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- {
- "ac": 45,
- "alignment": "CG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 8,
- "creature_ability": [
- "Alter Weather",
- "Rebirth"
- ],
- "creature_family": "Azata",
- "creature_family_markdown": "[Azata](/MonsterFamilies.aspx?ID=10)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 36,
- "hp": 475,
- "hp_raw": "475",
- "id": "creature-560",
- "image": [
- "/Images/Monsters/Azata_Veranallia.png"
- ],
- "intelligence": 6,
- "language": [
- "Celestial",
- "Draconic",
- "Infernal",
- "<%SPELLS%293%%><i>speak with animals</i><%END>, <%SPELLS%294%%><i>speak with plants</i><%END>, <%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_speak with animals_](/Spells.aspx?ID=293), [_speak with plants_](/Spells.aspx?ID=294), [_tongues_](/Spells.aspx?ID=340)",
- "level": 20,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Veranallia (Rebirth Azata)](/Monsters.aspx?ID=560)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nVeranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia's body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender—it is rare for a veranallia to remain consistent in their gender for more than a few seasons at a time.\n\nVeranallias transform the landscape in their wake, bringing creation and destruction alike. The world around them overflows with an abundance of vegetation, with plenty of food for nearby animals, and when they bring destruction, they do so without cruelty, as it is sometimes necessary to make room for new life. They trigger forest fires in woodlands before dry brush piles up to dangerous levels, and bring bitter winters to areas plagued with parasites that thrive in hot weather.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Celestial](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 40\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 35\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Azata_Veranallia.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Veranallia](/Monsters.aspx?ID=560)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Azata\" url=\"/Traits.aspx?ID=17\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 31 <sup>2.0</sup></row>\n\n**Perception** +38; [darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense (imprecise) 120 feet](/MonsterAbilities.aspx?ID=40)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_speak with animals_](/Spells.aspx?ID=293), [_speak with plants_](/Spells.aspx?ID=294), [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +34, [Deception](/Skills.aspx?ID=5) +36, [Diplomacy](/Skills.aspx?ID=6) +38, [Elysium Lore](/Skills.aspx?ID=8) +36, [Intimidation](/Skills.aspx?ID=7) +36, [Medicine](/Skills.aspx?ID=9) +36, [Nature](/Skills.aspx?ID=10) +34, [Survival](/Skills.aspx?ID=16) +38\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +6\r\n\r\n**Con** +8\r\n\r\n**Int** +6\r\n\r\n**Wis** +10\r\n\r\n**Cha** +8\r\n</row>\n\n**Items**\r\n_+3 [greater striking](/Equipment.aspx?ID=280) [sickle](/Weapons.aspx?ID=9)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 45 \r\n\r\n**Fort** +36 \r\n\r\n**Ref** +34 \r\n\r\n**Will** +38 \n\n</row>\r\n\r\n**HP** 475\n\n**Resistances**\r\nfire 20, cold 20\r\n\r\n**Weaknesses**\r\ncold iron 20, evil 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsickle +39 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 3d4+16 slashing plus 4d6 cold and 1d6 good\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nvine +39 ([reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d12+16 bludgeoning plus 1d6 good and [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Divine Innate Spells** DC 42, attack +32\r\n- **6th**\r\n[Baleful Polymorph](/Spells.aspx?ID=17) (at will), [Tangling Creepers](/Spells.aspx?ID=331) (at will)\r\n- **8th**\r\n[Polar Ray](/Spells.aspx?ID=224) (at will), [Sunburst](/Spells.aspx?ID=326) (at