Veiled Master.json 19 KB

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  1. {
  2. "ac": 34,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 8,
  8. "creature_ability": [
  9. "Mucus Cloud",
  10. "Change Shape",
  11. "Consume Memories",
  12. "Delayed Suggestion",
  13. "Slime",
  14. "Tentacle Flurry",
  15. "Thoughtlance"
  16. ],
  17. "creature_family": "Alghollthu",
  18. "creature_family_markdown": "[Alghollthu](/MonsterFamilies.aspx?ID=1)",
  19. "dexterity": 6,
  20. "exclude_from_search": false,
  21. "fortitude_save": 26,
  22. "hp": 270,
  23. "hp_raw": "270",
  24. "id": "creature-5",
  25. "image": [
  26. "/Images/Monsters/Alghollthu_VeiledMaster.png"
  27. ],
  28. "immunity": [
  29. "controlled",
  30. "electricity",
  31. "mental"
  32. ],
  33. "immunity_markdown": "[controlled](/Conditions.aspx?ID=6), [electricity](/Traits.aspx?ID=56), [mental](/Traits.aspx?ID=106)\r\n",
  34. "intelligence": 7,
  35. "language": [
  36. "Aklo",
  37. "Alghollthu",
  38. "Aquan",
  39. "Common",
  40. "Undercommon",
  41. "<%SPELLS%340%%><i>tongues</i><%END>"
  42. ],
  43. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Alghollthu](/Languages.aspx?ID=24), [Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11); [_tongues_](/Spells.aspx?ID=340)",
  44. "level": 14,
  45. "markdown": "<title level=\"1\" pfs=\"Standard\">[Veiled Master (Vidileth)](/Monsters.aspx?ID=5)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, using their ability to change form to walk among and deceive humans and other sapient species. Many veiled masters are even more powerful than the typical specimen presented here and can use a wide range of arcane or occult spells and rituals. While veiled masters command significant combat prowess and impressive magical skills, the greatest danger they pose to others is their uncanny ability to infiltrate into societies much different than their own. The most paranoid of adventurers and conspiracy scholars worry that every major city has been infested by secret cabals of vidileths, while others dismiss this as hogwash and fearmongering. The truth is likely somewhere in between, but it doesn’t take many veiled masters pulling the strings behind the scenes to wreak havoc upon an entire nation!\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Alghollthu_VeiledMaster.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 14\">[Veiled Master](/Monsters.aspx?ID=5)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 14</row>\n\n**Perception** +25; darkvision\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Alghollthu](/Languages.aspx?ID=24), [Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +27, [Athletics](/Skills.aspx?ID=3) +24, [Deception](/Skills.aspx?ID=5) +28, [Intimidation](/Skills.aspx?ID=7) +26, [Lore](/Skills.aspx?ID=8) +29, [Occultism](/Skills.aspx?ID=11) +29, [Society](/Skills.aspx?ID=14) +27, [Stealth](/Skills.aspx?ID=15) +24\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +6\r\n\r\n**Con** +8\r\n\r\n**Int** +7\r\n\r\n**Wis** +5\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Mucus Cloud** ([aura](/Traits.aspx?ID=206), [disease](/Traits.aspx?ID=46)) 30 feet. While underwater, a veiled master exudes a cloud of transparent slime. An air-breathing creature within 30 feet of a veiled master must succeed at a DC 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 34 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +22 \r\n\r\n**Will** +24 \r\n\r\n+2 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 270\n\n**Immunities**\r\n[controlled](/Conditions.aspx?ID=6), [electricity](/Traits.aspx?ID=56), [mental](/Traits.aspx?ID=106)\n\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, swim 80 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +30 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+12 slashing plus slime\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfangs +28 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 3d8+12 piercing plus slime and consume memories\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +28 ([Agile](/Traits.aspx?ID=170), [Electricity](/Traits.aspx?ID=56), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 7d6 electricity plus thoughtlance\r\n\r\n**Occult Innate Spells** DC 37\r\n- **3rd**\r\n[Hypnotic Pattern](/Spells.aspx?ID=157) (at will), [Levitate](/Spells.aspx?ID=170) (at will), [Mind Reading](/Spells.aspx?ID=194) (at will), [Secret Page](/Spells.aspx?ID=270) (at will)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69) (x3), [Hallucinatory Terrain](/Spells.aspx?ID=145) (at will), [Illusory Object](/Spells.aspx?ID=160) (at will)\r\n- **6th**\r\n[Dominate](/Spells.aspx?ID=87) (x3)\r\n- **7th**\r\n[Veil](/Spells.aspx?ID=355) (at will)\r\n- **8th**\r\n[Illusory Scene](/Spells.aspx?ID=161) (at will), [Suggestion](/Spells.aspx?ID=315) (x3)\r\n- **9th**\r\n[Project Image](/Spells.aspx?ID=237) (at will)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Occult Rituals** DC 37\r\n\r\n- **5th**\r\n[Geas](/Rituals.aspx?ID=12)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Free Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master’s Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master loses its own aquatic trait as well. In humanoid form, the veiled master can use weapons, or it can make Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strikes, but these attacks lack the veiled master’s slime.