Triumph Siktempora.json 13 KB

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  1. {
  2. "ac": 35,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Temporal Sense",
  10. "Cheaters Never Prosper",
  11. "Clinch Victory",
  12. "Uncanny Pounce",
  13. "Vie for Victory",
  14. "Winning Smile"
  15. ],
  16. "creature_family": "Siktempora",
  17. "creature_family_markdown": "[Siktempora](/MonsterFamilies.aspx?ID=259)",
  18. "dexterity": 4,
  19. "exclude_from_search": false,
  20. "fortitude_save": 25,
  21. "hp": 190,
  22. "hp_raw": "190",
  23. "id": "creature-1295",
  24. "image": [
  25. "/Images/Monsters/Siktempora_TriumpSiktempora.png"
  26. ],
  27. "immunity": [
  28. "disease",
  29. "emotion",
  30. "poison"
  31. ],
  32. "immunity_markdown": "[disease](/Traits.aspx?ID=46), [emotion](/Traits.aspx?ID=60), [poison](/Traits.aspx?ID=126)",
  33. "intelligence": 4,
  34. "language": [
  35. "Aklo",
  36. "(can't speak any language); <%UMR%37%%>telepathy<%END> 200 feet"
  37. ],
  38. "language_markdown": "[Aklo](/Languages.aspx?ID=13); (can't speak any language); [telepathy](/MonsterAbilities.aspx?ID=37) 200 feet",
  39. "level": 14,
  40. "markdown": "<title level=\"1\" pfs=\"Standard\">[Triumph Siktempora](/Monsters.aspx?ID=1295)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTriumph siktemporas embody the emotional satisfaction of overcoming a task that took up much of a creature's mind, be it taking an apple seed from between one's teeth or winning a war. They exult in every victory they attain; however, they value only those successes won fairly not only abiding by the established rules of a competition but also enforcing those rules mercilessly upon other competitors.\n\n These siktemporas appear as small humanoids with four muscular arms and digitigrade legs. They take great joy in draping themselves in golden clothes and medals that commemorate the countless victories which spawned them, and their faces bear proud, dazzling smiles and expressions of success—but these features never move.\r\n\r\n<column gap=\"tiny\">\n\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Siktempora_TriumpSiktempora.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 14\">[Triumph Siktempora](/Monsters.aspx?ID=1295)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Siktempora\" url=\"/Traits.aspx?ID=372\" />\r\n<trait label=\"Time\" url=\"/Traits.aspx?ID=313\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 233</row>\n\n**Perception** +24; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13); (can't speak any language); [telepathy](/MonsterAbilities.aspx?ID=37) 200 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +24, [Athletics](/Skills.aspx?ID=3) +30, [Dimension of Time Lore](/Skills.aspx?ID=8) +24, [Diplomacy](/Skills.aspx?ID=6) +23, [Intimidation](/Skills.aspx?ID=7) +27, [Medicine](/Skills.aspx?ID=9) +22, [Performance](/Skills.aspx?ID=12) +25\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** +4\r\n\r\n**Wis** +4\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Temporal Sense** A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 35 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +26 \n\n</row>\r\n\r\n**HP** 190\r\n\r\n, regeneration 40 (deactivated by chaos, mental, or [orichalcum](/Equipment.aspx?ID=378))\r\n\r\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [emotion](/Traits.aspx?ID=60), [poison](/Traits.aspx?ID=126)\n\n**Cheaters Never Prosper** ([aura](/Traits.aspx?ID=206), [divination](/Traits.aspx?ID=47), [occult](/Traits.aspx?ID=120)) 50 feet. A creature within the aura who uses or benefits from an effect with the [fortune](/Traits.aspx?ID=76) trait must succeed at a DC 34 Will save or become [slowed 1](/Conditions.aspx?ID=35) for 1 round (slowed 2 on a critical failure).<br />**Clinch Victory** <actions string=\"Reaction\" /> **Trigger** A creature within the triumph siktempora's reach uses an action that would restore Hit Points; **Effect** The triumph siktempora makes a glorious fist Strike against the triggering creature. On a critical success, this Strike also disrupts the triggering action.