Spectral Devil.json 18 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Rejuvenation",
  10. "Attack of Opportunity",
  11. "Accursed Shriek",
  12. "Trample"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 7,
  16. "exclude_from_search": false,
  17. "fortitude_save": 22,
  18. "hp": 140,
  19. "hp_raw": "140 ( negative healing )",
  20. "id": "creature-1736",
  21. "image": [
  22. "/Images/Monsters/SpectralDevil.png"
  23. ],
  24. "immunity": [
  25. "disease",
  26. "fear",
  27. "paralyzed",
  28. "poison",
  29. "precision",
  30. "unconscious"
  31. ],
  32. "immunity_markdown": "[disease](/Traits.aspx?ID=46), [fear](/Traits.aspx?ID=68), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)",
  33. "intelligence": 0,
  34. "language": [
  35. "Abyssal",
  36. "Varisian"
  37. ],
  38. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Varisian](/Languages.aspx?ID=44)",
  39. "level": 10,
  40. "markdown": "<title level=\"1\" pfs=\"Standard\">[Spectral Devil](/Monsters.aspx?ID=1736)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe [Sandpoint Devil](/Monsters.aspx?ID=791) is a terrifying fiend resembling a bipedal horse with large, bat-like wings. It sports a draconic tail, deadly fangs, and milky eyes. The Sandpoint Devil haunts the town of Sandpoint and its surrounding hinterlands, ever elusive and yet popping up repeatedly to terrorize the locals, earning it a reputation as a living legend. Though many children who grow up in Sandpoint believe the devil to be just a story, the people of Sandpoint each have their own anecdotes of sightings or direct encounters, and over the years, one thing became clear: the Sandpoint Devil is a very real threat.\n\n The Sandpoint Devil's stat block is featured on page 230 of _Pathfinder Bestiary 2_, and you can use that stat block to create an epic encounter between Sandpoint's mysterious monster and the PCs. In the end, this clash will likely result in the Sandpoint Devil's defeat and death at the PCs' hands, possibly after a difficult battle, depending on the PCs' level.\n\n However, evil as legendary as the Sandpoint Devil doesn't simply vanish when the creature is slain. As a fiend, the Sandpoint Devil's body is forged of raw spiritual essence connected to evil, malice, and hate— fertile ground for the corrupting touch of undeath, as negative energy intermingles with its dying spirit. Once the Sandpoint Devil is defeated, perhaps by your PCs or another group of adventurers, a unique spectral undead is quite likely to rise from its remains to carry on its legacy. Unbound from its physical body, the Sandpoint Devil becomes something else that is even more powerful, a being that comes to be known as the Spectral Devil.\n\n One option is to use the Spectral Devil as a sitebound spirit, doomed to forever haunt the Pit where the Sandpoint Devil once made its home, where it twists and changes the area into a haunted death trap from which few adventurers could escape. Alternatively, the Spectral Devil might not be bound to the Pit at all—it could become a roaming menace that stalks the region's moors or ambushes travelers on road or river. A group of adventurers who defeat the Sandpoint Devil could find their accomplishments called into doubt when the devil's torments on the region only increase in number, scope, and area in the wake of its reported death.\n\n The following statistics present an undead, spectral version of the Sandpoint Devil for use against PCs who think that their first fight against this local legend was their last. It's important to gauge your PCs before deciding to use the Spectral Devil in your campaign. While many groups are likely to enjoy the twist and callback to their old foe as it returns from the grave, for some groups, this kind of plot element can detract from their sense of accomplishment or make it feel like what they've done was ultimately meaningless. Use the Spectral Devil in the way that's right for your group.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 37\r\n\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 37\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SpectralDevil.