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- {
- "ac": 42,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 9,
- "constitution": 6,
- "creature_ability": [
- "Easy to Call",
- "Focused Force",
- "Gasping Aura",
- "No Breath",
- "Claustrophobic Nightmares",
- "Entombing Echoes",
- "Skip Between"
- ],
- "creature_family": "Sahkil",
- "creature_family_markdown": "[Sahkil](/MonsterFamilies.aspx?ID=208)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 33,
- "hp": 305,
- "hp_raw": "305",
- "id": "creature-1645",
- "immunity": [
- "disease",
- "fear",
- "poison",
- "precision"
- ],
- "immunity_markdown": "disease, fear, poison, precision",
- "intelligence": 2,
- "language": [
- "Abyssal",
- "Celestial",
- "Infernal",
- "Requian",
- "telepathy 100 feet"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); telepathy 100 feet",
- "level": 18,
- "markdown": "<title level=\"1\" pfs=\"\">[Tumblak](/Monsters.aspx?ID=1645)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTumblaks prey upon fears of constriction, claustrophobia, or being buried alive. They appear as a roughly rectangular mass of mismatched parts from multiple bodies, as though several people were compressed in a coffin together and became inextricably tangled. Tumblaks enjoy lairing in crypts and collapsed buildings, and they phase through the rubble and tombs to seek prey. Mortals struggle to breathe in a tumblak's presence, which further heightens their terror.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 38\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 36\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 33\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[Tumblak](/Monsters.aspx?ID=1645)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 71</row>\n\n**Perception** +33; [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); telepathy 100 feet\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +35, [Deception](/Skills.aspx?ID=5) +31, [Grave Lore](/Skills.aspx?ID=8) +28, [Intimidation](/Skills.aspx?ID=7) +35, [Religion](/Skills.aspx?ID=13) +29, [Stealth](/Skills.aspx?ID=15) +31\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +9\r\n</row>\r\n\r\n**Easy to Call** A sahkil's level is considered 2 lower for the purpose of being conjured by the [planar binding](/Rituals.aspx?ID=17) ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.<br />**Focused Force** Unlike most incorporeal creatures, a tumblak can make Strength-based checks against physical creatures and objects if it chooses, though such creatures still can't make Strength-based checks against the tumblak.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 42 \r\n\r\n**Fort** +33 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +31 \n\n</row>\r\n\r\n**HP** 305\n\n**Immunities**\r\ndisease, fear, poison, precision\r\n\r\n**Resistances**\r\nphysical 15 (except force or _ghost touch_; double resistance vs. non-magical)\r\n\r\n**Weaknesses**\r\ngood 15\r\n\r\n**Gasping Aura** ([air](/Traits.aspx?ID=5), [aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) 100 feet. Creatures within the aura must succeed at a DC 37 Fortitude save. On a failure, they can't breathe and must hold their breath to avoid [suffocation](/Rules.aspx?ID=468) until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the [concentrate](/Traits.aspx?ID=32) trait. <br />**No Breath** Tumblaks don't need to breathe.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_fist_ +35 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+17 bludgeoning plus 2d6 evil and Entombing Echoes\r\n\r\n**Divine Innate Spells** DC 40\r\n- **Cantrips (9th)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n- **9th**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Earthbind](/Spells.aspx?ID=94) (at will), [Fear](/Spells.aspx?ID=110) (at will), [Mask of Terror](/Spells.aspx?ID=185) (at will; self only), [Nightmare](/Spells.aspx?ID=208) (at will)\r\n- **Constant (9th)**\r\n[True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Claustrophobic Nightmares** ([Curse](/Traits.aspx?ID=38), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) A creature [fatigued](/Conditions.aspx?ID=15) by the tumblak's nightmare spell is subject to paralyzing glimpses of being buried alive. Anyone using an effect that would remove the fatigued condition through a means other than a full night's rest must succeed on a DC 44 counteract check or the fatigued condition isn't removed. When the fatigued creature enters a stressful situation, such as rolling initiative in combat or entering a high-stakes negotiation, it is affected by Entombing Echoes.