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- {
- "ac": 37,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 6,
- "creature_ability": [
- "Sleep Sense",
- "Corrosive Wounds",
- "Frightful Presence",
- "Baleful Gaze",
- "Acid Spew",
- "Caustic Trench",
- "Digestive Secretions",
- "Drain Nutrients",
- "Vent Fumes"
- ],
- "creature_family": "Somnalu",
- "creature_family_markdown": "[Somnalu](/MonsterFamilies.aspx?ID=299)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 25,
- "hp": 290,
- "hp_raw": "290",
- "id": "creature-1737",
- "image": [
- "/Images/Monsters/Somnalu.png"
- ],
- "immunity": [
- "acid"
- ],
- "immunity_markdown": "[acid](/Traits.aspx?ID=3)",
- "intelligence": 8,
- "language": [
- "Aklo",
- "(can't speak any language), <%UMR%37%%>telepathy<%END> 60 feet"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13); (can't speak any language), [telepathy](/MonsterAbilities.aspx?ID=37) 60 feet",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Somnalu](/Monsters.aspx?ID=1737)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWith its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny frills run down the creature's mottled black back, interlaced with dull red stripes that streak from head to tail. Its two sets of forelimbs are bound to each other by small webs of skin. Its distinctive face lacks any visible mouth, nose, or ears, instead possessing only a huge red eye surrounded by six smaller, secondary eyes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 44\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 42\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 39\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Somnalu.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Somnalu](/Monsters.aspx?ID=1737)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Dream\" url=\"/Traits.aspx?ID=299\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 88</row>\n\n**Perception** +29; [greater darkvision](/MonsterAbilities.aspx?ID=12), sleep scent (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13); (can't speak any language), [telepathy](/MonsterAbilities.aspx?ID=37) 60 feet\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +27, [Athletics](/Skills.aspx?ID=3) +27, [Dreamlands Lore](/Skills.aspx?ID=8) +33, [Occultism](/Skills.aspx?ID=11) +30, [Survival](/Skills.aspx?ID=16) +25\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +6\r\n\r\n**Con** +6\r\n\r\n**Int** +8\r\n\r\n**Wis** +8\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Sleep Sense** Somnalu can smell creatures that are asleep, as the [scent](/MonsterAbilities.aspx?ID=33) ability.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 37 \r\n\r\n**Fort** +25 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +29 \n\n</row>\r\n\r\n**HP** 290\n\n**Immunities**\r\n[acid](/Traits.aspx?ID=3)\r\n\r\n**Resistances**\r\n[mental](/Traits.aspx?ID=106) 10, [poison](/Traits.aspx?ID=126) 15\r\n\r\n**Weaknesses**\r\n[cold](/Traits.aspx?ID=27) 15\r\n\r\n**Corrosive Wounds** The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a DC 33 Reflex save or else the weapon takes 2d8 acid damage (after dealing damage to Somnalu as normal). [Thrown](/Traits.aspx?ID=195) weapons and ammunition take this damage automatically with no saving throw.<br />**[Frightful Presence](/MonsterAbilities.aspx?ID=17)** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 30 feet, DC 33<br />**Baleful Gaze** <actions string=\"Reaction\" /> **Trigger** A creature within 100 feet makes a ranged attack or uses an action that has the concentrate trait; **Effect** Somnalu fixes its central eye upon the triggering creature in an attempt to frighten it, jolting it and disrupting its action. The creature must attempt a DC 36 Will save; on a failure, Somnalu disrupts the triggering action and the creature is [frightened 1](/Conditions.aspx?ID=19).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, burrow 25 feet, climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +30 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+17 slashing plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail barbs +30 ([Agile](/Traits.aspx?ID=170), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+17 piercing\r\n\r\n**Occult Innate Spells** DC 36\r\n- **4th**\r\n[Darkness](/Spells.aspx?ID=59) (at will), [Silence](/Spells.aspx?ID=287) (at will), [Sleep](/Spells.aspx?ID=288) (at will)\r\n- **5th**\r\n[Strange Geometry](/Spells.aspx?ID=719) (×3)\r\n- **6th**\r\n[Lure Dream](/Spells.aspx?ID=1091) (×2), [Vibrant Pattern](/Spells.aspx?ID=357) (×2)\r\n- **8th**\r\n[Hypnopompic Terrors](/Spells.aspx?ID=1090)\r\n\r\n**Acid Spew** <actions string=\"Two Actions\" /> Somnalu jets acid from its skin, dousing all creatures in a 15-foot-wide, 60-foot-long line. Each creature in this area takes 10d8 acid damage (DC 33 [basic](/Rules.aspx?ID=329) Reflex save). It can't use this ability again for 1d4 rounds.