Tulvak.json 11 KB

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  1. {
  2. "ac": 31,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Coven",
  10. "Sound Imitation",
  11. "Betraying Touch",
  12. "Change Shape",
  13. "Enfeebling Humors",
  14. "Exhale Miasma",
  15. "Unsettling Revelation"
  16. ],
  17. "creature_family_markdown": "",
  18. "dexterity": 5,
  19. "exclude_from_search": false,
  20. "fortitude_save": 22,
  21. "hp": 220,
  22. "hp_raw": "220",
  23. "id": "creature-2387",
  24. "intelligence": 3,
  25. "language": [
  26. "Aklo",
  27. "Common",
  28. "Jotun",
  29. "<%SPELLS%340%%><i>tongues</i><%END>"
  30. ],
  31. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8); [_tongues_](/Spells.aspx?ID=340)",
  32. "level": 11,
  33. "markdown": "<title level=\"1\" pfs=\"\">[Tulvak](/Monsters.aspx?ID=2387)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 38\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 36\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 33\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Tulvak](/Monsters.aspx?ID=2387)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 92</row>\n\n**Perception** +22; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +20, [Athletics](/Skills.aspx?ID=3) +22, [Deception](/Skills.aspx?ID=5) +24, [Nature](/Skills.aspx?ID=10) +22, [Occultism](/Skills.aspx?ID=11) +20, [Stealth](/Skills.aspx?ID=15) +24\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +5\r\n\r\n**Con** +5\r\n\r\n**Int** +3\r\n\r\n**Wis** +5\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Coven** A green hag adds [_entangle_](/Spells.aspx?ID=103), [_outcast's curse_](/Spells.aspx?ID=211), and [_wall of thorns_](/Spells.aspx?ID=366) to her coven's spells.\r\n\r\n**Items**\r\n[grisly scythe](/Equipment.aspx?ID=1761)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +22 \n\n</row>\r\n\r\n**HP** 220\n\n**Sound Imitation** A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.As green hag.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_scythe_ +25 ([deadly d10](/Traits.aspx?ID=174), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 2d10+13 slashing plus 1d6 bleed\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +24 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+13 slashing plus enfeebling humors\r\n\r\n**Occult Innate Spells** DC 30, attack +22\r\n- **Cantrips (6th)**\r\n[Acid Splash](/Spells.aspx?ID=3), [Dancing Lights](/Spells.aspx?ID=58), [Ghost Sound](/Spells.aspx?ID=132), [Message](/Spells.aspx?ID=190)\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will), [Item Facade](/Spells.aspx?ID=166), [Tree Shape](/Spells.aspx?ID=342) (at will)\r\n- **4th**\r\n[Invisibility](/Spells.aspx?ID=164)\r\n- **5th**\r\n[Illusory Scene](/Spells.aspx?ID=161), [Sending](/Spells.aspx?ID=272)\r\n- **6th**\r\n[Dominate](/Spells.aspx?ID=87)\r\n- **Constant (6th)**\r\n[Pass Without Trace](/Spells.aspx?ID=215), [Tongues](/Spells.aspx?ID=340), [Water Breathing](/Spells.aspx?ID=370)\r\n\r\n**Betraying Touch** <actions string=\"Single Action\" /> The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect.\r\n\r\n**Change Shape** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).\r\n\r\n**Enfeebling Humors** ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) A creature damaged by a hag's claw must succeed at a DC 30 Fortitude save or be [enfeebled](/Conditions.aspx?ID=13) 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's enfeebled 2 for 1 day.\r\n\r\n**Exhale Miasma** <actions string=\"Two Actions\" /> ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120)) The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for 1d4 rounds.\r\n\r\n**Unsettling Revelation** <actions string=\"Reaction\" /> ([Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) **Frequency** once per hour; **Trigger** Tulvak uses Change Shape to assume her natural shape; **Effect** Tulvak's transformation into her true form is particularly revolting and can sicken those who aren't prepared for it. All creatures within 30 feet of Tulvak when she takes this reaction must attempt a DC 30 Will save or become [sickened](/Conditions.aspx?ID=34) 1 (sickened 2 on a critical failure).\r\n\r\n</column>",
  34. "name": "Tulvak",
  35. "npc": false,
  36. "perception": 22,
  37. "rarity": "unique",
  38. "reflex_save": 20,
  39. "release_date": "2022-10-26",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 92</row>\n\n<row gap=\"medium\">\r\n**HP** 220\r\n\r\n**AC** 31\r\n\r\n**Fort** +22\r\n\r\n**Ref** +20\r\n\r\n**Will** +22\r\n\r\n**Perception** +22\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  42. "sense": " darkvision ",
