Umasi.json 13 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 1,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Immortal Flesh",
  10. "Shield Block",
  11. "Consume Organ",
  12. "Harvester Poison"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 16,
  18. "hp": 99,
  19. "hp_raw": "99 (immortal flesh)",
  20. "id": "creature-1354",
  21. "image": [
  22. "/Images/Monsters/Umasi.png"
  23. ],
  24. "immunity": [
  25. "disease"
  26. ],
  27. "immunity_markdown": "disease",
  28. "intelligence": 1,
  29. "language": [
  30. "Common"
  31. ],
  32. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  33. "level": 6,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Umasi](/Monsters.aspx?ID=1354)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These stories are encountered more often than their subject, however. A reclusive people, umasi live deep in remote jungles, largely isolated from other societies.\n\n Despite not being undead, umasi can't heal naturally or via magic. Instead, they must harvest appendages and organs from the living to perpetuate their own lives. These modifications require special techniques, obscure rituals, and often the assistance of other umasi. Shorter rituals make quick repairs to wounded flesh— even consuming a nutrient-rich organ of a recently slain creature can provide quick rejuvenation—while more extensive changes require a full day's work.\n\n Because of the nature of their existences, no one single form remains common to umasi. Many graft any number of arms or legs of various sizes on their bodies, while others are conglomerations of exotic beasts, other humanoids, and whatever creatures they've hunted or scavenged. However, all umasi remain vaguely humanoid in shape. An umasi with additional arms can hold or wield more items at once, while additional legs or other limbs might grant increased Speed or new types of Speed. Concepts such as gender, ethnicity, and even recognizing someone based on their appearance are irrelevant to umasi. Instead, they value age and experience and identify themselves with iconic adornments or speech patterns.\n\n Despite their morbid nature, umasi are rarely at odds with living creatures. These opportunistic hunters value their self-preservation, but use fast-acting nonlethal poisons to subdue their targets for safe and minimally destructive harvesting. Few umasi harbor malice toward the living, but some possess a streak of self-loathing and search for powerful magics that might break whatever curse binds them to their current state. Rarely, an umasi finds some strange form of acceptance on the fringes of a remote community where their skills at medicine carry more weight than fear of their strange appearances.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 24\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Umasi.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Umasi](/Monsters.aspx?ID=1354)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 280</row>\n\n**Perception** +12; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +9, [Medicine](/Skills.aspx?ID=9) +14, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n</row>\n\n**Items**\r\n_+1 [blowgun](/Weapons.aspx?ID=66)_ (10 darts with harvester poison), wooden shield (Hardness 5, HP 12, BT 6) with [shield spikes](/Weapons.aspx?ID=42)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 (25 with shield raised)\r\n\r\n**Fort** +16 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +12 \r\n\r\n+2 status to all saves vs. [poison](/Traits.aspx?ID=126)\r\n</row>\r\n\r\n**HP** 99\r\n(immortal flesh)\n\n**Immunities**\r\ndisease\n\n**Immortal Flesh** Umasi can't heal or recover HP in any way except their flesh grafting techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage.<br />**[Shield Block](/MonsterAbilities.aspx?ID=32)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +17 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+8 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshield spikes +17,\r\n**Damage** 1d6+8 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_blowgun_ +16 ([Magical](/Traits.aspx?ID=103), [range increment 20 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1 piercing plus harvester poison\n\n**Consume Organ** <actions string=\"Single Action\" /> ([Manipulate](/Traits.aspx?ID=104)) **Requirements** The umasi is adjacent to the corpse of a Small or larger creature that died within the last minute; **Effect** The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse.\r\n\r\n**Harvester Poison** ([Nonlethal](/Traits.aspx?ID=188), [Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 24 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison damage (1 round); **Stage 2** 3d6 poison damage (1 round)\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Flesh Grafting</title>\r\n\r\nAn umasi can spend 10 minutes grafting the flesh of other living or recently dead humanoids onto their body, attempting a DC 20 [Medicine](/Skills.aspx?ID=9) check with the effects of [Treat Wounds](/Actions.aspx?ID=57). This process is the only way an umasi can recover Hit Points.\r\n</aside>",
  35. "name": "Umasi",
  36. "npc": false,
  37. "perception": 12,
  38. "pfs": "Standard",
  39. "rarity": "uncommon",
  40. "reflex_save": 11,
  41. "release_date": "2021-04-07",
  42. "resistance": {},
  43. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 280</row>\n\n<row gap=\"medium\">\r\n**HP** 99 (immortal flesh)\r\n\r\n**AC** 23\r\n\r\n**Fort** +16\r\n\r\n**Ref** +11\r\n\r\n**Will** +12\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These …\r\n</summary>",
