Thresholder Disciple.json 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. {
  2. "ac": 36,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Evasion",
  10. "Guarded Movement",
  11. "Outside of Time",
  12. "Flurry of Blows",
  13. "Lurker Stance",
  14. "Ominous Mien",
  15. "Temporal Strikes"
  16. ],
  17. "creature_family_markdown": "",
  18. "dexterity": 5,
  19. "exclude_from_search": false,
  20. "fortitude_save": 23,
  21. "hp": 255,
  22. "hp_raw": "255",
  23. "id": "creature-2340",
  24. "intelligence": 0,
  25. "language": [
  26. "Aklo",
  27. "Hallit"
  28. ],
  29. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Hallit](/Languages.aspx?ID=37)",
  30. "level": 14,
  31. "markdown": "<title level=\"1\" pfs=\"\">[Thresholder Disciple](/Monsters.aspx?ID=2340)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 14\">[Thresholder Disciple](/Monsters.aspx?ID=2340)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 409</row>\n\n**Perception** +26; unseen sight\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Hallit](/Languages.aspx?ID=37)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +28, [Intimidation](/Skills.aspx?ID=7) +26, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +25, [Yog-Sothoth Lore](/Skills.aspx?ID=8) +24\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[major elixir of life](/Equipment.aspx?ID=91), _[+2 striking](/Equipment.aspx?ID=380) [handwraps of mighty blows](/Equipment.aspx?ID=441)_, [religious symbol of Yog-Sothoth](/Equipment.aspx?ID=41), robes, [Shuriken](/Weapons.aspx?ID=79) (10)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 36 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +25 \r\n\r\nevasion\r\n</row>\r\n\r\n**HP** 255\n\n**Resistances**\r\nmental 10\n\n**Evasion** When the disciple rolls a success on a Reflex save, they get a critical success instead.<br />**Guarded Movement** The disciple gains a +4 circumstance bonus to AC against reactions triggered by their movement.<br />Outside of Time** The Thresholder Hermeticist exists outside of time** they don't age, don't need food or drink to survive, and can't be [quickened](/Conditions.aspx?ID=32) or [slowed](/Conditions.aspx?ID=35) unless they choose to be.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +29 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d6+11 bludgeoning plus 3d6 mental\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlurker claw +29 ([Forceful](/Traits.aspx?ID=180), [Magical](/Traits.aspx?ID=103), [Parry](/Traits.aspx?ID=190)),\r\n**Damage** 2d12+11 slashing plus 3d6 mental\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nshuriken +28 ([Agile](/Traits.aspx?ID=170), [thrown 20 feet](/Traits.aspx?ID=195), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d4+11 piercing plus 3d6 mental\n\n**Flurry of Blows** <actions string=\"Single Action\" /> ([Flourish](/Traits.aspx?ID=73)) **Frequency** Once per turn; **Effect** The disciple makes two unarmed Strikes. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The disciple's multiple attack penalty applies normally to these Strikes.\r\n\r\n**Lurker Stance** <actions string=\"Single Action\" /> ([Stance](/Traits.aspx?ID=152)) The disciple takes the stance of the Lurker at the Threshold, full of menace and danger. The disciple can make lurker claw unarmed attacks. These deal 1d12 slashing damage; are in the brawling group; and have the parry, forceful, and unarmed traits. While in this stance, if the disciple succeeds or critically succeeds at a check to [Demoralize](/Actions.aspx?ID=53) a target, the target must succeed at a DC 34 Will saving throw or be [stupefied](/Conditions.aspx?ID=37) 1 (stupefied 3 on a critical failure) for 1 minute.\r\n\r\n**Ominous Mien** <actions string=\"Single Action\" /> **Requirement** The disciple is in Lurker Stance; **Effect** The disciple gains a +2 circumstance bonus to Intimidation checks and their [Demoralize](/Actions.aspx?ID=53) attempts don't take a penalty for not speaking the target's language and don't cause the target to become temporarily immune. These effects last until the end of the disciple's next turn.\r\n\r\n**Temporal Strikes** The disciple's Strikes force the creature hit to endure a deluge of unfamiliar memories from a combination of past lives and parallel existences, causing an additional 3d6 mental damage with a successful hit.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Unseen Sight</title>\r\n\r\nThe ritual Foras led his cultists on allowed them to turn aside time and halt aging, but it required more than the sacrifice of an individual's given name—it required the sacrifice of sight itself. The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of true seeing, provided they are located within a region under the influence of Yog- Sothoth. Currently in the Stolen Lands, this is limited to the island of Candlemere and the dungeons within it; beyond this area, the Thresholder cultists are blind. Of course, if their plan to draw Yog-Sothoth into the region succeeds, the region in which the unseen sight functions will increase dramatically...\r\n</aside>",
  32. "name": "Thresholder Disciple",
  33. "npc": false,
  34. "perception": 26,
  35. "rarity": "rare",
  36. "reflex_save": 28,
