Soul Skelm.json 13 KB

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  1. {
  2. "ac": 29,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 7,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Bully the Departed",
  10. "Change Shape",
  11. "Isolating Lash"
  12. ],
  13. "creature_family": "Skelm",
  14. "creature_family_markdown": "[Skelm](/MonsterFamilies.aspx?ID=260)",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 19,
  18. "hp": 170,
  19. "hp_raw": "170",
  20. "id": "creature-1304",
  21. "image": [
  22. "/Images/Monsters/Skelm_SoulSkelm.png"
  23. ],
  24. "immunity": [
  25. "possession"
  26. ],
  27. "immunity_markdown": "[possession](/Traits.aspx?ID=129)",
  28. "intelligence": 3,
  29. "language": [
  30. "Aklo",
  31. "Common"
  32. ],
  33. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)",
  34. "level": 10,
  35. "markdown": "<title level=\"1\" pfs=\"Standard\">[Soul Skelm](/Monsters.aspx?ID=1304)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSoul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their mortality with even more fiendish aspects. These skelms bully and exploit the souls of the dead, binding souls and undead to keep themselves indefinitely young. They bully living victims as well, stoking regret and shame even from inconsequential minutiae or outright fabrications until these feelings become unbreakable ties that the skelm can leverage from beyond the grave. A soul skelm's attentions can leave a victim isolated from friends and allies, making them all the more susceptible to the skelm's manipulations.\n\n Ambitious soul skelms—often those who arise from [palace skelms](/Monsters.aspx?ID=1303)—search out powerful, high-strung mortals and trick them into bringing ridicule or shame on themselves. After their victim's death, the skelms gleefully remind them of their mortal failings, feeding on their despair.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 27\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Skelm_SoulSkelm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Soul Skelm](/Monsters.aspx?ID=1304)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Skelm\" url=\"/Traits.aspx?ID=364\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 241</row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +22, [Deception](/Skills.aspx?ID=5) +21, [Occultism](/Skills.aspx?ID=11) +19, [Society](/Skills.aspx?ID=14) +19, [Stealth](/Skills.aspx?ID=15) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +5\r\n\r\n**Int** +3\r\n\r\n**Wis** +5\r\n\r\n**Cha** +7\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [ghost touch](/Equipment.aspx?ID=297) [spiked chain](/Weapons.aspx?ID=60)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 29 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +21 \r\n\r\n–2 to all saves vs. [emotion](/Traits.aspx?ID=60) effects\r\n</row>\r\n\r\n**HP** 170\n\n**Immunities**\r\n[possession](/Traits.aspx?ID=129)\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=272) 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +22 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+12 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nantler +22 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d12+12 piercing plus [Knockdown](/MonsterAbilities.aspx?ID=20)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_spiked chain_ +23 ([Disarm](/Traits.aspx?ID=175), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 2d8+12 slashing plus [Knockdown](/MonsterAbilities.aspx?ID=20)\r\n\r\n**Occult Innate Spells** DC 29\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will), [Silence](/Spells.aspx?ID=287) (at will)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Harm](/Spells.aspx?ID=146), [Illusory Creature](/Spells.aspx?ID=158), [Mind Probe](/Spells.aspx?ID=193), [Modify Memory](/Spells.aspx?ID=200)\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (self only; [Astral](/Planes.aspx?ID=8) or [Material Plane](/Planes.aspx?ID=1) only)\r\n\r\n**Bully the Departed** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120), [Enchantment](/Traits.aspx?ID=61)) The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains [regeneration](/MonsterAbilities.aspx?ID=26) 15 (deactivated by [force](/Traits.aspx?ID=75) or good), and he deals an extra 1d8 evil damage on his Strikes.\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Occult](/Traits.aspx?ID=120), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The soul skelm can take on the appearance of any Medium male [humanoid](/Traits.aspx?ID=91). This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.\r\n\r\n**Isolating Lash** <actions string=\"Two Actions\" /> ([Illusion](/Traits.aspx?ID=92), [Occult](/Traits.aspx?ID=120)) The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is [flat-footed](/Conditions.aspx?ID=16) until the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save. On a failure, the target becomes [invisible](/Conditions.aspx?ID=26), inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-260\" />",
  36. "name": "Soul Skelm",
  37. "npc": false,
  38. "perception": 19,
  39. "pfs": "Standard",
  40. "rarity": "common",
  41. "reflex_save": 17,
  42. "release_date": "2021-04-07",
  43. "resistance": {},
