Spirit Of Stisshak.json 9.4 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Glow",
  10. "Magic Immunity",
  11. "Feed on Fear",
  12. "Go Dark",
  13. "Invoke Stisshak"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 6,
  17. "exclude_from_search": false,
  18. "fortitude_save": 12,
  19. "hp": 65,
  20. "hp_raw": "65",
  21. "id": "creature-2273",
  22. "immunity": [
  23. "magic"
  24. ],
  25. "immunity_markdown": "magic",
  26. "intelligence": 2,
  27. "language": [
  28. "Aklo",
  29. "Common",
  30. "Draconic",
  31. "Iruxi"
  32. ],
  33. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Iruxi](/Languages.aspx?ID=32)",
  34. "level": 7,
  35. "markdown": "<title level=\"1\" pfs=\"\">[Spirit Of Stisshak](/Monsters.aspx?ID=2273)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Spirit Of Stisshak](/Monsters.aspx?ID=2273)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 141</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Iruxi](/Languages.aspx?ID=32)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +20, [Deception](/Skills.aspx?ID=5) +14, [Intimidation](/Skills.aspx?ID=7) +14, [Religion](/Skills.aspx?ID=13) +12, [Stealth](/Skills.aspx?ID=15) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +6\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +5\r\n\r\n**Cha** +2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 65\n\n**Immunities**\r\nmagic\n\n**Glow** ([aura](/MonsterAbilities.aspx?ID=5), [light](/Traits.aspx?ID=100)) 20 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.<br />**Magic Immunity** A will-o'-wisp is immune to all spells except [_faerie fire_](/Spells.aspx?ID=107), [_glitterdust_](/Spells.aspx?ID=136), [_magic missile_](/Spells.aspx?ID=180), and [_maze_](/Spells.aspx?ID=187).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshock +19 ([Electricity](/Traits.aspx?ID=56), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+6 electricity\r\n\r\n**Occult Innate Spells** DC 25\r\n- **3rd**\r\n[Fear](/Spells.aspx?ID=110), [Mind Reading](/Spells.aspx?ID=194), [Nightmare](/Spells.aspx?ID=208)\r\n- **4th**\r\n[Modify Memory](/Spells.aspx?ID=200)\r\n\r\n**Feed on Fear** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) **Requirement** An enemy is under a fear effect or dying within 15 feet of the will-o'-wisp. **Effect** The will-o'wisp feeds on the creature's terror. It regains 2d4 Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round.\r\n\r\n**Go Dark** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves.\r\n\r\n**Invoke Stisshak** <actions string=\"Two Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120), [Visual](/Traits.aspx?ID=163)) **Frequency** once per day; **Effect** The Spirit of Stisshak manifests a shimmering form, that of a regal lizardfolk king made of flickering ghostly light. This image is Medium and must manifest within 10 feet of the will-o'-wisp. The will-o'-wisp can sustain the image by concentrating, and can speak through it and control minor motions (such as movement of limbs), but cannot cause it to leave the square in which it appeared. The will-o'-wisp gains a +2 circumstance bonus on Intimidation checks made to [demoralize](/Actions.aspx?ID=53) foes through this invoked image. Any damage inflicted to the will-o'-wisp or the illusion itself causes the invoked illusion to vanish immediately.\r\n\r\n</column>",
  36. "name": "Spirit Of Stisshak",
  37. "npc": false,
  38. "perception": 18,
  39. "rarity": "unique",
  40. "reflex_save": 18,
  41. "release_date": "2022-10-26",
  42. "resistance": {},
  43. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 141</row>\n\n<row gap=\"medium\">\r\n**HP** 65\r\n\r\n**AC** 28\r\n\r\n**Fort** +12\r\n\r\n**Ref** +18\r\n\r\n**Will** +16\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  44. "sense": " darkvision ",
