Storm Hag.json 12 KB

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  1. {
  2. "ac": 21,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Coven",
  10. "Stormsight",
  11. "Voice of the Storm",
  12. "Stormcalling",
  13. "Wind Mastery"
  14. ],
  15. "creature_family": "Hag",
  16. "creature_family_markdown": "[Hag](/MonsterFamilies.aspx?ID=59)",
  17. "dexterity": 2,
  18. "exclude_from_search": false,
  19. "fortitude_save": 15,
  20. "hp": 95,
  21. "hp_raw": "95",
  22. "id": "creature-1186",
  23. "image": [
  24. "/Images/Monsters/Hag_StormHag.png"
  25. ],
  26. "immunity": [
  27. "electricity"
  28. ],
  29. "immunity_markdown": "electricity",
  30. "intelligence": 2,
  31. "language": [
  32. "Aklo",
  33. "Auran",
  34. "Common",
  35. "Jotun",
  36. "voice of the storm"
  37. ],
  38. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Auran](/Languages.aspx?ID=15), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8); voice of the storm",
  39. "level": 5,
  40. "markdown": "<title level=\"1\" pfs=\"Standard\">[Storm Hag](/Monsters.aspx?ID=1186)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nStorm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the wind howls and rain lashes the land and sea. Storm hags use their powers to wreak havoc on communities near the coastal caves or hovels where they often live.\n\n These hags send their voices on the wind to terrorize mortals before descending upon them with claws and fell magic. More than any others of their kind, they prey on the young, devouring children as much for the pain it causes their parents and caretakers as for the hags' love of young flesh.\n\n A storm hag's territory sometimes overlaps with that of [sea hags](/Monsters.aspx?ID=254) and [winter hags](/Monsters.aspx?ID=1187). While this may result in the formation of a coven that controls their combined territories, more often it leads to rivalries. Such feuds only increase the misery of innocent people caught between the rival hags' feuding.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hag_StormHag.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Storm Hag](/Monsters.aspx?ID=1186)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128</row>\n\n**Perception** +12; [darkvision](/MonsterAbilities.aspx?ID=12), stormsight\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Auran](/Languages.aspx?ID=15), [Common](/Languages.aspx?ID=1), [Jotun](/Languages.aspx?ID=8); voice of the storm\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Deception](/Skills.aspx?ID=5) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Occultism](/Skills.aspx?ID=11) +11, [Stealth](/Skills.aspx?ID=15) +9, [Weather Lore](/Skills.aspx?ID=8) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**[Coven](/MonsterAbilities.aspx?ID=11)** A storm hag adds [_hydraulic torrent_](/Spells.aspx?ID=155), [_lightning storm_](/Spells.aspx?ID=701), and [_mariner's curse_](/Spells.aspx?ID=184) to her coven's spells.<br />**Stormsight** Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the [concealed](/Conditions.aspx?ID=4) condition from storms, mist, precipitation, and the like.<br />**Voice of the Storm** A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to [Demoralize](/Actions.aspx?ID=53) creatures that hear her message with dire threats or unnerving whispers of doom.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 95\n\n**Immunities**\r\nelectricity\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +15 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+7 slashing plus 1d6 electricity\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +15,\r\n**Damage** 1d8+7 piercing plus 1d6 electricity\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nwind blast +13 ([Air](/Traits.aspx?ID=5), [range 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d10+5 bludgeoning\r\n\r\n**Occult Innate Spells** DC 22\r\n- **3rd**\r\n[Gust of Wind](/Spells.aspx?ID=143) (at will), [Lightning Bolt](/Spells.aspx?ID=172), [Obscuring Mist](/Spells.aspx?ID=210), [Wall of Wind](/Spells.aspx?ID=367)\r\n\r\n**Stormcalling** A storm hag can perform a special [_control weather_](/Rituals.aspx?ID=9) ritual, which requires no secondary casters, to change the weather within 5 miles of her location for 4d12 hours. The primary check is a DC 23 [Occultism](/Skills.aspx?ID=11) check, and she can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so.\r\n\r\n**Wind Mastery** A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-59\" />",
  41. "name": "Storm Hag",
  42. "npc": false,
  43. "perception": 12,
  44. "pfs": "Standard",
  45. "rarity": "common",
  46. "reflex_save": 9,
  47. "release_date": "2021-04-07",
  48. "resistance": {},
  49. "search_markdown": "<traits>\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Hag\" url=\"/Traits.aspx?ID=84\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 128</row>\r\n\r\n**Creature Family** [Hag](/MonsterFamilies.aspx?ID=59)\r\n\r\n<row gap=\"medium\">\r\n**HP** 95\r\n\r\n**AC** 21\r\n\r\n**Fort** +15\r\n\r\n**Ref** +9\r\n\r\n**Will** +12\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStorm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the …\r\n</summary>",
