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- {
- "ac": 16,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 2,
- "creature_ability": [
- "Clacking Exoskeleton",
- "Destructive Smash",
- "Gremlin Snare",
- "Rusting Grasp",
- "Speedy Sabotage"
- ],
- "creature_family": "Gremlin",
- "creature_family_markdown": "[Gremlin](/MonsterFamilies.aspx?ID=58)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 24,
- "hp_raw": "24",
- "id": "creature-688",
- "image": [
- "/Images/Monsters/Gremlin_Vexgit.png"
- ],
- "intelligence": 1,
- "language": [
- "Undercommon"
- ],
- "language_markdown": "[Undercommon](/Languages.aspx?ID=11)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Vexgit](/Monsters.aspx?ID=688)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging the works of other creatures, often turning these works into dangerous traps. An individual vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from a boat hull. Buildings infested by vexgits become filled with traps like portcullises descending suddenly, water pipes exploding violently, and clock towers disgorging an avalanches of gears.<br /> Aware of their own physical weakness, vexgits carry hammers and other tools to leverage pieces apart or smash whatever they're unable to disassemble. Indeed, a hammer sized for a human becomes a maul in the tiny hands of a vexgit.<br /> Vexgit infestations range from one to a score. Larger groups are often led by a more powerful vexgit with additional skill in thievery or primal magic. Trained giant rats, vipers, and rat swarms are common in vexgit lairs.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Gremlin_Vexgit.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Vexgit](/Monsters.aspx?ID=688)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Gremlin\" url=\"/Traits.aspx?ID=221\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 134 <sup>2.0</sup></row>\n\n**Perception** +6; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +6, [Crafting](/Skills.aspx?ID=4) +6, [Nature](/Skills.aspx?ID=10) +6, [Stealth](/Skills.aspx?ID=15) +5, [Thievery](/Skills.aspx?ID=17) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Clacking Exoskeleton** A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit's attempts to [Sneak](/Actions.aspx?ID=63).\r\n\r\n**Items**\r\n[Maul](/Weapons.aspx?ID=33)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 24\n\n**Weaknesses**\r\ncold iron 2\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, climb 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nmaul +8 ([Shove](/Traits.aspx?ID=193)),\r\n**Damage** 1d12+1 bludgeoning plus Destructive Smash\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbite +11 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6+1 piercing\r\n\r\n**Primal Innate Spells** DC 17\r\n- **Cantrips (1st)**\r\n[Prestidigitation](/Spells.aspx?ID=229)\r\n- **1st**\r\n[Alarm](/Spells.aspx?ID=7)\r\n\r\n**Destructive Smash** A vexgit's maul Strike against an object deals ignores up to 5 of the object's Hardness.\r\n\r\n**Gremlin Snare** <actions string=\"Three Actions\" /> ([Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)) **Frequency** once per hour; **Effect** The vexgit creates a [snare](/equipment/snares) of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time—if they create a new snare, the previously created one vanishes.\r\n\r\n**Rusting Grasp** <actions string=\"Two Actions\" /> ([Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) **Frequency** once per hour; **Effect** The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically. If a creature uses [Shield Block](/MonsterAbilities.aspx?ID=32) with a metal shield against this attack, the shield is automatically [broken](/Conditions.aspx?ID=2), but no other item is rusted on that attack.\r\n\r\n**Speedy Sabotage** When a vexgit succeeds or critically succeeds at a check to [Disable a Device](/Actions.aspx?ID=69), they gain an additional success toward disabling a complex device.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-58\" />",
- "name": "Vexgit",
- "npc": false,
- "perception": 6,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Gremlin\" url=\"/Traits.aspx?ID=221\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 134 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Gremlin](/MonsterFamilies.aspx?ID=58)\r\n\r\n<row gap=\"medium\">\r\n**HP** 24\r\n\r\n**AC** 16\r\n\r\n**Fort** +5\r\n\r\n**Ref** +9\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Acrobatics +7",
- "Athletics +6",
- "Crafting +6",
- "Nature +6",
- "Stealth +5",
- "Thievery +7"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +6, [Crafting](/Skills.aspx?ID=4) +6, [Nature](/Skills.aspx?ID=10) +6, [Stealth](/Skills.aspx?ID=15) +5, [Thievery](/Skills.aspx?ID=17) +7",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 134"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 134 <sup>2.0</sup></row>",
- "speed": {
- "climb": 20,
- "land": 20,
- "max": 20
- },
- "speed_markdown": "20 feet, climb 20 feet",
- "speed_raw": "20 feet, climb 20 feet",
- "spell": [
- "Alarm",
- "Prestidigitation"
- ],
- "spell_markdown": "[Alarm](/Spells.aspx?ID=7), [Prestidigitation](/Spells.aspx?ID=229)",
- "stealth": "5",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "These gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging …",
- "summary_markdown": "These gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging …",
- "text": " Vexgit These gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging the works of other creatures, often turning these works into dangerous traps. An individual vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from a boat hull. Buildings infested by vexgits become filled with traps like portcullises descending suddenly, water pipes exploding violently, and clock towers disgorging an avalanches of gears. Aware of their own physical weakness, vexgits carry hammers and other tools to leverage pieces apart or smash whatever they're unable to disassemble. Indeed, a hammer sized for a human becomes a maul in the tiny hands of a vexgit. Vexgit infestations range from one to a score. Larger groups are often led by a more powerful vexgit with additional skill in thievery or primal magic. Trained giant rats, vipers, and rat swarms are common in vexgit lairs. Recall Knowledge - Fey (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Vexgit Source Bestiary 2 pg. 134 2.0 Perception +6; darkvision Languages Undercommon Skills Acrobatics +7, Athletics +6, Crafting +6, Nature +6, Stealth +5, Thievery +7 Str +1 Dex +4 Con +2 Int +1 Wis +1 Cha +0 Clacking Exoskeleton A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit's attempts to Sneak. Items Maul --- AC 16 Fort +5 Ref +9 Will +6 HP 24 Weaknesses cold iron 2 --- Speed 20 feet, climb 20 feet Melee Single Action maul +8 (Shove), Damage 1d12+1 bludgeoning plus Destructive Smash Melee Single Action bite +11 (Agile, Finesse), Damage 1d6+1 piercing Primal Innate Spells DC 17 - Cantrips (1st) Prestidigitation - 1st Alarm Destructive Smash A vexgit's maul Strike against an object deals ignores up to 5 of the object's Hardness. Gremlin Snare Three Actions (Conjuration, Primal) Frequency once per hour; Effect The vexgit creates a snare of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time—if they create a new snare, the previously created one vanishes. Rusting Grasp Two Actions (Primal, Transmutation) Frequency once per hour; Effect The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically. If a creature uses Shield Block with a metal shield against this attack, the shield is automatically broken, but no other item is rusted on that attack. Speedy Sabotage When a vexgit succeeds or critically succeeds at a check to Disable a Device, they gain an additional success toward disabling a complex device. ",
- "trait": [
- "Fey",
- "Gremlin",
- "LE",
- "Tiny"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Gremlin](/Traits.aspx?ID=221)",
- "trait_raw": [
- "Fey",
- "Gremlin"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=688",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 2
- },
- "weakness_markdown": "cold iron 2",
- "weakness_raw": "cold iron 2",
- "will_save": 6,
- "wisdom": 1
- }
|