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- {
- "ac": 15,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 3,
- "creature_ability": [
- "Ward"
- ],
- "creature_family": "Kami",
- "creature_family_markdown": "[Kami](/MonsterFamilies.aspx?ID=243)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 25,
- "hp_raw": "25",
- "id": "creature-1201",
- "image": [
- "/Images/Monsters/Kami_Shikigami.png"
- ],
- "immunity": [
- "bleed"
- ],
- "immunity_markdown": "bleed",
- "intelligence": 1,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Shikigami](/Monsters.aspx?ID=1201)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nShikigami are the least powerful of all kami and the most common. Unlike most other kami, which are bound to their wards by a more powerful spirit or deity, shikigami are minor spirits that even mortal practitioners can sometimes bind into a tiny paper form and task with guarding small works, such as garden statues and vases. Landowners delight in having shikigami protect their gardens, whether they paid a wandering spellcaster to entreat the shikigami or simply had the fortune of another spirit assigning a shikigami to their land. Travelers who come across a shikigami-graced milestone or waypost believe that such encounters are good omens for the journey ahead.\n\n For their part, shikigami have mixed opinions on civilization and the humanoids who dwell therein. While shikigami will fight to protect their ward against invaders and desecrators, these kami are just as likely to leave—their ward in tow—if locals begin to despoil the area or show a disregard for nature. Most practitioners capable of binding a shikigami wouldn't engage in this type of disrespect, but should the kami catch wind of such practices, shikigami across the land might abandon their contracts en masse, leaving an uncomfortable vacuum with their unexpected exodus. In this way, shikigami exemplify the precarious balance between the expansion of civilization and the preservation of the natural world.\n\n Not all shikigami protect gardens, so you can substitute the shikigami's spade for any sort of mundane tool that's useful to the shikigami's task and their ward. The kami wields any such weapon with the same damage dice, modifiers, and traits listed for their spade Strike, but change the damage type as appropriate for the new weapon.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Kami_Shikigami.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Shikigami](/Monsters.aspx?ID=1201)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Kami\" url=\"/Traits.aspx?ID=354\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 142</row>\n\n**Perception** +10; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) +6, [Medicine](/Skills.aspx?ID=9) +7, [Nature](/Skills.aspx?ID=10) +7, [Society](/Skills.aspx?ID=14) +6, [Stealth](/Skills.aspx?ID=15) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +2\r\n\r\n**Con** +3\r\n\r\n**Int** +1\r\n\r\n**Wis** +4\r\n\r\n**Cha** +3\r\n</row>\r\n\r\n**Ward** ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48)) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.<br /> A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 15 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 25\n\n**Immunities**\r\nbleed\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +7 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d4+2 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nspade +7 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+2 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nspade +7 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+2 piercing\r\n\r\n**Innate Divine Spells** DC 17\r\n- **Cantrips (1st)**\r\n[Forbidding Ward](/Spells.aspx?ID=126)\r\n- **1st**\r\n[Purify Food and Drink](/Spells.aspx?ID=241)\r\n- **2nd**\r\n[Animal Messenger](/Spells.aspx?ID=11), [Invisibility](/Spells.aspx?ID=164) (self only)\n\n</column>\n\n<document level=\"2\" id=\"creature-family-243\" />",
- "name": "Shikigami",
- "npc": false,
- "perception": 10,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 5,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Kami\" url=\"/Traits.aspx?ID=354\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 142</row>\r\n\r\n**Creature Family** [Kami](/MonsterFamilies.aspx?ID=243)\r\n\r\n<row gap=\"medium\">\r\n**HP** 25\r\n\r\n**AC** 15\r\n\r\n**Fort** +7\r\n\r\n**Ref** +5\r\n\r\n**Will** +9\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShikigami are the least powerful of all kami and the most common. Unlike most other kami, which are bound to their wards by a more powerful spirit or …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Diplomacy +6",