  50. "sense": " darkvision , stormsight",
  51. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), stormsight",
  52. "size": [
  53. "Medium"
  54. ],
  55. "skill": [
  56. "Acrobatics +11",
  57. "Deception +11",
  58. "Intimidation +13",
  59. "Occultism +11",
  60. "Stealth +9",
  61. "Weather Lore +13"
  62. ],
  63. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Deception](/Skills.aspx?ID=5) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Occultism](/Skills.aspx?ID=11) +11, [Stealth](/Skills.aspx?ID=15) +9, [Weather Lore](/Skills.aspx?ID=8) +13",
  64. "source": [
  65. "Bestiary 3"
  66. ],
  67. "source_raw": [
  68. "Bestiary 3 pg. 128"
  69. ],
  70. "source_category": "Rulebooks",
  71. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 128</row>",
  72. "speed": {
  73. "fly": 40,
  74. "land": 25,
  75. "max": 40
  76. },
  77. "speed_markdown": "25 feet, fly 40 feet",
  78. "speed_raw": "25 feet, fly 40 feet",
  79. "spell": [
  80. "Gust of Wind",
  81. "Lightning Bolt",
  82. "Obscuring Mist",
  83. "Wall of Wind"
  84. ],
  85. "spell_markdown": "[Gust of Wind](/Spells.aspx?ID=143), [Lightning Bolt](/Spells.aspx?ID=172), [Obscuring Mist](/Spells.aspx?ID=210), [Wall of Wind](/Spells.aspx?ID=367)",
  86. "stealth": "9",
  87. "strength": 4,
  88. "strongest_save": [
  89. "fort",
  90. "fortitude"
  91. ],
  92. "summary": "Storm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the …",
  93. "summary_markdown": "Storm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the …",
  94. "text": " Storm Hag Storm hags are the personification of a storm's rage. These crones hate those who huddle together with loved ones in warm, dry shelters while the wind howls and rain lashes the land and sea. Storm hags use their powers to wreak havoc on communities near the coastal caves or hovels where they often live. These hags send their voices on the wind to terrorize mortals before descending upon them with claws and fell magic. More than any others of their kind, they prey on the young, devouring children as much for the pain it causes their parents and caretakers as for the hags' love of young flesh. A storm hag's territory sometimes overlaps with that of sea hags and winter hags. While this may result in the formation of a coven that controls their combined territories, more often it leads to rivalries. Such feuds only increase the misery of innocent people caught between the rival hags' feuding. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Storm Hag Source Bestiary 3 pg. 128 Perception +12; darkvision, stormsight Languages Aklo, Auran, Common, Jotun; voice of the storm Skills Acrobatics +11, Deception +11, Intimidation +13, Occultism +11, Stealth +9, Weather Lore +13 Str +4 Dex +2 Con +4 Int +2 Wis +3 Cha +4 Coven A storm hag adds hydraulic torrent , lightning storm , and mariner's curse to her coven's spells. Stormsight Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the concealed condition from storms, mist, precipitation, and the like. Voice of the Storm A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to Demoralize creatures that hear her message with dire threats or unnerving whispers of doom. --- AC 21 Fort +15 Ref +9 Will +12 HP 95 Immunities electricity Weaknesses cold iron 5 --- Speed 25 feet, fly 40 feet Melee Single Action claw +15 (Agile), Damage 1d6+7 slashing plus 1d6 electricity Melee Single Action jaws +15, Damage 1d8+7 piercing plus 1d6 electricity Ranged Single Action wind blast +13 (Air, range 30 feet), Damage 1d10+5 bludgeoning Occult Innate Spells DC 22 - 3rd Gust of Wind (at will), Lightning Bolt, Obscuring Mist, Wall of Wind Stormcalling A storm hag can perform a special control weather ritual, which requires no secondary casters, to change the weather within 5 miles of her location for 4d12 hours. The primary check is a DC 23 Occultism check, and she can't get an outcome worse than a failure. The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so. Wind Mastery A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her. ",
  95. "trait": [
  96. "Air",
  97. "Electricity",
  98. "Hag",
  99. "Humanoid",
  100. "CE",
  101. "Medium"
  102. ],
  103. "trait_markdown": "[Air](/Traits.aspx?ID=5), [Electricity](/Traits.aspx?ID=56), [Hag](/Traits.aspx?ID=84), [Humanoid](/Traits.aspx?ID=91)",
  104. "trait_raw": [
  105. "Air",
  106. "Electricity",
  107. "Hag",
  108. "Humanoid"
  109. ],
  110. "type": "Creature",
  111. "url": "/Monsters.aspx?ID=1186",
  112. "vision": "Darkvision",
  113. "weakest_save": [
  114. "ref",
  115. "reflex"
  116. ],
  117. "weakness": {
  118. "cold_iron": 5
  119. },
  120. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 5",
  121. "weakness_raw": " cold iron 5",
  122. "will_save": 12,
  123. "wisdom": 3
  124. }