\r\n\r\n**Caustic Trench** <actions string=\"Three Actions\" /> Somnalu [Burrows](/Actions.aspx?ID=93) three times. It digs a trench along its path, filling the trench with acid pumped from its skin. The trench is hazardous terrain, and any creature that moves into it takes 4d6 [persistent acid damage](/Conditions.aspx?ID=29). While Burrowing, if Somnalu would move through a space occupied by another creature, that creature must attempt a DC 36 Reflex save to avoid falling into the trench and taking the acid damage. The acid remains for 1 minute.\r\n\r\n**Digestive Secretions** <actions string=\"Single Action\" /> Somnalu secretes acid for 1 round. Whenever it makes a melee Strike, it deals an additional 2d8 acid [splash](/Traits.aspx?ID=150) damage. Like most splash damage, this damage applies to the target and adjacent creatures and applies even on a failure, though not on a critical failure.\r\n\r\n**Drain Nutrients** <actions string=\"Two Actions\" /> Somnalu targets a creature with a claw Strike. On a success, Somnalu drains the creature's life through its skin. The creature must succeed at a DC 36 Fortitude save or become [drained 2](/Conditions.aspx?ID=10) (drained 1 on a success, no effect on a critical success). Somnalu gains temporary Hit Points equal to the amount of Hit Points the creature loses from this Strike.\r\n\r\n**Vent Fumes** <actions string=\"Three Actions\" /> Somnalu blasts poison gas in a 30-foot radius. The gas lingers for 1 round, and all creatures that begin their turn in the gas or enter the gas take 4d8 poison damage (DC 36 [basic](/Rules.aspx?ID=329) Fortitude save). Any creature in the gas is [concealed](/Conditions.aspx?ID=4), and other creatures are concealed to all creatures in the gas. However, Somnalu can see through this concealment.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-299\" />",
- "name": "Somnalu",
- "npc": false,
- "perception": 29,
- "pfs": "Standard",
- "rarity": "unique",
- "reflex_save": 25,
- "release_date": "2021-12-22",
- "resistance": {
- "mental": 10,
- "poison": 15
- },
- "resistance_markdown": "[mental](/Traits.aspx?ID=106) 10, [poison](/Traits.aspx?ID=126) 15",
- "resistance_raw": " mental 10, poison 15",
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Dream\" url=\"/Traits.aspx?ID=299\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 88</row>\r\n\r\n**Creature Family** [Somnalu](/MonsterFamilies.aspx?ID=299)\r\n\r\n<row gap=\"medium\">\r\n**HP** 290\r\n\r\n**AC** 37\r\n\r\n**Fort** +25\r\n\r\n**Ref** +25\r\n\r\n**Will** +29\r\n\r\n**Perception** +29\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWith its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny …\r\n</summary>",
- "sense": " greater darkvision , sleep scent (imprecise) 60 feet",
- "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), sleep scent (imprecise) 60 feet",
- "size": [
- "Huge"
- ],
- "skill": [
- "Arcana +27",
- "Athletics +27",
- "Dreamlands Lore +33",
- "Occultism +30",
- "Survival +25"
- ],
- "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +27, [Athletics](/Skills.aspx?ID=3) +27, [Dreamlands Lore](/Skills.aspx?ID=8) +33, [Occultism](/Skills.aspx?ID=11) +30, [Survival](/Skills.aspx?ID=16) +25",
- "source": [
- "Monsters of Myth"
- ],
- "source_raw": [
- "Monsters of Myth pg. 88"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 88</row>",
- "speed": {
- "burrow": 25,
- "climb": 25,
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet, burrow 25 feet, climb 25 feet",
- "speed_raw": "30 feet, burrow 25 feet, climb 25 feet",
- "spell": [
- "Hypnopompic Terrors",
- "Lure Dream",
- "Vibrant Pattern",
- "Strange Geometry",
- "Darkness",
- "Silence",
- "Sleep"
- ],
- "spell_markdown": "[Darkness](/Spells.aspx?ID=59), [Hypnopompic Terrors](/Spells.aspx?ID=1090), [Lure Dream](/Spells.aspx?ID=1091), [Silence](/Spells.aspx?ID=287), [Sleep](/Spells.aspx?ID=288), [Strange Geometry](/Spells.aspx?ID=719), [Vibrant Pattern](/Spells.aspx?ID=357)",
- "strength": 9,
- "strongest_save": [
- "will"
- ],
