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- {
- "ac": 42,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 6,
- "creature_ability": [
- "Fey Conduit",
- "Sylvan Wine",
- "Juggernaut",
- "Bloom Step",
- "Bow Specialist",
- "Hunt Prey",
- "Fleet Performer",
- "Masterful Hunter",
- "Play the Pipes"
- ],
- "creature_family_markdown": "",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 32,
- "hp": 350,
- "hp_raw": "350",
- "id": "creature-2346",
- "intelligence": 4,
- "language": [
- "Common",
- "Jotun",
- "Sylvan"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8), [Sylvan](/Languages.aspx?ID=10)",
- "level": 18,
- "markdown": "<title level=\"1\" pfs=\"\">[The Horned Hunter](/Monsters.aspx?ID=2346)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 48\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 46\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 43\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 18\">[The Horned Hunter](/Monsters.aspx?ID=2346)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 431</row>\n\n**Perception** +35; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +35, [First World Lore](/Skills.aspx?ID=8) +32, [Nature](/Skills.aspx?ID=10) +33, [Stealth](/Skills.aspx?ID=15) +35, [Survival](/Skills.aspx?ID=16) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +6\r\n\r\n**Con** +6\r\n\r\n**Int** +4\r\n\r\n**Wis** +6\r\n\r\n**Cha** +8\r\n</row>\r\n\r\n**Fey Conduit** Before she sent him into the Material Plane, Nyrissa used the power of her home within the Fable (see area M7c on page 476) to forge a link with the Horned Hunter. During his time on the Material Plane, she can observe the world as if seeing through his eyes and listening through his ears. She cannot bolster the Horned Hunter via this link, and uses it primarily to spy on the PCs and observe their tactics in preparation for what she hopes never occurs—their invasion of Thousandbreaths. If the Horned Hunter claims Briar, the sword causes this link to Nyrissa to end immediately.<br />**Sylvan Wine** ([enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [primal](/Traits.aspx?ID=134)) A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +3 item bonus to Will saves for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.\r\n\r\n**Items**\r\n_[+2 greater striking](/Equipment.aspx?ID=380) [grievous](/Equipment.aspx?ID=298) [thundering](/Equipment.aspx?ID=306) [darkwood](/Equipment.aspx?ID=273) [composite shortbow](/Weapons.aspx?ID=75)_ (20 arrows), hunting horn, wineskin\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 42 \r\n\r\n**Fort** +32 \r\n\r\n**Ref** +30 \r\n\r\n**Will** +30 \r\n\r\njuggernaut\r\n</row>\r\n\r\n**HP** 350\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 15\r\n\r\n**Juggernaut** When the Horned Hunter rolls a success on a ortitude save, he gets a critical success instead.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhorns +34 ([Agile](/Traits.aspx?ID=170), [deadly d8](/Traits.aspx?ID=174), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 3d12+16 bludgeoning plus [Improved Knockdown](/MonsterAbilities.aspx?ID=28)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite shortbow +35 ([deadly d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 3d6+16 piercing plus 1d6 sonic\r\n\r\n**Primal Innate Spells** DC 37\r\n- **Cantrips (9th)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Ghost Sound](/Spells.aspx?ID=132), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Triple Time](/Spells.aspx?ID=392)\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34), [Fear](/Spells.aspx?ID=110), [Sleep](/Spells.aspx?ID=288)\r\n- **8th**\r\n[Suggestion](/Spells.aspx?ID=315), [Tree Stride](/Spells.aspx?ID=343)\r\n\r\n**Bloom Step** The Horned Hunter ignores the effects of non-magical difficult terrain and that caused by a bloom.\r\n\r\n**Bow Specialist** The Horned Hunter gains the critical specialization effect for any bow he wields.\r\n\r\n**Hunt Prey** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) The Horned Hunter designates a single creature he can see or hear as his prey. He gains a +2 circumstance bonus to Perception checks when he [Seeks](/Actions.aspx?ID=84) his prey and a +2 circumstance bonus to Survival when he [Tracks](/Actions.aspx?ID=66) his prey, and he ignores the penalty for making ranged attacks within his second range increment against his prey. He can have only one creature designated as prey at a time. If he uses Hunt Prey against a creature when he already has a creature designated, the prior creature loses the designation and the new prey gains the designation. Otherwise, a designation lasts until his next daily preparations.\r\n\r\n**Fleet Performer** <actions string=\"Reaction\" /> **Trigger** The Horned Hunter Plays the Pipes; **Effect** The Horned Hunter Steps or Strides.\r\n\r\n**Masterful Hunter** The Horned Hunter's multiple attack penalty for attacks against his hunted prey is –3 (–2 with an agile weapon) on his second attack in a turn, and –6 (–4 with an agile weapon) on his third or subsequent attacks. The first time he hits his hunted prey in a round, he deals 2d8 additional precision damage.\r\n\r\n**Play the Pipes** <actions string=\"Three Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Primal](/Traits.aspx?ID=134)) **Requirements** The satyr is holding a musical instrument. **Effect** The satyr plays a melody on his instrument to cast [_charm_](/Spells.aspx?ID=34), fear, [_sleep_](/Spells.aspx?ID=288), or [_suggestion_](/Spells.aspx?ID=315) without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the [auditory](/Traits.aspx?ID=16) trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music.\r\n\r\n</column>",