  37. "release_date": "2022-10-26",
  38. "resistance": {
  39. "mental": 10
  40. },
  41. "resistance_markdown": "mental 10",
  42. "resistance_raw": "mental 10",
  43. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 409</row>\n\n<row gap=\"medium\">\r\n**HP** 255\r\n\r\n**AC** 36\r\n\r\n**Fort** +23\r\n\r\n**Ref** +28\r\n\r\n**Will** +25\r\n\r\n**Perception** +26\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  44. "sense": "unseen sight",
  45. "sense_markdown": "unseen sight",
  46. "size": [
  47. "Medium"
  48. ],
  49. "skill": [
  50. "Acrobatics +27",
  51. "Athletics +28",
  52. "Intimidation +26",
  53. "Religion +25",
  54. "Stealth +25",
  55. "Yog-Sothoth Lore +24"
  56. ],
  57. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +28, [Intimidation](/Skills.aspx?ID=7) +26, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +25, [Yog-Sothoth Lore](/Skills.aspx?ID=8) +24",
  58. "source": [
  59. "Kingmaker Adventure Path"
  60. ],
  61. "source_raw": [
  62. "Kingmaker Adventure Path pg. 409"
  63. ],
  64. "source_category": "Adventure Paths",
  65. "source_group": "Kingmaker",
  66. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 409</row>",
  67. "speed": {
  68. "land": 40,
  69. "max": 40
  70. },
  71. "speed_markdown": "40 feet",
  72. "speed_raw": "40 feet",
  73. "spell_markdown": "",
  74. "spoilers": "Kingmaker",
  75. "stealth": "25",
  76. "strength": 5,
  77. "strongest_save": [
  78. "ref",
  79. "reflex"
  80. ],
  81. "text": " Thresholder Disciple Recall Knowledge - Humanoid (Society): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Thresholder Disciple Source Kingmaker Adventure Path pg. 409 Perception +26; unseen sight Languages Aklo, Hallit Skills Acrobatics +27, Athletics +28, Intimidation +26, Religion +25, Stealth +25, Yog-Sothoth Lore +24 Str +5 Dex +5 Con +2 Int +0 Wis +4 Cha +2 Items major elixir of life, +2 striking handwraps of mighty blows , religious symbol of Yog-Sothoth, robes, Shuriken (10) --- AC 36 Fort +23 Ref +28 Will +25 evasion HP 255 Resistances mental 10 Evasion When the disciple rolls a success on a Reflex save, they get a critical success instead. Guarded Movement The disciple gains a +4 circumstance bonus to AC against reactions triggered by their movement. Outside of Time The Thresholder Hermeticist exists outside of time they don't age, don't need food or drink to survive, and can't be quickened or slowed unless they choose to be. --- Speed 40 feet Melee Single Action fist +29 (Agile, Magical), Damage 2d6+11 bludgeoning plus 3d6 mental Melee Single Action lurker claw +29 (Forceful, Magical, Parry), Damage 2d12+11 slashing plus 3d6 mental Ranged Single Action shuriken +28 (Agile, thrown 20 feet, reload 0), Damage 1d4+11 piercing plus 3d6 mental Flurry of Blows Single Action (Flourish) Frequency Once per turn; Effect The disciple makes two unarmed Strikes. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The disciple's multiple attack penalty applies normally to these Strikes. Lurker Stance Single Action (Stance) The disciple takes the stance of the Lurker at the Threshold, full of menace and danger. The disciple can make lurker claw unarmed attacks. These deal 1d12 slashing damage; are in the brawling group; and have the parry, forceful, and unarmed traits. While in this stance, if the disciple succeeds or critically succeeds at a check to Demoralize a target, the target must succeed at a DC 34 Will saving throw or be stupefied 1 (stupefied 3 on a critical failure) for 1 minute. Ominous Mien Single Action Requirement The disciple is in Lurker Stance; Effect The disciple gains a +2 circumstance bonus to Intimidation checks and their Demoralize attempts don't take a penalty for not speaking the target's language and don't cause the target to become temporarily immune. These effects last until the end of the disciple's next turn. Temporal Strikes The disciple's Strikes force the creature hit to endure a deluge of unfamiliar memories from a combination of past lives and parallel existences, causing an additional 3d6 mental damage with a successful hit. Unseen Sight The ritual Foras led his cultists on allowed them to turn aside time and halt aging, but it required more than the sacrifice of an individual's given name—it required the sacrifice of sight itself. The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of true seeing, provided they are located within a region under the influence of Yog- Sothoth. Currently in the Stolen Lands, this is limited to the island of Candlemere and the dungeons within it; beyond this area, the Thresholder cultists are blind. Of course, if their plan to draw Yog-Sothoth into the region succeeds, the region in which the unseen sight functions will increase dramatically... ",
  82. "trait": [
  83. "Human",
  84. "Humanoid",
  85. "Rare",
  86. "CE",
  87. "Medium"
  88. ],
  89. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91), [Rare](/Traits.aspx?ID=137)",
  90. "trait_raw": [
  91. "Human",
  92. "Humanoid",
  93. "Rare"
  94. ],
  95. "type": "Creature",
  96. "url": "/Monsters.aspx?ID=2340",
  97. "weakest_save": [
  98. "fort",
  99. "fortitude"
  100. ],
  101. "weakness": {},
  102. "will_save": 25,
  103. "wisdom": 4
  104. }