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- {
- "ac": 38,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 7,
- "constitution": 7,
- "creature_ability": [
- "Curse of Drowning",
- "Attack of Opportunity",
- "Breath Weapon",
- "Shoal Linnorm Venom"
- ],
- "creature_family": "Linnorm",
- "creature_family_markdown": "[Linnorm](/MonsterFamilies.aspx?ID=69)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 29,
- "hp": 295,
- "hp_raw": "295",
- "id": "creature-720",
- "image": [
- "/Images/Monsters/Linnorm_ShoalLinnorm.png"
- ],
- "immunity": [
- "curse",
- "fire",
- "paralyzed",
- "sleep"
- ],
- "immunity_markdown": "[curse](/Traits.aspx?ID=38), fire, [paralyzed](/Conditions.aspx?ID=28), [sleep](/Traits.aspx?ID=145)",
- "intelligence": -3,
- "language": [
- "Aklo",
- "Draconic",
- "Sylvan"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Draconic](/Languages.aspx?ID=2), [Sylvan](/Languages.aspx?ID=10)",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Shoal Linnorm](/Monsters.aspx?ID=720)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nShoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these linnorms nonetheless beleaguer fishers headed out from small coastal towns, and they may even follow skiffs back to their home port to appraise the town's defenses and plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land. Their preferred quarries includes giant squid and grizzly bears—meals rich in fat, which the linnorms metabolize into the fiery steam that courses through their veins.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Dragon](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Linnorm_ShoalLinnorm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Shoal Linnorm](/Monsters.aspx?ID=720)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 164 <sup>2.0</sup></row>\n\n**Perception** +27; [darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 60 feet](/MonsterAbilities.aspx?ID=33), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Draconic](/Languages.aspx?ID=2), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +28, [Athletics](/Skills.aspx?ID=3) +31, [Stealth](/Skills.aspx?ID=15) +28\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +5\r\n\r\n**Con** +7\r\n\r\n**Int** -3\r\n\r\n**Wis** +6\r\n\r\n**Cha** +7\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 38 \r\n\r\n**Fort** +29 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +22 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 295\r\n\r\n, regeneration 10 (deactivated by cold iron)\r\n\r\n**Immunities**\r\n[curse](/Traits.aspx?ID=38), fire, [paralyzed](/Conditions.aspx?ID=28), [sleep](/Traits.aspx?ID=145)\n\n**Weaknesses**\r\ncold iron 10\r\n\r\n**Curse of Drowning** ([curse](/Traits.aspx?ID=38), [primal](/Traits.aspx?ID=134), [water](/Traits.aspx?ID=165)) When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin [drowning](/Rules.aspx?ID=468), immediately running out of air and falling unconscious.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> Tail only.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet, fly 100 feet, swim 100 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +31 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+16 piercing plus shoal linnorm venom\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +31 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+16 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +31 ([Magical](/Traits.aspx?ID=103), [reach 25 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d6+16 bludgeoning plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Primal Innate Spells** DC 36\r\n- **Constant (6th)**\r\n[True Seeing](/Spells.aspx?ID=344)\r\n- **Constant (7th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128)\r\n\r\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Primal](/Traits.aspx?ID=134), [Water](/Traits.aspx?ID=165)) The shoal linnorm exhales scalding steam that deals 12d8 fire damage in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the steam is so thick that it impedes movement as well as sight, turning the area into difficult terrain. All creatures in the steam become [concealed](/Conditions.aspx?ID=4), and all creatures outside the steam become concealed to creatures within it. The shoal linnorm can't use Breath Weapon again for 1d4 rounds.\r\n\r\n**Shoal Linnorm Venom** ([Fire](/Traits.aspx?ID=72), [Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-69\" />",
- "name": "Shoal Linnorm",
- "npc": false,
