Shoony Hierarch.json 9.0 KB

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  1. {
  2. "ac": 19,
  3. "alignment": "NG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": -1,
  8. "creature_ability": [
  9. "Signal Arrow"
  10. ],
  11. "creature_family": "Shoony",
  12. "creature_family_markdown": "[Shoony](/MonsterFamilies.aspx?ID=121)",
  13. "dexterity": 2,
  14. "exclude_from_search": false,
  15. "fortitude_save": 9,
  16. "hp": 60,
  17. "hp_raw": "60",
  18. "id": "creature-523",
  19. "image": [
  20. "/Images/Monsters/Shoony_ShoonyHierarch.png"
  21. ],
  22. "intelligence": 3,
  23. "language": [
  24. "Common",
  25. "Shoony"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1), [Shoony](/Languages.aspx?ID=56)",
  28. "level": 4,
  29. "markdown": "<title level=\"1\" pfs=\"\">[Shoony Hierarch](/Monsters.aspx?ID=523)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFor all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch is normally inherited, passed on to the oldest living child of the village’s previous hierarch. In the instance that the village’s hierarch does not produce an heir, the village holds a general election. Elected hierarchs hold the term for life and are just as highly regarded as hierarchs raised from birth. When the settlement comes under attack, it is up to the hierarch to decide when to fight and when to flee. In most cases, shoonies prefer to elect individuals with a preference toward the latter.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 24\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 22\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 19\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Shoony_ShoonyHierarch.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Shoony Hierarch](/Monsters.aspx?ID=523)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Shoony\" url=\"/Traits.aspx?ID=296\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 83</row>\n\n**Perception** +12; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Shoony](/Languages.aspx?ID=56)\r\n\r\n**Skills**\r\n[Crafting](/Skills.aspx?ID=4) +11, [Diplomacy](/Skills.aspx?ID=6) +12, [Shoony Lore](/Skills.aspx?ID=8) +13, [Society](/Skills.aspx?ID=14) +13, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +2\r\n\r\n**Con** -1\r\n\r\n**Int** +3\r\n\r\n**Wis** +3\r\n\r\n**Cha** +4\r\n</row>\n\n**Items**\r\n[Longbow](/Weapons.aspx?ID=76) (20 arrows and 5 signal arrows), [Staff](/Weapons.aspx?ID=12)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +13 \r\n\r\nA shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against [inhaled](/Traits.aspx?ID=96) threats (such as inhaled poisons) and [olfactory](/Traits.aspx?ID=246) effects (such as [xulgath stench](/MonsterFamilies.aspx?ID=102)), they get the outcome one degree of success better than the result of their roll.\r\n</row>\r\n\r\n**HP** 60\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, [paddler](/Heritages.aspx?ID=56)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstaff +9 ([two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 1d4 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nlongbow +11 ([deadly 1d10](/Traits.aspx?ID=174), [range 100 feet](/Traits.aspx?ID=248), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+2 piercing\n\n**Signal Arrow** <actions string=\"Two Actions\" /> The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-121\" />",
  30. "name": "Shoony Hierarch",
  31. "npc": false,
  32. "perception": 12,
  33. "rarity": "rare",
  34. "reflex_save": 10,
  35. "release_date": "2020-03-26",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Shoony\" url=\"/Traits.aspx?ID=296\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 83</row>\r\n\r\n**Creature Family** [Shoony](/MonsterFamilies.aspx?ID=121)\r\n\r\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 19\r\n\r\n**Fort** +9\r\n\r\n**Ref** +10\r\n\r\n**Will** +13\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the …\r\n</summary>",
  38. "sense": "low-light vision",
  39. "sense_markdown": "low-light vision",
  40. "size": [
  41. "Small"
  42. ],
  43. "skill": [
  44. "Crafting +11",
  45. "Diplomacy +12",
  46. "Shoony Lore +13",
  47. "Society +13",
  48. "Survival +11"
  49. ],
  50. "skill_markdown": "[Crafting](/Skills.aspx?ID=4) +11, [Diplomacy](/Skills.aspx?ID=6) +12, [Shoony Lore](/Skills.aspx?ID=8) +13, [Society](/Skills.aspx?ID=14) +13, [Survival](/Skills.aspx?ID=16) +11",
  51. "source": [
  52. "Pathfinder #153: Life's Long Shadows"
  53. ],
  54. "source_raw": [
  55. "Pathfinder #153: Life's Long Shadows pg. 83"
  56. ],
  57. "source_category": "Adventure Paths",
  58. "source_group": "Extinction Curse",
  59. "source_markdown": "<row gap=\"tiny\">[Pathfinder #153: Life's Long Shadows](/Sources.aspx?ID=29) pg. 83</row>",
  60. "speed": {
  61. "land": 25,
  62. "max": 25
  63. },
  64. "speed_markdown": "25 feet, [paddler](/Heritages.aspx?ID=56)",
  65. "speed_raw": "25 feet, paddler ",
  66. "spell_markdown": "",
  67. "spoilers": "Extinction Curse",
  68. "strength": 0,
  69. "strongest_save": [
  70. "will"
  71. ],
  72. "summary": "For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the …",
  73. "summary_markdown": "For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the …",
  74. "text": " Shoony Hierarch For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch is normally inherited, passed on to the oldest living child of the village’s previous hierarch. In the instance that the village’s hierarch does not produce an heir, the village holds a general election. Elected hierarchs hold the term for life and are just as highly regarded as hierarchs raised from birth. When the settlement comes under attack, it is up to the hierarch to decide when to fight and when to flee. In most cases, shoonies prefer to elect individuals with a preference toward the latter. Recall Knowledge - Humanoid (Society): DC 24 Unspecific Lore : DC 22 Specific Lore : DC 19 Shoony Hierarch Source Pathfinder #153: Life's Long Shadows pg. 83 Perception +12; low-light vision Languages Common, Shoony Skills Crafting +11, Diplomacy +12, Shoony Lore +13, Society +13, Survival +11 Str +0 Dex +2 Con -1 Int +3 Wis +3 Cha +4 Items Longbow (20 arrows and 5 signal arrows), Staff --- AC 19 Fort +9 Ref +10 Will +13 A shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), they get the outcome one degree of success better than the result of their roll. HP 60 --- Speed 25 feet, paddler Melee Single Action staff +9 (two-hand d8), Damage 1d4 bludgeoning Ranged Single Action longbow +11 (deadly 1d10, range 100 feet, volley 30 feet), Damage 1d8+2 piercing Signal Arrow Two Actions The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons. ",
  75. "trait": [
  76. "Humanoid",
  77. "Rare",
  78. "Shoony",
  79. "NG",
  80. "Small"
  81. ],
  82. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Rare](/Traits.aspx?ID=137), [Shoony](/Traits.aspx?ID=296)",
  83. "trait_raw": [
  84. "Humanoid",
  85. "Rare",
  86. "Shoony"
  87. ],
  88. "type": "Creature",
  89. "url": "/Monsters.aspx?ID=523",
  90. "vision": "Low-light vision",
  91. "weakest_save": [
  92. "fort",
  93. "fortitude"
  94. ],
  95. "weakness": {},
  96. "will_save": 13,
  97. "wisdom": 3
  98. }