\r\n\r\n**Entombing Echoes** ([Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)) A creature struck by the tumblak's fist or impacted by Claustrophobic Nightmares must succeed on a DC 44 Will save or feel itself confined on all sides. The creature is [immobilized](/Conditions.aspx?ID=24) and [flat-footed](/Conditions.aspx?ID=16) until it [Escapes](/Actions.aspx?ID=79) (DC 44).\r\n\r\n**Skip Between** <actions string=\"Single Action\" /> ([conjuration](/Traits.aspx?ID=33), [divine](/Traits.aspx?ID=48), [teleportation](/Traits.aspx?ID=156)) The Tumblak sahkil moves from the [Material Plane](/Planes.aspx?ID=1) to the [Ethereal Plane](/Planes.aspx?ID=9) or vice versa, with the effects of [_ethereal jaunt_](/Spells.aspx?ID=105) except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Spiritual Aversions</title>\r\n\r\nTumblaks are well-versed in burial rites from many diferent cultures. Some tumblaks believe themselves to be subject to efects that ward or soothe ghosts, even though they themselves aren’t undead. For example, tumblaks might become calm upon hearing a prayer to soothe the dead, or uneasy around bells used to ward of restless spirits.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-208\" />",
- "name": "Tumblak",
- "npc": false,
- "perception": 33,
- "rarity": "common",
- "reflex_save": 28,
- "release_date": "2021-10-13",
- "resistance": {
- "bludgeoning": 15,
- "physical": 15,
- "piercing": 15,
- "slashing": 15
- },
- "resistance_markdown": "physical 15 (except force or _ghost touch_; double resistance vs. non-magical)",
- "resistance_raw": "physical 15 (except force or ghost touch ; double resistance vs. non-magical)",
- "search_markdown": "<traits>\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Night of the Gray Death](/Sources.aspx?ID=99) pg. 71</row>\r\n\r\n**Creature Family** [Sahkil](/MonsterFamilies.aspx?ID=208)\r\n\r\n<row gap=\"medium\">\r\n**HP** 305\r\n\r\n**AC** 42\r\n\r\n**Fort** +33\r\n\r\n**Ref** +28\r\n\r\n**Will** +31\r\n\r\n**Perception** +33\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTumblaks prey upon fears of constriction, claustrophobia, or being buried alive. They appear as a roughly rectangular mass of mismatched parts …\r\n</summary>",
- "sense": " darkvision , true seeing ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +35",
- "Deception +31",
- "Grave Lore +28",
- "Intimidation +35",
- "Religion +29",
- "Stealth +31"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +35, [Deception](/Skills.aspx?ID=5) +31, [Grave Lore](/Skills.aspx?ID=8) +28, [Intimidation](/Skills.aspx?ID=7) +35, [Religion](/Skills.aspx?ID=13) +29, [Stealth](/Skills.aspx?ID=15) +31",
- "source": [
- "Night of the Gray Death"
- ],
- "source_raw": [
- "Night of the Gray Death pg. 71"
- ],
- "source_category": "Adventures",
- "source_group": "Night of the Gray Death",
- "source_markdown": "<row gap=\"tiny\">[Night of the Gray Death](/Sources.aspx?ID=99) pg. 71</row>",
- "speed": {
- "fly": 40,
- "max": 40
- },
- "speed_markdown": "fly 40 feet",
- "speed_raw": "fly 40 feet",
- "spell": [
- "Dispel Magic",
- "Earthbind",
- "Fear",
- "Mask of Terror",
- "Nightmare",
- "Detect Magic",
- "True Seeing"
- ],
- "spell_markdown": "[Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Earthbind](/Spells.aspx?ID=94), [Fear](/Spells.aspx?ID=110), [Mask of Terror](/Spells.aspx?ID=185), [Nightmare](/Spells.aspx?ID=208), [True Seeing](/Spells.aspx?ID=344)",
- "stealth": "31",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Tumblaks prey upon fears of constriction, claustrophobia, or being buried alive. They appear as a roughly rectangular mass of mismatched parts …",