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Spectral Devil](/Monsters.aspx?ID=1736)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 82</row>\n\n**Perception** +19; [greater darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Varisian](/Languages.aspx?ID=44)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +22, [Intimidation](/Skills.aspx?ID=7) +23, [Stealth](/Skills.aspx?ID=15) +22, [Survival](/Skills.aspx?ID=16) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +7\r\n\r\n**Con** +5\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +16 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 140\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [fear](/Traits.aspx?ID=68), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nall damage 10 (except [cold iron](/Equipment.aspx?ID=375), [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive^](/Traits.aspx?ID=128) double resistance vs. non-[magical](/Traits.aspx?ID=103))\n\n**Rejuvenation** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) Destroying the Spectral Devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the Spectral Devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of 1d10 days. Only completing a [_consecrate_](/Rituals.aspx?ID=8) ritual heightened to at least 6th level, which consecrates the site of the Spectral Devil's destruction to a good deity, can prevent the Spectral Devil from returning and haunting the world once more.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> ghostly hoof only\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nghostly jaws +23 ([Finesse](/Traits.aspx?ID=179), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d12+13 negative\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nghostly hoof +23 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile B](/Traits.aspx?ID=200)),\r\n**Damage** 2d8+13 negative\r\n\r\n**Occult Innate Spells** DC 26, attack +18\r\n- **Cantrips (4th)**\r\n[Produce Flame](/Spells.aspx?ID=236)\r\n- **1st**\r\n[Gust of Wind](/Spells.aspx?ID=143) (at will)\r\n- **2nd**\r\n[Obscuring Mist](/Spells.aspx?ID=210)\r\n- **3rd**\r\n[Fireball](/Spells.aspx?ID=119)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Phantasmal Killer](/Spells.aspx?ID=219)\r\n\r\n**Accursed Shriek** <actions string=\"Two Actions\" /> ([Curse](/Traits.aspx?ID=38), [Evocation](/Traits.aspx?ID=65), [Occult](/Traits.aspx?ID=120), [Sonic](/Traits.aspx?ID=147)) The Spectral Devil unleashes a terrifying whinny in a 30-foot cone that deals 5d10 sonic damage. Each creature in the area must attempt a DC 29 Reflex save. The Spectral Devil can't use Accursed Shriek for 1d4 rounds.<br /> **Critical Success** The creature is unaffected.<br /> **Success** The creature takes half damage.<br /> **Failure** The creature takes full damage and is [frightened 2](/Conditions.aspx?ID=19) by the eerie noise.<br /> **Critical Failure** The creature takes full damage, is frightened 2, and becomes cursed. The victim's mind echoes with the sound of the whinny, impairing concentration. The cursed creature is [stupefied 2](/Conditions.aspx?ID=37) until the curse is removed.\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Medium or smaller, ghostly hoof, DC 26\r\n\r\n</column>",
  41. "name": "Spectral Devil",
  42. "npc": false,
  43. "perception": 19,
  44. "pfs": "Standard",
  45. "rarity": "unique",
  46. "reflex_save": 19,
  47. "release_date": "2021-12-22",
  48. "resistance": {
  49. "acid": 10,
  50. "all": 10,
  51. "area": 10,
  52. "bleed": 10,
  53. "bludgeoning": 10,
  54. "chaotic": 10,
  55. "cold": 10,
  56. "electricity": 10,
  57. "evil": 10,
  58. "fire": 10,
  59. "good": 10,
  60. "lawful": 10,
  61. "mental": 10,
  62. "negative": 10,
  63. "orichalcum": 10,
  64. "physical": 10,
  65. "piercing": 10,
  66. "poison": 10,
  67. "positive": 10,
  68. "precision": 10,
  69. "silver": 10,
  70. "slashing": 10,
  71. "sonic": 10,
  72. "splash": 10
  73. },
