Terotricus.json 13 KB

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  1. {
  2. "ac": 42,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 9,
  8. "creature_ability": [
  9. "Spore Cloud",
  10. "Infest Environs",
  11. "Spore Blight",
  12. "Sticky Spores"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 5,
  16. "exclude_from_search": false,
  17. "fortitude_save": 34,
  18. "hp": 370,
  19. "hp_raw": "370",
  20. "id": "creature-393",
  21. "image": [
  22. "/Images/Monsters/Terotricus.png"
  23. ],
  24. "immunity": [
  25. "controlled",
  26. "disease",
  27. "paralyzed",
  28. "sleep"
  29. ],
  30. "immunity_markdown": "controlled, disease, paralyzed, sleep",
  31. "intelligence": -1,
  32. "language": [
  33. "Abyssal",
  34. "Elven",
  35. "Sylvan"
  36. ],
  37. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10)",
  38. "level": 19,
  39. "markdown": "<title level=\"1\" pfs=\"Standard\">[Terotricus](/Monsters.aspx?ID=393)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as far as its ever-growing cloud of spores will take it. Once it has seeped onto the Material Plane from the Abyssal realm, a terotricus’s agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way.\n\n Terotricuses move by rapidly expanding and contracting their slimy “bodies,” which are capable of burrowing through soil, gliding across water, and scrabbling up steep slopes. These behemoths of rot don’t need to travel to see their plans come to fruition, though; their spores easily latch onto demons and other denizens of the Abyss, who in turn bring this blight to the Material Plane when the fiends are summoned.\n\n When a terotricus infects a creature with its spores, web-like fungal growths start appearing on the victim’s skin until they cover the entire body, at which point the victim’s mind is also subdued and bent to the terotricus’s will. The terotricus’s favored victims include animals, elves, and fey, though it is happy to infect any creature it can catch. Cults of Treerazer occasionally attempt to make contact with a terotricus, but such acts almost always simply result in a new sect of spore-blighted slaves.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fungus](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 44\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 42\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 39\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Terotricus.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Terotricus](/Monsters.aspx?ID=393)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 311</row>\n\n**Perception** +31; darkvision, tremorsense (imprecise) 120 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Elven](/Languages.aspx?ID=4), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +37, [Deception](/Skills.aspx?ID=5) +32, [Intimidation](/Skills.aspx?ID=7) +35, [Nature](/Skills.aspx?ID=10) +31, [Survival](/Skills.aspx?ID=16) +31\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +5\r\n\r\n**Con** +9\r\n\r\n**Int** -1\r\n\r\n**Wis** +6\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 42 \r\n\r\n**Fort** +34 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +33 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 370\r\n\r\n, regeneration 25 (deactivated by cold)\r\n\r\n**Immunities**\r\ncontrolled, disease, paralyzed, sleep\r\n\r\n**Resistances**\r\nfire 15\r\n\r\n**Weaknesses**\r\ncold 15, cold iron 15, good 15, slashing 10\r\n\r\n**Spore Cloud** ([aura](/Traits.aspx?ID=206), [disease](/Traits.aspx?ID=46)); 30 feet. A creature entering the aura or starting its turn there is exposed to spore blight.