Shoki.json 14 KB

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  1. {
  2. "ac": 27,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Infuse Staff",
  10. "Soul Lock",
  11. "Spirit Touch"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 1,
  15. "exclude_from_search": false,
  16. "fortitude_save": 19,
  17. "hp": 130,
  18. "hp_raw": "130",
  19. "id": "creature-2421",
  20. "image": [
  21. "/Images/Monsters/Psychopomp_Shoki.png"
  22. ],
  23. "immunity": [
  24. "death effects",
  25. "disease"
  26. ],
  27. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46)",
  28. "intelligence": 3,
  29. "language": [
  30. "Abyssal",
  31. "Celestial",
  32. "Infernal",
  33. "Requian",
  34. "<%SPELLS%340%%><i>tongues</i><%END>"
  35. ],
  36. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [_tongues_](/Spells.aspx?ID=340)",
  37. "level": 9,
  38. "markdown": "<title level=\"1\" pfs=\"\">[Shoki](/Monsters.aspx?ID=2421)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nShokis are shepherds who lead wayward souls to the [Boneyard](/Planes.aspx?ID=15).\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Psychopomp_Shoki.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Shoki](/Monsters.aspx?ID=2421)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Psychopomp\" url=\"/Traits.aspx?ID=232\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 82</row>\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Boneyard Lore](/Skills.aspx?ID=8) +19, [Deception](/Skills.aspx?ID=5) +20, [Diplomacy](/Skills.aspx?ID=6) +20, [Intimidation](/Skills.aspx?ID=7) +20, [Occultism](/Skills.aspx?ID=11) +16, [Religion](/Skills.aspx?ID=13) +19, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +1\r\n\r\n**Con** +4\r\n\r\n**Int** +3\r\n\r\n**Wis** +6\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\ncountless [religious symbol](/Equipment.aspx?ID=41), [Staff](/Weapons.aspx?ID=12)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +21 \r\n\r\n+1 status to all saves vs. [magic](/Traits.aspx?ID=103)\r\n</row>\r\n\r\n**HP** 130\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46)\r\n\r\n**Resistances**\r\n[negative](/Traits.aspx?ID=118) 10, [poison](/Traits.aspx?ID=126) 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstaff +19 ([two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 2d4+6 bludgeoning plus spirit touch\r\n\r\n**Divine Innate Spells** DC 28, attack +20\r\n- **Cantrips (5th)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Detect Magic](/Spells.aspx?ID=66), [Disrupt Undead](/Spells.aspx?ID=79), [Read Aura](/Spells.aspx?ID=246), [Stabilize](/Spells.aspx?ID=307)\r\n- **2nd**\r\n[Calm Emotions](/Spells.aspx?ID=31), [Invisibility](/Spells.aspx?ID=164) (at will; self only)\r\n- **4th**\r\n[Read Omens](/Spells.aspx?ID=247), [Searing Light](/Spells.aspx?ID=269) (×3)\r\n- **5th**\r\n[Heal](/Spells.aspx?ID=148) (×3), [Mind Probe](/Spells.aspx?ID=193)\r\n- **6th**\r\n[Spirit Blast](/Spells.aspx?ID=301)\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (self and locked soul only; to the [Boneyard](/Planes.aspx?ID=15) only)\r\n- **Constant (2nd)**\r\n[Detect Alignment](/Spells.aspx?ID=65)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Infuse Staff** ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) A shoki's staff becomes a _+1 [striking](/Equipment.aspx?ID=280) staff_ and is treated as if it were [adamantine](/Equipment.aspx?ID=374) while the shoki wields it. A shoki's staff has Hardness 14 and HP 56 (BT 28) while possessed by the shoki or Hardness 5 and HP 20 (BT 10) while out of the shoki's possession. A shoki whose staff is taken or destroyed can infuse a new one with an hour of work.\r\n\r\n**Soul Lock** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117)) **Requirements** The shoki doesn't have a soul locked within their staff; **Effect** The shoki attempts to capture the soul of a creature on the brink of death: either an [undead](/Traits.aspx?ID=160) creature, a creature with the [dying](/Conditions.aspx?ID=11) condition, or a creature who died within the last minute. The target must attempt a DC 32 Will save with the following results.