Trapjaw Tangle.json 13 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "AC 22",
  10. "Cling",
  11. "Snapping Jaws",
  12. "Trip and Tangle"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 5,
  16. "exclude_from_search": false,
  17. "fortitude_save": 11,
  18. "hp": 58,
  19. "hp_raw": "58",
  20. "id": "creature-1954",
  21. "immunity": [
  22. "bleed",
  23. "death effects",
  24. "disease",
  25. "doomed",
  26. "drained",
  27. "fatigued",
  28. "healing",
  29. "mental",
  30. "necromancy",
  31. "nonlethal attacks",
  32. "paralyzed",
  33. "poisoned",
  34. "precision",
  35. "sickened",
  36. "swarm mind",
  37. "unconscious"
  38. ],
  39. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), precision, [sickened](/Conditions.aspx?ID=34), [swarm mind](/MonsterAbilities.aspx?ID=36), [unconscious](/Conditions.aspx?ID=38)",
  40. "intelligence": -4,
  41. "language_markdown": "",
  42. "level": 5,
  43. "markdown": "<title level=\"1\" pfs=\"\">[Trapjaw Tangle](/Monsters.aspx?ID=1954)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of the first trapjaw tangles. These mechanical swarms were initially created as a solution to the pestilence of mutated rodents that plagued Alkenstar. These mobile rat traps, bound together by a magical matrix of occult energy, were programmed to wait in ambush or chase down their prey. The first trapjaw tangles proved effective and their creators were well rewarded for their ingenious designs. Soon trapjaw tangles were deployed throughout Alkenstar, Martel, and the Gunworks. Waves of them would be sent to roam into the Spellscar Desert, and the ever-present vermin were quickly forgotten.\n\n Then disaster struck. A rogue wave of magical energy washed over an airship that carried a trapjaw tangle in its hold. The magical affliction scrambled the tangle's programming and gave the swarm just enough intellect to send it on a red frenzy through the ship. When the airship crashed into the outskirts of Alkenstar, its crew perished but the infected tangle survived to infect every trapjaw it met with the same deadly scrambling of magic. Now, trapjaw tangles are an even greater menace to society than the vermin they were originally designed to eradicate.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 25\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 20\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Trapjaw Tangle](/Monsters.aspx?ID=1954)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 87</row>\n\n**Perception** +11; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** -1\r\n\r\n**Dex** +5\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** -2\r\n</row>\r\n\r\n**AC 22** Fort +11, Ref +14, Will +9\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 58\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poisoned](/Traits.aspx?ID=126), precision, [sickened](/Conditions.aspx?ID=34), [swarm mind](/MonsterAbilities.aspx?ID=36), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nbludgeoning 4, piercing 8, slashing 8\r\n\r\n**Weaknesses**\r\narea damage 4, [electricity](/Traits.aspx?ID=56) 8, [splash](/Traits.aspx?ID=150) damage 4\r\n\r\n**Cling** <actions string=\"Reaction\" /> **Trigger** A creature leaves the trapjaw tangle's space; **Effect** The swarm takes 1d6 damage as individual traps cling to the creature and continue chewing, dealing 2d10 [persistent slashing damage](/Conditions.aspx?ID=29). High winds or electricity damage reduces the DC of the flat check to end this persistent damage by 5. Any area damage dealt to the creature destroys these clinging trapjaws.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\n\n**Snapping Jaws** <actions string=\"Single Action\" /> Each enemy in the swarm's space takes 2d10 slashing damage (DC 22 [basic](/Rules.aspx?ID=329) Reflex save). Creatures that fail this save become [sickened 1](/Conditions.aspx?ID=34) from the numerous painful wounds caused by the swarm.\r\n\r\n**Trip and Tangle** <actions string=\"Single Action\" /> **Requirements** A creature in the trapjaw tangle's space took damage from the swarm during this round; **Effect** The trapjaw tangle attempts an [Athletics](/Skills.aspx?ID=3) check with a +10 modifier against the creature's Fortitude DC. On a success, the creature is [flat-footed](/Conditions.aspx?ID=16) until the start of the trapjaw tangle's next turn. On a critical success, the creature also falls [prone](/Conditions.aspx?ID=31).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_3_Locations.png\">Trapjaw Factories</title>\r\n\r\nThe engineers of Alkenstar created large trapjaw factories to meet the initial demand for these constructions. By design, these factories were erected near the edges of the city, where the trapjaws could be released easily to effectively combat vermin originating in the Spellscar Desert. Today these factories lie dormant or have been repurposed. However, there's speculation that some hidden factories still function, filled to the racks with trapjaw tangles awaiting their next hunt.\r\n</aside>",
  44. "name": "Trapjaw Tangle",
  45. "npc": false,
  46. "perception": 11,
  47. "rarity": "rare",
  48. "reflex_save": 14,
  49. "release_date": "2022-05-25",
  50. "resistance": {
  51. "bludgeoning": 4,
  52. "piercing": 8,
  53. "slashing": 8
  54. },
  55. "resistance_markdown": "bludgeoning 4, piercing 8, slashing 8",
  56. "resistance_raw": "bludgeoning 4, piercing 8, slashing 8",
