Shoony Tiller.json 9.2 KB

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  1. {
  2. "ac": 15,
  3. "alignment": "NG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Dig Quickly"
  10. ],
  11. "creature_family": "Shoony",
  12. "creature_family_markdown": "[Shoony](/MonsterFamilies.aspx?ID=121)",
  13. "dexterity": 1,
  14. "exclude_from_search": false,
  15. "fortitude_save": 5,
  16. "hp": 16,
  17. "hp_raw": "16",
  18. "id": "creature-521",
  19. "image": [
  20. "/Images/Monsters/Shoony_ShoonyTiller.png"
  21. ],
  22. "intelligence": -1,
  23. "language": [
  24. "Common",
  25. "Shoony"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1), [Shoony](/Languages.aspx?ID=56)",
  28. "level": 0,
  29. "markdown": "<title level=\"1\" pfs=\"\">[Shoony Tiller](/Monsters.aspx?ID=521)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nNearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call “honor.” Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a simple shovel or pick in melee as well as most humans can wield a sword.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Shoony_ShoonyTiller.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 0\">[Shoony Tiller](/Monsters.aspx?ID=521)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Shoony\" url=\"/Traits.aspx?ID=296\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 82</row>\n\n**Perception** +6; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Shoony](/Languages.aspx?ID=56)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7, [Crafting](/Skills.aspx?ID=4) +1, [Deception](/Skills.aspx?ID=5) +4, [Farming Lore](/Skills.aspx?ID=8) +3, [Society](/Skills.aspx?ID=14) +1, [Survival](/Skills.aspx?ID=16) +4\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** -1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[hoe](/Equipment.aspx?ID=59)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 15 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +6 \r\n\r\nA shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against [inhaled](/Traits.aspx?ID=96) threats (such as inhaled poisons) and [olfactory](/Traits.aspx?ID=246) effects (such as [xulgath stench](/MonsterFamilies.aspx?ID=102)), they get the outcome one degree of success better than the result of their roll.\r\n</row>\r\n\r\n**HP** 16\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhoe +6,\r\n**Damage** 1d4+3 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ndirt clod +4 ([range increment 10 feet](/Traits.aspx?ID=248), [Thrown](/Traits.aspx?ID=195)),\r\n**Damage** 1 nonlethal\n\n**Dig Quickly** <actions string=\"Two Actions\" /> ([Manipulate](/Traits.aspx?ID=104)) **Requirements** You are standing on dirt, sand, snow, or similar particulate material. **Effect** Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking [persistent fire damage](/Conditions.aspx?ID=29) can immediately attempt an additional flat DC 15 check to end the persistent damage.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-121\" />",
  30. "name": "Shoony Tiller",
  31. "npc": false,
  32. "perception": 6,
  33. "rarity": "rare",
  34. "reflex_save": 3,
  35. "release_date": "2020-03-26",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Shoony\" url=\"/Traits.aspx?ID=296\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 82</row>\r\n\r\n**Creature Family** [Shoony](/MonsterFamilies.aspx?ID=121)\r\n\r\n<row gap=\"medium\">\r\n**HP** 16\r\n\r\n**AC** 15\r\n\r\n**Fort** +5\r\n\r\n**Ref** +3\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most …\r\n</summary>",
  38. "sense": "low-light vision",
  39. "sense_markdown": "low-light vision",
  40. "size": [
  41. "Small"
  42. ],
  43. "skill": [
  44. "Athletics +7",
  45. "Crafting +1",
  46. "Deception +4",
  47. "Farming Lore +3",
  48. "Society +1",
  49. "Survival +4"
  50. ],
  51. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7, [Crafting](/Skills.aspx?ID=4) +1, [Deception](/Skills.aspx?ID=5) +4, [Farming Lore](/Skills.aspx?ID=8) +3, [Society](/Skills.aspx?ID=14) +1, [Survival](/Skills.aspx?ID=16) +4",
  52. "source": [
  53. "Pathfinder #153: Life's Long Shadows"
  54. ],
  55. "source_raw": [
  56. "Pathfinder #153: Life's Long Shadows pg. 82"
  57. ],
  58. "source_category": "Adventure Paths",
  59. "source_group": "Extinction Curse",
  60. "source_markdown": "<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 82</row>",
  61. "speed": {
  62. "land": 25,
  63. "max": 25
  64. },
  65. "speed_markdown": "25 feet",
  66. "speed_raw": "25 feet",
  67. "spell_markdown": "",
  68. "spoilers": "Extinction Curse",
  69. "strength": 3,
  70. "strongest_save": [
  71. "will"
  72. ],
  73. "summary": "Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most …",
  74. "summary_markdown": "Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most …",
  75. "text": " Shoony Tiller Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call “honor.” Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a simple shovel or pick in melee as well as most humans can wield a sword. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Shoony Tiller Source Pathfinder #153: Life's Long Shadows pg. 82 Perception +6; low-light vision Languages Common, Shoony Skills Athletics +7, Crafting +1, Deception +4, Farming Lore +3, Society +1, Survival +4 Str +3 Dex +1 Con +1 Int -1 Wis +2 Cha +2 Items hoe --- AC 15 Fort +5 Ref +3 Will +6 A shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), they get the outcome one degree of success better than the result of their roll. HP 16 --- Speed 25 feet Melee Single Action hoe +6, Damage 1d4+3 bludgeoning Ranged Single Action dirt clod +4 (range increment 10 feet, Thrown), Damage 1 nonlethal Dig Quickly Two Actions (Manipulate) Requirements You are standing on dirt, sand, snow, or similar particulate material. Effect Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking persistent fire damage can immediately attempt an additional flat DC 15 check to end the persistent damage. ",
  76. "trait": [
  77. "Humanoid",
  78. "Rare",
  79. "Shoony",
  80. "NG",
  81. "Small"
  82. ],
  83. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Rare](/Traits.aspx?ID=137), [Shoony](/Traits.aspx?ID=296)",
  84. "trait_raw": [
  85. "Humanoid",
  86. "Rare",
  87. "Shoony"
  88. ],
  89. "type": "Creature",
  90. "url": "/Monsters.aspx?ID=521",
  91. "vision": "Low-light vision",
  92. "weakest_save": [
  93. "ref",
  94. "reflex"
  95. ],
  96. "weakness": {},
  97. "will_save": 6,
  98. "wisdom": 2
  99. }