<br /> **Critical Success** The creature is unaffected and becomes temporarily immune to Soul Lock.<br /> **Success** The shoki's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes [doomed 1](/Conditions.aspx?ID=9) (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes [enfeebled 2](/Conditions.aspx?ID=13). If the creature is an incorporeal undead, it becomes [stupefied 2](/Conditions.aspx?ID=37). The creature then becomes temporarily immune to Soul Lock for 24 hours.<br /> **Failure** The shoki captures the creature's soul in its staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. While the soul is locked in the staff, the target can't be returned to life or undeath, or rejuvenate through any means, save for powerful magic, such as [_miracle_](/Spells.aspx?ID=196) or [_wish_](/Spells.aspx?ID=377). If the shoki's staff is destroyed or the shoki wills it, the soul is released. A shoki's staff can only hold one soul at a time.\r\n\r\n**Spirit Touch** A shoki's Strikes affect [incorporeal](/Traits.aspx?ID=222) creatures with the effects of a [_ghost touch_](/Equipment.aspx?ID=297) property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Tools Of The Trade</title>\r\n\r\nShokis utilize numerous tools to aid them in their work, including religious symbols, magic, soul-trapping staves, and false empathy—though shokis spout impassioned speeches and play upon mortal emotions, they hold no compassion for the dead.\r\n</aside>",
  39. "name": "Shoki",
  40. "npc": false,
  41. "perception": 21,
  42. "rarity": "uncommon",
  43. "reflex_save": 14,
  44. "release_date": "2022-12-14",
  45. "resistance": {
  46. "negative": 10,
  47. "poison": 10
  48. },
  49. "resistance_markdown": "[negative](/Traits.aspx?ID=118) 10, [poison](/Traits.aspx?ID=126) 10",
  50. "resistance_raw": " negative 10, poison 10",
  51. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Psychopomp\" url=\"/Traits.aspx?ID=232\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 82</row>\n\n<row gap=\"medium\">\r\n**HP** 130\r\n\r\n**AC** 27\r\n\r\n**Fort** +19\r\n\r\n**Ref** +14\r\n\r\n**Will** +21\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShokis are shepherds who lead wayward souls to the Boneyard .\r\n</summary>",
  52. "sense": " darkvision , lifesense 60 feet",
  53. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [lifesense](/MonsterAbilities.aspx?ID=21) 60 feet",
  54. "size": [
  55. "Medium"
  56. ],
  57. "skill": [
  58. "Boneyard Lore +19",
  59. "Deception +20",
  60. "Diplomacy +20",
  61. "Intimidation +20",
  62. "Occultism +16",
  63. "Religion +19",
  64. "Society +16",
  65. "Stealth +14"
  66. ],
  67. "skill_markdown": "[Boneyard Lore](/Skills.aspx?ID=8) +19, [Deception](/Skills.aspx?ID=5) +20, [Diplomacy](/Skills.aspx?ID=6) +20, [Intimidation](/Skills.aspx?ID=7) +20, [Occultism](/Skills.aspx?ID=11) +16, [Religion](/Skills.aspx?ID=13) +19, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +14",
  68. "source": [
  69. "Pathfinder #186: Ghost King's Rage"
  70. ],
  71. "source_raw": [
  72. "Pathfinder #186: Ghost King's Rage pg. 82"
  73. ],
  74. "source_category": "Adventure Paths",
  75. "source_group": "Blood Lords",
  76. "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 82</row>",
  77. "speed": {
  78. "land": 25,
  79. "max": 25
  80. },
  81. "speed_markdown": "25 feet",
  82. "speed_raw": "25 feet",
  83. "spell": [
  84. "Plane Shift",
  85. "Spirit Blast",
  86. "Heal",
  87. "Mind Probe",
  88. "Read Omens",
  89. "Searing Light",
  90. "Calm Emotions",
  91. "Invisibility",
  92. "Chill Touch",
  93. "Detect Magic",
  94. "Disrupt Undead",
  95. "Read Aura",
  96. "Stabilize",
  97. "Tongues",
  98. "Detect Alignment"
  99. ],
  100. "spell_markdown": "[Calm Emotions](/Spells.aspx?ID=31), [Chill Touch](/Spells.aspx?ID=35), [Detect Alignment](/Spells.aspx?ID=65), [Detect Magic](/Spells.aspx?ID=66), [Disrupt Undead](/Spells.aspx?ID=79), [Heal](/Spells.aspx?ID=148), [Invisibility](/Spells.aspx?ID=164), [Mind Probe](/Spells.aspx?ID=193), [Plane Shift](/Spells.aspx?ID=222), [Read Aura](/Spells.aspx?ID=246), [Read Omens](/Spells.aspx?ID=247), [Searing Light](/Spells.aspx?ID=269), [Spirit Blast](/Spells.aspx?ID=301), [Stabilize](/Spells.aspx?ID=307), [Tongues](/Spells.aspx?ID=340)",
