Slana.json 12 KB

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  1. {
  2. "ac": 45,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 7,
  8. "creature_ability": [
  9. "Great Roar",
  10. "Pounce",
  11. "Thunder Trap"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 7,
  15. "exclude_from_search": false,
  16. "fortitude_save": 35,
  17. "hp": 380,
  18. "hp_raw": "380 ( fast healing 20)",
  19. "id": "creature-1798",
  20. "image": [
  21. "/Images/Monsters/Slana.png"
  22. ],
  23. "immunity": [
  24. "frightened"
  25. ],
  26. "immunity_markdown": "[frightened](/Conditions.aspx?ID=19)",
  27. "intelligence": 2,
  28. "language": [
  29. "Common",
  30. "Sylvan"
  31. ],
  32. "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
  33. "level": 20,
  34. "markdown": "<title level=\"1\" pfs=\"\">[Slana](/Monsters.aspx?ID=1798)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic creatures primarily dwell in the jungles and savannas of the Mwangi Expanse, but they can range into nearby areas in search of prey or when drawn by strange primal forces only slanas can recognize. Slanas view each other as rivals who test each other's prowess, so when drawn together by this strange calling they nearly always fight to the death. A slana's roar echoes like thunder across the countryside, and denizens of the Mwangi fear a slana's approach whenever an oncoming storm's thunder seems more ferocious than its rain.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 45\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 43\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 40\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Slana.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Slana](/Monsters.aspx?ID=1798)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 84</row>\n\n**Perception** +36; [low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 120 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +38, [Nature](/Skills.aspx?ID=10) +35, [Stealth](/Skills.aspx?ID=15) +33, [Survival](/Skills.aspx?ID=16) +37\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +7\r\n\r\n**Con** +7\r\n\r\n**Int** +2\r\n\r\n**Wis** +7\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 45 \r\n\r\n**Fort** +35 \r\n\r\n**Ref** +33 \r\n\r\n**Will** +33 \n\n</row>\r\n\r\n**HP** 380\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 20)\n\n**Immunities**\r\n[frightened](/Conditions.aspx?ID=19)\r\n\r\n**Resistances**\r\n[sonic](/Traits.aspx?ID=147) 30\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 60 feet, climb 30 feet, swim 30 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +38 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192), [Sonic](/Traits.aspx?ID=147)),\r\n**Damage** 4d10+20 piercing plus 2d8 sonic and [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +38 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192), [Sonic](/Traits.aspx?ID=147)),\r\n**Damage** 4d6+20 piercing plus 2d8 sonic\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nthunderclap +35 ([Magical](/Traits.aspx?ID=103), [range 120 feet](/Traits.aspx?ID=248), [Sonic](/Traits.aspx?ID=147)),\r\n**Damage** thunder trap\r\n\r\n**Primal Innate Spells** DC 40, attack +32\r\n- **1st**\r\n[Obscuring Mist](/Spells.aspx?ID=210) (at will)\r\n- **9th**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Storm Lord](/Spells.aspx?ID=477) (×3)\r\n- **10th**\r\n[Earthquake](/Spells.aspx?ID=95), [Storm of Vengeance](/Spells.aspx?ID=313)\r\n- **Constant (4th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128)\r\n\r\n**Great Roar** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134), [Sonic](/Traits.aspx?ID=147)) The slana emits a deafening roar. All creatures within a 100-foot cone take 16d8 sonic damage (DC 44 [basic](/Rules.aspx?ID=329) Reflex saving throw). On a failed save, a creature is also [deafened](/Conditions.aspx?ID=8) for 1 minute and [stunned 1](/Conditions.aspx?ID=36) (or deafened permanently and stunned 3 on a critical failure). The slana can't use Great Roar again for 1d4 rounds.\r\n\r\n**Pounce** <actions string=\"Single Action\" /> The slana Strides and makes a Strike at the end of that movement. If the slana began this action [hidden](/Conditions.aspx?ID=22), they remain hidden until after the ability's Strike.\r\n\r\n**Thunder Trap** A creature hit by the slana's thunderclap attack is [immobilized](/Conditions.aspx?ID=24) and held in place by reverberations of sound until it [Escape](/Actions.aspx?ID=79) or [Forces Open](/Actions.aspx?ID=34) the bonds of thunder that constrain it (DC 44). The target is [deafened](/Conditions.aspx?ID=8) as long as it is immobilized by a thunder trap.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">The Thunder Lion and the Rain</title>\r\n\r\nThe hours before an immense storm are hours to be feared, for it is said that this is when the thunder lion hunts. No mere hare or ibex can slake his great hunger; only large and ferocious creatures like elephants or dinosaurs will suffice. The rain won't come until the thunder lion eats, as it is the spirit of its kill that releases such precipitation as it flees into the sky.\r\n</aside>",
  35. "name": "Slana",
  36. "npc": false,
  37. "perception": 36,
  38. "rarity": "rare",
  39. "reflex_save": 33,
  40. "release_date": "2022-03-30",
  41. "resistance": {
  42. "sonic": 30
  43. },
  44. "resistance_markdown": "[sonic](/Traits.aspx?ID=147) 30",
  45. "resistance_raw": " sonic 30",