  74. "resistance_markdown": "all damage 10 (except [cold iron](/Equipment.aspx?ID=375), [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive^](/Traits.aspx?ID=128) double resistance vs. non-[magical](/Traits.aspx?ID=103))",
  75. "resistance_raw": "all damage 10 (except cold iron , force , ghost touch , or positive^ double resistance vs. non- magical )",
  76. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 82</row>\n\n<row gap=\"medium\">\r\n**HP** 140 ( negative healing )\r\n\r\n**AC** 28\r\n\r\n**Fort** +22\r\n\r\n**Ref** +19\r\n\r\n**Will** +16\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe Sandpoint Devil is a terrifying fiend resembling a bipedal horse with large, bat-like wings. It sports a draconic tail, deadly fangs, and milky …\r\n</summary>",
  77. "sense": " greater darkvision , scent (imprecise) 30 feet",
  78. "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
  79. "size": [
  80. "Large"
  81. ],
  82. "skill": [
  83. "Acrobatics +22",
  84. "Intimidation +23",
  85. "Stealth +22",
  86. "Survival +19"
  87. ],
  88. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +22, [Intimidation](/Skills.aspx?ID=7) +23, [Stealth](/Skills.aspx?ID=15) +22, [Survival](/Skills.aspx?ID=16) +19",
  89. "source": [
  90. "Monsters of Myth"
  91. ],
  92. "source_raw": [
  93. "Monsters of Myth pg. 82"
  94. ],
  95. "source_category": "Lost Omens",
  96. "source_markdown": "<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 82</row>",
  97. "speed": {
  98. "fly": 50,
  99. "max": 50
  100. },
  101. "speed_markdown": "fly 50 feet",
  102. "speed_raw": "fly 50 feet",
  103. "spell": [
  104. "Dimension Door",
  105. "Phantasmal Killer",
  106. "Fireball",
  107. "Obscuring Mist",
  108. "Gust of Wind",
  109. "Produce Flame"
  110. ],
  111. "spell_markdown": "[Dimension Door](/Spells.aspx?ID=69), [Fireball](/Spells.aspx?ID=119), [Gust of Wind](/Spells.aspx?ID=143), [Obscuring Mist](/Spells.aspx?ID=210), [Phantasmal Killer](/Spells.aspx?ID=219), [Produce Flame](/Spells.aspx?ID=236)",
  112. "stealth": "22",
  113. "strength": -5,
  114. "strongest_save": [
  115. "fort",
  116. "fortitude"
  117. ],
  118. "summary": "The Sandpoint Devil is a terrifying fiend resembling a bipedal horse with large, bat-like wings. It sports a draconic tail, deadly fangs, and milky …",
  119. "summary_markdown": "The Sandpoint Devil is a terrifying fiend resembling a bipedal horse with large, bat-like wings. It sports a draconic tail, deadly fangs, and milky …",
  120. "text": " Spectral Devil The Sandpoint Devil is a terrifying fiend resembling a bipedal horse with large, bat-like wings. It sports a draconic tail, deadly fangs, and milky eyes. The Sandpoint Devil haunts the town of Sandpoint and its surrounding hinterlands, ever elusive and yet popping up repeatedly to terrorize the locals, earning it a reputation as a living legend. Though many children who grow up in Sandpoint believe the devil to be just a story, the people of Sandpoint each have their own anecdotes of sightings or direct encounters, and over the years, one thing became clear: the Sandpoint Devil is a very real threat. The Sandpoint Devil's stat block is featured on page 230 of Pathfinder Bestiary 2 , and you can use that stat block to create an epic encounter between Sandpoint's mysterious monster and the PCs. In the end, this clash will likely result in the Sandpoint Devil's defeat and death at the PCs' hands, possibly after a difficult battle, depending on the PCs' level. However, evil as legendary as the Sandpoint Devil doesn't simply vanish when the creature is slain. As a fiend, the Sandpoint Devil's body is forged of raw spiritual essence connected to evil, malice, and hate— fertile ground for the corrupting touch of undeath, as negative energy intermingles with its dying spirit. Once the Sandpoint Devil is defeated, perhaps by your PCs or another group of adventurers, a unique spectral undead is quite likely to rise from its remains to carry on its legacy. Unbound from its physical body, the Sandpoint Devil becomes something else that is even more powerful, a being that comes to be known as the Spectral Devil. One option is to use