\r\n\r\n**Consume Memories** ([Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) When a veiled master makes a fangs Strike against a creature, it can consume some of that creature’s memories. The target must succeed at a DC 37 Fortitude saving throw or become stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature’s memories (subject to the GM’s discretion).\r\n\r\n**Delayed Suggestion** ([Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120)) When a veiled master successfully casts [_dominate_](/Spells.aspx?ID=87) on a creature, a [_suggestion_](/Spells.aspx?ID=315) spell triggers when the [_dominate_](/Spells.aspx?ID=87) spell ends. This [_suggestion_](/Spells.aspx?ID=315) usually causes the target to return to the veiled master, so the creature can cast [_dominate_](/Spells.aspx?ID=87) again, but a veiled master can set the [_suggestion_](/Spells.aspx?ID=315) to different orders if it wishes.\r\n\r\n**Slime** ([Curse](/Traits.aspx?ID=38), [Occult](/Traits.aspx?ID=120), [Virulent](/Traits.aspx?ID=162)) **Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round); **Stage 2** the victim’s skin softens, inflicting drained 1 (1 round); **Stage 3** the victim’s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature’s drained condition increases by 1 (permanent). A [remove disease](/Spells.aspx?ID=251) spell can counteract this curse, but immunity to disease offers no protection against it.\r\n\r\n**Tentacle Flurry** <actions string=\"Two Actions\" /> The veiled master thrashes about with its tentacles. Make a tentacle Strike against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets.\r\n\r\n**Thoughtlance** ([Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120)) A creature touched by the veiled master’s tentacles, whether those tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Ancient Influences</title>\r\n\r\nThe veiled masters influenced the ancient Azlanti, and it was they who invoked the apocalypse of Earthfall to destroy Azlant when humanity grew too prideful. That this act also called down the magical _Starstone_, an artifact capable of transforming mortals into gods, was an ironic turn of events considering the alghollthus’ intolerance for faith.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-1\" />",
  46. "name": "Veiled Master",
  47. "npc": false,
  48. "perception": 25,
  49. "pfs": "Standard",
  50. "rarity": "rare",
  51. "reflex_save": 22,
  52. "release_date": "2019-08-01",
  53. "resistance": {
  54. "cold": 20
  55. },
  56. "resistance_markdown": "[cold](/Traits.aspx?ID=27) 20",
  57. "resistance_raw": " cold 20",
  58. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 14</row>\r\n\r\n**Creature Family** [Alghollthu](/MonsterFamilies.aspx?ID=1)\r\n\r\n<row gap=\"medium\">\r\n**HP** 270\r\n\r\n**AC** 34\r\n\r\n**Fort** +26\r\n\r\n**Ref** +22\r\n\r\n**Will** +24\r\n\r\n**Perception** +25\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, …\r\n</summary>",
  59. "sense": "darkvision",
  60. "sense_markdown": "darkvision",
  61. "size": [
  62. "Large"
  63. ],
  64. "skill": [
  65. "Arcana +27",
  66. "Athletics +24",
  67. "Deception +28",
  68. "Intimidation +26",
  69. "Lore +29",
  70. "Occultism +29",
  71. "Society +27",
  72. "Stealth +24"
  73. ],
  74. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +27, [Athletics](/Skills.aspx?ID=3) +24, [Deception](/Skills.aspx?ID=5) +28, [Intimidation](/Skills.aspx?ID=7) +26, [Lore](/Skills.aspx?ID=8) +29, [Occultism](/Skills.aspx?ID=11) +29, [Society](/Skills.aspx?ID=14) +27, [Stealth](/Skills.aspx?ID=15) +24",
  75. "source": [
  76. "Bestiary"
  77. ],
  78. "source_raw": [
  79. "Bestiary pg. 14"
  80. ],
  81. "source_category": "Rulebooks",
  82. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 14</row>",
  83. "speed": {
  84. "land": 10,
  85. "max": 80,
  86. "swim": 80
  87. },
  88. "speed_markdown": "10 feet, swim 80 feet",
  89. "speed_raw": "10 feet, swim 80 feet",
  90. "spell": [
  91. "Project Image",
  92. "Illusory Scene",
  93. "Suggestion",
  94. "Veil",
  95. "Dominate",
  96. "Dimension Door",
  97. "Hallucinatory Terrain",
  98. "Illusory Object",
  99. "Hypnotic Pattern",
  100. "Levitate",
  101. "Mind Reading",
  102. "Secret Page",
  103. "Tongues"
  104. ],
  105. "spell_markdown": "[Dimension Door](/Spells.aspx?ID=69), [Dominate](/Spells.aspx?ID=87), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Hypnotic Pattern](/Spells.aspx?ID=157), [Illusory Object](/Spells.aspx?ID=160), [Illusory Scene](/Spells.aspx?ID=161), [Levitate](/Spells.aspx?ID=170), [Mind Reading](/Spells.aspx?ID=194), [Project Image](/Spells.aspx?ID=237), [Secret Page](/Spells.aspx?ID=270), [Suggestion](/Spells.aspx?ID=315), [Tongues](/Spells.aspx?ID=340), [Veil](/Spells.aspx?ID=355)",
  106. "stealth": "24",
  107. "strength": 6,
  108. "strongest_save": [
  109. "fort",
  110. "fortitude"
  111. ],
  112. "summary": "The powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, …",
