Skeletal Soldier.json 8.4 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 3,
  8. "creature_ability": [
  9. "Set Defense"
  10. ],
  11. "creature_family": "Skeleton",
  12. "creature_family_markdown": "[Skeleton](/MonsterFamilies.aspx?ID=92)",
  13. "dexterity": 2,
  14. "exclude_from_search": false,
  15. "fortitude_save": 6,
  16. "hp": 16,
  17. "hp_raw": "16 ( negative healing )",
  18. "id": "creature-1900",
  19. "immunity": [
  20. "death effects",
  21. "disease",
  22. "mental",
  23. "paralyzed",
  24. "poison",
  25. "unconscious"
  26. ],
  27. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  28. "intelligence": -5,
  29. "language_markdown": "",
  30. "level": 1,
  31. "markdown": "<title level=\"1\" pfs=\"Standard\">[Skeletal Soldier](/Monsters.aspx?ID=1900)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from the bones of humans or dwarves, other types of humanoids are quite common, such as bugbears, hobgoblins, and orcs. Often, these soldiers wield the weapons most common among their people instead of those listed here.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Skeletal Soldier](/Monsters.aspx?ID=1900)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 147</row>\n\n**Perception** +5; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Chain Shirt](/Armor.aspx?ID=6), [Glaive](/Weapons.aspx?ID=20), [Longbow](/Weapons.aspx?ID=76) (20 arrows)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +7 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 16\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 5, [electricity](/Traits.aspx?ID=56) 5, [fire](/Traits.aspx?ID=72) 5, piercing 5, slashing 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nglaive +9 ([deadly d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+2 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +9 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+2 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nlongbow +9 ([deadly d10](/Traits.aspx?ID=174), [range increment 100 feet](/Traits.aspx?ID=248), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8 piercing\n\n**Set Defense** <actions string=\"Single Action\" /> The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the [Attack of Opportunity](/MonsterAbilities.aspx?ID=3) reaction for that weapon only. This lasts until the skeleton takes an action with the [move](/Traits.aspx?ID=114) or [attack](/Traits.aspx?ID=15) trait or is destroyed.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-92\" />",
  32. "name": "Skeletal Soldier",
  33. "npc": false,
  34. "perception": 5,
  35. "pfs": "Standard",
  36. "rarity": "common",
  37. "reflex_save": 7,
  38. "release_date": "2022-04-27",
  39. "resistance": {
  40. "cold": 5,
  41. "electricity": 5,
  42. "fire": 5,
  43. "piercing": 5,
  44. "slashing": 5
  45. },
  46. "resistance_markdown": "[cold](/Traits.aspx?ID=27) 5, [electricity](/Traits.aspx?ID=56) 5, [fire](/Traits.aspx?ID=72) 5, piercing 5, slashing 5",
  47. "resistance_raw": " cold 5, electricity 5, fire 5, piercing 5, slashing 5",
  48. "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 147</row>\r\n\r\n**Creature Family** [Skeleton](/MonsterFamilies.aspx?ID=92)\r\n\r\n<row gap=\"medium\">\r\n**HP** 16 ( negative healing )\r\n\r\n**AC** 17\r\n\r\n**Fort** +6\r\n\r\n**Ref** +7\r\n\r\n**Will** +5\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from …\r\n</summary>",
  49. "sense": " darkvision ",
  50. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  51. "size": [
  52. "Medium"
  53. ],
  54. "skill": [
  55. "Acrobatics +5",
  56. "Athletics +7",
  57. "Stealth +5"
  58. ],
  59. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +5, [Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +5",
  60. "source": [
  61. "Book of the Dead"
  62. ],
  63. "source_raw": [
  64. "Book of the Dead pg. 147"
  65. ],
  66. "source_category": "Rulebooks",
  67. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 147</row>",
  68. "speed": {
  69. "land": 25,
  70. "max": 25
  71. },
  72. "speed_markdown": "25 feet",
  73. "speed_raw": "25 feet",
  74. "spell_markdown": "",
  75. "stealth": "5",
  76. "strength": 2,
  77. "strongest_save": [
  78. "ref",
  79. "reflex"
  80. ],
  81. "summary": "These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from …",
  82. "summary_markdown": "These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from …",
  83. "text": " Skeletal Soldier These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from the bones of humans or dwarves, other types of humanoids are quite common, such as bugbears, hobgoblins, and orcs. Often, these soldiers wield the weapons most common among their people instead of those listed here. Recall Knowledge - Undead (Religion): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Skeletal Soldier Source Book of the Dead pg. 147 Perception +5; darkvision Languages Skills Acrobatics +5, Athletics +7, Stealth +5 Str +2 Dex +2 Con +3 Int -5 Wis +0 Cha +0 Items Chain Shirt, Glaive, Longbow (20 arrows) --- AC 17 Fort +6 Ref +7 Will +5 HP 16 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5 --- Speed 25 feet Melee Single Action glaive +9 (deadly d8, Forceful, reach 10 feet), Damage 1d8+2 slashing Melee Single Action claw +9 (Agile, Finesse), Damage 1d4+2 slashing Ranged Single Action longbow +9 (deadly d10, range increment 100 feet, volley 30 feet), Damage 1d8 piercing Set Defense Single Action The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the Attack of Opportunity reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed. ",
  84. "trait": [
  85. "Mindless",
  86. "Skeleton",
  87. "Undead",
  88. "NE",
  89. "Medium"
  90. ],
  91. "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Skeleton](/Traits.aspx?ID=236), [Undead](/Traits.aspx?ID=160)",
  92. "trait_raw": [
  93. "Mindless",
  94. "Skeleton",
  95. "Undead"
  96. ],
  97. "type": "Creature",
  98. "url": "/Monsters.aspx?ID=1900",
  99. "vision": "Darkvision",
  100. "weakest_save": [
  101. "will"
  102. ],
  103. "weakness": {},
  104. "will_save": 5,
  105. "wisdom": 0
  106. }