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- {
- "ac": 16,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 1,
- "creature_ability": [
- "Collapse",
- "Crane Glide",
- "Frog Hop",
- "Lizard Frill",
- "Refold"
- ],
- "creature_family_markdown": "",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 15,
- "hp_raw": "15",
- "id": "creature-1616",
- "image": [
- "/Images/Monsters/Spellskein.png"
- ],
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -4,
- "language": [
- "Common",
- "(can't speak any language)"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1); (can't speak any language)",
- "level": 0,
- "markdown": "<title level=\"1\" pfs=\"\">[Spellskein](/Monsters.aspx?ID=1616)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMagic can be used for many purposes—creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.\n\n Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.\n\n Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.\n\n Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Spellskein.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 0\">[Spellskein](/Monsters.aspx?ID=1616)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 85</row>\n\n**Perception** +2; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); (can't speak any language)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +5, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** -1\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** -4\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 15\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsharp edge +7 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6+1 slashing\n\n**Collapse** The spellskein can collapse flat to the ground to [Hide](/Actions.aspx?ID=62); it can attempt to Hide even if it doesn't have any cover or concealment.\r\n\r\n**Crane Glide** <actions string=\"Single Action\" /> **Requirements** The spellskein is folded into its crane shape; **Effect** The spellskein gains a 25-foot fly Speed until the beginning of its next turn.\r\n\r\n**Frog Hop** <actions string=\"Two Actions\" /> **Requirements** The spellskein is folded into its frog shape; **Effect** The spellskein [Leaps](/Actions.aspx?ID=81) 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn.\r\n\r\n**Lizard Frill** <actions string=\"Single Action\" /> ([Arcane](/Traits.aspx?ID=11), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) **Requirements** The spellskein is folded into its lizard shape; **Effect** The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a DC 14 Will save or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure).\r\n\r\n**Refold** <actions string=\"Single Action\" /> The spellskein folds itself into a crane, frog, or lizard shape, as it chooses.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">More Shapes</title>\r\n\r\nSome spellskeins have additional forms and abilities unique to the rituals that created them.\n\n [_**Consecrate**_](/Rituals.aspx?ID=8): Spellskeins created during _consecrate_ rituals have a religious symbol form and can use the one-action activity anoint while in that form. One creature within 10 feet gains a +1 status bonus to saving throws for one round. \n\n[_**Control Weather**_](/Rituals.aspx?ID=9): Spellskeins created during _control weather_ rituals have a storm cloud form and can gain the following attack in that form: **Ranged** <actions string=\"Single Action\" /> zap +6 ([range 30 feet](/Traits.aspx?ID=248)), **Damage** 1d4+1 electricity. \n\n[_**Heroes' Feast**_](/Rituals.aspx?ID=34): Spellskeins created during _heroes' feast_ rituals have a teapot form and can use the two-action activity serve tea while in that form. A living creature that drinks the tea with an Interact action regains 1d4 Hit Points and is temporarily immune for 10 minutes. Unconsumed tea disappears at the beginning of the spellskein's next turn.\r\n</aside>",
- "name": "Spellskein",
- "npc": false,
- "perception": 2,
- "rarity": "uncommon",
- "reflex_save": 9,
- "release_date": "2021-08-05",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 85</row>\n\n<row gap=\"medium\">\r\n**HP** 15\r\n\r\n**AC** 16\r\n\r\n**Fort** +5\r\n\r\n**Ref** +9\r\n\r\n**Will** +4\r\n\r\n**Perception** +2\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagic can be used for many purposes—creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Acrobatics +5",
- "Stealth +7"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +5, [Stealth](/Skills.aspx?ID=15) +7",
- "source": [
- "Pathfinder #169: Kindled Magic"
- ],
- "source_raw": [
- "Pathfinder #169: Kindled Magic pg. 85"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Strength of Thousands",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #169: Kindled Magic](/Sources.aspx?ID=94) pg. 85</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "spoilers": "Strength of Thousands",
- "stealth": "7",
- "strength": -1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Magic can be used for many purposes—creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome …",
- "summary_markdown": "Magic can be used for many purposes—creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome …",
- "text": " Spellskein Magic can be used for many purposes—creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places. Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak. Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone. Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble. Recall Knowledge - Construct (Arcana, Crafting): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Spellskein Source Pathfinder #169: Kindled Magic pg. 85 Perception +2; darkvision Languages Common; (can't speak any language) Skills Acrobatics +5, Stealth +7 Str -1 Dex +3 Con +1 Int -4 Wis +0 Cha -5 --- AC 16 Fort +5 Ref +9 Will +4 HP 15 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious --- Speed 25 feet Melee Single Action sharp edge +7 (Agile, Finesse), Damage 1d6+1 slashing Collapse The spellskein can collapse flat to the ground to Hide; it can attempt to Hide even if it doesn't have any cover or concealment. Crane Glide Single Action Requirements The spellskein is folded into its crane shape; Effect The spellskein gains a 25-foot fly Speed until the beginning of its next turn. Frog Hop Two Actions Requirements The spellskein is folded into its frog shape; Effect The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn. Lizard Frill Single Action (Arcane, Enchantment, Fear, Mental) Requirements The spellskein is folded into its lizard shape; Effect The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a DC 14 Will save or become frightened 1 (frightened 2 on a critical failure). Refold Single Action The spellskein folds itself into a crane, frog, or lizard shape, as it chooses. More Shapes Some spellskeins have additional forms and abilities unique to the rituals that created them. Consecrate : Spellskeins created during consecrate rituals have a religious symbol form and can use the one-action activity anoint while in that form. One creature within 10 feet gains a +1 status bonus to saving throws for one round. Control Weather : Spellskeins created during control weather rituals have a storm cloud form and can gain the following attack in that form: Ranged Single Action zap +6 (range 30 feet), Damage 1d4+1 electricity. Heroes' Feast : Spellskeins created during heroes' feast rituals have a teapot form and can use the two-action activity serve tea while in that form. A living creature that drinks the tea with an Interact action regains 1d4 Hit Points and is temporarily immune for 10 minutes. Unconsumed tea disappears at the beginning of the spellskein's next turn. ",
- "trait": [
- "Construct",
- "Uncommon",
- "N",
- "Tiny"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Construct",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1616",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 4,
- "wisdom": 0
- }
|