  113. "summary_markdown": "The powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, …",
  114. "text": " Veiled Master (Vidileth) The powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, using their ability to change form to walk among and deceive humans and other sapient species. Many veiled masters are even more powerful than the typical specimen presented here and can use a wide range of arcane or occult spells and rituals. While veiled masters command significant combat prowess and impressive magical skills, the greatest danger they pose to others is their uncanny ability to infiltrate into societies much different than their own. The most paranoid of adventurers and conspiracy scholars worry that every major city has been infested by secret cabals of vidileths, while others dismiss this as hogwash and fearmongering. The truth is likely somewhere in between, but it doesn’t take many veiled masters pulling the strings behind the scenes to wreak havoc upon an entire nation! Recall Knowledge - Aberration (Occultism): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Veiled Master Source Bestiary pg. 14 Perception +25; darkvision Languages Aklo, Alghollthu, Aquan, Common, Undercommon; tongues Skills Arcana +27, Athletics +24, Deception +28, Intimidation +26, Lore +29, Occultism +29, Society +27, Stealth +24 Str +6 Dex +6 Con +8 Int +7 Wis +5 Cha +6 Mucus Cloud (aura, disease) 30 feet. While underwater, a veiled master exudes a cloud of transparent slime. An air-breathing creature within 30 feet of a veiled master must succeed at a DC 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours. --- AC 34 Fort +26 Ref +22 Will +24 +2 status to all saves vs. magic HP 270 Immunities controlled, electricity, mental Resistances cold 20 --- Speed 10 feet, swim 80 feet Melee Single Action claw +30 (Agile, Magical, reach 20 feet), Damage 3d10+12 slashing plus slime Melee Single Action fangs +28 (Agile, Magical, reach 10 feet, versatile S), Damage 3d8+12 piercing plus slime and consume memories Melee Single Action tentacle +28 (Agile, Electricity, Magical, reach 20 feet), Damage 7d6 electricity plus thoughtlance Occult Innate Spells DC 37 - 3rd Hypnotic Pattern (at will), Levitate (at will), Mind Reading (at will), Secret Page (at will) - 5th Dimension Door (x3), Hallucinatory Terrain (at will), Illusory Object (at will) - 6th Dominate (x3) - 7th Veil (at will) - 8th Illusory Scene (at will), Suggestion (x3) - 9th Project Image (at will) - Constant (5th) Tongues Occult Rituals DC 37 - 5th Geas Change Shape Free Action (Concentrate, Occult, Polymorph, Transmutation) Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master’s Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master loses its own aquatic trait as well. In humanoid form, the veiled master can use weapons, or it can make Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strikes, but these attacks lack the veiled master’s slime. Consume Memories (Mental, Occult) When a veiled master makes a fangs Strike against a creature, it can consume some of that creature’s memories. The target must succeed at a DC 37 Fortitude saving throw or become stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature’s memories (subject to the GM’s discretion). Delayed Suggestion (Enchantment, Occult) When a veiled master successfully casts dominate on a creature, a suggestion spell triggers when the dominate spell ends. This suggestion usually causes the target to return to the veiled master, so the creature can cast dominate again, but a veiled master can set the suggestion to different orders if it wishes. Slime (Curse, Occult, Virulent) Saving Throw Fortitude DC 36; Stage 1 no ill effect (1 round); Stage 2 the victim’s skin softens, inflicting drained 1 (1 round); Stage 3 the victim’s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature’s drained condition increases by 1 (permanent). A remove disease spell can counteract this curse, but immunity to disease offers no protection against it. Tentacle Flurry Two Actions The veiled master thrashes about with its tentacles. Make a tentacle Strike against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets. Thoughtlance (Curse, Enchantment, Occult) A creature touched by the veiled master’s tentacles, whether those tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1. Ancient Influences The veiled masters influenced the ancient Azlanti, and it was they who invoked the apocalypse of Earthfall to destroy Azlant when humanity grew too prideful. That this act also called down the magical Starstone , an artifact capable of transforming mortals into gods, was an ironic turn of events considering the alghollthus’ intolerance for faith. ",
  115. "trait": [
  116. "Aberration",
  117. "Aquatic",
  118. "Rare",
  119. "LE",
  120. "Large"
  121. ],
  122. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Aquatic](/Traits.aspx?ID=168), [Rare](/Traits.aspx?ID=137)",
  123. "trait_raw": [
  124. "Aberration",
  125. "Aquatic",
  126. "Rare"
  127. ],
  128. "type": "Creature",
  129. "url": "/Monsters.aspx?ID=5",
  130. "vision": "Darkvision",
  131. "weakest_save": [
  132. "ref",
  133. "reflex"
  134. ],
  135. "weakness": {},
  136. "will_save": 24,
  137. "wisdom": 5
  138. }