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet; burrow 25 feet, climb 25 feet, swim 35 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +37 ([Chaotic](/Traits.aspx?ID=25), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d10+16 bludgeoning plus 2d6 chaotic, 2d6 evil, and Improved Grab or Improved Push 20 feet (40 feet on a critical hit)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nspores +37 ([Chaotic](/Traits.aspx?ID=25), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [range increment 80 feet](/Traits.aspx?ID=248)),\r\n**Damage** 4d8+6 poison plus 2d6 chaotic, 2d6 evil, spore blight, and sticky spores\n\n**Infest Environs** <actions string=\"Two Actions\" /> ([Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117), [Primal](/Traits.aspx?ID=134)) **Frequency** once per day. **Requirement** The terotricus is in a swamp or forested area. **Effect** The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed 200 Hit Points.\r\n\r\n**Spore Blight** ([Disease](/Traits.aspx?ID=46)) Plants and fungi are immune. **Saving Throw** Fortitude DC 40; **Stage 1** enfeebled 2 (1 day); **Stage 2** enfeebled 4 and slowed 1 (1 day); **Stage 3** controlled by the terotricus (as dominate; 5d8 days); **Stage 4** dead.\r\n\r\n**Sticky Spores** A creature hit by a terotricus’s spores must succeed at a DC 40 Reflex save or take a –10-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is immobilized until it Escapes (DC 40).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Terotricus Myths</title>\r\n\r\nThe Kellids of Sarkoris dealt with their fair share of terotricuses during the era of the Worldwound, and these people developed unique rituals to purify tainted grounds with the help of ancestral spirits and feathers acquired from celestials. Far south of there, in what is now known as the Sodden Lands, wastelanders who learn of the presence of a terotricus—or “swampblight,” as they’re called there—carry lanterns blessed by angels in the hopes that these lights will keep the terotricus at bay.\r\n</aside>",
  40. "name": "Terotricus",
  41. "npc": false,
  42. "perception": 31,
  43. "pfs": "Standard",
  44. "rarity": "rare",
  45. "reflex_save": 28,
  46. "release_date": "2019-08-01",
  47. "resistance": {
  48. "fire": 15
  49. },
  50. "resistance_markdown": "fire 15",
  51. "resistance_raw": "fire 15",
  52. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 311</row>\n\n<row gap=\"medium\">\r\n**HP** 370\r\n\r\n**AC** 42\r\n\r\n**Fort** +34\r\n\r\n**Ref** +28\r\n\r\n**Will** +33\r\n\r\n**Perception** +31\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as …\r\n</summary>",
  53. "sense": "darkvision, tremorsense (imprecise) 120 feet",
  54. "sense_markdown": "darkvision, tremorsense (imprecise) 120 feet",
  55. "size": [
  56. "Gargantuan"
  57. ],
  58. "skill": [
  59. "Athletics +37",
  60. "Deception +32",
  61. "Intimidation +35",
  62. "Nature +31",
  63. "Survival +31"
  64. ],
  65. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +37, [Deception](/Skills.aspx?ID=5) +32, [Intimidation](/Skills.aspx?ID=7) +35, [Nature](/Skills.aspx?ID=10) +31, [Survival](/Skills.aspx?ID=16) +31",
  66. "source": [
  67. "Bestiary"
  68. ],
  69. "source_raw": [
  70. "Bestiary pg. 311"
  71. ],
  72. "source_category": "Rulebooks",
  73. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 311</row>",
  74. "speed": {
  75. "burrow": 25,
  76. "climb": 25,
  77. "land": 35,
  78. "max": 35,
  79. "swim": 35
  80. },
  81. "speed_markdown": "35 feet; burrow 25 feet, climb 25 feet, swim 35 feet",
  82. "speed_raw": "35 feet; burrow 25 feet, climb 25 feet, swim 35 feet",
  83. "spell_markdown": "",
  84. "strength": 10,
  85. "strongest_save": [
  86. "fort",
  87. "fortitude"
  88. ],
  89. "summary": "The legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as …",
  90. "summary_markdown": "The legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as …",