  44. "search_markdown": "<traits>\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Skelm\" url=\"/Traits.aspx?ID=364\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 241</row>\r\n\r\n**Creature Family** [Skelm](/MonsterFamilies.aspx?ID=260)\r\n\r\n<row gap=\"medium\">\r\n**HP** 170\r\n\r\n**AC** 29\r\n\r\n**Fort** +19\r\n\r\n**Ref** +17\r\n\r\n**Will** +21\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSoul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their …\r\n</summary>",
  45. "sense": " darkvision , scent (imprecise) 30 feet",
  46. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
  47. "size": [
  48. "Medium"
  49. ],
  50. "skill": [
  51. "Athletics +22",
  52. "Deception +21",
  53. "Occultism +19",
  54. "Society +19",
  55. "Stealth +17"
  56. ],
  57. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +22, [Deception](/Skills.aspx?ID=5) +21, [Occultism](/Skills.aspx?ID=11) +19, [Society](/Skills.aspx?ID=14) +19, [Stealth](/Skills.aspx?ID=15) +17",
  58. "source": [
  59. "Bestiary 3"
  60. ],
  61. "source_raw": [
  62. "Bestiary 3 pg. 241"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 241</row>",
  66. "speed": {
  67. "land": 30,
  68. "max": 30
  69. },
  70. "speed_markdown": "30 feet",
  71. "speed_raw": "30 feet",
  72. "spell": [
  73. "Plane Shift",
  74. "Harm",
  75. "Illusory Creature",
  76. "Mind Probe",
  77. "Modify Memory",
  78. "Dimension Door",
  79. "Invisibility",
  80. "Silence"
  81. ],
  82. "spell_markdown": "[Dimension Door](/Spells.aspx?ID=69), [Harm](/Spells.aspx?ID=146), [Illusory Creature](/Spells.aspx?ID=158), [Invisibility](/Spells.aspx?ID=164), [Mind Probe](/Spells.aspx?ID=193), [Modify Memory](/Spells.aspx?ID=200), [Plane Shift](/Spells.aspx?ID=222), [Silence](/Spells.aspx?ID=287)",
  83. "stealth": "17",
  84. "strength": 6,
  85. "strongest_save": [
  86. "will"
  87. ],
  88. "summary": "Soul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their …",
  89. "summary_markdown": "Soul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their …",
  90. "text": " Soul Skelm Soul skelms arise not from mortal men but from other skelms, as their long-held wrath slowly twists them and replaces lingering fragments of their mortality with even more fiendish aspects. These skelms bully and exploit the souls of the dead, binding souls and undead to keep themselves indefinitely young. They bully living victims as well, stoking regret and shame even from inconsequential minutiae or outright fabrications until these feelings become unbreakable ties that the skelm can leverage from beyond the grave. A soul skelm's attentions can leave a victim isolated from friends and allies, making them all the more susceptible to the skelm's manipulations. Ambitious soul skelms—often those who arise from palace skelms—search out powerful, high-strung mortals and trick them into bringing ridicule or shame on themselves. After their victim's death, the skelms gleefully remind them of their mortal failings, feeding on their despair. Recall Knowledge - Fiend (Religion): DC 27 Recall Knowledge - Humanoid (Society): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Soul Skelm Source Bestiary 3 pg. 241 Perception +19; darkvision, scent (imprecise) 30 feet Languages Aklo, Common Skills Athletics +22, Deception +21, Occultism +19, Society +19, Stealth +17 Str +6 Dex +3 Con +5 Int +3 Wis +5 Cha +7 Items +1 striking ghost touch spiked chain --- AC 29 Fort +19 Ref +17 Will +21 –2 to all saves vs. emotion effects HP 170 Immunities possession Weaknesses cold iron 10 --- Speed 30 feet Melee Single Action fist +22 (Agile, Evil, Magical), Damage 2d8+12 bludgeoning plus Grab Melee Single Action antler +22 (Evil, Magical), Damage 2d12+12 piercing plus Knockdown Melee Single Action spiked chain +23 (Disarm, Evil, Magical, Trip), Damage 2d8+12 slashing plus Knockdown Occult Innate Spells DC 29 - 2nd Invisibility (at will), Silence (at will) - 4th Dimension Door (at will) - 5th Harm, Illusory Creature, Mind Probe, Modify Memory - 7th Plane Shift (self only; Astral or Material Plane only) Bully the Departed Single Action (Auditory, Emotion, Mental, Occult, Enchantment) The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good), and he deals an extra 1d8 evil damage on his Strikes. Change Shape Single Action (Concentrate, Occult, Polymorph, Transmutation) The soul skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal. Isolating Lash Two Actions (Illusion, Occult) The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is flat-footed until the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save. On a failure, the target becomes invisible, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours. ",
  91. "trait": [
  92. "Fiend",
  93. "Humanoid",
  94. "Skelm",
  95. "LE",
  96. "Medium"
  97. ],
  98. "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Humanoid](/Traits.aspx?ID=91), [Skelm](/Traits.aspx?ID=364)",
  99. "trait_raw": [
  100. "Fiend",
  101. "Humanoid",
  102. "Skelm"
  103. ],
  104. "type": "Creature",
  105. "url": "/Monsters.aspx?ID=1304",
  106. "vision": "Darkvision",
  107. "weakest_save": [
  108. "ref",
  109. "reflex"
  110. ],
  111. "weakness": {
  112. "cold_iron": 10
  113. },
  114. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=272) 10",
  115. "weakness_raw": " cold iron 10",
  116. "will_save": 21,
  117. "wisdom": 5
  118. }