Siege Shard.json 11 KB

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  1. {
  2. "ac": 19,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -4,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Exorcism",
  10. "Surreptitious Siege",
  11. "Overwhelming Anguish",
  12. "Rejuvenation"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 12,
  18. "hardness": 5,
  19. "hardness_raw": "5",
  20. "hp": 37,
  21. "hp_raw": "37",
  22. "id": "creature-987",
  23. "image": [
  24. "/Images/Monsters/SiegeShard.png"
  25. ],
  26. "immunity": [
  27. "bleed",
  28. "death effects",
  29. "disease",
  30. "doomed",
  31. "drained",
  32. "fatigued",
  33. "healing",
  34. "necromancy",
  35. "nonlethal attacks",
  36. "paralyzed",
  37. "poison",
  38. "sickened",
  39. "unconscious"
  40. ],
  41. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  42. "intelligence": -4,
  43. "language_markdown": "",
  44. "level": 3,
  45. "markdown": "<title level=\"1\" pfs=\"\">[Siege Shard](/Monsters.aspx?ID=987)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSieges provoke lingering feelings of confinement and desperation. These emotions can coalesce as a psychic presence that animates broken battlements as quasi-intelligent constructs dubbed siege shards. The shard's surface depicts the conflicts that created it, which hold the key to dispersing its psychic presence. A successful DC 18 check to [Recall Knowledge](/Actions.aspx?ID=26) is sufficient to identify the conflict that engendered the construct. A creature aware of a shard's generative conflict can attempt the following activity.\n\n<document level=\"2\" id=\"action-625\" />\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/SiegeShard.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Siege Shard](/Monsters.aspx?ID=987)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 84</row>\n\n**Perception** +9; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +9, [Stealth](/Skills.aspx?ID=15) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** -4\r\n\r\n**Wis** +2\r\n\r\n**Cha** -4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 (15 when broken)\r\n\r\n**Fort** +12 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 37\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Exorcism** Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.<br />**Surreptitious Siege** While a siege shard is embedded within a structure while using [_meld into stone_](/Spells.aspx?ID=188), the structure and all objects within it take twice as long to repair.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nslam +11,\r\n**Damage** 1d8+4 bludgeoning\r\n\r\n**Occult Innate Spells** DC 20, attack +12\r\n- **Cantrips (2nd)**\r\n[Mage Hand](/Spells.aspx?ID=177), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **2nd**\r\n[Telekinetic Maneuver](/Spells.aspx?ID=333)\r\n- **3rd**\r\n[Meld into Stone](/Spells.aspx?ID=188) (at will)\r\n\r\n**Overwhelming Anguish** <actions string=\"Two Actions\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) **Frequency** once per minute; **Effect** The siege shard emits a disorienting psychic blast. All creatures within a 15 feet take 4d6 mental damage (DC 20 basic Will save).\r\n\r\n**Rejuvenation** ([Abjuration](/Traits.aspx?ID=2), [Occult](/Traits.aspx?ID=120)) When a siege shard is destroyed within 100 feet of a structure, it reforms after 2d4 days within the nearest structure, fully healed. A siege shard within a structure can be permanently destroyed by the Prove Peace activity.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Unique Siege Shards</title>\r\n\r\nEspecially charged events, such as the clash of two bitter rivals or the destruction of a neighborhood, can create a stronger psychic presence resulting in a more powerful siege shard with potent innate psychic abilities. This shard's surfaces still display images of conflict, but it might take significant research to determine such a shard's origins.\r\n</aside>",
  46. "name": "Siege Shard",
  47. "npc": false,
  48. "perception": 9,
  49. "rarity": "uncommon",
  50. "reflex_save": 6,
  51. "release_date": "2020-07-30",
  52. "resistance": {},
  53. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 84</row>\n\n<row gap=\"medium\">\r\n**HP** 37\r\n\r\n**AC** 19\r\n\r\n**Fort** +12\r\n\r\n**Ref** +6\r\n\r\n**Will** +9\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSieges provoke lingering feelings of confinement and desperation. These emotions can coalesce as a psychic presence that animates broken battlements …\r\n</summary>",
