Unicorn.json 10 KB

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  1. {
  2. "ac": 20,
  3. "alignment": "CG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Wild Empathy",
  10. "Ghost Touch",
  11. "Powerful Charge"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 3,
  15. "exclude_from_search": false,
  16. "fortitude_save": 10,
  17. "hp": 45,
  18. "hp_raw": "45",
  19. "id": "creature-397",
  20. "image": [
  21. "/Images/Monsters/Unicorn.png"
  22. ],
  23. "immunity": [
  24. "poison"
  25. ],
  26. "immunity_markdown": "poison",
  27. "intelligence": 0,
  28. "language": [
  29. "Common",
  30. "Sylvan"
  31. ],
  32. "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
  33. "level": 3,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Unicorn](/Monsters.aspx?ID=397)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSymbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild.\n\n Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part for poachers’ tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in young men as in young women.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Unicorn.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Unicorn](/Monsters.aspx?ID=397)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 316</row>\n\n**Perception** +13; darkvision, scent (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Diplomacy](/Skills.aspx?ID=6) +11, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Wild Empathy** The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +11 (+2 vs. mental)\n\n</row>\r\n\r\n**HP** 45\n\n**Immunities**\r\npoison\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 45 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorn +12 ([Good](/Traits.aspx?ID=83), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d10+4 piercing plus 1d6 good and ghost touch\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhoof +12 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+4 bludgeoning and ghost touch\r\n\r\n**Primal Innate Spells** DC 21\r\n- **Cantrips (2nd)**\r\n[Light](/Spells.aspx?ID=171)\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will, good only)\r\n- **3rd**\r\n[Heal](/Spells.aspx?ID=148) (x2), [Neutralize Poison](/Spells.aspx?ID=207)\r\n- **5th**\r\n[Tree Stride](/Spells.aspx?ID=343)\r\n\r\n**Ghost Touch** A unicorn’s Strikes have the effects of a ghost touch property rune.\r\n\r\n**Powerful Charge** <actions string=\"Two Actions\" /> The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Alicorn</title>\r\n\r\nIn alchemical and occult circles, “alicorn” is the word for the material that makes up a unicorn’s horn, also used to describe any object made from that horn. Note that in many markets, alicorn sales are illegal, and those who attempt to sell alicorn are viewed with repugnance—or worse.\r\n</aside>",
  35. "name": "Unicorn",
  36. "npc": false,
  37. "perception": 13,
  38. "pfs": "Standard",
  39. "rarity": "common",
  40. "reflex_save": 8,
  41. "release_date": "2019-08-01",
  42. "resistance": {},
  43. "search_markdown": "<traits>\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 316</row>\n\n<row gap=\"medium\">\r\n**HP** 45\r\n\r\n**AC** 20\r\n\r\n**Fort** +10\r\n\r\n**Ref** +8\r\n\r\n**Will** +11\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSymbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, …\r\n</summary>",
  44. "sense": "darkvision, scent (imprecise) 30 feet",
  45. "sense_markdown": "darkvision, scent (imprecise) 30 feet",
  46. "size": [
  47. "Large"
  48. ],
  49. "skill": [
  50. "Acrobatics +10",
  51. "Diplomacy +11",
  52. "Stealth +8",
  53. "Survival +9"
  54. ],
  55. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Diplomacy](/Skills.aspx?ID=6) +11, [Stealth](/Skills.aspx?ID=15) +8, [Survival](/Skills.aspx?ID=16) +9",
  56. "source": [
  57. "Bestiary"
  58. ],
  59. "source_raw": [
  60. "Bestiary pg. 316"
  61. ],
  62. "source_category": "Rulebooks",
  63. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 316</row>",
  64. "speed": {
  65. "land": 45,
  66. "max": 45
  67. },
  68. "speed_markdown": "45 feet",
  69. "speed_raw": "45 feet",
  70. "spell": [
  71. "Tree Stride",
  72. "Heal",
  73. "Neutralize Poison",
  74. "Detect Alignment",
  75. "Light"
  76. ],
  77. "spell_markdown": "[Detect Alignment](/Spells.aspx?ID=65), [Heal](/Spells.aspx?ID=148), [Light](/Spells.aspx?ID=171), [Neutralize Poison](/Spells.aspx?ID=207), [Tree Stride](/Spells.aspx?ID=343)",
  78. "stealth": "8",
  79. "strength": 4,
  80. "strongest_save": [
  81. "will"
  82. ],
  83. "summary": "Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, …",
  84. "summary_markdown": "Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, …",
  85. "text": " Unicorn Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild. Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part for poachers’ tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in young men as in young women. Recall Knowledge - Beast (Arcana, Nature): DC 18 Recall Knowledge - Fey (Nature): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Unicorn Source Bestiary pg. 316 Perception +13; darkvision, scent (imprecise) 30 feet Languages Common, Sylvan Skills Acrobatics +10, Diplomacy +11, Stealth +8, Survival +9 Str +4 Dex +3 Con +3 Int +0 Wis +4 Cha +4 Wild Empathy The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. --- AC 20 Fort +10 Ref +8 Will +11 (+2 vs. mental) HP 45 Immunities poison --- Speed 45 feet Melee Single Action horn +12 (Good, Magical), Damage 1d10+4 piercing plus 1d6 good and ghost touch Melee Single Action hoof +12 (Agile, Magical), Damage 1d8+4 bludgeoning and ghost touch Primal Innate Spells DC 21 - Cantrips (2nd) Light - 1st Detect Alignment (at will, good only) - 3rd Heal (x2), Neutralize Poison - 5th Tree Stride Ghost Touch A unicorn’s Strikes have the effects of a ghost touch property rune. Powerful Charge Two Actions The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit. Alicorn In alchemical and occult circles, “alicorn” is the word for the material that makes up a unicorn’s horn, also used to describe any object made from that horn. Note that in many markets, alicorn sales are illegal, and those who attempt to sell alicorn are viewed with repugnance—or worse. ",
  86. "trait": [
  87. "Beast",
  88. "Fey",
  89. "CG",
  90. "Large"
  91. ],
  92. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Fey](/Traits.aspx?ID=69)",
  93. "trait_raw": [
  94. "Beast",
  95. "Fey"
  96. ],
  97. "type": "Creature",
  98. "url": "/Monsters.aspx?ID=397",
  99. "vision": "Darkvision",
  100. "weakest_save": [
  101. "ref",
  102. "reflex"
  103. ],
  104. "weakness": {},
  105. "will_save": 11,
  106. "wisdom": 4
  107. }