Violet Fungus.json 10 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Violet Rot"
  10. ],
  11. "creature_family_markdown": "",
  12. "dexterity": 0,
  13. "exclude_from_search": false,
  14. "fortitude_save": 10,
  15. "hp": 60,
  16. "hp_raw": "60",
  17. "id": "creature-853",
  18. "image": [
  19. "/Images/Monsters/VioletFungus.png"
  20. ],
  21. "immunity": [
  22. "bleed",
  23. "fatigued",
  24. "mental",
  25. "poison",
  26. "sleep",
  27. "unconscious"
  28. ],
  29. "immunity_markdown": "bleed, [fatigued](/Conditions.aspx?ID=15), [mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145), [unconscious](/Conditions.aspx?ID=38)",
  30. "intelligence": -5,
  31. "language_markdown": "",
  32. "level": 3,
  33. "markdown": "<title level=\"1\" pfs=\"Standard\">[Violet Fungus](/Monsters.aspx?ID=853)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAt a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer— once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus's cratered cap—does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus's tentacles, since violet fungi are practically synonymous with caverns on Golarion.\n\n Anyone who has ever braved the world's caves for an extended period of time know the dangers of the deadly violet fungus. Darklands dwellers such as drow and duergars often bear the long, whip-like scars of at least one brush with this vicious plant's cruel, poison-infused tentacles. Canny subterranean trappers and scouts sometimes make use of cultivated violent fungi to catch game in the enormous caverns below the surface world. Some Darklands peoples also cultivate violet fungi as a means to defend their territory. [Xulgaths](/MonsterFamilies.aspx?ID=102) in particular place violet fungi around the perimeters of their settlements as a first line of defense.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fungus](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/VioletFungus.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Violet Fungus](/Monsters.aspx?ID=853)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 286 <sup>2.0</sup></row>\n\n**Perception** +8; no vision, [tremorsense 60 feet](/MonsterAbilities.aspx?ID=40)\r\n\r\n**Languages**\n\n**Skills**\r\n[Stealth](/Skills.aspx?ID=15) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +0\r\n\r\n**Con** +3\r\n\r\n**Int** -5\r\n\r\n**Wis** +1\r\n\r\n**Cha** -2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 60\n\n**Immunities**\r\nbleed, [fatigued](/Conditions.aspx?ID=15), [mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\nfire 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +11 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d10+4 bludgeoning plus violet rot\n\n**Violet Rot** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison plus [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 1d6 poison plus enfeebled 1 and [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 3** 2d6 poison plus enfeebled 1 and drained 1 (1 round)\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Deadly Whips</title>\r\n\r\nCanny adventurers can harvest a defeated violet fungus's tentacles and use them as [whips](/Weapons.aspx?ID=48). The whips inflict violent rot (with the same effects and DC as in the violet fungus's stat block) on anything they touch, including the wielder, although metal gloves such as gauntlets can protect against the poison. Such whips can be used for 1 hour before they degrade and become useless.\r\n</aside>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Violet Venom</title>\r\n\r\nAlchemists and poisoners cherish violet fungi for the plants' potent rotting poison, and have perfected an effective method of preserving the toxin as [violet venom](/Equipment.aspx?ID=651). After slaying a violet fungus, a character can extract the fungus's toxin with a successful DC 20 [Nature](/Domains.aspx?ID=22) or [Survival](/Skills.aspx?ID=16) check. Afterward, the extracted venom can be [Crafted](/Actions.aspx?ID=43) into 1 dose of violet venom with a successful DC 18 [Crafting](/Skills.aspx?ID=4) check.\r\n</aside>",
  34. "name": "Violet Fungus",
  35. "npc": false,
  36. "perception": 8,
  37. "pfs": "Standard",
  38. "rarity": "common",
  39. "reflex_save": 7,
  40. "release_date": "2020-05-27",