  54. "sense": " darkvision ",
  55. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  56. "size": [
  57. "Tiny"
  58. ],
  59. "skill": [
  60. "Athletics +9",
  61. "Stealth +10"
  62. ],
  63. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +9, [Stealth](/Skills.aspx?ID=15) +10",
  64. "source": [
  65. "Pathfinder #157: Devil at the Dreaming Palace"
  66. ],
  67. "source_raw": [
  68. "Pathfinder #157: Devil at the Dreaming Palace pg. 84"
  69. ],
  70. "source_category": "Adventure Paths",
  71. "source_group": "Agents of Edgewatch",
  72. "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 84</row>",
  73. "speed": {
  74. "fly": 25,
  75. "max": 25
  76. },
  77. "speed_markdown": "fly 25 feet",
  78. "speed_raw": "fly 25 feet",
  79. "spell": [
  80. "Meld into Stone",
  81. "Telekinetic Maneuver",
  82. "Mage Hand",
  83. "Telekinetic Projectile"
  84. ],
  85. "spell_markdown": "[Mage Hand](/Spells.aspx?ID=177), [Meld into Stone](/Spells.aspx?ID=188), [Telekinetic Maneuver](/Spells.aspx?ID=333), [Telekinetic Projectile](/Spells.aspx?ID=334)",
  86. "spoilers": "Agents of Edgewatch",
  87. "stealth": "10",
  88. "strength": 2,
  89. "strongest_save": [
  90. "fort",
  91. "fortitude"
  92. ],
  93. "summary": "Sieges provoke lingering feelings of confinement and desperation. These emotions can coalesce as a psychic presence that animates broken battlements …",
  94. "summary_markdown": "Sieges provoke lingering feelings of confinement and desperation. These emotions can coalesce as a psychic presence that animates broken battlements …",
  95. "text": " Siege Shard Sieges provoke lingering feelings of confinement and desperation. These emotions can coalesce as a psychic presence that animates broken battlements as quasi-intelligent constructs dubbed siege shards. The shard's surface depicts the conflicts that created it, which hold the key to dispersing its psychic presence. A successful DC 18 check to Recall Knowledge is sufficient to identify the conflict that engendered the construct. A creature aware of a shard's generative conflict can attempt the following activity. Recall Knowledge - Construct (Arcana, Crafting): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Siege Shard Source Pathfinder #157: Devil at the Dreaming Palace pg. 84 Perception +9; darkvision Languages Skills Athletics +9, Stealth +10 Str +2 Dex +3 Con +2 Int -4 Wis +2 Cha -4 --- AC 19 (15 when broken) Fort +12 Ref +6 Will +9 HP 37 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Exorcism Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone. Surreptitious Siege While a siege shard is embedded within a structure while using meld into stone , the structure and all objects within it take twice as long to repair. --- Speed fly 25 feet Melee Single Action slam +11, Damage 1d8+4 bludgeoning Occult Innate Spells DC 20, attack +12 - Cantrips (2nd) Mage Hand, Telekinetic Projectile - 2nd Telekinetic Maneuver - 3rd Meld into Stone (at will) Overwhelming Anguish Two Actions (Emotion, Enchantment, Mental, Occult) Frequency once per minute; Effect The siege shard emits a disorienting psychic blast. All creatures within a 15 feet take 4d6 mental damage (DC 20 basic Will save). Rejuvenation (Abjuration, Occult) When a siege shard is destroyed within 100 feet of a structure, it reforms after 2d4 days within the nearest structure, fully healed. A siege shard within a structure can be permanently destroyed by the Prove Peace activity. Unique Siege Shards Especially charged events, such as the clash of two bitter rivals or the destruction of a neighborhood, can create a stronger psychic presence resulting in a more powerful siege shard with potent innate psychic abilities. This shard's surfaces still display images of conflict, but it might take significant research to determine such a shard's origins. ",
  96. "trait": [
  97. "Construct",
  98. "Uncommon",
  99. "N",
  100. "Tiny"
  101. ],
  102. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Uncommon](/Traits.aspx?ID=159)",
  103. "trait_raw": [
  104. "Construct",
  105. "Uncommon"
  106. ],
  107. "type": "Creature",
  108. "url": "/Monsters.aspx?ID=987",
  109. "vision": "Darkvision",
  110. "weakest_save": [
  111. "ref",
  112. "reflex"
  113. ],
  114. "weakness": {},
  115. "will_save": 9,
  116. "wisdom": 2
  117. }