- "summary": "With its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny …",
- "summary_markdown": "With its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny …",
- "text": " Somnalu With its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny frills run down the creature's mottled black back, interlaced with dull red stripes that streak from head to tail. Its two sets of forelimbs are bound to each other by small webs of skin. Its distinctive face lacks any visible mouth, nose, or ears, instead possessing only a huge red eye surrounded by six smaller, secondary eyes. Recall Knowledge - Aberration (Occultism): DC 44 Unspecific Lore : DC 42 Specific Lore : DC 39 Somnalu Source Monsters of Myth pg. 88 Perception +29; greater darkvision, sleep scent (imprecise) 60 feet Languages Aklo; (can't speak any language), telepathy 60 feet Skills Arcana +27, Athletics +27, Dreamlands Lore +33, Occultism +30, Survival +25 Str +9 Dex +6 Con +6 Int +8 Wis +8 Cha +4 Sleep Sense Somnalu can smell creatures that are asleep, as the scent ability. --- AC 37 Fort +25 Ref +25 Will +29 HP 290 Immunities acid Resistances mental 10, poison 15 Weaknesses cold 15 Corrosive Wounds The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a DC 33 Reflex save or else the weapon takes 2d8 acid damage (after dealing damage to Somnalu as normal). Thrown weapons and ammunition take this damage automatically with no saving throw. Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 33 Baleful Gaze Reaction Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate trait; Effect Somnalu fixes its central eye upon the triggering creature in an attempt to frighten it, jolting it and disrupting its action. The creature must attempt a DC 36 Will save; on a failure, Somnalu disrupts the triggering action and the creature is frightened 1. --- Speed 30 feet, burrow 25 feet, climb 25 feet Melee Single Action claw +30 (reach 10 feet), Damage 3d12+17 slashing plus Improved Grab Melee Single Action tail barbs +30 (Agile, reach 20 feet), Damage 3d8+17 piercing Occult Innate Spells DC 36 - 4th Darkness (at will), Silence (at will), Sleep (at will) - 5th Strange Geometry (×3) - 6th Lure Dream (×2), Vibrant Pattern (×2) - 8th Hypnopompic Terrors Acid Spew Two Actions Somnalu jets acid from its skin, dousing all creatures in a 15-foot-wide, 60-foot-long line. Each creature in this area takes 10d8 acid damage (DC 33 basic Reflex save). It can't use this ability again for 1d4 rounds. Caustic Trench Three Actions Somnalu Burrows three times. It digs a trench along its path, filling the trench with acid pumped from its skin. The trench is hazardous terrain, and any creature that moves into it takes 4d6 persistent acid damage. While Burrowing, if Somnalu would move through a space occupied by another creature, that creature must attempt a DC 36 Reflex save to avoid falling into the trench and taking the acid damage. The acid remains for 1 minute. Digestive Secretions Single Action Somnalu secretes acid for 1 round. Whenever it makes a melee Strike, it deals an additional 2d8 acid splash damage. Like most splash damage, this damage applies to the target and adjacent creatures and applies even on a failure, though not on a critical failure. Drain Nutrients Two Actions Somnalu targets a creature with a claw Strike. On a success, Somnalu drains the creature's life through its skin. The creature must succeed at a DC 36 Fortitude save or become drained 2 (drained 1 on a success, no effect on a critical success). Somnalu gains temporary Hit Points equal to the amount of Hit Points the creature loses from this Strike. Vent Fumes Three Actions Somnalu blasts poison gas in a 30-foot radius. The gas lingers for 1 round, and all creatures that begin their turn in the gas or enter the gas take 4d8 poison damage (DC 36 basic Fortitude save). Any creature in the gas is concealed, and other creatures are concealed to all creatures in the gas. However, Somnalu can see through this concealment. ",
- "trait": [
- "Aberration",
- "Dream",
- "Unique",
- "NE",
- "Huge"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Dream](/Traits.aspx?ID=299), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Aberration",
- "Dream",
- "Unique"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1737",
- "vision": "Greater darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold": 15
- },
- "weakness_markdown": "[cold](/Traits.aspx?ID=27) 15",
- "weakness_raw": " cold 15",
- "will_save": 29,
- "wisdom": 8
- }
|