  91. "text": " Terotricus The legendary terotricus is a massive slime-mold that hails from the Abyss. Its collective consciousness encapsulates entire regions, spreading as far as its ever-growing cloud of spores will take it. Once it has seeped onto the Material Plane from the Abyssal realm, a terotricus’s agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way. Terotricuses move by rapidly expanding and contracting their slimy “bodies,” which are capable of burrowing through soil, gliding across water, and scrabbling up steep slopes. These behemoths of rot don’t need to travel to see their plans come to fruition, though; their spores easily latch onto demons and other denizens of the Abyss, who in turn bring this blight to the Material Plane when the fiends are summoned. When a terotricus infects a creature with its spores, web-like fungal growths start appearing on the victim’s skin until they cover the entire body, at which point the victim’s mind is also subdued and bent to the terotricus’s will. The terotricus’s favored victims include animals, elves, and fey, though it is happy to infect any creature it can catch. Cults of Treerazer occasionally attempt to make contact with a terotricus, but such acts almost always simply result in a new sect of spore-blighted slaves. Recall Knowledge - Fungus (Nature): DC 44 Unspecific Lore : DC 42 Specific Lore : DC 39 Terotricus Source Bestiary pg. 311 Perception +31; darkvision, tremorsense (imprecise) 120 feet Languages Abyssal, Elven, Sylvan Skills Athletics +37, Deception +32, Intimidation +35, Nature +31, Survival +31 Str +10 Dex +5 Con +9 Int -1 Wis +6 Cha +5 --- AC 42 Fort +34 Ref +28 Will +33 +1 status to all saves vs. magic HP 370 , regeneration 25 (deactivated by cold) Immunities controlled, disease, paralyzed, sleep Resistances fire 15 Weaknesses cold 15, cold iron 15, good 15, slashing 10 Spore Cloud (aura, disease); 30 feet. A creature entering the aura or starting its turn there is exposed to spore blight. --- Speed 35 feet; burrow 25 feet, climb 25 feet, swim 35 feet Melee Single Action tentacle +37 (Chaotic, Evil, Magical, reach 20 feet), Damage 4d10+16 bludgeoning plus 2d6 chaotic, 2d6 evil, and Improved Grab or Improved Push 20 feet (40 feet on a critical hit) Ranged Single Action spores +37 (Chaotic, Evil, Magical, range increment 80 feet), Damage 4d8+6 poison plus 2d6 chaotic, 2d6 evil, spore blight, and sticky spores Infest Environs Two Actions (Healing, Necromancy, Primal) Frequency once per day. Requirement The terotricus is in a swamp or forested area. Effect The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a 60-foot emanation withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed 200 Hit Points. Spore Blight (Disease) Plants and fungi are immune. Saving Throw Fortitude DC 40; Stage 1 enfeebled 2 (1 day); Stage 2 enfeebled 4 and slowed 1 (1 day); Stage 3 controlled by the terotricus (as dominate; 5d8 days); Stage 4 dead. Sticky Spores A creature hit by a terotricus’s spores must succeed at a DC 40 Reflex save or take a –10-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is immobilized until it Escapes (DC 40). Terotricus Myths The Kellids of Sarkoris dealt with their fair share of terotricuses during the era of the Worldwound, and these people developed unique rituals to purify tainted grounds with the help of ancestral spirits and feathers acquired from celestials. Far south of there, in what is now known as the Sodden Lands, wastelanders who learn of the presence of a terotricus—or “swampblight,” as they’re called there—carry lanterns blessed by angels in the hopes that these lights will keep the terotricus at bay. ",
  92. "trait": [
  93. "Fungus",
  94. "Rare",
  95. "CE",
  96. "Gargantuan"
  97. ],
  98. "trait_markdown": "[Fungus](/Traits.aspx?ID=77), [Rare](/Traits.aspx?ID=137)",
  99. "trait_raw": [
  100. "Fungus",
  101. "Rare"
  102. ],
  103. "type": "Creature",
  104. "url": "/Monsters.aspx?ID=393",
  105. "vision": "Darkvision",
  106. "weakest_save": [
  107. "ref",
  108. "reflex"
  109. ],
  110. "weakness": {
  111. "cold": 15,
  112. "cold_iron": 15,
  113. "good": 15,
  114. "slashing": 10
  115. },
  116. "weakness_markdown": "cold 15, cold iron 15, good 15, slashing 10",
  117. "weakness_raw": "cold 15, cold iron 15, good 15, slashing 10",
  118. "will_save": 33,
  119. "wisdom": 6
  120. }