- "summary_markdown": "Tumblaks prey upon fears of constriction, claustrophobia, or being buried alive. They appear as a roughly rectangular mass of mismatched parts …",
- "text": " Tumblak Tumblaks prey upon fears of constriction, claustrophobia, or being buried alive. They appear as a roughly rectangular mass of mismatched parts from multiple bodies, as though several people were compressed in a coffin together and became inextricably tangled. Tumblaks enjoy lairing in crypts and collapsed buildings, and they phase through the rubble and tombs to seek prey. Mortals struggle to breathe in a tumblak's presence, which further heightens their terror. Recall Knowledge - Fiend (Religion): DC 38 Unspecific Lore : DC 36 Specific Lore : DC 33 Tumblak Source Night of the Gray Death pg. 71 Perception +33; darkvision, true seeing Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet Skills Athletics +35, Deception +31, Grave Lore +28, Intimidation +35, Religion +29, Stealth +31 Str +9 Dex +5 Con +6 Int +2 Wis +5 Cha +9 Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. Focused Force Unlike most incorporeal creatures, a tumblak can make Strength-based checks against physical creatures and objects if it chooses, though such creatures still can't make Strength-based checks against the tumblak. --- AC 42 Fort +33 Ref +28 Will +31 HP 305 Immunities disease, fear, poison, precision Resistances physical 15 (except force or ghost touch ; double resistance vs. non-magical) Weaknesses good 15 Gasping Aura (air, aura, divine, transmutation) 100 feet. Creatures within the aura must succeed at a DC 37 Fortitude save. On a failure, they can't breathe and must hold their breath to avoid suffocation until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the concentrate trait. No Breath Tumblaks don't need to breathe. --- Speed fly 40 feet Melee Single Action fist +35 (Magical, reach 10 feet), Damage 3d12+17 bludgeoning plus 2d6 evil and Entombing Echoes Divine Innate Spells DC 40 - Cantrips (9th) Detect Magic - 9th Dispel Magic, Earthbind (at will), Fear (at will), Mask of Terror (at will; self only), Nightmare (at will) - Constant (9th) True Seeing Claustrophobic Nightmares (Curse, Divine, Enchantment, Mental) A creature fatigued by the tumblak's nightmare spell is subject to paralyzing glimpses of being buried alive. Anyone using an effect that would remove the fatigued condition through a means other than a full night's rest must succeed on a DC 44 counteract check or the fatigued condition isn't removed. When the fatigued creature enters a stressful situation, such as rolling initiative in combat or entering a high-stakes negotiation, it is affected by Entombing Echoes. Entombing Echoes (Divine, Emotion, Enchantment, Incapacitation, Mental) A creature struck by the tumblak's fist or impacted by Claustrophobic Nightmares must succeed on a DC 44 Will save or feel itself confined on all sides. The creature is immobilized and flat-footed until it Escapes (DC 44). Skip Between Single Action (conjuration, divine, teleportation) The Tumblak sahkil moves from the Material Plane to the Ethereal Plane or vice versa, with the effects of ethereal jaunt except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between. Spiritual Aversions Tumblaks are well-versed in burial rites from many diferent cultures. Some tumblaks believe themselves to be subject to efects that ward or soothe ghosts, even though they themselves aren’t undead. For example, tumblaks might become calm upon hearing a prayer to soothe the dead, or uneasy around bells used to ward of restless spirits. ",
- "trait": [
- "Fiend",
- "Incorporeal",
- "Sahkil",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Incorporeal](/Traits.aspx?ID=222), [Sahkil](/Traits.aspx?ID=333)",
- "trait_raw": [
- "Fiend",
- "Incorporeal",
- "Sahkil"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1645",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "good": 15
- },
- "weakness_markdown": "good 15",
- "weakness_raw": "good 15",
- "will_save": 31,
- "wisdom": 5
- }
|