitalia Foul occult magic, rare alchemical reagents, and copious amounts of spilled blood are the keys to creating a vitalia—also known as a heart horror— though thankfully the exact means of their creation has been long forgotten. Now, most vitalias now come into being by sheer accident. This unusual life-form cannot live without regular contact with blood, much like how fish cannot live long outside of water. Because of this, vitalias are rarely found outside the lairs of mad alchemists or wizards, living in pools of the life-giving substance. Physically, a vitalia somewhat resembles a blood-red giant jellyfish, though it also bears some semblance to a giant human heart. Recall Knowledge - Aberration (Occultism): DC 43 Unspecific Lore : DC 41 Specific Lore : DC 38 Vitalia Source Pathfinder #155: Lord of the Black Sands pg. 84 Perception +30; bloodsense (precise) 30 feet, tremorsense (imprecise) 60 feet, no vision Languages Skills Athletics +33 Str +7 Dex +5 Con +9 Int -5 Wis +0 Cha +0 Bloodsense The vitalia can detect any creatures that have a heartbeat. --- AC 39 Fort +35 Ref +25 Will +24 HP 425 (fast healing 20) Immunities bleed, mental, sleep, unconscious, visual Weaknesses piercing 15 Blood Eruption Reaction Trigger A creature lands a critical hit with a melee Strike against the vitalia Effect The vitalia sprays blood at the triggering creature. The creature must succeed at a DC 39 Reflex save or become dazzled for 1 round (or blinded for 1 round on a critical failure). --- Speed 15 feet, swim 30 feet Melee Single Action vein +33 (Magical, reach 15 feet), Damage 4d8+15 bludgeoning plus Grab Ranged Single Action blood squirt +33 (Acid, Magical, range increment 40 feet), Damage 3d10 bludgeoning plus 3d10 acid Occult Innate Spells DC 36 - 6th Status (at will), Vampiric Touch - 8th Vampiric Exsanguination Constrict Single Action 4d8+10 bludgeoning, DC 37 Forced Transfusion Single Action Requirements The vitalia is grabbing a creature; Effect The vitalia inserts some of its veins into the grabbed creature and pumps violently, rapidly exchanging the victim's blood with its own. Any diseases or poisons affecting the vitalia can be transmitted to the target creature, which must make a saving throw as though it had just been targeted with the original affliction. The inverse is true as well; the vitalia must successfully save against any diseases or poisons affecting the target or contract the affliction. Sanguine Rain Two Actions (Necromancy, Occult) Frequency once per day; Effect The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a 15-foot emanation. All creatures in the area are concealed from one another. A creature that benefits from consuming blood (such as bloodseekers or vampires) gains fast healing 10 while in the area. While in the area, a creature taking persistent bleed damage cannot end that condition, even if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute. Living Livers A vitalia's ability to filter and purify even days-old blood makes them highly sought after by certain powerful individuals, especially frail leaders or moguls in pursuit of eternal youth, vampires, or other creatures with sanguinary predilections. ",
  85. "trait": [
  86. "Aberration",
  87. "Aquatic",
  88. "Mindless",
  89. "Rare",
  90. "N",
  91. "Large"
  92. ],
  93. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Aquatic](/Traits.aspx?ID=168), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
  94. "trait_raw": [
  95. "Aberration",
  96. "Aquatic",
  97. "Mindless",
  98. "Rare"
  99. ],
  100. "type": "Creature",
  101. "url": "/Monsters.aspx?ID=880",
  102. "weakest_save": [
  103. "will"
  104. ],
  105. "weakness": {
  106. "piercing": 15
  107. },
  108. "weakness_markdown": "piercing 15",
  109. "weakness_raw": "piercing 15",
  110. "will_save": 24,
  111. "wisdom": 0
  112. }