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- {
- "ac": 42,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 6,
- "creature_ability": [
- "Alone and Forgotten",
- "Attack of Opportunity",
- "Institutionalized",
- "Focus Gaze",
- "Shackle"
- ],
- "creature_family": "Velstrac",
- "creature_family_markdown": "[Velstrac](/MonsterFamilies.aspx?ID=111)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 32,
- "hp": 333,
- "hp_raw": "333",
- "id": "creature-2530",
- "image": [
- "/Images/Monsters/Velstrac_Vincuvicar.png"
- ],
- "immunity": [
- "cold",
- "fear"
- ],
- "immunity_markdown": "[cold](/Traits.aspx?ID=27), [fear](/Traits.aspx?ID=68)",
- "intelligence": 5,
- "language": [
- "Common",
- "Infernal",
- "Shadowtongue",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 18,
- "markdown": "<title level=\"1\" pfs=\"\">[Vincuvicar](/Monsters.aspx?ID=2530)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nPrison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.\n\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Velstrac_Vincuvicar.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[Vincuvicar](/Monsters.aspx?ID=2530)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 87</row>\n\n**Perception** +32; [greater darkvision](/MonsterAbilities.aspx?ID=12), painsight, [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +31, [Athletics](/Skills.aspx?ID=3) +35, [Crafting](/Skills.aspx?ID=4) +29, [Deception](/Skills.aspx?ID=5) +32, [Intimidation](/Skills.aspx?ID=7) +34, [Medicine](/Skills.aspx?ID=9) +32, [Religion](/Skills.aspx?ID=13) +30, [Stealth](/Skills.aspx?ID=15) +31, [Survival](/Skills.aspx?ID=16) +30, [Torture Lore](/Skills.aspx?ID=8) +31\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +6\r\n\r\n**Con** +6\r\n\r\n**Int** +5\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\n\n**Items**\r\n_+2 [greater striking](/Equipment.aspx?ID=280) [war flail](/Weapons.aspx?ID=46)_, _+2 [greater resilient](/Equipment.aspx?ID=279) [full plate](/Armor.aspx?ID=13)_, [Manacles](/Equipment.aspx?ID=32) (6)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 42 \r\n\r\n**Fort** +32 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +30 \r\n\r\n+1 status to all saves vs. [magic](/Traits.aspx?ID=103)\r\n</row>\r\n\r\n**HP** 333\r\n\r\n, regeneration 25 (deactivated by good or [silver](/Equipment.aspx?ID=277))\r\n\r\n**Immunities**\r\n[cold](/Traits.aspx?ID=27), [fear](/Traits.aspx?ID=68)\n\n**Weaknesses**\r\ngood 20, silver 20\r\n\r\n**Alone and Forgotten** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 30 feet. When a creature ends its turn in the aura, it feels imprisoned and must succeed at a DC 37 Will save or become [enfeebled 1](/Conditions.aspx?ID=13) and [slowed 1](/Conditions.aspx?ID=35) for 1 round.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> <br />**Institutionalized** A vincuvicar forms a bond with an institution that holds prisoners. This takes 1 day and ends any previous bond the vincuvicar had. While within the area of the prison, the vincuvicar gains a +2 status bonus to skill checks and Perception checks.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwar flail +35 ([Disarm](/Traits.aspx?ID=175), [Sweep](/Traits.aspx?ID=194), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 3d10+17 bludgeoning plus 2d6 [persistent bleed](/Conditions.aspx?ID=29)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nanimated manacles +32 ([range increment 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** 3d8+8 piercing plus 2d6 [persistent bleed](/Conditions.aspx?ID=29)\r\n\r\n**Divine Innate Spells** DC 40\r\n- **Cantrips (9th)**\r\n[Daze](/Spells.aspx?ID=61), [Sigil](/Spells.aspx?ID=286)\r\n- **8th**\r\n[Command](/Spells.aspx?ID=45), [Mind Blank](/Spells.aspx?ID=192), [Mind Probe](/Spells.aspx?ID=193), [Teleport](/Spells.aspx?ID=338)\r\n- **9th**\r\n[Darkness](/Spells.aspx?ID=59) (at will), [Divine