Skinskitter.json 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. {
  2. "ac": 16,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "A Taste for Skin",
  10. "Shuddering Skitter",
  11. "Share the Skin"
  12. ],
  13. "creature_family": "Fleshforged",
  14. "creature_family_markdown": "[Fleshforged](/MonsterFamilies.aspx?ID=329)",
  15. "dexterity": 4,
  16. "exclude_from_search": false,
  17. "fortitude_save": 6,
  18. "hp": 20,
  19. "hp_raw": "20",
  20. "id": "creature-2408",
  21. "image": [
  22. "/Images/Monsters/Fleshforged_Skinskitter.png"
  23. ],
  24. "immunity": [
  25. "mental"
  26. ],
  27. "immunity_markdown": "[mental](/Traits.aspx?ID=106)",
  28. "intelligence": -5,
  29. "language_markdown": "",
  30. "level": 1,
  31. "markdown": "<title level=\"1\" pfs=\"\">[Fleshforged Skinskitter](/Monsters.aspx?ID=2408)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese elusive oddments resemble discarded hides of butchered animals and fleshwarping experiments, floating like so much meaty detritus in the bloody filth of Ecanus's charnel-clogged sewers. Skinskitters, named for their fluid, erratic movements, scavenge the city for leavings of fleshy waste. They prefer discreet, non-violent ways of procuring these biological materials and shy from combat, seemingly possessed of a nervous temperament. Nexian fleshforgers quip this is entirely reasonable, as skinskitters are little more than nervous systems wrapped in dying skin. Nexian guards who actually have to hunt these fleshforged pests aren't quite as jocular; confronted by the oddly childlike pleas of these cornered puddles of flesh, hair, and eyes, many recruits simply choose to leave the city watch.\n\n On occasion, curious scholars or soldiers have questioned why skinskitters pursue organic tissue, and whether this is a simple instinct or in pursuit of a grander purpose. Most fleshforgers assume that skinskitters consume organic matter to repair themselves in a process similar to eating, and give the matter no further thought, showing no more interest in the creatures than a smith might show in a bead of melted slag. The most paranoid Nexians claim that skinskitters are attempting to build something out of their collections of cast-off skin, perhaps even reconstructing themselves into fleshforged conformers. There is no recorded evidence of this ever occurring, however— if the creatures have any awareness at all, it's more likely that skinskitters are driven by the basest of instincts to better themselves through the same methods used in their creation but lack the understanding and self-direction to ever succeed.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Fleshforged_Skinskitter.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Skinskitter](/Monsters.aspx?ID=2408)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 329</row>\n\n**Perception** +7; a taste for skin (imprecise) 60 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Stealth](/Skills.aspx?ID=15) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**A Taste for Skin** A skinskitter tastes skin (including leather), hair, claws, and nails within 60 feet.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 20\n\n**Immunities**\r\n[mental](/Traits.aspx?ID=106)\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 2\r\n\r\n**Shuddering Skitter** <actions string=\"Reaction\" /> **Frequency** once per day; **Trigger** The skinskitter is reduced to 0 HP; **Effect** The fear of death agitates the skinskitter, precipitating a sudden existential awakening of consciousness. The skinskitter is reduced to 1 HP, loses the [mindless](/Traits.aspx?ID=108) trait and immunity to [mental](/Traits.aspx?ID=106) effects for the next 24 hours, gains the ability to speak one language (typically [Osiriani](/Languages.aspx?ID=40) or [Vudrani](/Languages.aspx?ID=45)), and takes two of the following actions in any order: [Hide](/Actions.aspx?ID=62), [Sneak](/Actions.aspx?ID=63), Step, Stride, or [Take Cover](/Actions.aspx?ID=90). In addition, the square occupied by the skinskitter before using Shuddering Skitter becomes difficult terrain, as they disgorge a shower of half-digested calluses, chewed nails, and entangled hair in their skittering wake.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, swim 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nnail +9 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d8+1 piercing plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**Share the Skin** <actions string=\"Single Action\" /> **Requirements** A [grabbed](/Conditions.aspx?ID=20), [paralyzed](/Conditions.aspx?ID=28), [restrained](/Conditions.aspx?ID=33), [unconscious](/Conditions.aspx?ID=38), or willing creature is within the skinskitter's reach; **Effect** The skinskitter scrapes and shears away large sheets of the victim's skin. This requires an [Athletics](/Skills.aspx?ID=3) check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The massive pain causes the victim to become [clumsy 1](/Conditions.aspx?ID=3) for 1 minute, and the skinskitter drapes itself in the flapping skin, granting it 10 temporary Hit Points for 1 minute.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Mindless or Not?</title>\r\n\r\nA few truly twisted individuals have performed experiments on captive skinskitters, attempting to determine the extent of the creatures' intellectual capabilities. As skinskitters only show signs of consciousness when faced with imminent death, the research involved keeping the fleshforged dregs in constant states of mental and physical duress. Unsurprisingly, given the conditions of such research, the results of these studies are dubious at best.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-329\" />",
  32. "name": "Skinskitter",
  33. "npc": false,
  34. "perception": 7,
  35. "rarity": "common",
  36. "reflex_save": 9,
  37. "release_date": "2022-11-16",
  38. "resistance": {},
