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- {
- "ac": 24,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 4,
- "creature_ability": [
- "Frozen Contemplation",
- "Baleful Glare",
- "Ferocity",
- "Territorial Rage",
- "Aquatic Ambush",
- "Swallow Whole",
- "Unnatural Vengeance",
- "Voltaic Blow"
- ],
- "creature_family_markdown": "",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 18,
- "hp": 130,
- "hp_raw": "130 ( negative healing )",
- "id": "creature-1743",
- "image": [
- "/Images/Monsters/UlgremAxaan.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), paralyzed, [poison](/Traits.aspx?ID=126), unconscious",
- "intelligence": -2,
- "language": [
- "Druidic",
- "Necril",
- "(can't speak any language)"
- ],
- "language_markdown": "[Druidic](/Languages.aspx?ID=23), [Necril](/Languages.aspx?ID=20); (can't speak any language)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Ulgrem-Axaan](/Monsters.aspx?ID=1743)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhatever Ulgrem-Axaan looked like in life, undeath has revealed a rotting, crocodilian skeleton encased in a jagged hide of ice crystals. Steam rises from the creature's mouth and back as its icy skin melts in the sun or from the heat of the electricity it cycles through its body.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 33\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/UlgremAxaan.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Ulgrem-Axaan](/Monsters.aspx?ID=1743)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 118</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12), [wavesense](/MonsterAbilities.aspx?ID=41) (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Druidic](/Languages.aspx?ID=23), [Necril](/Languages.aspx?ID=20); (can't speak any language)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +17, [Stealth](/Skills.aspx?ID=15) +16\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** -2\r\n\r\n**Wis** -1\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Frozen Contemplation** Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has [fast healing 5](/MonsterAbilities.aspx?ID=15) while in [severe cold or colder environments](/Rules.aspx?ID=642), or for 1 round after taking [cold](/Traits.aspx?ID=27) damage.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +12 \r\n\r\n+2 status to all non-[primal](/Traits.aspx?ID=134) [emotion](/Traits.aspx?ID=60) effects\r\n</row>\r\n\r\n**HP** 130\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), paralyzed, [poison](/Traits.aspx?ID=126), unconscious\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 10, [electricity](/Traits.aspx?ID=56) 5, piercing 5\r\n\r\n**Weaknesses**\r\n[fire](/Traits.aspx?ID=72) 5\r\n\r\n**Baleful Glare** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [visual](/Traits.aspx?ID=163)) 15 feet. Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a DC 22 Will save or be [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute.<br />**[Ferocity](/MonsterAbilities.aspx?ID=16)** <actions string=\"Reaction\" /> <br />**Territorial Rage** <actions string=\"Reaction\" /> **Trigger** A creature comes within melee reach of Ulgrem-Axaan while it's burrowed underground or underwater; **Effect** Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is [flat-footed](/Conditions.aspx?ID=16) against the attack and takes an additional 1d6 damage on a hit.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, burrow 10 feet, swim 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +18 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+8 piercing plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +18 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+8 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**[Aquatic Ambush](/MonsterAbilities.aspx?ID=2)** <actions string=\"Single Action\" /> 30 feet\r\n\r\n**[Swallow Whole](/MonsterAbilities.aspx?ID=35)** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) Medium, 1d12+8 bludgeoning, Rupture 18\r\n\r\n**Unnatural Vengeance** Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against [undead](/Traits.aspx?ID=160).\r\n\r\n**Voltaic Blow** <actions string=\"Single Action\" /> ([Electricity](/Traits.aspx?ID=56)) **Requirements** Ulgrem-Axaan has a creature [grabbed](/Conditions.aspx?ID=20) with its tail; **Effect** An electric shock passes through Ulgrem-Axaan's tail, dealing 2d4+8 electricity damage to the creature (DC 25 [basic](/Rules.aspx?ID=329) Fortitude save).