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- {
- "ac": 34,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 3,
- "creature_ability": [
- "Sense Murderer",
- "Silent Aura",
- "Self-Loathing",
- "Undying Vendetta",
- "Constrict",
- "Implacable Advance"
- ],
- "creature_family": "Revenant",
- "creature_family_markdown": "[Revenant](/MonsterFamilies.aspx?ID=308)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 22,
- "hp": 220,
- "hp_raw": "220 ( negative healing )",
- "id": "creature-1894",
- "image": [
- "/Images/Monsters/Revenant_SilentStalker.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "sleep"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [_sleep_](/Spells.aspx?ID=288)",
- "intelligence": 0,
- "language": [
- "any one spoken in life by their murderer (typically <%LANGUAGES%1%%>Common<%END>; can't speak)"
- ],
- "language_markdown": "any one spoken in life by their murderer (typically [Common](/Languages.aspx?ID=1); can't speak)",
- "level": 13,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Silent Stalker](/Monsters.aspx?ID=1894)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhen a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they might come back as a silent stalker. A silent stalker is a horrifying, twisted likeness of the person they were in life, with one obvious difference: the silent stalker has no mouth, simply a smooth patch of flesh where a mouth should be. Sound is suppressed in an area around a silent stalker, but once someone notices the quiet, it's often too late.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 31\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 29\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 26\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Revenant_SilentStalker.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 13\">[Silent Stalker](/Monsters.aspx?ID=1894)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 141</row>\n\n**Perception** +24; [darkvision](/MonsterAbilities.aspx?ID=12), sense murderer\r\n\r\n**Languages**\r\nany one spoken in life by their murderer (typically [Common](/Languages.aspx?ID=1); can't speak)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +27, [Intimidation](/Skills.aspx?ID=7) +24, [Stealth](/Skills.aspx?ID=15) +28\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +5\r\n\r\n**Con** +3\r\n\r\n**Int** +0\r\n\r\n**Wis** +5\r\n\r\n**Cha** +3\r\n</row>\r\n\r\n**Sense Murderer** ([detection](/Traits.aspx?ID=43), [divination](/Traits.aspx?ID=47), [occult](/Traits.aspx?ID=120)) A silent stalker knows the direction of their murderer (as long as both are on the same plane), but not the distance.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 34 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +24 \r\n\r\n**Will** +22 \n\n</row>\r\n\r\n**HP** 220\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [_sleep_](/Spells.aspx?ID=288)\r\n\r\n**Resistances**\r\nphysical 15 (except slashing)\n\n**Silent Aura** ([aura](/Traits.aspx?ID=206), [illusion](/Traits.aspx?ID=92), [occult](/Traits.aspx?ID=120)) 10 feet. A silent stalker makes no sound <%END>, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use [sonic](/Traits.aspx?ID=147) attacks or actions that have the [auditory](/Traits.aspx?ID=16) trait) this prevents creatures from casting spells with verbal components or activating items with command components.<br />**Self-Loathing** ([emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) If a silent stalker sees their own reflection or any object important to them in life, they must attempt a DC 33 Will save.<br /> **Critical Success** The silent stalker is unaffected and can no longer be affected by that reflection or object in this way.<br /> **Success** The silent stalker is distracted by self-loathing and is [slowed 1](/Conditions.aspx?ID=35) for 1 round.<br /> **Failure** The silent stalker becomes [fascinated](/Conditions.aspx?ID=14) by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.<br /> **Critical Failure** The silent stalker becomes [immobilized](/Conditions.aspx?ID=24) as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.<br />**Undying Vendetta** ([emotion](/Traits.aspx?ID=60), [necromancy](/Traits.aspx?ID=117), [occult](/Traits.aspx?ID=120)) If the pale stranger's murderer dies, the silent stalker is immediately destroyed. A silent stalker that can't sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming [immobilized](/Conditions.aspx?ID=24) and [prone](/Conditions.aspx?ID=31); they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the silent stalker's destruction until the murderer is finally destroyed. The silent stalker gains a +2 status bonus to checks and DCs against their murderer.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +27 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 3d8+14 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 3d8+7 bludgeoning, DC 33\r\n\r\n**Implacable Advance** <actions string=\"Two Actions\" /> The silent stalker Strides twice and makes a claw Strike; they can ignore difficult terrain during these Strides if they advance toward their murderer. If they Strike and [Grab](/MonsterAbilities.aspx?ID=18) their murderer this turn, they can Constrict as a free action immediately after the Grab.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_6_Geb.png\">Silent Superstition</title>\r\n\r\nOne marvels at the way people misunderstand the most basic facts about the magic of the dead. The absolute silence of certain revenants has led ignorant fools to believe they fear sound. People espousing this folly claim one can simply retreat to noisier surroundings, such as a tavern full of rowdy patrons, to keep the stalker at bay. In truth, nothing can stop a silent stalker, apart from destroying them or killing their murderer.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-308\" />",
