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- {
- "ac": 21,
- "alignment": "NG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 3,
- "creature_ability": [
- "Anchored Soul",
- "Bonded Vessel",
- "Reconstitution",
- "Ferocious Roar",
- "Inhabit Vessel",
- "Spirit Body"
- ],
- "creature_family": "Guardian Beast",
- "creature_family_markdown": "[Guardian Beast](/MonsterFamilies.aspx?ID=241)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 11,
- "hp": 50,
- "hp_raw": "50",
- "id": "creature-1183",
- "image": [
- "/Images/Monsters/GuardianBeast_Lion.png"
- ],
- "immunity": [
- "disease",
- "paralyzed",
- "petrified",
- "poison"
- ],
- "immunity_markdown": "[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [petrified](/Conditions.aspx?ID=30), [poison](/Traits.aspx?ID=126)",
- "intelligence": 1,
- "language": [
- "Celestial",
- "Common",
- "<%UMR%37%%>telepathy<%END> 60 feet"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 60 feet",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Stone Lion](/Monsters.aspx?ID=1183)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nStone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind passersby to stay on their best behavior. \n\nStone lions remain faithful guardians of a site, regardless of whether it falls into disrepair. Even if people abandon a place, the lion remains dutiful until its statue is too worn or broken to inhabit any longer.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Celestial](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 21\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 16\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/GuardianBeast_Lion.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Stone Lion](/Monsters.aspx?ID=1183)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 125</row>\n\n**Perception** +13; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 60 feet\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +12, [Intimidation](/Skills.aspx?ID=7) +8, [Meteorology Lore](/Skills.aspx?ID=8) +11, [Religion](/Skills.aspx?ID=13) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +3\r\n\r\n**Int** +1\r\n\r\n**Wis** +5\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Anchored Soul** The stone lion is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +13 \r\n\r\n+1 status to all saves vs. evil\r\n</row>\r\n\r\n**HP** 50\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [petrified](/Conditions.aspx?ID=30), [poison](/Traits.aspx?ID=126)\n\n**Bonded Vessel** The condition of a stone lion's vessel dictates the lion's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the stone lion is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the stone lion. When the stone lion Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the stone lion and the vessel. If the vessel is [broken](/Conditions.aspx?ID=2), the stone lion can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the stone lion is instantly slain and can't reconstitute.<br />**Reconstitution** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) When the stone lion reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the stone lion re-forms in this vessel after 2d4 days, fully healed. If the vessel is [broken](/Conditions.aspx?ID=2), it must first be [Repaired](/Actions.aspx?ID=42), after which the stone lion reforms in 3d4 days.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 40 feet\n\n**Divine Innate Spells** DC 21\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will; evil only)\r\n- **3rd**\r\n[Dream Message](/Spells.aspx?ID=90)\r\n\r\n**Ferocious Roar** <actions string=\"Two Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Sonic](/Traits.aspx?ID=147)) The lion makes a terrifying roar that deals 2d8 sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become [frightened 1](/Conditions.aspx?ID=19).\r\n\r\n**Inhabit Vessel** <actions string=\"Two Actions\" /> ([Manipulate](/Traits.aspx?ID=104)) The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. While Inhabiting the Vessel, it loses its fly Speed and gains **Immunities** [healing](/Traits.aspx?ID=89), [nonlethal](/Traits.aspx?ID=188);**Resistances** physical 5 (except bludgeoning); **Speed** 30 feet; and the following Strikes.\n<ul><li>**Melee** [one-action] jaws +14, **Damage** 2d6+7 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)</li><li>**Ranged** [one-action] stone ball +13 ([range increment 30 feet](/Traits.aspx?ID=248)), **Damage** 2d4+7 bludgeoning</li></ul>\r\n\r\n**Spirit Body** When not Inhabiting its Vessel, the stone lion is [incorporeal](/Traits.aspx?ID=222) and gains resistance 5 to all damage (except [force](/Traits.aspx?ID=75) damage and damage from Strikes with the [_ghost touch_](/Equipment.aspx?ID=297) property rune; double resistance against non-magical).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Bleeding Omen</title>\r\n\r\nLegends say that stone lions can predict incoming storms or floods. If a stone lion's eyes, nose, or ears bleed, preparations should be made. Lone survivors of these disasters claim those who disparage such omens as superstition often don't live to see the next dawn.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-241\" />",