  43. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Acrobatics +20",
  49. "Athletics +22",
  50. "Deception +24",
  51. "Nature +22",
  52. "Occultism +20",
  53. "Stealth +24"
  54. ],
  55. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +20, [Athletics](/Skills.aspx?ID=3) +22, [Deception](/Skills.aspx?ID=5) +24, [Nature](/Skills.aspx?ID=10) +22, [Occultism](/Skills.aspx?ID=11) +20, [Stealth](/Skills.aspx?ID=15) +24",
  56. "source": [
  57. "Kingmaker Companion Guide"
  58. ],
  59. "source_raw": [
  60. "Kingmaker Companion Guide pg. 92"
  61. ],
  62. "source_category": "Adventure Paths",
  63. "source_group": "Kingmaker",
  64. "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 92</row>",
  65. "speed": {
  66. "land": 25,
  67. "max": 25,
  68. "swim": 25
  69. },
  70. "speed_markdown": "25 feet, swim 25 feet",
  71. "speed_raw": "25 feet, swim 25 feet",
  72. "spell": [
  73. "Dominate",
  74. "Illusory Scene",
  75. "Sending",
  76. "Invisibility",
  77. "Item Facade",
  78. "Tree Shape",
  79. "Acid Splash",
  80. "Dancing Lights",
  81. "Ghost Sound",
  82. "Message",
  83. "Pass Without Trace",
  84. "Tongues",
  85. "Water Breathing"
  86. ],
  87. "spell_markdown": "[Acid Splash](/Spells.aspx?ID=3), [Dancing Lights](/Spells.aspx?ID=58), [Dominate](/Spells.aspx?ID=87), [Ghost Sound](/Spells.aspx?ID=132), [Illusory Scene](/Spells.aspx?ID=161), [Invisibility](/Spells.aspx?ID=164), [Item Facade](/Spells.aspx?ID=166), [Message](/Spells.aspx?ID=190), [Pass Without Trace](/Spells.aspx?ID=215), [Sending](/Spells.aspx?ID=272), [Tongues](/Spells.aspx?ID=340), [Tree Shape](/Spells.aspx?ID=342), [Water Breathing](/Spells.aspx?ID=370)",
  88. "spoilers": "Kingmaker",
  89. "stealth": "24",
  90. "strength": 7,
  91. "strongest_save": [
  92. "fort",
  93. "fortitude",
  94. "will"
  95. ],
  96. "text": " Tulvak Recall Knowledge - Humanoid (Society): DC 38 Unspecific Lore : DC 36 Specific Lore : DC 33 Tulvak Source Kingmaker Companion Guide pg. 92 Perception +22; darkvision Languages Aklo, Common, Jotun; tongues Skills Acrobatics +20, Athletics +22, Deception +24, Nature +22, Occultism +20, Stealth +24 Str +7 Dex +5 Con +5 Int +3 Wis +5 Cha +5 Coven A green hag adds entangle , outcast's curse , and wall of thorns to her coven's spells. Items grisly scythe --- AC 31 Fort +22 Ref +20 Will +22 HP 220 Sound Imitation A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.As green hag. --- Speed 25 feet, swim 25 feet Melee Single Action scythe +25 (deadly d10, Trip), Damage 2d10+13 slashing plus 1d6 bleed Melee Single Action claw +24 (Agile, Magical), Damage 2d8+13 slashing plus enfeebling humors Occult Innate Spells DC 30, attack +22 - Cantrips (6th) Acid Splash, Dancing Lights, Ghost Sound, Message - 2nd Invisibility (at will), Item Facade, Tree Shape (at will) - 4th Invisibility - 5th Illusory Scene, Sending - 6th Dominate - Constant (6th) Pass Without Trace, Tongues, Water Breathing Betraying Touch Single Action The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a –4 circumstance penalty to their saving throw against that effect. Change Shape Single Action (Concentrate, Occult, Polymorph, Transmutation) The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning). Enfeebling Humors (Necromancy, Occult) A creature damaged by a hag's claw must succeed at a DC 30 Fortitude save or be enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's enfeebled 2 for 1 day. Exhale Miasma Two Actions (Necromancy, Occult) The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can't use Exhale Miasma again for 1d4 rounds. Unsettling Revelation Reaction (Emotion, Fear, Mental, Visual) Frequency once per hour; Trigger Tulvak uses Change Shape to assume her natural shape; Effect Tulvak's transformation into her true form is particularly revolting and can sicken those who aren't prepared for it. All creatures within 30 feet of Tulvak when she takes this reaction must attempt a DC 30 Will save or become sickened 1 (sickened 2 on a critical failure). ",
  97. "trait": [
  98. "Hag",
  99. "Humanoid",
  100. "Unique",
  101. "CE",
  102. "Medium"
  103. ],
  104. "trait_markdown": "[Hag](/Traits.aspx?ID=84), [Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)",
  105. "trait_raw": [
  106. "Hag",
  107. "Humanoid",
  108. "Unique"
  109. ],
  110. "type": "Creature",
  111. "url": "/Monsters.aspx?ID=2387",
  112. "vision": "Darkvision",
  113. "weakest_save": [
  114. "ref",
  115. "reflex"
  116. ],
  117. "weakness": {},
  118. "will_save": 22,
  119. "wisdom": 5
  120. }