<br />**Uncanny Pounce** <actions string=\"Free Action\" /> **Trigger** The triumph siktempora rolls Dimension of Time Lore for initiative; **Effect** The triumph siktempora Strides once and makes a claw Strike, in either order.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 60 feet; [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nglorious fist +30,\r\n**Damage** 3d12+16 bludgeoning\r\n\r\n**Occult Innate Spells** DC 32\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **7th**\r\n[Blink](/Spells.aspx?ID=27)\r\n- **Constant (7th)**\r\n[Air Walk](/Spells.aspx?ID=6)\r\n\r\n**Vie for Victory** <actions string=\"Two Actions\" /> The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single Stride action. They attempt to [Demoralize](/Actions.aspx?ID=53) that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then Stride and attempt one [Athletics](/Skills.aspx?ID=3) [attack](/Traits.aspx?ID=15) action (such as [Grapple](/Actions.aspx?ID=35) or [Disarm](/Actions.aspx?ID=41)) against the target.\r\n\r\n**Winning Smile** <actions string=\"Two Actions\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes 10d8 mental damage (DC 34 [basic](/Rules.aspx?ID=329) Will save). On a failure, the target's attacks against the triumph siktempora also become [nonlethal](/Traits.aspx?ID=188) until the end of the target's next turn.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Triumphant Appearances</title>\r\n\r\nTriumph siktemporas find purpose and a sense of self in winning and victory, so when a war rages across the land and one side struggles behind the rest, a triumph siktempora might venture to the [Material Plane](/Planes.aspx?ID=1) to join the side of the underdog and grasp victory—or die trying! The same can happen for a major sporting event or even an intense legal battle where a persuasive voice could turn the tide. All that matters to them is victory\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-259\" />",
  41. "name": "Triumph Siktempora",
  42. "npc": false,
  43. "perception": 24,
  44. "pfs": "Standard",
  45. "rarity": "rare",
  46. "reflex_save": 24,
  47. "release_date": "2021-04-07",
  48. "resistance": {},
  49. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Siktempora\" url=\"/Traits.aspx?ID=372\" />\r\n<trait label=\"Time\" url=\"/Traits.aspx?ID=313\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 233</row>\r\n\r\n**Creature Family** [Siktempora](/MonsterFamilies.aspx?ID=259)\r\n\r\n<row gap=\"medium\">\r\n**HP** 190\r\n\r\n**AC** 35\r\n\r\n**Fort** +25\r\n\r\n**Ref** +24\r\n\r\n**Will** +26\r\n\r\n**Perception** +24\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTriumph siktemporas embody the emotional satisfaction of overcoming a task that took up much of a creature's mind, be it taking an apple seed from …\r\n</summary>",
  50. "sense": " darkvision ",
  51. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  52. "size": [
  53. "Small"
  54. ],
  55. "skill": [
  56. "Acrobatics +24",
  57. "Athletics +30",
  58. "Dimension of Time Lore +24",
  59. "Diplomacy +23",
  60. "Intimidation +27",
  61. "Medicine +22",
  62. "Performance +25"
  63. ],
  64. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +24, [Athletics](/Skills.aspx?ID=3) +30, [Dimension of Time Lore](/Skills.aspx?ID=8) +24, [Diplomacy](/Skills.aspx?ID=6) +23, [Intimidation](/Skills.aspx?ID=7) +27, [Medicine](/Skills.aspx?ID=9) +22, [Performance](/Skills.aspx?ID=12) +25",
  65. "source": [
  66. "Bestiary 3"
  67. ],
  68. "source_raw": [
  69. "Bestiary 3 pg. 233"
  70. ],
  71. "source_category": "Rulebooks",
  72. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 233</row>",
  73. "speed": {
  74. "land": 60,
  75. "max": 60
  76. },
  77. "speed_markdown": "60 feet; [_air walk_](/Spells.aspx?ID=6)",
  78. "speed_raw": "60 feet; air walk ",
  79. "spell": [
  80. "Blink",
  81. "Dimension Door",
  82. "Air Walk"
  83. ],
  84. "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Blink](/Spells.aspx?ID=27), [Dimension Door](/Spells.aspx?ID=69)",
  85. "strength": 8,
  86. "strongest_save": [