- "name": "The Horned Hunter",
- "npc": false,
- "perception": 35,
- "rarity": "unique",
- "reflex_save": 30,
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 431</row>\n\n<row gap=\"medium\">\r\n**HP** 350\r\n\r\n**AC** 42\r\n\r\n**Fort** +32\r\n\r\n**Ref** +30\r\n\r\n**Will** +30\r\n\r\n**Perception** +35\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "sense": " low-light vision ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +35",
- "Athletics +35",
- "First World Lore +32",
- "Nature +33",
- "Stealth +35",
- "Survival +33"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +35, [First World Lore](/Skills.aspx?ID=8) +32, [Nature](/Skills.aspx?ID=10) +33, [Stealth](/Skills.aspx?ID=15) +35, [Survival](/Skills.aspx?ID=16) +33",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 431"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 431</row>",
- "speed": {
- "land": 35,
- "max": 35
- },
- "speed_markdown": "35 feet",
- "speed_raw": "35 feet",
- "spell": [
- "Suggestion",
- "Tree Stride",
- "Charm",
- "Fear",
- "Sleep",
- "Dancing Lights",
- "Ghost Sound",
- "Inspire Competence",
- "Inspire Courage",
- "Triple Time"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Dancing Lights](/Spells.aspx?ID=58), [Fear](/Spells.aspx?ID=110), [Ghost Sound](/Spells.aspx?ID=132), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Sleep](/Spells.aspx?ID=288), [Suggestion](/Spells.aspx?ID=315), [Tree Stride](/Spells.aspx?ID=343), [Triple Time](/Spells.aspx?ID=392)",
- "spoilers": "Kingmaker",
- "stealth": "35",
- "strength": 8,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "text": " The Horned Hunter Recall Knowledge - Fey (Nature): DC 48 Unspecific Lore : DC 46 Specific Lore : DC 43 The Horned Hunter Source Kingmaker Adventure Path pg. 431 Perception +35; low-light vision Languages Common, Jotun, Sylvan Skills Acrobatics +35, Athletics +35, First World Lore +32, Nature +33, Stealth +35, Survival +33 Str +8 Dex +6 Con +6 Int +4 Wis +6 Cha +8 Fey Conduit Before she sent him into the Material Plane, Nyrissa used the power of her home within the Fable (see area M7c on page 476) to forge a link with the Horned Hunter. During his time on the Material Plane, she can observe the world as if seeing through his eyes and listening through his ears. She cannot bolster the Horned Hunter via this link, and uses it primarily to spy on the PCs and observe their tactics in preparation for what she hopes never occurs—their invasion of Thousandbreaths. If the Horned Hunter claims Briar, the sword causes this link to Nyrissa to end immediately. Sylvan Wine (enchantment, mental, primal) A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +3 item bonus to Will saves for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine. Items +2 greater striking grievous thundering darkwood composite shortbow (20 arrows), hunting horn, wineskin --- AC 42 Fort +32 Ref +30 Will +30 juggernaut HP 350 Weaknesses cold iron 15 Juggernaut When the Horned Hunter rolls a success on a ortitude save, he gets a critical success instead. --- Speed 35 feet Melee Single Action horns +34 (Agile, deadly d8, versatile P), Damage 3d12+16 bludgeoning plus Improved Knockdown Ranged Single Action composite shortbow +35 (deadly d10, range increment 60 feet, reload 0), Damage 3d6+16 piercing plus 1d6 sonic Primal Innate Spells DC 37 - Cantrips (9th) Dancing Lights, Ghost Sound, Inspire Competence, Inspire Courage, Triple Time - 4th Charm, Fear, Sleep - 8th Suggestion, Tree Stride Bloom Step The Horned Hunter ignores the effects of non-magical difficult terrain and that caused by a bloom. Bow Specialist The Horned Hunter gains the critical specialization effect for any bow he wields. Hunt Prey Single Action (Concentrate) The Horned Hunter designates a single creature he can see or hear as his prey. He gains a +2 circumstance bonus to Perception checks when he Seeks his prey and a +2 circumstance bonus to Survival when he Tracks his prey, and he ignores the penalty for making ranged attacks within his second range increment against his prey. He can have only one creature designated as prey at a time. If he uses Hunt Prey against a creature when he already has a creature designated, the prior creature loses the designation and the new prey gains the designation. Otherwise, a designation lasts until his next daily preparations. Fleet Performer Reaction Trigger The Horned Hunter Plays the Pipes; Effect The Horned Hunter Steps or Strides. Masterful Hunter The Horned Hunter's multiple attack penalty for attacks against his hunted prey is –3 (–2 with an agile weapon) on his second attack in a turn, and –6 (–4 with an agile weapon) on his third or subsequent attacks. The first time he hits his hunted prey in a round, he deals 2d8 additional precision damage. Play the Pipes Three Actions (Auditory, Primal) Requirements The satyr is holding a musical instrument. Effect The satyr plays a melody on his instrument to cast charm , fear, sleep , or suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music. ",
- "trait": [
- "Fey",
- "Unique",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Fey",
- "Unique"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2346",
- "vision": "Low-light vision",
- "weakest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "weakness": {
- "cold_iron": 15
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 15",
- "weakness_raw": " cold iron 15",
- "will_save": 30,
- "wisdom": 6
- }
|