the Spectral Devil as a sitebound spirit, doomed to forever haunt the Pit where the Sandpoint Devil once made its home, where it twists and changes the area into a haunted death trap from which few adventurers could escape. Alternatively, the Spectral Devil might not be bound to the Pit at all—it could become a roaming menace that stalks the region's moors or ambushes travelers on road or river. A group of adventurers who defeat the Sandpoint Devil could find their accomplishments called into doubt when the devil's torments on the region only increase in number, scope, and area in the wake of its reported death. The following statistics present an undead, spectral version of the Sandpoint Devil for use against PCs who think that their first fight against this local legend was their last. It's important to gauge your PCs before deciding to use the Spectral Devil in your campaign. While many groups are likely to enjoy the twist and callback to their old foe as it returns from the grave, for some groups, this kind of plot element can detract from their sense of accomplishment or make it feel like what they've done was ultimately meaningless. Use the Spectral Devil in the way that's right for your group. Recall Knowledge - Fiend (Religion): DC 37 Recall Knowledge - Spirit (Occultism): DC 37 Recall Knowledge - Undead (Religion): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Spectral Devil Source Monsters of Myth pg. 82 Perception +19; greater darkvision, scent (imprecise) 30 feet Languages Abyssal, Varisian Skills Acrobatics +22, Intimidation +23, Stealth +22, Survival +19 Str -5 Dex +7 Con +5 Int +0 Wis +4 Cha +3 --- AC 28 Fort +22 Ref +19 Will +16 +1 status to all saves vs. magic HP 140 (negative healing) Immunities disease, fear, paralyzed, poison, precision, unconscious Resistances all damage 10 (except cold iron, force, ghost touch , or positive^ double resistance vs. non-magical) Rejuvenation (divine, necromancy) Destroying the Spectral Devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the Spectral Devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of 1d10 days. Only completing a consecrate ritual heightened to at least 6th level, which consecrates the site of the Spectral Devil's destruction to a good deity, can prevent the Spectral Devil from returning and haunting the world once more. Attack of Opportunity Reaction ghostly hoof only --- Speed fly 50 feet Melee Single Action ghostly jaws +23 (Finesse, versatile P), Damage 2d12+13 negative Melee Single Action ghostly hoof +23 (Agile, Finesse, versatile B), Damage 2d8+13 negative Occult Innate Spells DC 26, attack +18 - Cantrips (4th) Produce Flame - 1st Gust of Wind (at will) - 2nd Obscuring Mist - 3rd Fireball - 4th Dimension Door, Phantasmal Killer Accursed Shriek Two Actions (Curse, Evocation, Occult, Sonic) The Spectral Devil unleashes a terrifying whinny in a 30-foot cone that deals 5d10 sonic damage. Each creature in the area must attempt a DC 29 Reflex save. The Spectral Devil can't use Accursed Shriek for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is frightened 2 by the eerie noise. Critical Failure The creature takes full damage, is frightened 2, and becomes cursed. The victim's mind echoes with the sound of the whinny, impairing concentration. The cursed creature is stupefied 2 until the curse is removed. Trample Three Actions Medium or smaller, ghostly hoof, DC 26 ",
  121. "trait": [
  122. "Fiend",
  123. "Incorporeal",
  124. "Spirit",
  125. "Undead",
  126. "Unique",
  127. "NE",
  128. "Large"
  129. ],
  130. "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Incorporeal](/Traits.aspx?ID=222), [Spirit](/Traits.aspx?ID=149), [Undead](/Traits.aspx?ID=160), [Unique](/Traits.aspx?ID=161)",
  131. "trait_raw": [
  132. "Fiend",
  133. "Incorporeal",
  134. "Spirit",
  135. "Undead",
  136. "Unique"
  137. ],
  138. "type": "Creature",
  139. "url": "/Monsters.aspx?ID=1736",
  140. "vision": "Greater darkvision",
  141. "weakest_save": [
  142. "will"
  143. ],
  144. "weakness": {},
  145. "will_save": 16,
  146. "wisdom": 4
  147. }