  41. "resistance": {},
  42. "search_markdown": "<traits>\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 286 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 17\r\n\r\n**Fort** +10\r\n\r\n**Ref** +7\r\n\r\n**Will** +6\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAt a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws …\r\n</summary>",
  43. "sense": "no vision, tremorsense 60 feet ",
  44. "sense_markdown": "no vision, [tremorsense 60 feet](/MonsterAbilities.aspx?ID=40)",
  45. "size": [
  46. "Medium"
  47. ],
  48. "skill": [
  49. "Stealth +9"
  50. ],
  51. "skill_markdown": "[Stealth](/Skills.aspx?ID=15) +9",
  52. "source": [
  53. "Bestiary 2"
  54. ],
  55. "source_raw": [
  56. "Bestiary 2 pg. 286"
  57. ],
  58. "source_category": "Rulebooks",
  59. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 286 <sup>2.0</sup></row>",
  60. "speed": {
  61. "land": 10,
  62. "max": 10
  63. },
  64. "speed_markdown": "10 feet",
  65. "speed_raw": "10 feet",
  66. "spell_markdown": "",
  67. "stealth": "9",
  68. "strength": 4,
  69. "strongest_save": [
  70. "fort",
  71. "fortitude"
  72. ],
  73. "summary": "At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws …",
  74. "summary_markdown": "At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws …",
  75. "text": " Violet Fungus At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer— once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus's cratered cap—does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus's tentacles, since violet fungi are practically synonymous with caverns on Golarion. Anyone who has ever braved the world's caves for an extended period of time know the dangers of the deadly violet fungus. Darklands dwellers such as drow and duergars often bear the long, whip-like scars of at least one brush with this vicious plant's cruel, poison-infused tentacles. Canny subterranean trappers and scouts sometimes make use of cultivated violent fungi to catch game in the enormous caverns below the surface world. Some Darklands peoples also cultivate violet fungi as a means to defend their territory. Xulgaths in particular place violet fungi around the perimeters of their settlements as a first line of defense. Recall Knowledge - Fungus (Nature): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Violet Fungus Source Bestiary 2 pg. 286 2.0 Perception +8; no vision, tremorsense 60 feet Languages Skills Stealth +9 Str +4 Dex +0 Con +3 Int -5 Wis +1 Cha -2 --- AC 17 Fort +10 Ref +7 Will +6 HP 60 Immunities bleed, fatigued, mental, poison, sleep, unconscious Weaknesses fire 5 --- Speed 10 feet Melee Single Action tentacle +11 (Agile, reach 10 feet), Damage 1d10+4 bludgeoning plus violet rot Violet Rot (Poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison plus enfeebled 1 (1 round); Stage 2 1d6 poison plus enfeebled 1 and drained 1 (1 round); Stage 3 2d6 poison plus enfeebled 1 and drained 1 (1 round) Deadly Whips Canny adventurers can harvest a defeated violet fungus's tentacles and use them as whips. The whips inflict violent rot (with the same effects and DC as in the violet fungus's stat block) on anything they touch, including the wielder, although metal gloves such as gauntlets can protect against the poison. Such whips can be used for 1 hour before they degrade and become useless. Violet Venom Alchemists and poisoners cherish violet fungi for the plants' potent rotting poison, and have perfected an effective method of preserving the toxin as violet venom. After slaying a violet fungus, a character can extract the fungus's toxin with a successful DC 20 Nature or Survival check. Afterward, the extracted venom can be Crafted into 1 dose of violet venom with a successful DC 18 Crafting check. ",
  76. "trait": [
  77. "Fungus",
  78. "Mindless",
  79. "N",
  80. "Medium"
  81. ],
  82. "trait_markdown": "[Fungus](/Traits.aspx?ID=77), [Mindless](/Traits.aspx?ID=108)",
  83. "trait_raw": [
  84. "Fungus",
  85. "Mindless"
  86. ],
  87. "type": "Creature",
  88. "url": "/Monsters.aspx?ID=853",
  89. "weakest_save": [
  90. "will"
  91. ],
  92. "weakness": {
  93. "fire": 5
  94. },
  95. "weakness_markdown": "fire 5",
  96. "weakness_raw": "fire 5",
  97. "will_save": 6,
  98. "wisdom": 1
  99. }