  44. "sense": " darkvision ",
  45. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  46. "size": [
  47. "Medium"
  48. ],
  49. "skill": [
  50. "Athletics +15",
  51. "Intimidation +9",
  52. "Medicine +14",
  53. "Stealth +13",
  54. "Survival +10"
  55. ],
  56. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +9, [Medicine](/Skills.aspx?ID=9) +14, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +10",
  57. "source": [
  58. "Bestiary 3"
  59. ],
  60. "source_raw": [
  61. "Bestiary 3 pg. 280"
  62. ],
  63. "source_category": "Rulebooks",
  64. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 280</row>",
  65. "speed": {
  66. "land": 35,
  67. "max": 35
  68. },
  69. "speed_markdown": "35 feet",
  70. "speed_raw": "35 feet",
  71. "spell_markdown": "",
  72. "stealth": "13",
  73. "strength": 5,
  74. "strongest_save": [
  75. "fort",
  76. "fortitude"
  77. ],
  78. "summary": "Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These …",
  79. "summary_markdown": "Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These …",
  80. "text": " Umasi Tales tell of strange humanoids who harvest appendages and organs from other creatures to graft onto their own perpetually decaying bodies. These stories are encountered more often than their subject, however. A reclusive people, umasi live deep in remote jungles, largely isolated from other societies. Despite not being undead, umasi can't heal naturally or via magic. Instead, they must harvest appendages and organs from the living to perpetuate their own lives. These modifications require special techniques, obscure rituals, and often the assistance of other umasi. Shorter rituals make quick repairs to wounded flesh— even consuming a nutrient-rich organ of a recently slain creature can provide quick rejuvenation—while more extensive changes require a full day's work. Because of the nature of their existences, no one single form remains common to umasi. Many graft any number of arms or legs of various sizes on their bodies, while others are conglomerations of exotic beasts, other humanoids, and whatever creatures they've hunted or scavenged. However, all umasi remain vaguely humanoid in shape. An umasi with additional arms can hold or wield more items at once, while additional legs or other limbs might grant increased Speed or new types of Speed. Concepts such as gender, ethnicity, and even recognizing someone based on their appearance are irrelevant to umasi. Instead, they value age and experience and identify themselves with iconic adornments or speech patterns. Despite their morbid nature, umasi are rarely at odds with living creatures. These opportunistic hunters value their self-preservation, but use fast-acting nonlethal poisons to subdue their targets for safe and minimally destructive harvesting. Few umasi harbor malice toward the living, but some possess a streak of self-loathing and search for powerful magics that might break whatever curse binds them to their current state. Rarely, an umasi finds some strange form of acceptance on the fringes of a remote community where their skills at medicine carry more weight than fear of their strange appearances. Recall Knowledge - Aberration (Occultism): DC 24 Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Umasi Source Bestiary 3 pg. 280 Perception +12; darkvision Languages Common Skills Athletics +15, Intimidation +9, Medicine +14, Stealth +13, Survival +10 Str +5 Dex +3 Con +4 Int +1 Wis +2 Cha +1 Items +1 blowgun (10 darts with harvester poison), wooden shield (Hardness 5, HP 12, BT 6) with shield spikes --- AC 23 (25 with shield raised) Fort +16 Ref +11 Will +12 +2 status to all saves vs. poison HP 99 (immortal flesh) Immunities disease Immortal Flesh Umasi can't heal or recover HP in any way except their flesh grafting techniques (see sidebar). However, despite being living creatures, they don't take damage from either positive or negative damage. Shield Block Reaction --- Speed 35 feet Melee Single Action claw +17 (Agile), Damage 2d6+8 slashing Melee Single Action shield spikes +17, Damage 1d6+8 piercing Ranged Single Action blowgun +16 (Magical, range increment 20 feet, reload 1), Damage 1 piercing plus harvester poison Consume Organ Single Action (Manipulate) Requirements The umasi is adjacent to the corpse of a Small or larger creature that died within the last minute; Effect The umasi harvests and consumes a vital organ from the corpse, gaining 15 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse. Harvester Poison (Nonlethal, Poison) Saving Throw DC 24 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison damage (1 round); Stage 2 3d6 poison damage (1 round) Flesh Grafting An umasi can spend 10 minutes grafting the flesh of other living or recently dead humanoids onto their body, attempting a DC 20 Medicine check with the effects of Treat Wounds. This process is the only way an umasi can recover Hit Points. ",
  81. "trait": [
  82. "Aberration",
  83. "Humanoid",
  84. "Uncommon",
  85. "CN",
  86. "Medium"
  87. ],
  88. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Humanoid](/Traits.aspx?ID=91), [Uncommon](/Traits.aspx?ID=159)",
  89. "trait_raw": [
  90. "Aberration",
  91. "Humanoid",
  92. "Uncommon"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=1354",
  96. "vision": "Darkvision",
  97. "weakest_save": [
  98. "ref",
  99. "reflex"
  100. ],
  101. "weakness": {},
  102. "will_save": 12,
  103. "wisdom": 2
  104. }