Street Skelm.json 11 KB

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  1. {
  2. "ac": 18,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Attack of Opportunity",
  10. "Change Shape",
  11. "Frightening Rant",
  12. "Punishing Strike"
  13. ],
  14. "creature_family": "Skelm",
  15. "creature_family_markdown": "[Skelm](/MonsterFamilies.aspx?ID=260)",
  16. "dexterity": 2,
  17. "exclude_from_search": false,
  18. "fortitude_save": 10,
  19. "hp": 55,
  20. "hp_raw": "55",
  21. "id": "creature-1301",
  22. "image": [
  23. "/Images/Monsters/Skelm_StreetSkelm.png"
  24. ],
  25. "intelligence": 3,
  26. "language": [
  27. "Aklo",
  28. "Common"
  29. ],
  30. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)",
  31. "level": 3,
  32. "markdown": "<title level=\"1\" pfs=\"Standard\">[Street Skelm](/Monsters.aspx?ID=1301)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nStreet skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becoming the skelm's next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force.\n\n Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Skelm_StreetSkelm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Street Skelm](/Monsters.aspx?ID=1301)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Skelm\" url=\"/Traits.aspx?ID=364\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 238</row>\n\n**Perception** +8; [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +9, [Deception](/Skills.aspx?ID=5) +9, [Intimidation](/Skills.aspx?ID=7) +11, [Occultism](/Skills.aspx?ID=11) +8, [Stealth](/Skills.aspx?ID=15) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** +3\r\n\r\n**Wis** +1\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n[Staff](/Weapons.aspx?ID=12)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +8 \r\n\r\n–1 to all saves vs. [emotion](/Traits.aspx?ID=60) effects\r\n</row>\r\n\r\n**HP** 55\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 3\r\n\r\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +12 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+6 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nantler +12 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d10+6 piercing plus [Knockdown](/MonsterAbilities.aspx?ID=20)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstaff +13 ([two-handed d8](/Traits.aspx?ID=198)),\r\n**Damage** 1d4+7 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nrock +9 ([range increment 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6+6 bludgeoning\n\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The street skelm can take on the appearance of any Medium male [humanoid](/Traits.aspx?ID=91). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.\r\n\r\n**Frightening Rant** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a DC 20 Will save or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.\r\n\r\n**Punishing Strike** <actions string=\"Single Action\" /> The skelm unleashes his constant rage in a reckless attack that makes him [flat-footed](/Conditions.aspx?ID=16) until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds [Push](/MonsterAbilities.aspx?ID=25) to the effect. This counts as two attacks for his multiple attack penalty.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-260\" />",
  33. "name": "Street Skelm",
  34. "npc": false,
  35. "perception": 8,
  36. "pfs": "Standard",
  37. "rarity": "common",
  38. "reflex_save": 9,
  39. "release_date": "2021-04-07",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Skelm\" url=\"/Traits.aspx?ID=364\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 238</row>\r\n\r\n**Creature Family** [Skelm](/MonsterFamilies.aspx?ID=260)\r\n\r\n<row gap=\"medium\">\r\n**HP** 55\r\n\r\n**AC** 18\r\n\r\n**Fort** +10\r\n\r\n**Ref** +9\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStreet skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish …\r\n</summary>",
  42. "sense": " scent (imprecise) 30 feet",
  43. "sense_markdown": "[scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Athletics +9",
  49. "Deception +9",
  50. "Intimidation +11",
  51. "Occultism +8",
  52. "Stealth +9"
  53. ],
  54. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +9, [Deception](/Skills.aspx?ID=5) +9, [Intimidation](/Skills.aspx?ID=7) +11, [Occultism](/Skills.aspx?ID=11) +8, [Stealth](/Skills.aspx?ID=15) +9",
  55. "source": [
  56. "Bestiary 3"
  57. ],
  58. "source_raw": [
  59. "Bestiary 3 pg. 238"
  60. ],
  61. "source_category": "Rulebooks",
  62. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 238</row>",
  63. "speed": {
  64. "land": 25,
  65. "max": 25
  66. },
  67. "speed_markdown": "25 feet",
  68. "speed_raw": "25 feet",
  69. "spell_markdown": "",
  70. "stealth": "9",
  71. "strength": 4,
  72. "strongest_save": [
  73. "fort",
  74. "fortitude"
  75. ],
  76. "summary": "Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish …",
  77. "summary_markdown": "Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish …",
  78. "text": " Street Skelm Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becoming the skelm's next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force. Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Street Skelm Source Bestiary 3 pg. 238 Perception +8; scent (imprecise) 30 feet Languages Aklo, Common Skills Athletics +9, Deception +9, Intimidation +11, Occultism +8, Stealth +9 Str +4 Dex +2 Con +3 Int +3 Wis +1 Cha +4 Items Staff --- AC 18 Fort +10 Ref +9 Will +8 –1 to all saves vs. emotion effects HP 55 Weaknesses cold iron 3 Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action fist +12 (Agile, Magical), Damage 1d6+6 bludgeoning plus Grab Melee Single Action antler +12 (Magical), Damage 1d10+6 piercing plus Knockdown Melee Single Action staff +13 (two-handed d8), Damage 1d4+7 bludgeoning Ranged Single Action rock +9 (range increment 20 feet), Damage 1d6+6 bludgeoning Change Shape Single Action (Concentrate, Occult, Polymorph, Transmutation) The street skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal. Frightening Rant Single Action (Auditory, Concentrate, Emotion, Enchantment, Fear, Linguistic, Mental, Occult) The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures. Punishing Strike Single Action The skelm unleashes his constant rage in a reckless attack that makes him flat-footed until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty. ",
  79. "trait": [
  80. "Humanoid",
  81. "Skelm",
  82. "LE",
  83. "Medium"
  84. ],
  85. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Skelm](/Traits.aspx?ID=364)",
  86. "trait_raw": [
  87. "Humanoid",
  88. "Skelm"
  89. ],
  90. "type": "Creature",
  91. "url": "/Monsters.aspx?ID=1301",
  92. "weakest_save": [
  93. "will"
  94. ],
  95. "weakness": {
  96. "cold_iron": 3
  97. },
  98. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 3",
  99. "weakness_raw": " cold iron 3",
  100. "will_save": 8,
  101. "wisdom": 1
  102. }