Tidal Master.json 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. {
  2. "ac": 28,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Water-Bound",
  10. "Vortex",
  11. "Drench"
  12. ],
  13. "creature_family": "Elemental, Water",
  14. "creature_family_markdown": "[Elemental, Water](/MonsterFamilies.aspx?ID=45)",
  15. "dexterity": 5,
  16. "exclude_from_search": false,
  17. "fortitude_save": 18,
  18. "hp": 155,
  19. "hp_raw": "155",
  20. "id": "creature-199",
  21. "immunity": [
  22. "bleed",
  23. "paralyzed",
  24. "poison",
  25. "sleep"
  26. ],
  27. "immunity_markdown": "bleed, paralyzed, poison, sleep",
  28. "intelligence": -1,
  29. "language": [
  30. "Aquan"
  31. ],
  32. "language_markdown": "[Aquan](/Languages.aspx?ID=14)",
  33. "level": 9,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Tidal Master](/Monsters.aspx?ID=199)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTidal masters use their power over waves and water to drown their enemies.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Tidal Master](/Monsters.aspx?ID=199)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 153</row>\n\n**Perception** +18; darkvision\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +20, [Stealth](/Skills.aspx?ID=15) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +5\r\n\r\n**Con** +5\r\n\r\n**Int** -1\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Water-Bound** When not touching water, the tidal master is slowed 1 and can’t use reactions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +15 \n\n</row>\r\n\r\n**HP** 155\n\n**Immunities**\r\nbleed, paralyzed, poison, sleep\r\n\r\n**Resistances**\r\nfire 10\n\n**Vortex** ([aura](/Traits.aspx?ID=206), [water](/Traits.aspx?ID=165)) 40 feet. Water in the area that is in the same body of water as the tidal master is difficult terrain for Swimming creatures that don’t have the water trait.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, swim 80 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwave +21 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+11 bludgeoning plus Push or Pull 10 feet\n\n**Drench** <actions string=\"Single Action\" /> ([Abjuration](/Traits.aspx?ID=2), [Primal](/Traits.aspx?ID=134), [Water](/Traits.aspx?ID=165)) The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-45\" />",
  35. "name": "Tidal Master",
  36. "npc": false,
  37. "perception": 18,
  38. "pfs": "Standard",
  39. "rarity": "common",
  40. "reflex_save": 21,
  41. "release_date": "2019-08-01",
  42. "resistance": {
  43. "fire": 10
  44. },
  45. "resistance_markdown": "fire 10",
  46. "resistance_raw": "fire 10",
  47. "search_markdown": "<traits>\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 153</row>\r\n\r\n**Creature Family** [Elemental, Water](/MonsterFamilies.aspx?ID=45)\r\n\r\n<row gap=\"medium\">\r\n**HP** 155\r\n\r\n**AC** 28\r\n\r\n**Fort** +18\r\n\r\n**Ref** +21\r\n\r\n**Will** +15\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTidal masters use their power over waves and water to drown their enemies.\r\n</summary>",
  48. "sense": "darkvision",
  49. "sense_markdown": "darkvision",
  50. "size": [
  51. "Large"
  52. ],
  53. "skill": [
  54. "Athletics +20",
  55. "Stealth +19"
  56. ],
  57. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +20, [Stealth](/Skills.aspx?ID=15) +19",
  58. "source": [
  59. "Bestiary"
  60. ],
  61. "source_raw": [
  62. "Bestiary pg. 153"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 153</row>",
  66. "speed": {
  67. "land": 30,
  68. "max": 80,
  69. "swim": 80
  70. },
  71. "speed_markdown": "30 feet, swim 80 feet",
  72. "speed_raw": "30 feet, swim 80 feet",
  73. "spell_markdown": "",
  74. "stealth": "19",
  75. "strength": 5,
  76. "strongest_save": [
  77. "ref",
  78. "reflex"
  79. ],
  80. "summary": "Tidal masters use their power over waves and water to drown their enemies.",
  81. "summary_markdown": "Tidal masters use their power over waves and water to drown their enemies.",
  82. "text": " Tidal Master Tidal masters use their power over waves and water to drown their enemies. Recall Knowledge - Elemental (Arcana, Nature): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Tidal Master Source Bestiary pg. 153 Perception +18; darkvision Languages Aquan Skills Athletics +20, Stealth +19 Str +5 Dex +5 Con +5 Int -1 Wis +3 Cha +0 Water-Bound When not touching water, the tidal master is slowed 1 and can’t use reactions. --- AC 28 Fort +18 Ref +21 Will +15 HP 155 Immunities bleed, paralyzed, poison, sleep Resistances fire 10 Vortex (aura, water) 40 feet. Water in the area that is in the same body of water as the tidal master is difficult terrain for Swimming creatures that don’t have the water trait. --- Speed 30 feet, swim 80 feet Melee Single Action wave +21 (reach 15 feet), Damage 2d12+11 bludgeoning plus Push or Pull 10 feet Drench Single Action (Abjuration, Primal, Water) The elemental puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier). ",
  83. "trait": [
  84. "Aquatic",
  85. "Elemental",
  86. "Water",
  87. "N",
  88. "Large"
  89. ],
  90. "trait_markdown": "[Aquatic](/Traits.aspx?ID=168), [Elemental](/Traits.aspx?ID=57), [Water](/Traits.aspx?ID=165)",
  91. "trait_raw": [
  92. "Aquatic",
  93. "Elemental",
  94. "Water"
  95. ],
  96. "type": "Creature",
  97. "url": "/Monsters.aspx?ID=199",
  98. "vision": "Darkvision",
  99. "weakest_save": [
  100. "will"
  101. ],
  102. "weakness": {},
  103. "will_save": 15,
  104. "wisdom": 3
  105. }