- "name": "Stone Lion",
- "npc": false,
- "perception": 13,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 9,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 125</row>\r\n\r\n**Creature Family** [Guardian Beast](/MonsterFamilies.aspx?ID=241)\r\n\r\n<row gap=\"medium\">\r\n**HP** 50\r\n\r\n**AC** 21\r\n\r\n**Fort** +11\r\n\r\n**Ref** +9\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nStone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +12",
- "Intimidation +8",
- "Meteorology Lore +11",
- "Religion +13"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +12, [Intimidation](/Skills.aspx?ID=7) +8, [Meteorology Lore](/Skills.aspx?ID=8) +11, [Religion](/Skills.aspx?ID=13) +13",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 125"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 125</row>",
- "speed": {
- "fly": 40,
- "max": 40
- },
- "speed_markdown": "fly 40 feet",
- "speed_raw": "fly 40 feet",
- "spell": [
- "Dream Message",
- "Detect Alignment"
- ],
- "spell_markdown": "[Detect Alignment](/Spells.aspx?ID=65), [Dream Message](/Spells.aspx?ID=90)",
- "strength": 4,
- "strongest_save": [
- "will"
- ],
- "summary": "Stone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind …",
- "summary_markdown": "Stone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind …",
- "text": " Stone Lion Stone lions are a common sight outside of banks, temples, palaces, and even private residences. The fierce expressions affixed on their faces remind passersby to stay on their best behavior. Stone lions remain faithful guardians of a site, regardless of whether it falls into disrepair. Even if people abandon a place, the lion remains dutiful until its statue is too worn or broken to inhabit any longer. Recall Knowledge - Celestial (Religion): DC 21 Unspecific Lore : DC 19 Specific Lore : DC 16 Stone Lion Source Bestiary 3 pg. 125 Perception +13; darkvision Languages Celestial, Common; telepathy 60 feet Skills Athletics +12, Intimidation +8, Meteorology Lore +11, Religion +13 Str +4 Dex +3 Con +3 Int +1 Wis +5 Cha +0 Anchored Soul The stone lion is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards. --- AC 21 Fort +11 Ref +9 Will +13 +1 status to all saves vs. evil HP 50 Immunities disease, paralyzed, petrified, poison Bonded Vessel The condition of a stone lion's vessel dictates the lion's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the stone lion is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the stone lion. When the stone lion Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the stone lion and the vessel. If the vessel is broken, the stone lion can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the stone lion is instantly slain and can't reconstitute. Reconstitution (divine, necromancy) When the stone lion reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the stone lion re-forms in this vessel after 2d4 days, fully healed. If the vessel is broken, it must first be Repaired, after which the stone lion reforms in 3d4 days. --- Speed fly 40 feet Divine Innate Spells DC 21 - 1st Detect Alignment (at will; evil only) - 3rd Dream Message Ferocious Roar Two Actions (Auditory, Emotion, Fear, Mental, Sonic) The lion makes a terrifying roar that deals 2d8 sonic damage (DC 23 basic Fortitude save) to each creature in a 20-foot cone. Creatures that fail this save become frightened 1. Inhabit Vessel Two Actions (Manipulate) The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains Immunities healing, nonlethal; Resistances physical 5 (except bludgeoning); Speed 30 feet; and the following Strikes. Melee one-action] jaws +14, Damage 2d6+7 bludgeoning plus [Grab Ranged one-action] stone ball +13 ([range increment 30 feet), Damage 2d4+7 bludgeoning Spirit Body When not Inhabiting its Vessel, the stone lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strikes with the ghost touch property rune; double resistance against non-magical). Bleeding Omen Legends say that stone lions can predict incoming storms or floods. If a stone lion's eyes, nose, or ears bleed, preparations should be made. Lone survivors of these disasters claim those who disparage such omens as superstition often don't live to see the next dawn. ",
- "trait": [
- "Celestial",
- "Uncommon",
- "NG",
- "Large"
- ],
- "trait_markdown": "[Celestial](/Traits.aspx?ID=23), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Celestial",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1183",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 13,
- "wisdom": 5
- }
|