  45. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  46. "size": [
  47. "Medium"
  48. ],
  49. "skill": [
  50. "Acrobatics +20",
  51. "Deception +14",
  52. "Intimidation +14",
  53. "Religion +12",
  54. "Stealth +18"
  55. ],
  56. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +20, [Deception](/Skills.aspx?ID=5) +14, [Intimidation](/Skills.aspx?ID=7) +14, [Religion](/Skills.aspx?ID=13) +12, [Stealth](/Skills.aspx?ID=15) +18",
  57. "source": [
  58. "Kingmaker Adventure Path"
  59. ],
  60. "source_raw": [
  61. "Kingmaker Adventure Path pg. 141"
  62. ],
  63. "source_category": "Adventure Paths",
  64. "source_group": "Kingmaker",
  65. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 141</row>",
  66. "speed": {
  67. "fly": 50,
  68. "max": 50
  69. },
  70. "speed_markdown": "fly 50 feet",
  71. "speed_raw": "fly 50 feet",
  72. "spell": [
  73. "Modify Memory",
  74. "Fear",
  75. "Mind Reading",
  76. "Nightmare"
  77. ],
  78. "spell_markdown": "[Fear](/Spells.aspx?ID=110), [Mind Reading](/Spells.aspx?ID=194), [Modify Memory](/Spells.aspx?ID=200), [Nightmare](/Spells.aspx?ID=208)",
  79. "spoilers": "Kingmaker",
  80. "stealth": "18",
  81. "strength": -5,
  82. "strongest_save": [
  83. "ref",
  84. "reflex"
  85. ],
  86. "text": " Spirit Of Stisshak Recall Knowledge - Aberration (Occultism): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Spirit Of Stisshak Source Kingmaker Adventure Path pg. 141 Perception +18; darkvision Languages Aklo, Common, Draconic, Iruxi Skills Acrobatics +20, Deception +14, Intimidation +14, Religion +12, Stealth +18 Str -5 Dex +6 Con +0 Int +2 Wis +5 Cha +2 --- AC 28 Fort +12 Ref +18 Will +16 HP 65 Immunities magic Glow (aura, light) 20 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible. Magic Immunity A will-o'-wisp is immune to all spells except faerie fire , glitterdust , magic missile , and maze . --- Speed fly 50 feet Melee Single Action shock +19 (Electricity, Magical), Damage 2d8+6 electricity Occult Innate Spells DC 25 - 3rd Fear, Mind Reading, Nightmare - 4th Modify Memory Feed on Fear Single Action (Concentrate) Requirement An enemy is under a fear effect or dying within 15 feet of the will-o'-wisp. Effect The will-o'wisp feeds on the creature's terror. It regains 2d4 Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round. Go Dark Single Action (Concentrate) The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves. Invoke Stisshak Two Actions (Auditory, Illusion, Occult, Visual) Frequency once per day; Effect The Spirit of Stisshak manifests a shimmering form, that of a regal lizardfolk king made of flickering ghostly light. This image is Medium and must manifest within 10 feet of the will-o'-wisp. The will-o'-wisp can sustain the image by concentrating, and can speak through it and control minor motions (such as movement of limbs), but cannot cause it to leave the square in which it appeared. The will-o'-wisp gains a +2 circumstance bonus on Intimidation checks made to demoralize foes through this invoked image. Any damage inflicted to the will-o'-wisp or the illusion itself causes the invoked illusion to vanish immediately. ",
  87. "trait": [
  88. "Aberration",
  89. "Air",
  90. "Unique",
  91. "CE",
  92. "Medium"
  93. ],
  94. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Air](/Traits.aspx?ID=5), [Unique](/Traits.aspx?ID=161)",
  95. "trait_raw": [
  96. "Aberration",
  97. "Air",
  98. "Unique"
  99. ],
  100. "type": "Creature",
  101. "url": "/Monsters.aspx?ID=2273",
  102. "vision": "Darkvision",
  103. "weakest_save": [
  104. "fort",
  105. "fortitude"
  106. ],
  107. "weakness": {},
  108. "will_save": 16,
  109. "wisdom": 5
  110. }