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Alternate Abilities</title>\r\n\r\nRumors run rampant about the most mysterious and unique beings on Golarion, and any scholar who makes assumptions can easily be blindsided by reality. The following are a number of alternate abilities that Ulgrem-Axaan might possess; GMs choosing to use one of these abilities can replace one of Ulgrem-Axaan's abilities in the stat block above.\n\n **Crocodile Tears** Ulgrem-Axaan can mimic the sound of a wounded prey animal by attempting a [Deception](/Skills.aspx?ID=5) check to [Lie](/Actions.aspx?ID=47). It has a +4 circumstance bonus to this check.\n\n **Befouling Odor** ([aura](/Traits.aspx?ID=206), [olfactory](/Traits.aspx?ID=246)) 15 feet. Creatures entering or starting their turn in the emanation must succeed at a DC 20 Fortitude save or be [sickened 1](/Conditions.aspx?ID=34) (sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to befouling odor for 1 minute.\n\n **Ichor Coating** ([disease](/Traits.aspx?ID=46)) Beneath the plates of bone and ice on Ulgrem-Axaan flow the viscous remains of its vital fluids. Creatures coming into physical contact with this fluid must succeed at a DC 22 Fortitude save or become infected with [ghoul fever](/MonsterFamilies.aspx?ID=52).\n\n **Crushing Weight** <actions string=\"Single Action\" /> **Requirements** Ulgrem-Axaan has a creature [grabbed](/Conditions.aspx?ID=20) with its tail; **Effect** Ulgrem-Axaan's tail clamps down around the creature, dealing 2d4+8 bludgeoning damage (DC 25 [basic](/Rules.aspx?ID=329) Fortitude save).\n\n **Fallen Victim** <actions string=\"Two Actions\" /> ([attack](/Traits.aspx?ID=15)) **Requirements** A creature in Ulgrem-Axaan's reach is [prone](/Conditions.aspx?ID=31), and Ulgrem-Axaan isn't currently grabbing another creature; **Effect** Ulgrem-Axaan attempts a jaws Strike against the creature. If successful, Ulgrem-Axaan immediately [Grabs](/MonsterAbilities.aspx?ID=18) the creature, and the creature takes an additional 2d10 bludgeoning damage.\n\n **Ichor Trail** Any square Ulgrem-Axaan moves into is coated in melting liquids from its body and becomes difficult terrain. After an hour, the ichor dries and the effect ends.\r\n</aside>",
- "name": "Ulgrem-Axaan",
- "npc": false,
- "perception": 18,
- "pfs": "Standard",
- "rarity": "unique",
- "reflex_save": 15,
- "release_date": "2021-12-22",
- "resistance": {
- "cold": 10,
- "electricity": 5,
- "piercing": 5
- },
- "resistance_markdown": "[cold](/Traits.aspx?ID=27) 10, [electricity](/Traits.aspx?ID=56) 5, piercing 5",
- "resistance_raw": " cold 10, electricity 5, piercing 5",
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 118</row>\n\n<row gap=\"medium\">\r\n**HP** 130 ( negative healing )\r\n\r\n**AC** 24\r\n\r\n**Fort** +18\r\n\r\n**Ref** +15\r\n\r\n**Will** +12\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhatever Ulgrem-Axaan looked like in life, undeath has revealed a rotting, crocodilian skeleton encased in a jagged hide of ice crystals. Steam rises …\r\n</summary>",
- "sense": " darkvision , wavesense (imprecise) 60 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [wavesense](/MonsterAbilities.aspx?ID=41) (imprecise) 60 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +17",
- "Deception +15",
- "Intimidation +17",
- "Stealth +16"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +17, [Deception](/Skills.aspx?ID=5) +15, [Intimidation](/Skills.aspx?ID=7) +17, [Stealth](/Skills.aspx?ID=15) +16",
- "source": [
- "Monsters of Myth"
- ],
- "source_raw": [
- "Monsters of Myth pg. 118"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 118</row>",
- "speed": {
- "burrow": 10,
- "land": 25,
- "max": 30,
- "swim": 30
- },
- "speed_markdown": "25 feet, burrow 10 feet, swim 30 feet",
- "speed_raw": "25 feet, burrow 10 feet, swim 30 feet",
- "spell_markdown": "",
- "stealth": "16",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Whatever Ulgrem-Axaan looked like in life, undeath has revealed a rotting, crocodilian skeleton encased in a jagged hide of ice crystals. Steam rises …",
- "summary_markdown": "Whatever Ulgrem-Axaan looked like in life, undeath has revealed a rotting, crocodilian skeleton encased in a jagged hide of ice crystals. Steam rises …",
