Solar Glass Golem.json 10 KB

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  1. {
  2. "ac": 31,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 7,
  8. "creature_ability": [
  9. "Golem Antimagic",
  10. "Vulnerable to Shatter",
  11. "Spell Reflection",
  12. "Solar Flare"
  13. ],
  14. "creature_family": "Golem",
  15. "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 20,
  19. "hp": 195,
  20. "hp_raw": "195",
  21. "id": "creature-2147",
  22. "immunity": [
  23. "bleed",
  24. "death effects",
  25. "disease",
  26. "doomed",
  27. "drained",
  28. "fatigued",
  29. "healing",
  30. "magic (see Golem Antimagic below)",
  31. "mental",
  32. "necromancy",
  33. "nonlethal attacks",
  34. "paralyzed",
  35. "poison",
  36. "sickened",
  37. "unconscious"
  38. ],
  39. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  40. "intelligence": -5,
  41. "language_markdown": "",
  42. "level": 11,
  43. "markdown": "<title level=\"1\" pfs=\"\">[Solar Glass Golem](/Monsters.aspx?ID=2147)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Solar Glass Golem](/Monsters.aspx?ID=2147)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 40</row>\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +20, [Athletics](/Skills.aspx?ID=3) +22, [Stealth](/Skills.aspx?ID=15) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +5\r\n\r\n**Con** +7\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +20 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 195\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 10 (except [adamantine](/Equipment.aspx?ID=271) or bludgeoning)\n\n**Golem Antimagic** harmed by [sonic](/Traits.aspx?ID=147) (8d6, 2d6 from areas or persistent magic); healed by [fire](/Traits.aspx?ID=72) (2d6 HP); slowed by [cold](/Traits.aspx?ID=27)<br />**Vulnerable to Shatter** A glass golem is affected by the [_shatter_](/Spells.aspx?ID=279) spell as though the golem were an unattended object.<br />**Spell Reflection** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [arcane](/Traits.aspx?ID=11)) **Trigger** The glass golem is targeted by a spell; **Effect** The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to [counteract](/Rules.aspx?ID=371) the spell by attempting an [Acrobatics](/Skills.aspx?ID=1) check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstained glass frame +24 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d6+13 slashing plus 1d6 bleed\n\n**Solar Flare** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100)) The glass golem holds up its stained-glass frame and angles it downward, causing the image of the sun in the artwork to flash brightly, illuminating a 30-foot cone. This blast of light deals 8d6 fire damage to creatures in the area, plus 4d6 additional positive damage to [undead](/Traits.aspx?ID=160) creatures. Each creature in the area must attempt a DC 30 Reflex save. If this solar flare overlaps an area of magical [darkness](/Traits.aspx?ID=39), it attempts to [counteract](/Rules.aspx?ID=371) the darkness effect (+22 counteract check). <br />**Critical Success** The creature is unaffected. <br />**Success** The creature takes half damage. <br />**Failure** The creature takes full damage and is [dazzled](/Conditions.aspx?ID=7) for 1 minute. <br />**Critical Failure** The creature takes full damage and is [blinded](/Conditions.aspx?ID=1) permanently.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-57\" />",
  44. "name": "Solar Glass Golem",
  45. "npc": false,
  46. "perception": 17,
  47. "rarity": "rare",
  48. "reflex_save": 20,
  49. "release_date": "2022-10-26",
  50. "resistance": {
  51. "physical": 10,
  52. "piercing": 10,
  53. "slashing": 10
  54. },
  55. "resistance_markdown": "physical 10 (except [adamantine](/Equipment.aspx?ID=271) or bludgeoning)",
  56. "resistance_raw": "physical 10 (except adamantine or bludgeoning)",
  57. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 40</row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 195\r\n\r\n**AC** 31\r\n\r\n**Fort** +20\r\n\r\n**Ref** +20\r\n\r\n**Will** +17\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  58. "sense": " darkvision ",
  59. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  60. "size": [
  61. "Medium"
  62. ],
  63. "skill": [
  64. "Acrobatics +20",
  65. "Athletics +22",
  66. "Stealth +18"
  67. ],
  68. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +20, [Athletics](/Skills.aspx?ID=3) +22, [Stealth](/Skills.aspx?ID=15) +18",
  69. "source": [
  70. "Pathfinder #184: The Ghouls Hunger"
  71. ],
  72. "source_raw": [
  73. "Pathfinder #184: The Ghouls Hunger pg. 40"
  74. ],
  75. "source_category": "Adventure Paths",
  76. "source_group": "Blood Lords",
  77. "source_markdown": "<row gap=\"tiny\">[Pathfinder #184: The Ghouls Hunger](/Sources.aspx?ID=147) pg. 40</row>",
  78. "speed": {
  79. "land": 25,
  80. "max": 25
  81. },
  82. "speed_markdown": "25 feet",
  83. "speed_raw": "25 feet",
  84. "spell_markdown": "",
  85. "spoilers": "Blood Lords",
  86. "stealth": "18",
  87. "strength": 7,
  88. "strongest_save": [
  89. "fort",
  90. "fortitude",
  91. "ref",
  92. "reflex"
  93. ],
  94. "text": " Solar Glass Golem Recall Knowledge - Construct (Arcana, Crafting): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Solar Glass Golem Source Pathfinder #184: The Ghouls Hunger pg. 40 Perception +17; darkvision Languages Skills Acrobatics +20, Athletics +22, Stealth +18 Str +7 Dex +5 Con +7 Int -5 Wis +0 Cha -5 --- AC 31 Fort +20 Ref +20 Will +17 HP 195 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 10 (except adamantine or bludgeoning) Golem Antimagic harmed by sonic (8d6, 2d6 from areas or persistent magic); healed by fire (2d6 HP); slowed by cold Vulnerable to Shatter A glass golem is affected by the shatter spell as though the golem were an unattended object. Spell Reflection Reaction (abjuration, arcane) Trigger The glass golem is targeted by a spell; Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster. --- Speed 25 feet Melee Single Action stained glass frame +24 (Agile, Magical, versatile P), Damage 2d6+13 slashing plus 1d6 bleed Solar Flare Two Actions (Evocation, Light) The glass golem holds up its stained-glass frame and angles it downward, causing the image of the sun in the artwork to flash brightly, illuminating a 30-foot cone. This blast of light deals 8d6 fire damage to creatures in the area, plus 4d6 additional positive damage to undead creatures. Each creature in the area must attempt a DC 30 Reflex save. If this solar flare overlaps an area of magical darkness, it attempts to counteract the darkness effect (+22 counteract check). Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is dazzled for 1 minute. Critical Failure The creature takes full damage and is blinded permanently. ",
  95. "trait": [
  96. "Construct",
  97. "Golem",
  98. "Mindless",
  99. "Rare",
  100. "N",
  101. "Medium"
  102. ],
  103. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
  104. "trait_raw": [
  105. "Construct",
  106. "Golem",
  107. "Mindless",
  108. "Rare"
  109. ],
  110. "type": "Creature",
  111. "url": "/Monsters.aspx?ID=2147",
  112. "vision": "Darkvision",
  113. "weakest_save": [
  114. "will"
  115. ],
  116. "weakness": {},
  117. "will_save": 17,
  118. "wisdom": 0
  119. }