Soulbound Ruin.json 12 KB

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  1. {
  2. "ac": 37,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Vulnerability to Exorcism",
  10. "Impede",
  11. "Collapse Ceiling",
  12. "Self-Repair",
  13. "Pervasive Attacks"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 0,
  17. "exclude_from_search": false,
  18. "fortitude_save": 29,
  19. "hp": 310,
  20. "hp_raw": "310 ( negative healing )",
  21. "id": "creature-475",
  22. "image": [
  23. "/Images/Monsters/SoulboundRuin.png"
  24. ],
  25. "immunity": [
  26. "bleed",
  27. "death effects",
  28. "disease",
  29. "doomed",
  30. "drained",
  31. "fatigued",
  32. "healing",
  33. "necromancy",
  34. "nonlethal",
  35. "paralyzed",
  36. "poison",
  37. "sickened",
  38. "unconscious"
  39. ],
  40. "immunity_markdown": "bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal, paralyzed, poison, sickened, unconscious",
  41. "intelligence": 4,
  42. "language": [
  43. "Common",
  44. "and other languages typical to the region"
  45. ],
  46. "language_markdown": "[Common](/Languages.aspx?ID=1); and other languages typical to the region",
  47. "level": 15,
  48. "markdown": "<title level=\"1\" pfs=\"\">[Soulbound Ruin](/Monsters.aspx?ID=475)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThose who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place—be it a home, crypt, or castle—it can take on a life of its own, becoming a soulbound ruin.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 34\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SoulboundRuin.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Soulbound Ruin](/Monsters.aspx?ID=475)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 85</row>\n\n**Perception** +25; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); and other languages typical to the region\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +30, [Deception](/Skills.aspx?ID=5) +26\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +0\r\n\r\n**Con** +6\r\n\r\n**Int** +4\r\n\r\n**Wis** +4\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 37 \r\n\r\n**Fort** +29 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +27 \n\n</row>\r\n\r\n**HP** 310\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\nbleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal, paralyzed, poison, sickened, unconscious\r\n\r\n**Resistances**\r\nphysical 10 (except adamantine)\r\n\r\n**Weaknesses**\r\npositive 15\r\n\r\n**Vulnerability to Exorcism** When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as [_banishment_](/Spells.aspx?ID=19) or [_bind soul_](/Spells.aspx?ID=21), instead of experiencing the listed effects, it takes 10 damage per spell level.<br /> **Impede** <actions string=\"Reaction\" /> **Frequency** once per turn; **Trigger** A creature within the soulbound ruin uses an action with the move trait. **Effect** The soulbound ruin reacts violently to stop the creature’s movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall [prone](/Conditions.aspx?ID=31).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** can't move\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nedifice +30,\r\n**Damage** 4d10+9 bludgeoning\n\n**Collapse Ceiling** <actions string=\"Three Actions\" /> The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can’t collapse the same section until it has been repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also restrained under the rubble until it Escapes (DC 33).\r\n\r\n**Self-Repair** The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a [_consecrate_](/Rituals.aspx?ID=8) ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as [Pharasma](/Deities.aspx?ID=14).\r\n\r\n**Pervasive Attacks** A soulbound ruin’s edifice Strikes can target any creature inside the ruin.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Soulbound Ruin Origins</title>\r\n\r\nMost often, soulbound ruins arise from guardians who died protecting the place, such as soldiers, priests, or patriots who refused to back down from an imminent threat. After death, the tormented spirits no longer recognize friend from foe and attack anyone or anything that trespasses upon their warded ground.\r\n</aside>",
  49. "name": "Soulbound Ruin",
  50. "npc": false,
  51. "perception": 25,
  52. "rarity": "common",
  53. "reflex_save": 21,
  54. "release_date": "2019-10-16",
