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- {
- "ac": 20,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 3,
- "creature_ability": [
- "Attack of Opportunity",
- "Command Skeletons",
- "Invoke Reckoning"
- ],
- "creature_family_markdown": "",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 25,
- "hp_raw": "25 ( negative healing )",
- "id": "creature-1534",
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -1,
- "language": [
- "Common",
- "Infernal"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"\">[Skeletal Hellknight](/Monsters.aspx?ID=1534)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 26\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Skeletal Hellknight](/Monsters.aspx?ID=1534)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 40</row>\n\n**Perception** +7; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +9, [Intimidation](/Skills.aspx?ID=7) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** -1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +1\r\n</row>\n\n**Items**\r\n_+1 [halberd](/Weapons.aspx?ID=26)_, [Half Plate](/Armor.aspx?ID=12)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 25\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_halberd_ +11 ([reach 10 feet](/Traits.aspx?ID=192), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d10+4 piercing plus Invoke Reckoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +10 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+4 slashing\n\n**Command Skeletons** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) The skeletal Hellknight can direct the actions of the nearby [skeleton guards](/Monsters.aspx?ID=372), commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the [Attack of Opportunity](/MonsterAbilities.aspx?ID=3) reaction.\r\n\r\n**Invoke Reckoning** <actions string=\"Reaction\" /> ([Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) **Trigger** The skeletal Hellknight hits a foe with a Strike **Effect** The skeletal Hellknight causes the creature struck to endure the pain of an Order of the Nail's reckoning—a rite of mortification Hellknights of that order use to focus their minds. The creature struck feels as if nails are being driven into their body, and must succeed at a DC 17 Will save or be [stunned 1](/Conditions.aspx?ID=36) from the pain. On a critical failure, the pain manifests as actual puncture wounds, dealing an additional 2d6 points of piercing damage to the victim.\r\n\r\n</column>",
- "name": "Skeletal Hellknight",
- "npc": false,
- "perception": 7,
- "rarity": "unique",
- "reflex_save": 8,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 40</row>\n\n<row gap=\"medium\">\r\n**HP** 25 ( negative healing )\r\n\r\n**AC** 20\r\n\r\n**Fort** +9\r\n\r\n**Ref** +8\r\n\r\n**Will** +4\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +9",
- "Intimidation +7"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +9, [Intimidation](/Skills.aspx?ID=7) +7",
- "source": [
- "Pathfinder #145: Hellknight Hill"
- ],
- "source_raw": [
- "Pathfinder #145: Hellknight Hill pg. 40"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Age of Ashes",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #145: Hellknight Hill](/Sources.aspx?ID=4) pg. 40</row>",
- "speed": {
- "climb": 25,
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet, climb 25 feet",
- "speed_raw": "25 feet, climb 25 feet",
- "spell_markdown": "",
- "spoilers": "Age of Ashes",
- "strength": 4,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "text": " Skeletal Hellknight Recall Knowledge - Humanoid (Society): DC 26 Recall Knowledge - Undead (Religion): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Skeletal Hellknight Source Pathfinder #145: Hellknight Hill pg. 40 Perception +7; darkvision Languages Common, Infernal Skills Athletics +9, Intimidation +7 Str +4 Dex +2 Con +3 Int -1 Wis +0 Cha +1 Items +1 halberd , Half Plate --- AC 20 Fort +9 Ref +8 Will +4 HP 25 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Attack of Opportunity Reaction --- Speed 25 feet, climb 25 feet Melee Single Action halberd +11 (reach 10 feet, versatile S), Damage 1d10+4 piercing plus Invoke Reckoning Melee Single Action claw +10 (Agile), Damage 1d6+4 slashing Command Skeletons (Divine, Necromancy) The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the Attack of Opportunity reaction. Invoke Reckoning Reaction (Divine, Enchantment, Mental) Trigger The skeletal Hellknight hits a foe with a Strike Effect The skeletal Hellknight causes the creature struck to endure the pain of an Order of the Nail's reckoning—a rite of mortification Hellknights of that order use to focus their minds. The creature struck feels as if nails are being driven into their body, and must succeed at a DC 17 Will save or be stunned 1 from the pain. On a critical failure, the pain manifests as actual puncture wounds, dealing an additional 2d6 points of piercing damage to the victim. ",
- "trait": [
- "Humanoid",
- "Undead",
- "Unique",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Undead](/Traits.aspx?ID=160), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Humanoid",
- "Undead",
- "Unique"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1534",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 4,
- "wisdom": 0
- }
|