will)\r\n- **9th**\r\n[Nature's Enmity](/Spells.aspx?ID=205), [Regenerate](/Spells.aspx?ID=248) (×3), [Storm of Vengeance](/Spells.aspx?ID=313), [Tree Stride](/Spells.aspx?ID=343) (at will)\r\n- **10th**\r\n[Cataclysm](/Spells.aspx?ID=32), [Primal Phenomenon](/Spells.aspx?ID=231) (once per year), [Revival](/Spells.aspx?ID=262)\r\n- **Constant (9th)**\r\n[Endure Elements](/Spells.aspx?ID=99), [Speak with Animals](/Spells.aspx?ID=293), [Speak with Plants](/Spells.aspx?ID=294), [Tongues](/Spells.aspx?ID=340)\r\n\r\n**Rituals** DC 42\r\n\r\n- **2nd**\r\n[Consecrate](/Rituals.aspx?ID=8)\r\n- **3rd**\r\n[Reincarnate](/Rituals.aspx?ID=35)\r\n- **4th**\r\n[Blight](/Rituals.aspx?ID=4), [Plant Growth](/Rituals.aspx?ID=18)\r\n- **6th**\r\n[Awaken Animal](/Rituals.aspx?ID=3), [Commune with Nature](/Rituals.aspx?ID=7), [Primal Call](/Rituals.aspx?ID=19)\r\n\r\n**Alter Weather** <actions string=\"Three Actions\" /> **Frequency** three times per day; **Effect** The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level [control weather](/Rituals.aspx?ID=9) ritual.\r\n\r\n**Rebirth** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) **Frequency** once per day; **Effect** The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Primordial Veranallia</title>\r\n\r\nIn the deepest reaches of [Elysium](/Planes.aspx?ID=16), the eldest of veranallias roam. These beings concern themselves with transformations that take place over the course of millennia, as well as changes in the climates of entire worlds. Primordial veranallias have an array of unique powers that can affect the area for many miles around them, from turning deserts into glass to triggering earthquakes.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-10\" />",
- "name": "Veranallia",
- "npc": false,
- "perception": 38,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 34,
- "release_date": "2020-05-27",
- "resistance": {
- "cold": 20,
- "fire": 20
- },
- "resistance_markdown": "fire 20, cold 20",
- "resistance_raw": "fire 20, cold 20",
- "search_markdown": "<traits>\r\n<trait label=\"Azata\" url=\"/Traits.aspx?ID=17\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 31 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Azata](/MonsterFamilies.aspx?ID=10)\r\n\r\n<row gap=\"medium\">\r\n**HP** 475\r\n\r\n**AC** 45\r\n\r\n**Fort** +36\r\n\r\n**Ref** +34\r\n\r\n**Will** +38\r\n\r\n**Perception** +38\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVeranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their …\r\n</summary>",
- "sense": " darkvision , tremorsense (imprecise) 120 feet ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [tremorsense (imprecise) 120 feet](/MonsterAbilities.aspx?ID=40)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +34",
- "Deception +36",
- "Diplomacy +38",
- "Elysium Lore +36",
- "Intimidation +36",
- "Medicine +36",
- "Nature +34",
- "Survival +38"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +34, [Deception](/Skills.aspx?ID=5) +36, [Diplomacy](/Skills.aspx?ID=6) +38, [Elysium Lore](/Skills.aspx?ID=8) +36, [Intimidation](/Skills.aspx?ID=7) +36, [Medicine](/Skills.aspx?ID=9) +36, [Nature](/Skills.aspx?ID=10) +34, [Survival](/Skills.aspx?ID=16) +38",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 31"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 31 <sup>2.0</sup></row>",
- "speed": {
- "fly": 40,
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet, fly 40 feet",
- "speed_raw": "40 feet, fly 40 feet",
- "spell": [
- "Cataclysm",
- "Primal Phenomenon",
- "Revival",
- "Nature's Enmity",
- "Regenerate",
- "Storm of Vengeance",
- "Tree Stride",
- "Polar Ray",
- "Sunburst",
- "Baleful Polymorph",
- "Tangling Creepers",
- "Endure Elements",
- "Speak with Animals",
- "Speak with Plants",
- "Tongues"
- ],