  101. "spoilers": "Blood Lords",
  102. "stealth": "14",
  103. "strength": 4,
  104. "strongest_save": [
  105. "will"
  106. ],
  107. "summary": "Shokis are shepherds who lead wayward souls to the Boneyard .",
  108. "summary_markdown": "Shokis are shepherds who lead wayward souls to the Boneyard .",
  109. "text": " Shoki Shokis are shepherds who lead wayward souls to the Boneyard. Recall Knowledge - Monitor (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Shoki Source Pathfinder #186: Ghost King's Rage pg. 82 Perception +21; darkvision, lifesense 60 feet Languages Abyssal, Celestial, Infernal, Requian; tongues Skills Boneyard Lore +19, Deception +20, Diplomacy +20, Intimidation +20, Occultism +16, Religion +19, Society +16, Stealth +14 Str +4 Dex +1 Con +4 Int +3 Wis +6 Cha +5 Items countless religious symbol, Staff --- AC 27 Fort +19 Ref +14 Will +21 +1 status to all saves vs. magic HP 130 Immunities death effects, disease Resistances negative 10, poison 10 --- Speed 25 feet Melee Single Action staff +19 (two-hand d8), Damage 2d4+6 bludgeoning plus spirit touch Divine Innate Spells DC 28, attack +20 - Cantrips (5th) Chill Touch, Detect Magic, Disrupt Undead, Read Aura, Stabilize - 2nd Calm Emotions, Invisibility (at will; self only) - 4th Read Omens, Searing Light (×3) - 5th Heal (×3), Mind Probe - 6th Spirit Blast - 7th Plane Shift (self and locked soul only; to the Boneyard only) - Constant (2nd) Detect Alignment - Constant (5th) Tongues Infuse Staff (Divine, Evocation) A shoki's staff becomes a +1 striking staff and is treated as if it were adamantine while the shoki wields it. A shoki's staff has Hardness 14 and HP 56 (BT 28) while possessed by the shoki or Hardness 5 and HP 20 (BT 10) while out of the shoki's possession. A shoki whose staff is taken or destroyed can infuse a new one with an hour of work. Soul Lock Two Actions (Divine, Incapacitation, Necromancy) Requirements The shoki doesn't have a soul locked within their staff; Effect The shoki attempts to capture the soul of a creature on the brink of death: either an undead creature, a creature with the dying condition, or a creature who died within the last minute. The target must attempt a DC 32 Will save with the following results. Critical Success The creature is unaffected and becomes temporarily immune to Soul Lock. Success The shoki's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes doomed 1 (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes enfeebled 2. If the creature is an incorporeal undead, it becomes stupefied 2. The creature then becomes temporarily immune to Soul Lock for 24 hours. Failure The shoki captures the creature's soul in its staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. While the soul is locked in the staff, the target can't be returned to life or undeath, or rejuvenate through any means, save for powerful magic, such as miracle or wish . If the shoki's staff is destroyed or the shoki wills it, the soul is released. A shoki's staff can only hold one soul at a time. Spirit Touch A shoki's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 2d6 negative damage to living creatures and 2d6 positive damage to undead. Tools Of The Trade Shokis utilize numerous tools to aid them in their work, including religious symbols, magic, soul-trapping staves, and false empathy—though shokis spout impassioned speeches and play upon mortal emotions, they hold no compassion for the dead. ",
  110. "trait": [
  111. "Monitor",
  112. "Psychopomp",
  113. "Uncommon",
  114. "N",
  115. "Medium"
  116. ],
  117. "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Psychopomp](/Traits.aspx?ID=232), [Uncommon](/Traits.aspx?ID=159)",
  118. "trait_raw": [
  119. "Monitor",
  120. "Psychopomp",
  121. "Uncommon"
  122. ],
  123. "type": "Creature",
  124. "url": "/Monsters.aspx?ID=2421",
  125. "vision": "Darkvision",
  126. "weakest_save": [
  127. "ref",
  128. "reflex"
  129. ],
  130. "weakness": {},
  131. "will_save": 21,
  132. "wisdom": 6
  133. }