| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- {
- "ac": 45,
- "alignment": "CG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 7,
- "constitution": 11,
- "creature_ability": [
- "Pacifying Aura",
- "Constrict",
- "Environmental Balance",
- "Unbalancing Stomp"
- ],
- "creature_family_markdown": "",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 40,
- "hp": 320,
- "hp_raw": "320",
- "id": "creature-1418",
- "image": [
- "/Images/Monsters/SpiritTurtle.png"
- ],
- "intelligence": 6,
- "language": [
- "Common",
- "Sylvan",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)",
- "level": 21,
- "markdown": "<title level=\"1\" pfs=\"\">[Spirit Turtle](/Monsters.aspx?ID=1418)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSpirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and often bear entire ecosystems on their shells.\n\n In ancient times, so the legend goes, spirit turtles used to grant wishes to many mortals. After millennia of such encounters, the giant creatures grew tired and went into hiding or returned to their home plane, the [First World](/Planes.aspx?ID=10). Those few spirit turtles who remain on Golarion now grant their favors only to the purest and worthiest mortal petitioners.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 47\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 45\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 42\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SpiritTurtle.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 21\">[Spirit Turtle](/Monsters.aspx?ID=1418)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 86</row>\n\n**Perception** +35\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) +36, [Lore](/Skills.aspx?ID=8) +34, [Medicine](/Skills.aspx?ID=9) +40, [Nature](/Skills.aspx?ID=10) +36, [Occultism](/Skills.aspx?ID=11) +34, [Survival](/Skills.aspx?ID=16) +40\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +6\r\n\r\n**Con** +11\r\n\r\n**Int** +6\r\n\r\n**Wis** +10\r\n\r\n**Cha** +7\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 45 \r\n\r\n**Fort** +40 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +38 \n\n</row>\r\n\r\n**HP** 320\r\n\r\n, regeneration 25 (deactivated by [cold iron](/Equipment.aspx?ID=375) or evil)\n\n**Resistances**\r\n[fire](/Traits.aspx?ID=72) 20, physical 15\r\n\r\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 20\r\n\r\n**Pacifying Aura** ([emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [primal](/Traits.aspx?ID=134)) 100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level [_calm emotions_](/Spells.aspx?ID=31) spell (DC 44 Will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, swim 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +37 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d12+14 piercing plus 2d6 energy and [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfoot +37 ([Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d10+14 bludgeoning plus 2d6 energy and [Improved Knockdown](/MonsterAbilities.aspx?ID=28)\r\n\r\n**Primal Innate Spells** DC 44\r\n- **4th**\r\n[Heal](/Spells.aspx?ID=148) (at will), [Vital Beacon](/Spells.aspx?ID=359) (at will)\r\n- **5th**\r\n[Breath of Life](/Spells.aspx?ID=29) (×3)\r\n- **6th**\r\n[Restoration](/Spells.aspx?ID=258) (×2)\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (self only), [Regenerate](/Spells.aspx?ID=248) (×2)\r\n- **8th**\r\n[Moment of Renewal](/Spells.aspx?ID=201) (×2)\r\n- **9th**\r\n[Field of Life](/Spells.aspx?ID=114) (×2)\r\n- **10th**\r\n[Primal Phenomenon](/Spells.aspx?ID=231), [Revival](/Spells.aspx?ID=262)\r\n- **Constant (10th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 4d12+7 bludgeoning, DC 41\r\n\r\n**Environmental Balance** <actions string=\"Free Action\" /> ([Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134)) **Trigger** The spirit turtle begins their turn; **Effect** The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strikes and Unbalancing Stomp changes to the selected energy type.\r\n\r\n**Unbalancing Stomp** <actions string=\"Two Actions\" /> The spirit turtle makes a foot Strike. Whether or not the Strike hits, the stomp creates a shockwave on the ground in a 15-foot burst centered on the target. All creatures in the area other than the spirit turtle take 10d10 bludgeoning and 4d8 energy damage and are knocked [prone](/Conditions.aspx?ID=31) (DC 41 [basic](/Rules.aspx?ID=329) Reflex save). Creatures that critically succeed at their Reflex save are not knocked prone. The spirit turtle can't use Unbalancing Stomp again for 1d4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Spiritual Tasks</title>\r\n\r\nMost spirit turtles grant an extended lifetime as gift for completing an important task. The requirements of a task vary from turtle to turtle, but they are always massive undertakings. In one part of the saga of Artimos the Tailor, Artimos met with a spirit turtle and earned their favor by sewing a quilt as massive as the lake in which the turtle slept. The quilt required cloth from the robes of each ruler in Tian Xia, but Artimos's efforts eventually earned him a golden needle to aid him on his journeys.\r\n</aside>",
- "name": "Spirit Turtle",
- "npc": false,
- "perception": 35,
- "rarity": "rare",
- "reflex_save": 32,
- "release_date": "2021-07-07",
- "resistance": {
- "bludgeoning": 15,
- "fire": 20,
- "physical": 15,
- "piercing": 15,
- "slashing": 15
- },
- "resistance_markdown": "[fire](/Traits.aspx?ID=72) 20, physical 15",