  46. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 84</row>\n\n<row gap=\"medium\">\r\n**HP** 380 ( fast healing 20)\r\n\r\n**AC** 45\r\n\r\n**Fort** +35\r\n\r\n**Ref** +33\r\n\r\n**Will** +33\r\n\r\n**Perception** +36\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic …\r\n</summary>",
  47. "sense": " low-light vision , scent (imprecise) 120 feet",
  48. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 120 feet",
  49. "size": [
  50. "Gargantuan"
  51. ],
  52. "skill": [
  53. "Acrobatics +35",
  54. "Athletics +38",
  55. "Nature +35",
  56. "Stealth +33",
  57. "Survival +37"
  58. ],
  59. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +38, [Nature](/Skills.aspx?ID=10) +35, [Stealth](/Skills.aspx?ID=15) +33, [Survival](/Skills.aspx?ID=16) +37",
  60. "source": [
  61. "Pathfinder #174: Shadows of the Ancients"
  62. ],
  63. "source_raw": [
  64. "Pathfinder #174: Shadows of the Ancients pg. 84"
  65. ],
  66. "source_category": "Adventure Paths",
  67. "source_group": "Strength of Thousands",
  68. "source_markdown": "<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 84</row>",
  69. "speed": {
  70. "climb": 30,
  71. "land": 60,
  72. "max": 60,
  73. "swim": 30
  74. },
  75. "speed_markdown": "60 feet, climb 30 feet, swim 30 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
  76. "speed_raw": "60 feet, climb 30 feet, swim 30 feet; freedom of movement ",
  77. "spell": [
  78. "Earthquake",
  79. "Storm of Vengeance",
  80. "Dispel Magic",
  81. "Storm Lord",
  82. "Obscuring Mist",
  83. "Freedom of Movement"
  84. ],
  85. "spell_markdown": "[Dispel Magic](/Spells.aspx?ID=78), [Earthquake](/Spells.aspx?ID=95), [Freedom of Movement](/Spells.aspx?ID=128), [Obscuring Mist](/Spells.aspx?ID=210), [Storm Lord](/Spells.aspx?ID=477), [Storm of Vengeance](/Spells.aspx?ID=313)",
  86. "spoilers": "Strength of Thousands",
  87. "stealth": "33",
  88. "strength": 10,
  89. "strongest_save": [
  90. "fort",
  91. "fortitude"
  92. ],
  93. "summary": "The rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic …",
  94. "summary_markdown": "The rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic …",
  95. "text": " Slana The rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic creatures primarily dwell in the jungles and savannas of the Mwangi Expanse, but they can range into nearby areas in search of prey or when drawn by strange primal forces only slanas can recognize. Slanas view each other as rivals who test each other's prowess, so when drawn together by this strange calling they nearly always fight to the death. A slana's roar echoes like thunder across the countryside, and denizens of the Mwangi fear a slana's approach whenever an oncoming storm's thunder seems more ferocious than its rain. Recall Knowledge - Humanoid (Society): DC 45 Unspecific Lore : DC 43 Specific Lore : DC 40 Slana Source Pathfinder #174: Shadows of the Ancients pg. 84 Perception +36; low-light vision, scent (imprecise) 120 feet Languages Common, Sylvan Skills Acrobatics +35, Athletics +38, Nature +35, Stealth +33, Survival +37 Str +10 Dex +7 Con +7 Int +2 Wis +7 Cha +6 --- AC 45 Fort +35 Ref +33 Will +33 HP 380 (fast healing 20) Immunities frightened Resistances sonic 30 --- Speed 60 feet, climb 30 feet, swim 30 feet; freedom of movement Melee Single Action jaws +38 (Magical, reach 20 feet, Sonic), Damage 4d10+20 piercing plus 2d8 sonic and Improved Grab Melee Single Action claw +38 (Agile, Magical, reach 20 feet, Sonic), Damage 4d6+20 piercing plus 2d8 sonic Ranged Single Action thunderclap +35 (Magical, range 120 feet, Sonic), Damage thunder trap Primal Innate Spells DC 40, attack +32 - 1st Obscuring Mist (at will) - 9th Dispel Magic, Storm Lord (×3) - 10th Earthquake, Storm of Vengeance - Constant (4th) Freedom of Movement Great Roar Two Actions (Evocation, Primal, Sonic) The slana emits a deafening roar. All creatures within a 100-foot cone take 16d8 sonic damage (DC 44 basic Reflex saving throw). On a failed save, a creature is also deafened for 1 minute and stunned 1 (or deafened permanently and stunned 3 on a critical failure). The slana can't use Great Roar again for 1d4 rounds. Pounce Single Action The slana Strides and makes a Strike at the end of that movement. If the slana began this action hidden, they remain hidden until after the ability's Strike. Thunder Trap A creature hit by the slana's thunderclap attack is immobilized and held in place by reverberations of sound until it Escape or Forces Open the bonds of thunder that constrain it (DC 44). The target is deafened as long as it is immobilized by a thunder trap. The Thunder Lion and the Rain The hours before an immense storm are hours to be feared, for it is said that this is when the thunder lion hunts. No mere hare or ibex can slake his great hunger; only large and ferocious creatures like elephants or dinosaurs will suffice. The rain won't come until the thunder lion eats, as it is the spirit of its kill that releases such precipitation as it flees into the sky. ",
  96. "trait": [
  97. "Humanoid",
  98. "Rare",
  99. "CN",
  100. "Gargantuan"
  101. ],
  102. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Rare](/Traits.aspx?ID=137)",
  103. "trait_raw": [
  104. "Humanoid",
  105. "Rare"
  106. ],
  107. "type": "Creature",
  108. "url": "/Monsters.aspx?ID=1798",
  109. "vision": "Low-light vision",
  110. "weakest_save": [
  111. "ref",
  112. "reflex",
  113. "will"
  114. ],
  115. "weakness": {},
  116. "will_save": 33,
  117. "wisdom": 7
  118. }