- "Medicine +7",
- "Nature +7",
- "Society +6",
- "Stealth +5"
- ],
- "skill_markdown": "[Diplomacy](/Skills.aspx?ID=6) +6, [Medicine](/Skills.aspx?ID=9) +7, [Nature](/Skills.aspx?ID=10) +7, [Society](/Skills.aspx?ID=14) +6, [Stealth](/Skills.aspx?ID=15) +5",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 142"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 142</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Animal Messenger",
- "Invisibility",
- "Purify Food and Drink",
- "Forbidding Ward"
- ],
- "spell_markdown": "[Animal Messenger](/Spells.aspx?ID=11), [Forbidding Ward](/Spells.aspx?ID=126), [Invisibility](/Spells.aspx?ID=164), [Purify Food and Drink](/Spells.aspx?ID=241)",
- "stealth": "5",
- "strength": 2,
- "strongest_save": [
- "will"
- ],
- "summary": "Shikigami are the least powerful of all kami and the most common. Unlike most other kami, which are bound to their wards by a more powerful spirit or …",
- "summary_markdown": "Shikigami are the least powerful of all kami and the most common. Unlike most other kami, which are bound to their wards by a more powerful spirit or …",
- "text": " Shikigami Shikigami are the least powerful of all kami and the most common. Unlike most other kami, which are bound to their wards by a more powerful spirit or deity, shikigami are minor spirits that even mortal practitioners can sometimes bind into a tiny paper form and task with guarding small works, such as garden statues and vases. Landowners delight in having shikigami protect their gardens, whether they paid a wandering spellcaster to entreat the shikigami or simply had the fortune of another spirit assigning a shikigami to their land. Travelers who come across a shikigami-graced milestone or waypost believe that such encounters are good omens for the journey ahead. For their part, shikigami have mixed opinions on civilization and the humanoids who dwell therein. While shikigami will fight to protect their ward against invaders and desecrators, these kami are just as likely to leave—their ward in tow—if locals begin to despoil the area or show a disregard for nature. Most practitioners capable of binding a shikigami wouldn't engage in this type of disrespect, but should the kami catch wind of such practices, shikigami across the land might abandon their contracts en masse, leaving an uncomfortable vacuum with their unexpected exodus. In this way, shikigami exemplify the precarious balance between the expansion of civilization and the preservation of the natural world. Not all shikigami protect gardens, so you can substitute the shikigami's spade for any sort of mundane tool that's useful to the shikigami's task and their ward. The kami wields any such weapon with the same damage dice, modifiers, and traits listed for their spade Strike, but change the damage type as appropriate for the new weapon. Recall Knowledge - Spirit (Occultism): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Shikigami Source Bestiary 3 pg. 142 Perception +10; darkvision Languages Common Skills Diplomacy +6, Medicine +7, Nature +7, Society +6, Stealth +5 Str +2 Dex +2 Con +3 Int +1 Wis +4 Cha +3 Ward (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue. --- AC 15 Fort +7 Ref +5 Will +9 HP 25 Immunities bleed Weaknesses cold iron 3 --- Speed 25 feet Melee Single Action fist +7 (Agile), Damage 1d4+2 bludgeoning Melee Single Action spade +7 (Agile, versatile S), Damage 1d6+2 piercing Ranged Single Action spade +7 (Agile, thrown 10 feet, versatile S), Damage 1d6+2 piercing Innate Divine Spells DC 17 - Cantrips (1st) Forbidding Ward - 1st Purify Food and Drink - 2nd Animal Messenger, Invisibility (self only)\n",
- "trait": [
- "Kami",
- "Spirit",
- "LN",
- "Tiny"
- ],
- "trait_markdown": "[Kami](/Traits.aspx?ID=354), [Spirit](/Traits.aspx?ID=149)",
- "trait_raw": [
- "Kami",
- "Spirit"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1201",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 3
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 3",
- "weakness_raw": " cold iron 3",
- "will_save": 9,
- "wisdom": 4
- }
|