- "resistance_raw": " fire 20, physical 15",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 86</row>\n\n<row gap=\"medium\">\r\n**HP** 320\r\n\r\n**AC** 45\r\n\r\n**Fort** +40\r\n\r\n**Ref** +32\r\n\r\n**Will** +38\r\n\r\n**Perception** +35\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSpirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and …\r\n</summary>",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Diplomacy +36",
- "Lore +34",
- "Medicine +40",
- "Nature +36",
- "Occultism +34",
- "Survival +40"
- ],
- "skill_markdown": "[Diplomacy](/Skills.aspx?ID=6) +36, [Lore](/Skills.aspx?ID=8) +34, [Medicine](/Skills.aspx?ID=9) +40, [Nature](/Skills.aspx?ID=10) +36, [Occultism](/Skills.aspx?ID=11) +34, [Survival](/Skills.aspx?ID=16) +40",
- "source": [
- "Pathfinder #168: King of the Mountain"
- ],
- "source_raw": [
- "Pathfinder #168: King of the Mountain pg. 86"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Fists of the Ruby Phoenix",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #168: King of the Mountain](/Sources.aspx?ID=87) pg. 86</row>",
- "speed": {
- "land": 30,
- "max": 40,
- "swim": 40
- },
- "speed_markdown": "30 feet, swim 40 feet",
- "speed_raw": "30 feet, swim 40 feet",
- "spell": [
- "Primal Phenomenon",
- "Revival",
- "Field of Life",
- "Moment of Renewal",
- "Plane Shift",
- "Regenerate",
- "Restoration",
- "Breath of Life",
- "Heal",
- "Vital Beacon",
- "Tongues"
- ],
- "spell_markdown": "[Breath of Life](/Spells.aspx?ID=29), [Field of Life](/Spells.aspx?ID=114), [Heal](/Spells.aspx?ID=148), [Moment of Renewal](/Spells.aspx?ID=201), [Plane Shift](/Spells.aspx?ID=222), [Primal Phenomenon](/Spells.aspx?ID=231), [Regenerate](/Spells.aspx?ID=248), [Restoration](/Spells.aspx?ID=258), [Revival](/Spells.aspx?ID=262), [Tongues](/Spells.aspx?ID=340), [Vital Beacon](/Spells.aspx?ID=359)",
- "spoilers": "Fists of the Ruby Phoenix",
- "strength": 8,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Spirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and …",
- "summary_markdown": "Spirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and …",
- "text": " Spirit Turtle Spirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and often bear entire ecosystems on their shells. In ancient times, so the legend goes, spirit turtles used to grant wishes to many mortals. After millennia of such encounters, the giant creatures grew tired and went into hiding or returned to their home plane, the First World. Those few spirit turtles who remain on Golarion now grant their favors only to the purest and worthiest mortal petitioners. Recall Knowledge - Fey (Nature): DC 47 Unspecific Lore : DC 45 Specific Lore : DC 42 Spirit Turtle Source Pathfinder #168: King of the Mountain pg. 86 Perception +35 Languages Common, Sylvan; tongues Skills Diplomacy +36, Lore +34, Medicine +40, Nature +36, Occultism +34, Survival +40 Str +8 Dex +6 Con +11 Int +6 Wis +10 Cha +7 --- AC 45 Fort +40 Ref +32 Will +38 HP 320 , regeneration 25 (deactivated by cold iron or evil) Resistances fire 20, physical 15 Weaknesses cold iron 20 Pacifying Aura (emotion, enchantment, primal) 100 feet. A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level calm emotions spell (DC 44 Will save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour. --- Speed 30 feet, swim 40 feet Melee Single Action jaws +37 (Magical, reach 20 feet), Damage 4d12+14 piercing plus 2d6 energy and Improved Grab Melee Single Action foot +37 (Magical, reach 15 feet), Damage 4d10+14 bludgeoning plus 2d6 energy and Improved Knockdown Primal Innate Spells DC 44 - 4th Heal (at will), Vital Beacon (at will) - 5th Breath of Life (×3) - 6th Restoration (×2) - 7th Plane Shift (self only), Regenerate (×2) - 8th Moment of Renewal (×2) - 9th Field of Life (×2) - 10th Primal Phenomenon, Revival - Constant (10th) Tongues Constrict Single Action 4d12+7 bludgeoning, DC 41 Environmental Balance Free Action (Evocation, Primal) Trigger The spirit turtle begins their turn; Effect The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strikes and Unbalancing Stomp changes to the selected energy type. Unbalancing Stomp Two Actions The spirit turtle makes a foot Strike. Whether or not the Strike hits, the stomp creates a shockwave on the ground in a 15-foot burst centered on the target. All creatures in the area other than the spirit turtle take 10d10 bludgeoning and 4d8 energy damage and are knocked prone (DC 41 basic Reflex save). Creatures that critically succeed at their Reflex save are not knocked prone. The spirit turtle can't use Unbalancing Stomp again for 1d4 rounds. Spiritual Tasks Most spirit turtles grant an extended lifetime as gift for completing an important task. The requirements of a task vary from turtle to turtle, but they are always massive undertakings. In one part of the saga of Artimos the Tailor, Artimos met with a spirit turtle and earned their favor by sewing a quilt as massive as the lake in which the turtle slept. The quilt required cloth from the robes of each ruler in Tian Xia, but Artimos's efforts eventually earned him a golden needle to aid him on his journeys. ",
- "trait": [
- "Fey",
- "Rare",
- "CG",
- "Gargantuan"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Fey",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1418",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 20
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 20",
- "weakness_raw": " cold iron 20",
- "will_save": 38,
- "wisdom": 10
- }
|