Sunflower Leshy.json 11 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Heliotrope",
  10. "Verdant Burst",
  11. "Change Shape",
  12. "Seed Spray"
  13. ],
  14. "creature_family": "Leshy",
  15. "creature_family_markdown": "[Leshy](/MonsterFamilies.aspx?ID=67)",
  16. "dexterity": 3,
  17. "exclude_from_search": false,
  18. "fortitude_save": 4,
  19. "hp": 20,
  20. "hp_raw": "20",
  21. "id": "creature-716",
  22. "image": [
  23. "/Images/Monsters/Leshy_SunflowerLeshy.png"
  24. ],
  25. "intelligence": 0,
  26. "language": [
  27. "Common",
  28. "Druidic",
  29. "Sylvan",
  30. "<%SPELLS%294%%><i>speak with plants</i><%END> (sunflowers only)"
  31. ],
  32. "language_markdown": "[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294) (sunflowers only)",
  33. "level": 1,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Sunflower Leshy](/Monsters.aspx?ID=716)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard-like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist might illustrate Hell as a place of glowing lava and flickering flames, drawing upon many vibrant colors, but to a sunflower leshy, the only proper way to depict a place like Hell is in morose grays, blacks, and whites.\n\n The more adventurous sunflower leshys leave their communities to grow bonds with nearby settlements of humanoids. When interacting with humanoids, sunflower leshys are some of the most likely to act friendly and give strangers a chance to prove their good intentions, though they remain cautious. They're often accompanied by other, more powerful leshys.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Leshy_SunflowerLeshy.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Sunflower Leshy](/Monsters.aspx?ID=716)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Leshy\" url=\"/Traits.aspx?ID=225\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 160 <sup>2.0</sup></row>\n\n**Perception** +7; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Druidic](/Languages.aspx?ID=23), [Sylvan](/Languages.aspx?ID=10); [_speak with plants_](/Spells.aspx?ID=294) (sunflowers only)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 20\n\n**Heliotrope** <actions string=\"Free Action\" /> ([aura](/Traits.aspx?ID=206), [evocation](/Traits.aspx?ID=65), [light](/Traits.aspx?ID=100), [primal](/Traits.aspx?ID=134)) 20 feet; **Requirements** The sunflower leshy begins its turn in an area of bright light; **Effect** The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save. <br />**Success** The creature is unaffected and is temporarily immune to heliotrope for 24 hours. <br />**Failure** The creature is distracted by the light, becoming [flat-footed](/Conditions.aspx?ID=16) for 1 round. <br />**Critical Failure** As failure, but the creature is also [dazzled](/Conditions.aspx?ID=7) for 1 round.<br />**Verdant Burst** ([healing](/Traits.aspx?ID=89)) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each [plant](/Traits.aspx?ID=125) creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntendril +6 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d8 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nseed +6 ([range increment 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6 bludgeoning\r\n\r\n**Primal Innate Spells** DC 17\r\n- **4th**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of [_tree shape_](/Spells.aspx?ID=342).\r\n\r\n**Seed Spray** <actions string=\"Two Actions\" /> ([Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)) The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against [dazzled](/Conditions.aspx?ID=7) creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-67\" />",
  35. "name": "Sunflower Leshy",
  36. "npc": false,
  37. "perception": 7,
  38. "pfs": "Standard",
  39. "rarity": "common",
  40. "reflex_save": 10,
  41. "release_date": "2020-05-27",
  42. "resistance": {},
  43. "search_markdown": "<traits>\r\n<trait label=\"Leshy\" url=\"/Traits.aspx?ID=225\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 160 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Leshy](/MonsterFamilies.aspx?ID=67)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +4\r\n\r\n**Ref** +10\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, …\r\n</summary>",
  44. "sense": " darkvision ",
  45. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  46. "size": [
  47. "Small"
  48. ],
  49. "skill": [
  50. "Acrobatics +6",
  51. "Diplomacy +8",
  52. "Nature +5",
  53. "Stealth +7"
  54. ],
  55. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7",
  56. "source": [
  57. "Bestiary 2"
  58. ],
  59. "source_raw": [
  60. "Bestiary 2 pg. 160"
  61. ],
  62. "source_category": "Rulebooks",
  63. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 160 <sup>2.0</sup></row>",
  64. "speed": {
  65. "land": 25,
  66. "max": 25
  67. },
  68. "speed_markdown": "25 feet",
  69. "speed_raw": "25 feet",
  70. "spell": [
  71. "Speak with Plants"
  72. ],
  73. "spell_markdown": "[Speak with Plants](/Spells.aspx?ID=294)",
  74. "stealth": "7",
  75. "strength": 0,
  76. "strongest_save": [
  77. "ref",
  78. "reflex"
  79. ],
  80. "summary": "Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, …",
  81. "summary_markdown": "Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, …",
  82. "text": " Sunflower Leshy Sunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard-like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist might illustrate Hell as a place of glowing lava and flickering flames, drawing upon many vibrant colors, but to a sunflower leshy, the only proper way to depict a place like Hell is in morose grays, blacks, and whites. The more adventurous sunflower leshys leave their communities to grow bonds with nearby settlements of humanoids. When interacting with humanoids, sunflower leshys are some of the most likely to act friendly and give strangers a chance to prove their good intentions, though they remain cautious. They're often accompanied by other, more powerful leshys. Recall Knowledge - Plant (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Sunflower Leshy Source Bestiary 2 pg. 160 2.0 Perception +7; darkvision Languages Common, Druidic, Sylvan; speak with plants (sunflowers only) Skills Acrobatics +6, Diplomacy +8, Nature +5, Stealth +7 Str +0 Dex +3 Con +1 Int +0 Wis +2 Cha +3 --- AC 16 Fort +4 Ref +10 Will +7 HP 20 Heliotrope Free Action (aura, evocation, light, primal) 20 feet; Requirements The sunflower leshy begins its turn in an area of bright light; Effect The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save. Success The creature is unaffected and is temporarily immune to heliotrope for 24 hours. Failure The creature is distracted by the light, becoming flat-footed for 1 round. Critical Failure As failure, but the creature is also dazzled for 1 round. Verdant Burst (healing) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours. --- Speed 25 feet Melee Single Action tendril +6 (Agile, Finesse), Damage 1d8 bludgeoning Ranged Single Action seed +6 (range increment 20 feet), Damage 1d6 bludgeoning Primal Innate Spells DC 17 - 4th Speak with Plants Change Shape Single Action (Concentrate, Polymorph, Primal, Transmutation) The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of tree shape . Seed Spray Two Actions (Conjuration, Primal) The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex save). It gains a +2 status bonus to this damage against dazzled creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds. ",
  83. "trait": [
  84. "Leshy",
  85. "Plant",
  86. "N",
  87. "Small"
  88. ],
  89. "trait_markdown": "[Leshy](/Traits.aspx?ID=225), [Plant](/Traits.aspx?ID=125)",
  90. "trait_raw": [
  91. "Leshy",
  92. "Plant"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=716",
  96. "vision": "Darkvision",
  97. "weakest_save": [
  98. "fort",
  99. "fortitude"
  100. ],
  101. "weakness": {},
  102. "will_save": 7,
  103. "wisdom": 2
  104. }