  87. "will"
  88. ],
  89. "summary": "Triumph siktemporas embody the emotional satisfaction of overcoming a task that took up much of a creature's mind, be it taking an apple seed from …",
  90. "summary_markdown": "Triumph siktemporas embody the emotional satisfaction of overcoming a task that took up much of a creature's mind, be it taking an apple seed from …",
  91. "text": " Triumph Siktempora Triumph siktemporas embody the emotional satisfaction of overcoming a task that took up much of a creature's mind, be it taking an apple seed from between one's teeth or winning a war. They exult in every victory they attain; however, they value only those successes won fairly not only abiding by the established rules of a competition but also enforcing those rules mercilessly upon other competitors. These siktemporas appear as small humanoids with four muscular arms and digitigrade legs. They take great joy in draping themselves in golden clothes and medals that commemorate the countless victories which spawned them, and their faces bear proud, dazzling smiles and expressions of success—but these features never move. Unspecific Lore : DC 35 Specific Lore : DC 32 Triumph Siktempora Source Bestiary 3 pg. 233 Perception +24; darkvision Languages Aklo; (can't speak any language); telepathy 200 feet Skills Acrobatics +24, Athletics +30, Dimension of Time Lore +24, Diplomacy +23, Intimidation +27, Medicine +22, Performance +25 Str +8 Dex +4 Con +5 Int +4 Wis +4 Cha +5 Temporal Sense A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll. --- AC 35 Fort +25 Ref +24 Will +26 HP 190 , regeneration 40 (deactivated by chaos, mental, or orichalcum) Immunities disease, emotion, poison Cheaters Never Prosper (aura, divination, occult) 50 feet. A creature within the aura who uses or benefits from an effect with the fortune trait must succeed at a DC 34 Will save or become slowed 1 for 1 round (slowed 2 on a critical failure). Clinch Victory Reaction Trigger A creature within the triumph siktempora's reach uses an action that would restore Hit Points; Effect The triumph siktempora makes a glorious fist Strike against the triggering creature. On a critical success, this Strike also disrupts the triggering action. Uncanny Pounce Free Action Trigger The triumph siktempora rolls Dimension of Time Lore for initiative; Effect The triumph siktempora Strides once and makes a claw Strike, in either order. --- Speed 60 feet; air walk Melee Single Action glorious fist +30, Damage 3d12+16 bludgeoning Occult Innate Spells DC 32 - 4th Dimension Door (at will) - 7th Blink - Constant (7th) Air Walk Vie for Victory Two Actions The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single Stride action. They attempt to Demoralize that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then Stride and attempt one Athletics attack action (such as Grapple or Disarm) against the target. Winning Smile Two Actions (Emotion, Enchantment, Mental, Occult) The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes 10d8 mental damage (DC 34 basic Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn. Triumphant Appearances Triumph siktemporas find purpose and a sense of self in winning and victory, so when a war rages across the land and one side struggles behind the rest, a triumph siktempora might venture to the Material Plane to join the side of the underdog and grasp victory—or die trying! The same can happen for a major sporting event or even an intense legal battle where a persuasive voice could turn the tide. All that matters to them is victory ",
  92. "trait": [
  93. "Rare",
  94. "Siktempora",
  95. "Time",
  96. "LN",
  97. "Small"
  98. ],
  99. "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Siktempora](/Traits.aspx?ID=372), [Time](/Traits.aspx?ID=313)",
  100. "trait_raw": [
  101. "Rare",
  102. "Siktempora",
  103. "Time"
  104. ],
  105. "type": "Creature",
  106. "url": "/Monsters.aspx?ID=1295",
  107. "vision": "Darkvision",
  108. "weakest_save": [
  109. "ref",
  110. "reflex"
  111. ],
  112. "weakness": {},
  113. "will_save": 26,
  114. "wisdom": 4
  115. }