Wrath](/Spells.aspx?ID=86) (lawful), [Prying Eye](/Spells.aspx?ID=239)\r\n- **Constant (9th)**\r\n[Discern Lies](/Spells.aspx?ID=74), [True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Divine Rituals** DC 40\r\n\r\n- **8th**\r\n[Imprisonment](/Rituals.aspx?ID=13)\r\n\r\n**Focus Gaze** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) The vincuvicar stares at a creature they can see within 30 feet. The creature must attempt a Will save against the alone and forgotten aura. If the creature was already [enfeebled](/Conditions.aspx?ID=13) and [slowed](/Conditions.aspx?ID=35), on a failed save, its hopelessness causes it to be enfeebled 2 and unable to take the [Escape](/Actions.aspx?ID=79) action as long as they remain enfeebled. After attempting this save, the creature is then temporarily immune until the start of the vincuvicar's next turn.\r\n\r\n**Shackle** <actions string=\"Reaction\" /> **Trigger** A creature within 60 feet is damaged by the vincuvicar's animated manacles Strike; **Effect** The creature must attempt a DC 40 Reflex save.<br /> **Critical Success** The creature avoids being manacled.<br /> **Success** The manacles distract the creature, causing it to become [flat-footed](/Conditions.aspx?ID=16) until the end of its next turn.<br /> **Failure** The manacles fuse in place and [bind the creature's legs and arms](/Equipment.aspx?ID=32) until it [Escapes](/Actions.aspx?ID=79) (DC 40) or the manacles are destroyed.<br /> **Critical Failure** As failure, but the creature is also [restrained](/Conditions.aspx?ID=33).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Vincuvicar Thrones</title>\r\n\r\nEach vincuvicar possesses a personal, spiked iron throne—a symbol of authority. This iron throne is an object with Hardness 20 and 500 Hit Points. If a vincuvicar's throne is destroyed, the velstrac must return to the [Shadow Plane](/Planes.aspx?ID=11) to acquire or construct a replacement.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-111\" />",
- "name": "Vincuvicar",
- "npc": false,
- "perception": 32,
- "rarity": "common",
- "reflex_save": 28,
- "release_date": "2023-05-24",
- "resistance": {},
- "search_markdown": "<traits>\r\n\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 87</row>\r\n\r\n**Creature Family** [Velstrac](/MonsterFamilies.aspx?ID=111)\r\n\r\n<row gap=\"medium\">\r\n**HP** 333\r\n\r\n**AC** 42\r\n\r\n**Fort** +32\r\n\r\n**Ref** +28\r\n\r\n**Will** +30\r\n\r\n**Perception** +32\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nPrison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.\r\n</summary>",
- "sense": " greater darkvision , painsight, true seeing ",
- "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), painsight, [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +31",
- "Athletics +35",
- "Crafting +29",
- "Deception +32",
- "Intimidation +34",
- "Medicine +32",
- "Religion +30",
- "Stealth +31",
- "Survival +30",
- "Torture Lore +31"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +31, [Athletics](/Skills.aspx?ID=3) +35, [Crafting](/Skills.aspx?ID=4) +29, [Deception](/Skills.aspx?ID=5) +32, [Intimidation](/Skills.aspx?ID=7) +34, [Medicine](/Skills.aspx?ID=9) +32, [Religion](/Skills.aspx?ID=13) +30, [Stealth](/Skills.aspx?ID=15) +31, [Survival](/Skills.aspx?ID=16) +30, [Torture Lore](/Skills.aspx?ID=8) +31",
- "source": [
- "Pathfinder #191: The Destiny War"
- ],
- "source_raw": [
- "Pathfinder #191: The Destiny War pg. 87"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Stolen Fate",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #191: The Destiny War](/Sources.aspx?ID=199) pg. 87</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Darkness",
- "Divine Wrath",
- "Prying Eye",
- "Command",
- "Mind Blank",
- "Mind Probe",
- "Teleport",
- "Daze",
- "Sigil",
- "Discern Lies",
- "True Seeing"
- ],