- "text": " Ulgrem-Axaan Whatever Ulgrem-Axaan looked like in life, undeath has revealed a rotting, crocodilian skeleton encased in a jagged hide of ice crystals. Steam rises from the creature's mouth and back as its icy skin melts in the sun or from the heat of the electricity it cycles through its body. Recall Knowledge - Beast (Arcana, Nature): DC 33 Recall Knowledge - Undead (Religion): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Ulgrem-Axaan Source Monsters of Myth pg. 118 Perception +18; darkvision, wavesense (imprecise) 60 feet Languages Druidic, Necril; (can't speak any language) Skills Athletics +17, Deception +15, Intimidation +17, Stealth +16 Str +6 Dex +4 Con +4 Int -2 Wis -1 Cha +4 Frozen Contemplation Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has fast healing 5 while in severe cold or colder environments, or for 1 round after taking cold damage. --- AC 24 Fort +18 Ref +15 Will +12 +2 status to all non-primal emotion effects HP 130 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Resistances cold 10, electricity 5, piercing 5 Weaknesses fire 5 Baleful Glare (aura, emotion, fear, visual) 15 feet. Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a DC 22 Will save or be frightened 1 (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute. Ferocity Reaction Territorial Rage Reaction Trigger A creature comes within melee reach of Ulgrem-Axaan while it's burrowed underground or underwater; Effect Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is flat-footed against the attack and takes an additional 1d6 damage on a hit. --- Speed 25 feet, burrow 10 feet, swim 30 feet Melee Single Action jaws +18 (reach 10 feet), Damage 2d12+8 piercing plus Grab Melee Single Action tail +18 (Agile, reach 10 feet), Damage 2d8+8 bludgeoning plus Grab Aquatic Ambush Single Action 30 feet Swallow Whole Single Action (Attack) Medium, 1d12+8 bludgeoning, Rupture 18 Unnatural Vengeance Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against undead. Voltaic Blow Single Action (Electricity) Requirements Ulgrem-Axaan has a creature grabbed with its tail; Effect An electric shock passes through Ulgrem-Axaan's tail, dealing 2d4+8 electricity damage to the creature (DC 25 basic Fortitude save). Alternate Abilities Rumors run rampant about the most mysterious and unique beings on Golarion, and any scholar who makes assumptions can easily be blindsided by reality. The following are a number of alternate abilities that Ulgrem-Axaan might possess; GMs choosing to use one of these abilities can replace one of Ulgrem-Axaan's abilities in the stat block above. Crocodile Tears Ulgrem-Axaan can mimic the sound of a wounded prey animal by attempting a Deception check to Lie. It has a +4 circumstance bonus to this check. Befouling Odor (aura, olfactory) 15 feet. Creatures entering or starting their turn in the emanation must succeed at a DC 20 Fortitude save or be sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to befouling odor for 1 minute. Ichor Coating (disease) Beneath the plates of bone and ice on Ulgrem-Axaan flow the viscous remains of its vital fluids. Creatures coming into physical contact with this fluid must succeed at a DC 22 Fortitude save or become infected with ghoul fever. Crushing Weight Single Action Requirements Ulgrem-Axaan has a creature grabbed with its tail; Effect Ulgrem-Axaan's tail clamps down around the creature, dealing 2d4+8 bludgeoning damage (DC 25 basic Fortitude save). Fallen Victim Two Actions (attack) Requirements A creature in Ulgrem-Axaan's reach is prone, and Ulgrem-Axaan isn't currently grabbing another creature; Effect Ulgrem-Axaan attempts a jaws Strike against the creature. If successful, Ulgrem-Axaan immediately Grabs the creature, and the creature takes an additional 2d10 bludgeoning damage. Ichor Trail Any square Ulgrem-Axaan moves into is coated in melting liquids from its body and becomes difficult terrain. After an hour, the ichor dries and the effect ends. ",
- "trait": [
- "Amphibious",
- "Beast",
- "Undead",
- "Unique",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Beast](/Traits.aspx?ID=20), [Undead](/Traits.aspx?ID=160), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Amphibious",
- "Beast",
- "Undead",
- "Unique"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1743",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "fire": 5
- },
- "weakness_markdown": "[fire](/Traits.aspx?ID=72) 5",
- "weakness_raw": " fire 5",
- "will_save": 12,
- "wisdom": -1
- }
|