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- {
- "ac": 27,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 4,
- "creature_ability": [
- "No Breath",
- "Slippery",
- "Flying Strafe",
- "Share Defenses"
- ],
- "creature_family_markdown": "",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 18,
- "hp": 115,
- "hp_raw": "115",
- "id": "creature-1293",
- "image": [
- "/Images/Monsters/Shantak.png"
- ],
- "immunity": [
- "disease"
- ],
- "immunity_markdown": "[disease](/Traits.aspx?ID=46)",
- "intelligence": -1,
- "language": [
- "Aklo"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13)",
- "level": 8,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Shantak](/Monsters.aspx?ID=1293)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass grinding on stone, and they can't converse in any language besides [Aklo](/Languages.aspx?ID=13).\n\n Shantaks' ability to travel through the gulfs of outer space at supernatural speed allows them to nest on numerous worlds, yet despite this mobility, most shantaks are reluctant to seek out new homes unless faced with no other option. Instead, they roost in discarded ruins or asteroids adrift in space, only emerging and landing upon planets in their chosen stellar system when the urge to feed compels them.\n\n Despite not being native to the [Dimension of Dreams](/Planes.aspx?ID=22), they're commonly found in that realm. Their ability to fly through space affords them swift travel between Leng and more hospitable reaches of the Dreamlands, making them particularly sought after as mounts for those who have business in the far reaches of the dreaming plane.\n\n Convincing a shantak to become a mount is notoriously difficult. They refuse any sort of training, and even if one is convinced to ferry a humanoid on their back, they can be obstinate and fickle. Anyone relying on a shantak mount should have a backup plan ready in case the shantak strands their passenger on an asteroid or strange planet after some disagreement.\n\n Although a shantak is nearly the size of an elephant, many possess irrational fears of certain creatures. In particular, [nightgaunts](/Monsters.aspx?ID=1247) terrify them, but other shantaks have been observed fleeing from [harpies](/Monsters.aspx?ID=258) and [gargoyles](/Monsters.aspx?ID=210). Though these ancestries all share the same trait, shantaks don't fear every type of winged [humanoid](/Traits.aspx?ID=91), which makes the origin of their phobia all the more mysterious. Shantaks on Golarion typically hide themselves away in remote places since several of the creatures they fear appear on the planet in abundance.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Shantak.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Shantak](/Monsters.aspx?ID=1293)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 231</row>\n\n**Perception** +18; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -1\r\n\r\n**Wis** +4\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 115\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46)\r\n\r\n**Resistances**\r\ncold 10\n\n**No Breath** The shantak doesn't breathe and is immune to effects that require breathing (such as an [inhaled](/Traits.aspx?ID=96) [poison](/Traits.aspx?ID=126)).<br />**Slippery** The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to [Escape](/Actions.aspx?ID=79). A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (–4 instead of –2 in most cases) while mounted.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, fly 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +20,\r\n**Damage** 2d12+9 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +20 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d8+9 slashing\n\n**Flying Strafe** <actions string=\"Two Actions\" /> The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.\r\n\r\n**Share Defenses** <actions string=\"Free Action\" /> ([Abjuration](/Traits.aspx?ID=2), [Occult](/Traits.aspx?ID=120)) **Requirements** A creature is riding the shantak; **Effect** The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Riding Shantaks</title>\r\n\r\nThose who seek to travel to other worlds might consider using a shantak as a mount for their speed and Share Defense ability, yet riding them is a risky endeavor. Far more intelligent than animals, shantak have strong, mercurial personalities and often require bribes from their riders. Even when they receive a gift they particularly enjoy, a shantak could still decide to drop off their passenger at an amusing (to them) remote location. \r\n</aside>",
- "name": "Shantak",
- "npc": false,
- "perception": 18,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 13,
- "release_date": "2021-04-07",
- "resistance": {
- "cold": 10
- },
- "resistance_markdown": "cold 10",
- "resistance_raw": "cold 10",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 231</row>\n\n<row gap=\"medium\">\r\n**HP** 115\r\n\r\n**AC** 27\r\n\r\n**Fort** +18\r\n\r\n**Ref** +13\r\n\r\n**Will** +16\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Acrobatics +17",
- "Athletics +18"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +18",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 231"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 231</row>",
- "speed": {
- "fly": 60,
- "land": 20,
- "max": 60
- },
- "speed_markdown": "20 feet, fly 60 feet",
- "speed_raw": "20 feet, fly 60 feet",
- "spell_markdown": "",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "The imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass …",
- "summary_markdown": "The imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass …",
- "text": " Shantak The imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass grinding on stone, and they can't converse in any language besides Aklo. Shantaks' ability to travel through the gulfs of outer space at supernatural speed allows them to nest on numerous worlds, yet despite this mobility, most shantaks are reluctant to seek out new homes unless faced with no other option. Instead, they roost in discarded ruins or asteroids adrift in space, only emerging and landing upon planets in their chosen stellar system when the urge to feed compels them. Despite not being native to the Dimension of Dreams, they're commonly found in that realm. Their ability to fly through space affords them swift travel between Leng and more hospitable reaches of the Dreamlands, making them particularly sought after as mounts for those who have business in the far reaches of the dreaming plane. Convincing a shantak to become a mount is notoriously difficult. They refuse any sort of training, and even if one is convinced to ferry a humanoid on their back, they can be obstinate and fickle. Anyone relying on a shantak mount should have a backup plan ready in case the shantak strands their passenger on an asteroid or strange planet after some disagreement. Although a shantak is nearly the size of an elephant, many possess irrational fears of certain creatures. In particular, nightgaunts terrify them, but other shantaks have been observed fleeing from harpies and gargoyles. Though these ancestries all share the same trait, shantaks don't fear every type of winged humanoid, which makes the origin of their phobia all the more mysterious. Shantaks on Golarion typically hide themselves away in remote places since several of the creatures they fear appear on the planet in abundance. Recall Knowledge - Beast (Arcana, Nature): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Shantak Source Bestiary 3 pg. 231 Perception +18; darkvision Languages Aklo Skills Acrobatics +17, Athletics +18 Str +6 Dex +3 Con +4 Int -1 Wis +4 Cha +0 --- AC 27 Fort +18 Ref +13 Will +16 HP 115 Immunities disease Resistances cold 10 No Breath The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison). Slippery The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to Escape. A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (–4 instead of –2 in most cases) while mounted. --- Speed 20 feet, fly 60 feet Melee Single Action jaws +20, Damage 2d12+9 piercing Melee Single Action claw +20 (Agile), Damage 2d8+9 slashing Flying Strafe Two Actions The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Share Defenses Free Action (Abjuration, Occult) Requirements A creature is riding the shantak; Effect The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action. Riding Shantaks Those who seek to travel to other worlds might consider using a shantak as a mount for their speed and Share Defense ability, yet riding them is a risky endeavor. Far more intelligent than animals, shantak have strong, mercurial personalities and often require bribes from their riders. Even when they receive a gift they particularly enjoy, a shantak could still decide to drop off their passenger at an amusing (to them) remote location. ",
- "trait": [
- "Beast",
- "Uncommon",
- "CE",
- "Huge"
- ],
- "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Beast",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1293",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 16,
- "wisdom": 4
- }
|