  55. "resistance": {
  56. "bludgeoning": 10,
  57. "physical": 10,
  58. "piercing": 10,
  59. "slashing": 10
  60. },
  61. "resistance_markdown": "physical 10 (except adamantine)",
  62. "resistance_raw": "physical 10 (except adamantine)",
  63. "search_markdown": "<traits>\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 85</row>\n\n<row gap=\"medium\">\r\n**HP** 310 ( negative healing )\r\n\r\n**AC** 37\r\n\r\n**Fort** +29\r\n\r\n**Ref** +21\r\n\r\n**Will** +27\r\n\r\n**Perception** +25\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThose who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were …\r\n</summary>",
  64. "sense": "darkvision",
  65. "sense_markdown": "darkvision",
  66. "size": [
  67. "Gargantuan"
  68. ],
  69. "skill": [
  70. "Athletics +30",
  71. "Deception +26"
  72. ],
  73. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +30, [Deception](/Skills.aspx?ID=5) +26",
  74. "source": [
  75. "Pathfinder #148: Fires of the Haunted City"
  76. ],
  77. "source_raw": [
  78. "Pathfinder #148: Fires of the Haunted City pg. 85"
  79. ],
  80. "source_category": "Adventure Paths",
  81. "source_group": "Age of Ashes",
  82. "source_markdown": "<row gap=\"tiny\">[Pathfinder #148: Fires of the Haunted City](/Sources.aspx?ID=13) pg. 85</row>",
  83. "speed": {},
  84. "speed_markdown": "can't move",
  85. "speed_raw": "can't move",
  86. "spell_markdown": "",
  87. "strength": 10,
  88. "strongest_save": [
  89. "fort",
  90. "fortitude"
  91. ],
  92. "summary": "Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were …",
  93. "summary_markdown": "Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were …",
  94. "text": " Soulbound Ruin Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place—be it a home, crypt, or castle—it can take on a life of its own, becoming a soulbound ruin. Recall Knowledge - Construct (Arcana, Crafting): DC 34 Recall Knowledge - Undead (Religion): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Soulbound Ruin Source Pathfinder #148: Fires of the Haunted City pg. 85 Perception +25; darkvision Languages Common; and other languages typical to the region Skills Athletics +30, Deception +26 Str +10 Dex +0 Con +6 Int +4 Wis +4 Cha +3 --- AC 37 Fort +29 Ref +21 Will +27 HP 310 (negative healing) Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal, paralyzed, poison, sickened, unconscious Resistances physical 10 (except adamantine) Weaknesses positive 15 Vulnerability to Exorcism When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as banishment or bind soul , instead of experiencing the listed effects, it takes 10 damage per spell level. Impede Reaction Frequency once per turn; Trigger A creature within the soulbound ruin uses an action with the move trait. Effect The soulbound ruin reacts violently to stop the creature’s movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall prone. --- Speed can't move Melee Single Action edifice +30, Damage 4d10+9 bludgeoning Collapse Ceiling Three Actions The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can’t collapse the same section until it has been repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also restrained under the rubble until it Escapes (DC 33). Self-Repair The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a consecrate ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as Pharasma. Pervasive Attacks A soulbound ruin’s edifice Strikes can target any creature inside the ruin. Soulbound Ruin Origins Most often, soulbound ruins arise from guardians who died protecting the place, such as soldiers, priests, or patriots who refused to back down from an imminent threat. After death, the tormented spirits no longer recognize friend from foe and attack anyone or anything that trespasses upon their warded ground. ",
  95. "trait": [
  96. "Construct",
  97. "Undead",
  98. "NE",
  99. "Gargantuan"
  100. ],
  101. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Undead](/Traits.aspx?ID=160)",
  102. "trait_raw": [
  103. "Construct",
  104. "Undead"
  105. ],
  106. "type": "Creature",
  107. "url": "/Monsters.aspx?ID=475",
  108. "vision": "Darkvision",
  109. "weakest_save": [
  110. "ref",
  111. "reflex"
  112. ],
  113. "weakness": {
  114. "positive": 15
  115. },
  116. "weakness_markdown": "positive 15",
  117. "weakness_raw": "positive 15",
  118. "will_save": 27,
  119. "wisdom": 4
  120. }