- "spell_markdown": "[Baleful Polymorph](/Spells.aspx?ID=17), [Cataclysm](/Spells.aspx?ID=32), [Endure Elements](/Spells.aspx?ID=99), [Nature's Enmity](/Spells.aspx?ID=205), [Polar Ray](/Spells.aspx?ID=224), [Primal Phenomenon](/Spells.aspx?ID=231), [Regenerate](/Spells.aspx?ID=248), [Revival](/Spells.aspx?ID=262), [Speak with Animals](/Spells.aspx?ID=293), [Speak with Plants](/Spells.aspx?ID=294), [Storm of Vengeance](/Spells.aspx?ID=313), [Sunburst](/Spells.aspx?ID=326), [Tangling Creepers](/Spells.aspx?ID=331), [Tongues](/Spells.aspx?ID=340), [Tree Stride](/Spells.aspx?ID=343)",
- "strength": 8,
- "strongest_save": [
- "will"
- ],
- "summary": "Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their …",
- "summary_markdown": "Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their …",
- "text": " Veranallia (Rebirth Azata) Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia's body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender—it is rare for a veranallia to remain consistent in their gender for more than a few seasons at a time. Veranallias transform the landscape in their wake, bringing creation and destruction alike. The world around them overflows with an abundance of vegetation, with plenty of food for nearby animals, and when they bring destruction, they do so without cruelty, as it is sometimes necessary to make room for new life. They trigger forest fires in woodlands before dry brush piles up to dangerous levels, and bring bitter winters to areas plagued with parasites that thrive in hot weather. Recall Knowledge - Celestial (Religion): DC 40 Unspecific Lore : DC 38 Specific Lore : DC 35 Veranallia Source Bestiary 2 pg. 31 2.0 Perception +38; darkvision, tremorsense (imprecise) 120 feet Languages Celestial, Draconic, Infernal; speak with animals , speak with plants , tongues Skills Athletics +34, Deception +36, Diplomacy +38, Elysium Lore +36, Intimidation +36, Medicine +36, Nature +34, Survival +38 Str +8 Dex +6 Con +8 Int +6 Wis +10 Cha +8 Items +3 greater striking sickle --- AC 45 Fort +36 Ref +34 Will +38 HP 475 Resistances fire 20, cold 20 Weaknesses cold iron 20, evil 20 --- Speed 40 feet, fly 40 feet Melee Single Action sickle +39 (Agile, Finesse, Trip), Damage 3d4+16 slashing plus 4d6 cold and 1d6 good Melee Single Action vine +39 (reach 20 feet), Damage 4d12+16 bludgeoning plus 1d6 good and Improved Grab Divine Innate Spells DC 42, attack +32 - 6th Baleful Polymorph (at will), Tangling Creepers (at will) - 8th Polar Ray (at will), Sunburst (at will) - 9th Nature's Enmity, Regenerate (×3), Storm of Vengeance, Tree Stride (at will) - 10th Cataclysm, Primal Phenomenon (once per year), Revival - Constant (9th) Endure Elements, Speak with Animals, Speak with Plants, Tongues Rituals DC 42 - 2nd Consecrate - 3rd Reincarnate - 4th Blight, Plant Growth - 6th Awaken Animal, Commune with Nature, Primal Call Alter Weather Three Actions Frequency three times per day; Effect The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level control weather ritual. Rebirth (Divine, Necromancy) Frequency once per day; Effect The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar. Primordial Veranallia In the deepest reaches of Elysium, the eldest of veranallias roam. These beings concern themselves with transformations that take place over the course of millennia, as well as changes in the climates of entire worlds. Primordial veranallias have an array of unique powers that can affect the area for many miles around them, from turning deserts into glass to triggering earthquakes. ",
- "trait": [
- "Azata",
- "Celestial",
- "CG",
- "Medium"
- ],
- "trait_markdown": "[Azata](/Traits.aspx?ID=17), [Celestial](/Traits.aspx?ID=23)",
- "trait_raw": [
- "Azata",
- "Celestial"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=560",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 20,
- "evil": 20
- },
- "weakness_markdown": "cold iron 20, evil 20",
- "weakness_raw": "cold iron 20, evil 20",
- "will_save": 38,
- "wisdom": 10
- }
|