Tax Collector.json 7.9 KB

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  1. {
  2. "ac": 14,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Glittering Distraction"
  10. ],
  11. "creature_family": "Magistrates",
  12. "creature_family_markdown": "[Magistrates](/MonsterFamilies.aspx?ID=189)",
  13. "dexterity": 1,
  14. "exclude_from_search": false,
  15. "fortitude_save": 2,
  16. "hp": 8,
  17. "hp_raw": "8",
  18. "id": "creature-918",
  19. "image": [
  20. "/Images/NPCs/Magistrate_TaxCollector.png"
  21. ],
  22. "intelligence": 4,
  23. "language": [
  24. "Common"
  25. ],
  26. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  27. "level": -1,
  28. "markdown": "<title level=\"1\" pfs=\"Limited\">[Tax Collector](/NPCs.aspx?ID=918)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nLedgers and marks, positive and negative flows, and levies and allotments are a tax collector's daily bread. Where coin is gained, from whom it is collected, and to whom is it disbursed are their main concerns; the collector is unconcerned with whether the taxed can afford it or take a loan to make up for any shortfall. However, tax collectors aren't immune to corruption: arrangements can be made, deals discussed, documents altered, or coin misappropriated. When dealing with matters of taxes and finance, the tax collector is a 3rd-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Magistrate_TaxCollector.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Tax Collector](/NPCs.aspx?ID=918)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 224</row>\n\n**Perception** +6; (DC 19 against [Stealing](/Actions.aspx?ID=68)) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +8, [Diplomacy](/Skills.aspx?ID=6) +8, [Intimidation](/Skills.aspx?ID=7) +8, [Legal Lore](/Skills.aspx?ID=8) +11, [Mercantile Lore](/Skills.aspx?ID=8) +13, [Society](/Skills.aspx?ID=14) +11, [Thievery](/Skills.aspx?ID=17) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +1\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Crossbow](/Weapons.aspx?ID=67) (10 bolts), [Dagger](/Weapons.aspx?ID=3), collection of expired documents with intact seals, [Merchant's Scale](/Equipment.aspx?ID=34), [Padded Armor](/Armor.aspx?ID=3), tax documents in scroll case\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 14 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 8\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ndagger +5 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncrossbow +5 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8 piercing\n\n**Glittering Distraction** <actions string=\"Single Action\" /> ([Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) The tax collector Strides. At any point during this movement, they can Interact to hurl coins. If there are commoners about, this typically causes a scene. [Crowds](/Rules.aspx?ID=618) are usually difficult terrain and have other effects.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-189\" />",
  29. "name": "Tax Collector",
  30. "npc": true,
  31. "perception": 6,
  32. "pfs": "Limited",
  33. "rarity": "common",
  34. "reflex_save": 3,
  35. "release_date": "2020-02-26",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 224</row>\r\n\r\n**Creature Family** [Magistrates](/MonsterFamilies.aspx?ID=189)\r\n\r\n<row gap=\"medium\">\r\n**HP** 8\r\n\r\n**AC** 14\r\n\r\n**Fort** +2\r\n\r\n**Ref** +3\r\n\r\n**Will** +9\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLedgers and marks, positive and negative flows, and levies and allotments are a tax collector's daily bread. Where coin is gained, from whom it is …\r\n</summary>",
  38. "sense": "(DC 19 against Stealing ) ",
  39. "sense_markdown": "(DC 19 against [Stealing](/Actions.aspx?ID=68)) ",
  40. "size": [
  41. "Medium"
  42. ],
  43. "skill": [
  44. "Deception +8",
  45. "Diplomacy +8",
  46. "Intimidation +8",
  47. "Legal Lore +11",
  48. "Mercantile Lore +13",
  49. "Society +11",
  50. "Thievery +6"
  51. ],
  52. "skill_markdown": "[Deception](/Skills.aspx?ID=5) +8, [Diplomacy](/Skills.aspx?ID=6) +8, [Intimidation](/Skills.aspx?ID=7) +8, [Legal Lore](/Skills.aspx?ID=8) +11, [Mercantile Lore](/Skills.aspx?ID=8) +13, [Society](/Skills.aspx?ID=14) +11, [Thievery](/Skills.aspx?ID=17) +6",
  53. "source": [
  54. "Gamemastery Guide"
  55. ],
  56. "source_raw": [
  57. "Gamemastery Guide pg. 224"
  58. ],
  59. "source_category": "Rulebooks",
  60. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 224</row>",
  61. "speed": {
  62. "land": 25,
  63. "max": 25
  64. },
  65. "speed_markdown": "25 feet",
  66. "speed_raw": "25 feet",
  67. "spell_markdown": "",
  68. "strength": 0,
  69. "strongest_save": [
  70. "will"
  71. ],
  72. "summary": "Ledgers and marks, positive and negative flows, and levies and allotments are a tax collector's daily bread. Where coin is gained, from whom it is …",
  73. "summary_markdown": "Ledgers and marks, positive and negative flows, and levies and allotments are a tax collector's daily bread. Where coin is gained, from whom it is …",
  74. "text": " Tax Collector Ledgers and marks, positive and negative flows, and levies and allotments are a tax collector's daily bread. Where coin is gained, from whom it is collected, and to whom is it disbursed are their main concerns; the collector is unconcerned with whether the taxed can afford it or take a loan to make up for any shortfall. However, tax collectors aren't immune to corruption: arrangements can be made, deals discussed, documents altered, or coin misappropriated. When dealing with matters of taxes and finance, the tax collector is a 3rd-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Tax Collector Source Gamemastery Guide pg. 224 Perception +6; (DC 19 against Stealing) Languages Common Skills Deception +8, Diplomacy +8, Intimidation +8, Legal Lore +11, Mercantile Lore +13, Society +11, Thievery +6 Str +0 Dex +1 Con +0 Int +4 Wis +2 Cha +3 Items Crossbow (10 bolts), Dagger, collection of expired documents with intact seals, Merchant's Scale, Padded Armor, tax documents in scroll case --- AC 14 Fort +2 Ref +3 Will +9 HP 8 --- Speed 25 feet Melee Single Action dagger +5 (Agile, versatile S), Damage 1d4 piercing Ranged Single Action crossbow +5 (range increment 120 feet, reload 1), Damage 1d8 piercing Glittering Distraction Single Action (Emotion, Mental) The tax collector Strides. At any point during this movement, they can Interact to hurl coins. If there are commoners about, this typically causes a scene. Crowds are usually difficult terrain and have other effects. ",
  75. "trait": [
  76. "Human",
  77. "Humanoid",
  78. "LN",
  79. "Medium"
  80. ],
  81. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  82. "trait_raw": [
  83. "Human",
  84. "Humanoid"
  85. ],
  86. "type": "Creature",
  87. "url": "/NPCs.aspx?ID=918",
  88. "weakest_save": [
  89. "fort",
  90. "fortitude"
  91. ],
  92. "weakness": {},
  93. "will_save": 9,
  94. "wisdom": 2
  95. }