  57. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Swarm\" url=\"/Traits.aspx?ID=239\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 87</row>\n\n<row gap=\"medium\">\r\n**HP** 58\r\n\r\n**AC** 22\r\n\r\n**Fort** +11\r\n\r\n**Ref** +14\r\n\r\n**Will** +9\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of …\r\n</summary>",
  58. "sense": " darkvision ",
  59. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  60. "size": [
  61. "Large"
  62. ],
  63. "skill": [
  64. "Acrobatics +12",
  65. "Athletics +6",
  66. "Stealth +13"
  67. ],
  68. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +13",
  69. "source": [
  70. "Pathfinder #179: Cradle of Quartz"
  71. ],
  72. "source_raw": [
  73. "Pathfinder #179: Cradle of Quartz pg. 87"
  74. ],
  75. "source_category": "Adventure Paths",
  76. "source_group": "Outlaws of Alkenstar",
  77. "source_markdown": "<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 87</row>",
  78. "speed": {
  79. "land": 25,
  80. "max": 25
  81. },
  82. "speed_markdown": "25 feet",
  83. "speed_raw": "25 feet",
  84. "spell_markdown": "",
  85. "spoilers": "Outlaws of Alkenstar",
  86. "stealth": "13",
  87. "strength": -1,
  88. "strongest_save": [
  89. "ref",
  90. "reflex"
  91. ],
  92. "summary": "Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of …",
  93. "summary_markdown": "Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of …",
  94. "text": " Trapjaw Tangle Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of the first trapjaw tangles. These mechanical swarms were initially created as a solution to the pestilence of mutated rodents that plagued Alkenstar. These mobile rat traps, bound together by a magical matrix of occult energy, were programmed to wait in ambush or chase down their prey. The first trapjaw tangles proved effective and their creators were well rewarded for their ingenious designs. Soon trapjaw tangles were deployed throughout Alkenstar, Martel, and the Gunworks. Waves of them would be sent to roam into the Spellscar Desert, and the ever-present vermin were quickly forgotten. Then disaster struck. A rogue wave of magical energy washed over an airship that carried a trapjaw tangle in its hold. The magical affliction scrambled the tangle's programming and gave the swarm just enough intellect to send it on a red frenzy through the ship. When the airship crashed into the outskirts of Alkenstar, its crew perished but the infected tangle survived to infect every trapjaw it met with the same deadly scrambling of magic. Now, trapjaw tangles are an even greater menace to society than the vermin they were originally designed to eradicate. Recall Knowledge - Construct (Arcana, Crafting): DC 25 Unspecific Lore : DC 23 Specific Lore : DC 20 Trapjaw Tangle Source Pathfinder #179: Cradle of Quartz pg. 87 Perception +11; darkvision Languages Skills Acrobatics +12, Athletics +6, Stealth +13 Str -1 Dex +5 Con +4 Int -4 Wis +2 Cha -2 AC 22 Fort +11, Ref +14, Will +9 --- AC 22 Fort +11 Ref +14 Will +9 HP 58 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, precision, sickened, swarm mind, unconscious Resistances bludgeoning 4, piercing 8, slashing 8 Weaknesses area damage 4, electricity 8, splash damage 4 Cling Reaction Trigger A creature leaves the trapjaw tangle's space; Effect The swarm takes 1d6 damage as individual traps cling to the creature and continue chewing, dealing 2d10 persistent slashing damage. High winds or electricity damage reduces the DC of the flat check to end this persistent damage by 5. Any area damage dealt to the creature destroys these clinging trapjaws. --- Speed 25 feet Snapping Jaws Single Action Each enemy in the swarm's space takes 2d10 slashing damage (DC 22 basic Reflex save). Creatures that fail this save become sickened 1 from the numerous painful wounds caused by the swarm. Trip and Tangle Single Action Requirements A creature in the trapjaw tangle's space took damage from the swarm during this round; Effect The trapjaw tangle attempts an Athletics check with a +10 modifier against the creature's Fortitude DC. On a success, the creature is flat-footed until the start of the trapjaw tangle's next turn. On a critical success, the creature also falls prone. Trapjaw Factories The engineers of Alkenstar created large trapjaw factories to meet the initial demand for these constructions. By design, these factories were erected near the edges of the city, where the trapjaws could be released easily to effectively combat vermin originating in the Spellscar Desert. Today these factories lie dormant or have been repurposed. However, there's speculation that some hidden factories still function, filled to the racks with trapjaw tangles awaiting their next hunt. ",
  95. "trait": [
  96. "Construct",
  97. "Rare",
  98. "Swarm",
  99. "N",
  100. "Large"
  101. ],
  102. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Rare](/Traits.aspx?ID=137), [Swarm](/Traits.aspx?ID=239)",
  103. "trait_raw": [
  104. "Construct",
  105. "Rare",
  106. "Swarm"
  107. ],
  108. "type": "Creature",
  109. "url": "/Monsters.aspx?ID=1954",
  110. "vision": "Darkvision",
  111. "weakest_save": [
  112. "will"
  113. ],
  114. "weakness": {
  115. "area": 4,
  116. "electricity": 8
  117. },
  118. "weakness_markdown": "area damage 4, [electricity](/Traits.aspx?ID=56) 8, [splash](/Traits.aspx?ID=150) damage 4",
  119. "weakness_raw": "area damage 4, electricity 8, splash damage 4",
  120. "will_save": 9,
  121. "wisdom": 2
  122. }