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- {
- "ac": 24,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 2,
- "creature_ability": [
- "Children of the Night",
- "Mist Escape",
- "Change Shape",
- "Create Spawn",
- "Dominate",
- "Drink Blood",
- "Turn to Mist"
- ],
- "creature_family": "Vampire",
- "creature_family_markdown": "[Vampire](/MonsterFamilies.aspx?ID=97)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 11,
- "hp": 65,
- "hp_raw": "65 (coffin restoration, fast healing 7, negative healing )",
- "id": "creature-400",
- "immunity": [
- "death effects",
- "disease",
- "paralyze",
- "poison",
- "sleep"
- ],
- "immunity_markdown": "death effects, disease, paralyze, poison, sleep",
- "intelligence": 2,
- "language": [
- "Common",
- "Necril",
- "plus one regional language"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20); plus one regional language",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Vampire Count](/Monsters.aspx?ID=400)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nVampire counts rule their demesnes through a mix of fear and cruelty.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Vampire Count](/Monsters.aspx?ID=400)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Vampire\" url=\"/Traits.aspx?ID=242\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 320</row>\n\n**Perception** +17; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20); plus one regional language\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +15, [Deception](/Skills.aspx?ID=5) +14, [Diplomacy](/Skills.aspx?ID=6) +14, [Intimidation](/Skills.aspx?ID=7) +16, [Society](/Skills.aspx?ID=14) +14, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Children of the Night** ([divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include [rat swarms](/Monsters.aspx?ID=347), [bat swarms](/Traits.aspx?ID=239), and [wolves](/Monsters.aspx?ID=415), but can include other creatures. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.\r\n\r\n**Items**\r\n[Leather Armor](/Armor.aspx?ID=4), [_+1 rapier_](/Weapons.aspx?ID=36)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 65\r\n(coffin restoration, [fast healing](/MonsterAbilities.aspx?ID=15) 7, [negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, paralyze, poison, sleep\r\n\r\n**Resistances**\r\nphysical 7 (except magical silver)\r\n\r\n**Weaknesses**\r\nvampire weaknesses\r\n\r\n**Mist Escape** <actions string=\"Free Action\" />**Trigger** The vampire is reduced to 0 HP. **Effect** The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it’s at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nrapier +17 ([deadly 1d8](/Traits.aspx?ID=174), [disarm +1](/Traits.aspx?ID=175)),\r\n**Damage** 1d6+11 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw+17 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d8+8 slashing plus Grab\n\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) Giant bat with fangs +15 for 1d8+9 piercing.\r\n\r\n**Create Spawn** ([Divine](/Traits.aspx?ID=48), [Downtime](/Traits.aspx?ID=49), [Necromancy](/Traits.aspx?ID=117)) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator’s control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire’s Will DC.\r\n\r\n**Dominate** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) The vampire can cast [_dominate_](/Spells.aspx?ID=87) (DC 22) at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.\r\n\r\n**Drink Blood** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) **Requirement** A [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), [restrained](/Conditions.aspx?ID=33), [unconscious](/Conditions.aspx?ID=38), or willing creature is within the vampire's reach. **Effect** The vampire sinks its fangs into that creature to drink its blood. This requires an [Athletics](/Skills.aspx?ID=3) check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is [drained 2](/Conditions.aspx?ID=10) and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.<br /> A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 [Medicine](/Skills.aspx?ID=9) check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.\r\n\r\n**Turn to Mist** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)) The vampire turns into a cloud of vapor, as the [_gaseous form_](/Spells.aspx?ID=129) spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-97\" />",
- "name": "Vampire Count",
- "npc": false,
- "perception": 17,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 14,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 7,
- "physical": 7,
- "piercing": 7,
- "slashing": 7
- },
- "resistance_markdown": "physical 7 (except magical silver)",
- "resistance_raw": "physical 7 (except magical silver)",
- "search_markdown": "<traits>\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Vampire\" url=\"/Traits.aspx?ID=242\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 320</row>\r\n\r\n**Creature Family** [Vampire](/MonsterFamilies.aspx?ID=97)\r\n\r\n<row gap=\"medium\">\r\n**HP** 65 (coffin restoration, fast healing 7, negative healing )\r\n\r\n**AC** 24\r\n\r\n**Fort** +11\r\n\r\n**Ref** +14\r\n\r\n**Will** +17\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVampire counts rule their demesnes through a mix of fear and cruelty.\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +13",
- "Athletics +15",
- "Deception +14",
- "Diplomacy +14",
- "Intimidation +16",
- "Society +14",
- "Stealth +13"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +15, [Deception](/Skills.aspx?ID=5) +14, [Diplomacy](/Skills.aspx?ID=6) +14, [Intimidation](/Skills.aspx?ID=7) +16, [Society](/Skills.aspx?ID=14) +14, [Stealth](/Skills.aspx?ID=15) +13",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 320"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 320</row>",
- "speed": {
- "climb": 25,
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet, climb 25 feet",
- "speed_raw": "25 feet, climb 25 feet",
- "spell_markdown": "",
- "stealth": "13",
- "strength": 5,
- "strongest_save": [
- "will"
- ],
- "summary": "Vampire counts rule their demesnes through a mix of fear and cruelty.",
- "summary_markdown": "Vampire counts rule their demesnes through a mix of fear and cruelty.",
- "text": " Vampire Count Vampire counts rule their demesnes through a mix of fear and cruelty. Recall Knowledge - Undead (Religion): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Vampire Count Source Bestiary pg. 320 Perception +17; darkvision Languages Common, Necril; plus one regional language Skills Acrobatics +13, Athletics +15, Deception +14, Diplomacy +14, Intimidation +16, Society +14, Stealth +13 Str +5 Dex +3 Con +2 Int +2 Wis +4 Cha +4 Children of the Night (divine, enchantment, mental) The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include rat swarms, bat swarms, and wolves, but can include other creatures. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back. Items Leather Armor, +1 rapier --- AC 24 Fort +11 Ref +14 Will +17 HP 65 (coffin restoration, fast healing 7, negative healing) Immunities death effects, disease, paralyze, poison, sleep Resistances physical 7 (except magical silver) Weaknesses vampire weaknesses Mist Escape Free Action Trigger The vampire is reduced to 0 HP. Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it’s at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first. --- Speed 25 feet, climb 25 feet Melee Single Action rapier +17 (deadly 1d8, disarm +1), Damage 1d6+11 piercing Melee Single Action claw+17 (Agile), Damage 1d8+8 slashing plus Grab Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) Giant bat with fangs +15 for 1d8+9 piercing. Create Spawn (Divine, Downtime, Necromancy) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator’s control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire’s Will DC. Dominate Two Actions (Divine, Enchantment, Incapacitation, Mental, Visual) The vampire can cast dominate (DC 22) at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell. Drink Blood Single Action (Divine, Necromancy) Requirement A grabbed, paralyzed, restrained, unconscious, or willing creature is within the vampire's reach. Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is drained 2 and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 Medicine check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes. Turn to Mist Single Action (Concentrate, Divine, Transmutation) The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely. ",
- "trait": [
- "Undead",
- "Vampire",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Undead](/Traits.aspx?ID=160), [Vampire](/Traits.aspx?ID=242)",
- "trait_raw": [
- "Undead",
- "Vampire"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=400",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "weakness_markdown": "vampire weaknesses",
- "weakness_raw": "vampire weaknesses",
- "will_save": 17,
- "wisdom": 4
- }
|