- "perception": 27,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 25,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 164 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Linnorm](/MonsterFamilies.aspx?ID=69)\r\n\r\n<row gap=\"medium\">\r\n**HP** 295\r\n\r\n**AC** 38\r\n\r\n**Fort** +29\r\n\r\n**Ref** +25\r\n\r\n**Will** +22\r\n\r\n**Perception** +27\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these …\r\n</summary>",
- "sense": " darkvision , scent (imprecise) 60 feet , true seeing ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent (imprecise) 60 feet](/MonsterAbilities.aspx?ID=33), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Acrobatics +28",
- "Athletics +31",
- "Stealth +28"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +28, [Athletics](/Skills.aspx?ID=3) +31, [Stealth](/Skills.aspx?ID=15) +28",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 164"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 164 <sup>2.0</sup></row>",
- "speed": {
- "fly": 100,
- "land": 35,
- "max": 100,
- "swim": 100
- },
- "speed_markdown": "35 feet, fly 100 feet, swim 100 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
- "speed_raw": "35 feet, fly 100 feet, swim 100 feet; freedom of movement ",
- "spell": [
- "Freedom of Movement",
- "True Seeing"
- ],
- "spell_markdown": "[Freedom of Movement](/Spells.aspx?ID=128), [True Seeing](/Spells.aspx?ID=344)",
- "stealth": "28",
- "strength": 8,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Shoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these …",
- "summary_markdown": "Shoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these …",
- "text": " Shoal Linnorm Shoal linnorms occupy rocky shoreline shallows and slither along lonely coastlines. While they do not intentionally seek out large settlements, these linnorms nonetheless beleaguer fishers headed out from small coastal towns, and they may even follow skiffs back to their home port to appraise the town's defenses and plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land. Their preferred quarries includes giant squid and grizzly bears—meals rich in fat, which the linnorms metabolize into the fiery steam that courses through their veins. Recall Knowledge - Dragon (Arcana): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Shoal Linnorm Source Bestiary 2 pg. 164 2.0 Perception +27; darkvision, scent (imprecise) 60 feet, true seeing Languages Aklo, Draconic, Sylvan Skills Acrobatics +28, Athletics +31, Stealth +28 Str +8 Dex +5 Con +7 Int -3 Wis +6 Cha +7 --- AC 38 Fort +29 Ref +25 Will +22 +1 status to all saves vs. magic HP 295 , regeneration 10 (deactivated by cold iron) Immunities curse, fire, paralyzed, sleep Weaknesses cold iron 10 Curse of Drowning (curse, primal, water) When a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling unconscious. Attack of Opportunity Reaction Tail only. --- Speed 35 feet, fly 100 feet, swim 100 feet; freedom of movement Melee Single Action jaws +31 (Magical, reach 20 feet), Damage 3d12+16 piercing plus shoal linnorm venom Melee Single Action claw +31 (Agile, Magical, reach 15 feet), Damage 3d8+16 slashing Melee Single Action tail +31 (Magical, reach 25 feet), Damage 4d6+16 bludgeoning plus Improved Grab Primal Innate Spells DC 36 - Constant (6th) True Seeing - Constant (7th) Freedom of Movement Breath Weapon Two Actions (Evocation, Fire, Primal, Water) The shoal linnorm exhales scalding steam that deals 12d8 fire damage in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the steam is so thick that it impedes movement as well as sight, turning the area into difficult terrain. All creatures in the steam become concealed, and all creatures outside the steam become concealed to creatures within it. The shoal linnorm can't use Breath Weapon again for 1d4 rounds. Shoal Linnorm Venom (Fire, Poison) Saving Throw DC 36 Fortitude; Maximum Duration 10 rounds; Stage 1 4d6 fire damage and enfeebled 1 (1 round); Stage 2 6d6 fire damage and enfeebled 2 (1 round) ",
- "trait": [
- "Amphibious",
- "Dragon",
- "Uncommon",
- "CE",
- "Gargantuan"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Dragon](/Traits.aspx?ID=50), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Amphibious",
- "Dragon",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=720",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "cold_iron": 10
- },
- "weakness_markdown": "cold iron 10",
- "weakness_raw": "cold iron 10",
- "will_save": 22,
- "wisdom": 6
- }
|