- "name": "Silent Stalker",
- "npc": false,
- "perception": 24,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 24,
- "release_date": "2022-04-27",
- "resistance": {
- "bludgeoning": 15,
- "physical": 15,
- "piercing": 15
- },
- "resistance_markdown": "physical 15 (except slashing)",
- "resistance_raw": "physical 15 (except slashing)",
- "search_markdown": "<traits>\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 141</row>\r\n\r\n**Creature Family** [Revenant](/MonsterFamilies.aspx?ID=308)\r\n\r\n<row gap=\"medium\">\r\n**HP** 220 ( negative healing )\r\n\r\n**AC** 34\r\n\r\n**Fort** +22\r\n\r\n**Ref** +24\r\n\r\n**Will** +22\r\n\r\n**Perception** +24\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhen a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they …\r\n</summary>",
- "sense": " darkvision , sense murderer",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), sense murderer",
- "size": [
- "Small"
- ],
- "skill": [
- "Athletics +27",
- "Intimidation +24",
- "Stealth +28"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +27, [Intimidation](/Skills.aspx?ID=7) +24, [Stealth](/Skills.aspx?ID=15) +28",
- "source": [
- "Book of the Dead"
- ],
- "source_raw": [
- "Book of the Dead pg. 141"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 141</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "28",
- "strength": 8,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they …",
- "summary_markdown": "When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they …",
- "text": " Silent Stalker When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they might come back as a silent stalker. A silent stalker is a horrifying, twisted likeness of the person they were in life, with one obvious difference: the silent stalker has no mouth, simply a smooth patch of flesh where a mouth should be. Sound is suppressed in an area around a silent stalker, but once someone notices the quiet, it's often too late. Recall Knowledge - Undead (Religion): DC 31 Unspecific Lore : DC 29 Specific Lore : DC 26 Silent Stalker Source Book of the Dead pg. 141 Perception +24; darkvision, sense murderer Languages any one spoken in life by their murderer (typically Common; can't speak) Skills Athletics +27, Intimidation +24, Stealth +28 Str +8 Dex +5 Con +3 Int +0 Wis +5 Cha +3 Sense Murderer (detection, divination, occult) A silent stalker knows the direction of their murderer (as long as both are on the same plane), but not the distance. --- AC 34 Fort +22 Ref +24 Will +22 HP 220 (negative healing) Immunities death effects, disease, paralyzed, poison, sleep Resistances physical 15 (except slashing) Silent Aura (aura, illusion, occult) 10 feet. A silent stalker makes no sound <%END>, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use sonic attacks or actions that have the auditory trait) this prevents creatures from casting spells with verbal components or activating items with command components. Self-Loathing (emotion, mental, visual) If a silent stalker sees their own reflection or any object important to them in life, they must attempt a DC 33 Will save. Critical Success The silent stalker is unaffected and can no longer be affected by that reflection or object in this way. Success The silent stalker is distracted by self-loathing and is slowed 1 for 1 round. Failure The silent stalker becomes fascinated by the source of their self-loathing and does everything they can to destroy it until the end of their next turn. Critical Failure The silent stalker becomes immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer. Undying Vendetta (emotion, necromancy, occult) If the pale stranger's murderer dies, the silent stalker is immediately destroyed. A silent stalker that can't sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming immobilized and prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the silent stalker's destruction until the murderer is finally destroyed. The silent stalker gains a +2 status bonus to checks and DCs against their murderer. --- Speed 25 feet Melee Single Action claw +27 (Agile), Damage 3d8+14 bludgeoning plus Grab Constrict Single Action 3d8+7 bludgeoning, DC 33 Implacable Advance Two Actions The silent stalker Strides twice and makes a claw Strike; they can ignore difficult terrain during these Strides if they advance toward their murderer. If they Strike and Grab their murderer this turn, they can Constrict as a free action immediately after the Grab. Silent Superstition One marvels at the way people misunderstand the most basic facts about the magic of the dead. The absolute silence of certain revenants has led ignorant fools to believe they fear sound. People espousing this folly claim one can simply retreat to noisier surroundings, such as a tavern full of rowdy patrons, to keep the stalker at bay. In truth, nothing can stop a silent stalker, apart from destroying them or killing their murderer. ",
- "trait": [
- "Undead",
- "LN",
- "Small"
- ],
- "trait_markdown": "[Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1894",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {},
- "will_save": 22,
- "wisdom": 5
- }
|