- "spell_markdown": "[Command](/Spells.aspx?ID=45), [Darkness](/Spells.aspx?ID=59), [Daze](/Spells.aspx?ID=61), [Discern Lies](/Spells.aspx?ID=74), [Divine Wrath](/Spells.aspx?ID=86), [Mind Blank](/Spells.aspx?ID=192), [Mind Probe](/Spells.aspx?ID=193), [Prying Eye](/Spells.aspx?ID=239), [Sigil](/Spells.aspx?ID=286), [Teleport](/Spells.aspx?ID=338), [True Seeing](/Spells.aspx?ID=344)",
- "stealth": "31",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Prison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.",
- "summary_markdown": "Prison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.",
- "text": " Vincuvicar Prison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom. Vincuvicar Source Pathfinder #191: The Destiny War pg. 87 Perception +32; greater darkvision, painsight, true seeing Languages Common, Infernal, Shadowtongue; telepathy 100 feet Skills Acrobatics +31, Athletics +35, Crafting +29, Deception +32, Intimidation +34, Medicine +32, Religion +30, Stealth +31, Survival +30, Torture Lore +31 Str +9 Dex +6 Con +6 Int +5 Wis +6 Cha +6 Items +2 greater striking war flail , +2 greater resilient full plate , Manacles (6) --- AC 42 Fort +32 Ref +28 Will +30 +1 status to all saves vs. magic HP 333 , regeneration 25 (deactivated by good or silver) Immunities cold, fear Weaknesses good 20, silver 20 Alone and Forgotten (aura, divine, enchantment, fear, mental) 30 feet. When a creature ends its turn in the aura, it feels imprisoned and must succeed at a DC 37 Will save or become enfeebled 1 and slowed 1 for 1 round. Attack of Opportunity Reaction Institutionalized A vincuvicar forms a bond with an institution that holds prisoners. This takes 1 day and ends any previous bond the vincuvicar had. While within the area of the prison, the vincuvicar gains a +2 status bonus to skill checks and Perception checks. --- Speed 25 feet Melee Single Action war flail +35 (Disarm, Sweep, Trip), Damage 3d10+17 bludgeoning plus 2d6 persistent bleed Ranged Single Action animated manacles +32 (range increment 20 feet), Damage 3d8+8 piercing plus 2d6 persistent bleed Divine Innate Spells DC 40 - Cantrips (9th) Daze, Sigil - 8th Command, Mind Blank, Mind Probe, Teleport - 9th Darkness (at will), Divine Wrath (lawful), Prying Eye - Constant (9th) Discern Lies, True Seeing Divine Rituals DC 40 - 8th Imprisonment Focus Gaze Single Action (Concentrate, Divine, Enchantment, Fear, Mental, Visual) The vincuvicar stares at a creature they can see within 30 feet. The creature must attempt a Will save against the alone and forgotten aura. If the creature was already enfeebled and slowed, on a failed save, its hopelessness causes it to be enfeebled 2 and unable to take the Escape action as long as they remain enfeebled. After attempting this save, the creature is then temporarily immune until the start of the vincuvicar's next turn. Shackle Reaction Trigger A creature within 60 feet is damaged by the vincuvicar's animated manacles Strike; Effect The creature must attempt a DC 40 Reflex save. Critical Success The creature avoids being manacled. Success The manacles distract the creature, causing it to become flat-footed until the end of its next turn. Failure The manacles fuse in place and bind the creature's legs and arms until it Escapes (DC 40) or the manacles are destroyed. Critical Failure As failure, but the creature is also restrained. Vincuvicar Thrones Each vincuvicar possesses a personal, spiked iron throne—a symbol of authority. This iron throne is an object with Hardness 20 and 500 Hit Points. If a vincuvicar's throne is destroyed, the velstrac must return to the Shadow Plane to acquire or construct a replacement. ",
- "trait": [
- "LE",
- "Medium"
- ],
- "trait_markdown": "",
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2530",
- "vision": "Greater darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "good": 20,
- "silver": 20
- },
- "weakness_markdown": "good 20, silver 20",
- "weakness_raw": "good 20, silver 20",
- "will_save": 30,
- "wisdom": 6
- }
|