  39. "search_markdown": "<traits>\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Impossible Lands](/Sources.aspx?ID=146) pg. 329</row>\r\n\r\n**Creature Family** [Fleshforged](/MonsterFamilies.aspx?ID=329)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 16\r\n\r\n**Fort** +6\r\n\r\n**Ref** +9\r\n\r\n**Will** +5\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese elusive oddments resemble discarded hides of butchered animals and fleshwarping experiments, floating like so much meaty detritus in the bloody …\r\n</summary>",
  40. "sense": "a taste for skin (imprecise) 60 feet",
  41. "sense_markdown": "a taste for skin (imprecise) 60 feet",
  42. "size": [
  43. "Small"
  44. ],
  45. "skill": [
  46. "Acrobatics +7",
  47. "Athletics +5",
  48. "Stealth +7"
  49. ],
  50. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Stealth](/Skills.aspx?ID=15) +7",
  51. "source": [
  52. "Impossible Lands"
  53. ],
  54. "source_raw": [
  55. "Impossible Lands pg. 329"
  56. ],
  57. "source_category": "Lost Omens",
  58. "source_markdown": "<row gap=\"tiny\">[Impossible Lands](/Sources.aspx?ID=146) pg. 329</row>",
  59. "speed": {
  60. "land": 20,
  61. "max": 20,
  62. "swim": 20
  63. },
  64. "speed_markdown": "20 feet, swim 20 feet",
  65. "speed_raw": "20 feet, swim 20 feet",
  66. "spell_markdown": "",
  67. "stealth": "7",
  68. "strength": 2,
  69. "strongest_save": [
  70. "ref",
  71. "reflex"
  72. ],
  73. "summary": "These elusive oddments resemble discarded hides of butchered animals and fleshwarping experiments, floating like so much meaty detritus in the bloody …",
  74. "summary_markdown": "These elusive oddments resemble discarded hides of butchered animals and fleshwarping experiments, floating like so much meaty detritus in the bloody …",
  75. "text": " Fleshforged Skinskitter These elusive oddments resemble discarded hides of butchered animals and fleshwarping experiments, floating like so much meaty detritus in the bloody filth of Ecanus's charnel-clogged sewers. Skinskitters, named for their fluid, erratic movements, scavenge the city for leavings of fleshy waste. They prefer discreet, non-violent ways of procuring these biological materials and shy from combat, seemingly possessed of a nervous temperament. Nexian fleshforgers quip this is entirely reasonable, as skinskitters are little more than nervous systems wrapped in dying skin. Nexian guards who actually have to hunt these fleshforged pests aren't quite as jocular; confronted by the oddly childlike pleas of these cornered puddles of flesh, hair, and eyes, many recruits simply choose to leave the city watch. On occasion, curious scholars or soldiers have questioned why skinskitters pursue organic tissue, and whether this is a simple instinct or in pursuit of a grander purpose. Most fleshforgers assume that skinskitters consume organic matter to repair themselves in a process similar to eating, and give the matter no further thought, showing no more interest in the creatures than a smith might show in a bead of melted slag. The most paranoid Nexians claim that skinskitters are attempting to build something out of their collections of cast-off skin, perhaps even reconstructing themselves into fleshforged conformers. There is no recorded evidence of this ever occurring, however— if the creatures have any awareness at all, it's more likely that skinskitters are driven by the basest of instincts to better themselves through the same methods used in their creation but lack the understanding and self-direction to ever succeed. Recall Knowledge - Aberration (Occultism): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Skinskitter Source Impossible Lands pg. 329 Perception +7; a taste for skin (imprecise) 60 feet Languages Skills Acrobatics +7, Athletics +5, Stealth +7 Str +2 Dex +4 Con +1 Int -5 Wis +0 Cha -5 A Taste for Skin A skinskitter tastes skin (including leather), hair, claws, and nails within 60 feet. --- AC 16 Fort +6 Ref +9 Will +5 HP 20 Immunities mental Weaknesses cold iron 2 Shuddering Skitter Reaction Frequency once per day; Trigger The skinskitter is reduced to 0 HP; Effect The fear of death agitates the skinskitter, precipitating a sudden existential awakening of consciousness. The skinskitter is reduced to 1 HP, loses the mindless trait and immunity to mental effects for the next 24 hours, gains the ability to speak one language (typically Osiriani or Vudrani), and takes two of the following actions in any order: Hide, Sneak, Step, Stride, or Take Cover. In addition, the square occupied by the skinskitter before using Shuddering Skitter becomes difficult terrain, as they disgorge a shower of half-digested calluses, chewed nails, and entangled hair in their skittering wake. --- Speed 20 feet, swim 20 feet Melee Single Action nail +9 (Finesse), Damage 1d8+1 piercing plus Grab Share the Skin Single Action Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within the skinskitter's reach; Effect The skinskitter scrapes and shears away large sheets of the victim's skin. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The massive pain causes the victim to become clumsy 1 for 1 minute, and the skinskitter drapes itself in the flapping skin, granting it 10 temporary Hit Points for 1 minute. Mindless or Not? A few truly twisted individuals have performed experiments on captive skinskitters, attempting to determine the extent of the creatures' intellectual capabilities. As skinskitters only show signs of consciousness when faced with imminent death, the research involved keeping the fleshforged dregs in constant states of mental and physical duress. Unsurprisingly, given the conditions of such research, the results of these studies are dubious at best. ",
  76. "trait": [
  77. "Aberration",
  78. "Amphibious",
  79. "Mindless",
  80. "CN",
  81. "Small"
  82. ],
  83. "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Amphibious](/Traits.aspx?ID=207), [Mindless](/Traits.aspx?ID=108)",
  84. "trait_raw": [
  85. "Aberration",
  86. "Amphibious",
  87. "Mindless"
  88. ],
  89. "type": "Creature",
  90. "url": "/Monsters.aspx?ID=2408",
  91. "weakest_save": [
  92. "will"
  93. ],
  94. "weakness": {
  95. "cold_iron": 2
  96. },
  97. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 2",
  98. "weakness_raw": " cold iron 2",
  99. "will_save": 5,
  100. "wisdom": 0
  101. }