The Guest.json 8.4 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Fall Apart",
  10. "Frozen Wind",
  11. "Stunning Critical",
  12. "Trigger Memory"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 17,
  18. "hp": 130,
  19. "hp_raw": "130",
  20. "id": "creature-2507",
  21. "intelligence": -4,
  22. "language_markdown": "",
  23. "level": 7,
  24. "markdown": "<title level=\"1\" pfs=\"\">[The Guest](/Monsters.aspx?ID=2507)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 33\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[The Guest](/Monsters.aspx?ID=2507)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 23</row>\n\n**Perception** +15; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +14, [Athletics](/Skills.aspx?ID=3) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +13 \r\n\r\n+1 circumstance vs. [diseases](/Traits.aspx?ID=46) and [poisons](/Traits.aspx?ID=126)\r\n</row>\r\n\r\n**HP** 130\n\n**Resistances**\r\nbludgeoning 10, [cold](/Traits.aspx?ID=27) 10\r\n\r\n**Weaknesses**\r\nslashing 10\r\n\r\n**Fall Apart** ([necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120)) When one of the Guests dies, its body falls apart into a tangle of meat, gristle, fur, bone, and gore. All creatures within a 10-foot aura (other than other Guests) must make a DC 22 Will save to avoid becoming [sickened 2](/Conditions.aspx?ID=34) (sickened 4 on a critical failure) at the sight and smell of this fate.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +17 ([versatile B](/Traits.aspx?ID=200)),\r\n**Damage** 2d6+10 slashing plus 1d6 cold\n\n**Frozen Wind** <actions string=\"Two Actions\" /> The guest exhales a blast of freezing wind from its body in a 20-foot cone. All creatures in this area take 8d6 cold damage (DC 25 [basic](/Rules.aspx?ID=329) Reflex save). The Guest can't use Frozen Wind again for 1d4 rounds.\r\n\r\n**Stunning Critical** If a Guest critically hits a creature with a claw Strike, the target must make a DC 25 Fortitude save or be [stunned 1](/Conditions.aspx?ID=36).\r\n\r\n**Trigger Memory** <actions string=\"Free Action\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) **Trigger** A gatewalker attempts to Strike a Guest or target a Guest with a spell; **Effect** The first time a gatewalker (including any PC) attempts to Strike a Guest or target it with a spell, a repressed memory from their Missing Moment surfaces. For a brief instant, the character recalls facing down a much larger and fully formed saumen kar, one with four horns and glowing runes on its fur. This memory of the character's first encounter with Ainamuuren evokes waves of fear and shame. The character must make a successful DC 25 Will save or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure), after which the character is immune to Trigger Memory\r\n\r\n</column>",
  25. "name": "The Guest",
  26. "npc": false,
  27. "perception": 15,
  28. "rarity": "unique",
  29. "reflex_save": 14,
  30. "release_date": "2023-03-29",
  31. "resistance": {
  32. "bludgeoning": 10,
  33. "cold": 10
  34. },
  35. "resistance_markdown": "bludgeoning 10, [cold](/Traits.aspx?ID=27) 10",
  36. "resistance_raw": "bludgeoning 10, cold 10",
  37. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 23</row>\n\n<row gap=\"medium\">\r\n**HP** 130\r\n\r\n**AC** 24\r\n\r\n**Fort** +17\r\n\r\n**Ref** +14\r\n\r\n**Will** +13\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  38. "sense": " darkvision ",
  39. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  40. "size": [
  41. "Medium"
  42. ],
  43. "skill": [
  44. "Acrobatics +14",
  45. "Athletics +17"
  46. ],
  47. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +14, [Athletics](/Skills.aspx?ID=3) +17",
  48. "source": [
  49. "Pathfinder #189: Dreamers of the Nameless Spires"
  50. ],
  51. "source_raw": [
  52. "Pathfinder #189: Dreamers of the Nameless Spires pg. 23"
  53. ],
  54. "source_category": "Adventure Paths",
  55. "source_group": "Gatewalkers",
  56. "source_markdown": "<row gap=\"tiny\">[Pathfinder #189: Dreamers of the Nameless Spires](/Sources.aspx?ID=195) pg. 23</row>",
  57. "speed": {
  58. "land": 25,
  59. "max": 25
  60. },
  61. "speed_markdown": "25 feet",
  62. "speed_raw": "25 feet",
  63. "spell_markdown": "",
  64. "spoilers": "Gatewalkers",
  65. "strength": 4,
  66. "strongest_save": [
  67. "fort",
  68. "fortitude"
  69. ],
  70. "summary": "",
  71. "summary_markdown": "",
  72. "text": " The Guest Recall Knowledge - Aberration (Occultism): DC 33 Recall Knowledge - Humanoid (Society): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 The Guest Source Pathfinder #189: Dreamers of the Nameless Spires pg. 23 Perception +15; darkvision Languages Skills Acrobatics +14, Athletics +17 Str +4 Dex +3 Con +4 Int -4 Wis +2 Cha +0 --- AC 24 Fort +17 Ref +14 Will +13 +1 circumstance vs. diseases and poisons HP 130 Resistances bludgeoning 10, cold 10 Weaknesses slashing 10 Fall Apart (necromancy, occult) When one of the Guests dies, its body falls apart into a tangle of meat, gristle, fur, bone, and gore. All creatures within a 10-foot aura (other than other Guests) must make a DC 22 Will save to avoid becoming sickened 2 (sickened 4 on a critical failure) at the sight and smell of this fate. --- Speed 25 feet Melee Single Action claw +17 (versatile B), Damage 2d6+10 slashing plus 1d6 cold Frozen Wind Two Actions The guest exhales a blast of freezing wind from its body in a 20-foot cone. All creatures in this area take 8d6 cold damage (DC 25 basic Reflex save). The Guest can't use Frozen Wind again for 1d4 rounds. Stunning Critical If a Guest critically hits a creature with a claw Strike, the target must make a DC 25 Fortitude save or be stunned 1. Trigger Memory Free Action (Emotion, Enchantment, Fear, Mental, Occult) Trigger A gatewalker attempts to Strike a Guest or target a Guest with a spell; Effect The first time a gatewalker (including any PC) attempts to Strike a Guest or target it with a spell, a repressed memory from their Missing Moment surfaces. For a brief instant, the character recalls facing down a much larger and fully formed saumen kar, one with four horns and glowing runes on its fur. This memory of the character's first encounter with Ainamuuren evokes waves of fear and shame. The character must make a successful DC 25 Will save or become frightened 1 (frightened 2 on a critical failure), after which the character is immune to Trigger Memory ",
  73. "trait": [
  74. "Aberration",
  75. "Humanoid",
  76. "Unique",
  77. "CN",
  78. "Medium"
  79. ],
  80. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Humanoid](/Traits.aspx?ID=91), [Unique](/Traits.aspx?ID=161)",
  81. "trait_raw": [
  82. "Aberration",
  83. "Humanoid",
  84. "Unique"
  85. ],
  86. "type": "Creature",
  87. "url": "/Monsters.aspx?ID=2507",
  88. "vision": "Darkvision",
  89. "weakest_save": [
  90. "will"
  91. ],
  92. "weakness": {
  93. "slashing": 10
  94. },
  95. "weakness_markdown": "slashing 10",
  96. "weakness_raw": "slashing 10",
  97. "will_save": 13,
  98. "wisdom": 2
  99. }