Skeletal Tiger Lord.json 6.8 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Rejuvenation",
  10. "Attack of Opportunity"
  11. ],
  12. "creature_family_markdown": "",
  13. "dexterity": 4,
  14. "exclude_from_search": false,
  15. "fortitude_save": 18,
  16. "hp": 99,
  17. "hp_raw": "99 ( negative healing , fast healing 10)",
  18. "id": "creature-2320",
  19. "immunity": [
  20. "death effects",
  21. "disease",
  22. "mental",
  23. "paralyzed",
  24. "poison",
  25. "unconscious"
  26. ],
  27. "immunity_markdown": "death effects, disease, mental, paralyzed, poison, unconscious",
  28. "intelligence": 0,
  29. "language": [
  30. "Hallit"
  31. ],
  32. "language_markdown": "[Hallit](/Languages.aspx?ID=37)",
  33. "level": 8,
  34. "markdown": "<title level=\"1\" pfs=\"\">[Skeletal Tiger Lord](/Monsters.aspx?ID=2320)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 29\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 27\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 24\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Skeletal Tiger Lord](/Monsters.aspx?ID=2320)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 327</row>\n\n**Perception** +18\r\n\r\n**Languages**\r\n[Hallit](/Languages.aspx?ID=37)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +4\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Breastplate](/Armor.aspx?ID=10), [Composite Longbow](/Weapons.aspx?ID=74) (20 arrows), [Greatsword](/Weapons.aspx?ID=24)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 99\r\n([negative healing](/MonsterAbilities.aspx?ID=42), [fast healing](/MonsterAbilities.aspx?ID=15) 10)\n\n**Immunities**\r\ndeath effects, disease, mental, paralyzed, poison, unconscious\r\n\r\n**Resistances**\r\ncold 10, electricity 10, fire 10, piercing 10, slashing 10\n\n**Rejuvenation** ([ &lt;%TRAITS%48%%&gt; divine](/Traits.aspx?ID=351) &lt;%END>, [ &lt;%TRAITS%117%%&gt; necromancy](/Traits.aspx?ID=117) When a skeletal Tiger Lord is destroyed &lt;%END>, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact) otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with positive damage or good damage.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ngreatsword +20 ([versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d12+10 slashing plus 2d6 negative\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite longbow +18 ([deadly d10](/Traits.aspx?ID=174), [range increment 100 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+10 piercing\n\n</column>",
  35. "name": "Skeletal Tiger Lord",
  36. "npc": false,
  37. "perception": 18,
  38. "rarity": "rare",
  39. "reflex_save": 16,
  40. "release_date": "2022-10-26",
  41. "resistance": {
  42. "cold": 10,
  43. "electricity": 10,
  44. "fire": 10,
  45. "piercing": 10,
  46. "slashing": 10
  47. },
  48. "resistance_markdown": "cold 10, electricity 10, fire 10, piercing 10, slashing 10",
  49. "resistance_raw": "cold 10, electricity 10, fire 10, piercing 10, slashing 10",
  50. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 327</row>\n\n<row gap=\"medium\">\r\n**HP** 99 ( negative healing , fast healing 10)\r\n\r\n**AC** 28\r\n\r\n**Fort** +18\r\n\r\n**Ref** +16\r\n\r\n**Will** +16\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  51. "size": [
  52. "Medium"
  53. ],
  54. "skill": [
  55. "Athletics +18"
  56. ],
  57. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +18",
  58. "source": [
  59. "Kingmaker Adventure Path"
  60. ],
  61. "source_raw": [
  62. "Kingmaker Adventure Path pg. 327"
  63. ],
  64. "source_category": "Adventure Paths",
  65. "source_group": "Kingmaker",
  66. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 327</row>",
  67. "speed": {
  68. "land": 25,
  69. "max": 25
  70. },
  71. "speed_markdown": "25 feet",
  72. "speed_raw": "25 feet",
  73. "spell_markdown": "",
  74. "spoilers": "Kingmaker",
  75. "strength": 6,
  76. "strongest_save": [
  77. "fort",
  78. "fortitude"
  79. ],
  80. "text": " Skeletal Tiger Lord Recall Knowledge - Undead (Religion): DC 29 Unspecific Lore : DC 27 Specific Lore : DC 24 Skeletal Tiger Lord Source Kingmaker Adventure Path pg. 327 Perception +18 Languages Hallit Skills Athletics +18 Str +6 Dex +4 Con +4 Int +0 Wis +4 Cha +0 Items Breastplate, Composite Longbow (20 arrows), Greatsword --- AC 28 Fort +18 Ref +16 Will +16 HP 99 (negative healing, fast healing 10) Immunities death effects, disease, mental, paralyzed, poison, unconscious Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10 Rejuvenation ( &lt;%TRAITS%48%%&gt; divine &lt;%END>, &lt;%TRAITS%117%%&gt; necromancy When a skeletal Tiger Lord is destroyed &lt;%END>, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact) otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with positive damage or good damage. Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action greatsword +20 (versatile P), Damage 1d12+10 slashing plus 2d6 negative Ranged Single Action composite longbow +18 (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+10 piercing\n",
  81. "trait": [
  82. "Rare",
  83. "Skeleton",
  84. "Undead",
  85. "CE",
  86. "Medium"
  87. ],
  88. "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Skeleton](/Traits.aspx?ID=236), [Undead](/Traits.aspx?ID=160)",
  89. "trait_raw": [
  90. "Rare",
  91. "Skeleton",
  92. "Undead"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=2320",
  96. "weakest_save": [
  97. "ref",
  98. "reflex",
  99. "will"
  100. ],
  101. "weakness": {},
  102. "will_save": 16,
  103. "wisdom": 4
  104. }