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- {
- "ac": 39,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 4,
- "creature_ability": [
- "Immortal",
- "Attack of Opportunity",
- "Final Rest",
- "Prayer-Blessed Blade",
- "Quick Draw",
- "Two-Weapon Flurry"
- ],
- "creature_family": "Shabti",
- "creature_family_markdown": "[Shabti](/MonsterFamilies.aspx?ID=258)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 30,
- "hp": 255,
- "hp_raw": "255",
- "id": "creature-2423",
- "image": [
- "/Images/Monsters/Shabti_Slayer.png"
- ],
- "immunity": [
- "drained"
- ],
- "immunity_markdown": "[drained](/Conditions.aspx?ID=10)",
- "intelligence": 2,
- "language": [
- "Common",
- "Necril",
- "Osiriani",
- "Requian"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40), [Requian](/Languages.aspx?ID=34)",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"\">[Shabti Slayer](/Monsters.aspx?ID=2423)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nShabtis raised among the secret [Pharasmin](/Deities.aspx?ID=14) sect of the Carters Consortium are trained to destroy [undead](/Traits.aspx?ID=160) and the necromancers who create them.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 37\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 35\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 32\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Shabti_Slayer.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Shabti Slayer](/Monsters.aspx?ID=2423)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Shabti\" url=\"/Traits.aspx?ID=363\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 84</row>\n\n**Perception** +28; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20), [Osiriani](/Languages.aspx?ID=40), [Requian](/Languages.aspx?ID=34)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +28, [Athletics](/Skills.aspx?ID=3) +31, [Boneyard Lore](/Skills.aspx?ID=8) +24, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +28\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n</row>\n\n**Items**\r\n[Crossbow](/Weapons.aspx?ID=67), _+2 [greater striking](/Equipment.aspx?ID=280) [light hammer](/Weapons.aspx?ID=29)_, _+2 [greater striking](/Equipment.aspx?ID=280) [longsword](/Weapons.aspx?ID=31)_, [religious symbol](/Equipment.aspx?ID=41) of [Pharasma](/Deities.aspx?ID=14), _+2 [resilient](/Equipment.aspx?ID=279) [leather armor](/Armor.aspx?ID=4)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +30 \r\n\r\n**Ref** +28 \r\n\r\n**Will** +25 \n\n</row>\r\n\r\n**HP** 255\n\n**Immunities**\r\n[drained](/Conditions.aspx?ID=10)\r\n\r\n**Resistances**\r\n[negative](/Traits.aspx?ID=118) 15\n\n**Immortal** Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into [undead](/Traits.aspx?ID=160).<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_longsword_ +32 ([Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 3d8+13 slashing plus final rest\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_light hammer_ +32 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d6+13 bludgeoning plus final rest\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncrossbow +31 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8+8 piercing plus final rest\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_light hammer_ +32 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 3d6+13 bludgeoning plus final rest\n\n**Final Rest** A shabti slayer's Strikes affect [incorporeal](/Traits.aspx?ID=222) creatures with the effects of a _ghost touch_ property rune and deal 2d10 positive damage to [undead](/Traits.aspx?ID=160) creatures.\r\n\r\n**Prayer-Blessed Blade** <actions string=\"Single Action\" /> **Requirements** The shabti slayer has successfully identified an [undead](/Traits.aspx?ID=160) with [Recall Knowledge](/Actions.aspx?ID=26); **Effect** The shabti slayer prays to [Pharasma](/Deities.aspx?ID=14) to bless their weapon, enabling them to exploit the weaknesses of an undead they've identified with Recall Knowledge. If the identified undead has a resistance that can be bypassed by a special material or a weakness to a special material (such as [cold iron](/Equipment.aspx?ID=375), [darkwood](/Equipment.aspx?ID=376), or [silver](/Equipment.aspx?ID=379)), weapons wielded by the shabti slayer count as that special material for 1 minute. If the creature has multiple materials that qualify, the shabti slayer chooses which material their weapon counts as for the duration.\r\n\r\n**Quick Draw** <actions string=\"Single Action\" /> The shabti slayer draws a weapon using the Interact action, then Strikes with that weapon.\r\n\r\n**Two-Weapon Flurry** <actions string=\"Single Action\" /> **Frequency** once per round; **Requirements** A shabti slayer is wielding two melee weapons, each in a different hand; **Effect** A slayer lashes out with both weapons. They Strike twice, once with each weapon.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-258\" />",
- "name": "Shabti Slayer",
- "npc": false,
- "perception": 28,
- "rarity": "uncommon",
- "reflex_save": 28,
- "release_date": "2022-12-14",
- "resistance": {
- "negative": 15
- },
- "resistance_markdown": "[negative](/Traits.aspx?ID=118) 15",
- "resistance_raw": " negative 15",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Shabti\" url=\"/Traits.aspx?ID=363\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 84</row>\r\n\r\n**Creature Family** [Shabti](/MonsterFamilies.aspx?ID=258)\r\n\r\n<row gap=\"medium\">\r\n**HP** 255\r\n\r\n**AC** 39\r\n\r\n**Fort** +30\r\n\r\n**Ref** +28\r\n\r\n**Will** +25\r\n\r\n**Perception** +28\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nShabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them.\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +28",
- "Athletics +31",
- "Boneyard Lore +24",
- "Religion +25",
- "Stealth +28"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +28, [Athletics](/Skills.aspx?ID=3) +31, [Boneyard Lore](/Skills.aspx?ID=8) +24, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +28",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 84"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 84</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "spoilers": "Blood Lords",
- "stealth": "28",
- "strength": 5,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them.",
- "summary_markdown": "Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them.",
- "text": " Shabti Slayer Shabtis raised among the secret Pharasmin sect of the Carters Consortium are trained to destroy undead and the necromancers who create them. Recall Knowledge - Humanoid (Society): DC 37 Unspecific Lore : DC 35 Specific Lore : DC 32 Shabti Slayer Source Pathfinder #186: Ghost King's Rage pg. 84 Perception +28; darkvision Languages Common, Necril, Osiriani, Requian Skills Acrobatics +28, Athletics +31, Boneyard Lore +24, Religion +25, Stealth +28 Str +5 Dex +4 Con +4 Int +2 Wis +3 Cha +1 Items Crossbow, +2 greater striking light hammer , +2 greater striking longsword , religious symbol of Pharasma, +2 resilient leather armor --- AC 39 Fort +30 Ref +28 Will +25 HP 255 Immunities drained Resistances negative 15 Immortal Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead. Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action longsword +32 (Magical, versatile P), Damage 3d8+13 slashing plus final rest Melee Single Action light hammer +32 (Agile, Magical), Damage 3d6+13 bludgeoning plus final rest Ranged Single Action crossbow +31 (range increment 120 feet, reload 1), Damage 1d8+8 piercing plus final rest Ranged Single Action light hammer +32 (Agile, Magical, thrown 20 feet), Damage 3d6+13 bludgeoning plus final rest Final Rest A shabti slayer's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 2d10 positive damage to undead creatures. Prayer-Blessed Blade Single Action Requirements The shabti slayer has successfully identified an undead with Recall Knowledge; Effect The shabti slayer prays to Pharasma to bless their weapon, enabling them to exploit the weaknesses of an undead they've identified with Recall Knowledge. If the identified undead has a resistance that can be bypassed by a special material or a weakness to a special material (such as cold iron, darkwood, or silver), weapons wielded by the shabti slayer count as that special material for 1 minute. If the creature has multiple materials that qualify, the shabti slayer chooses which material their weapon counts as for the duration. Quick Draw Single Action The shabti slayer draws a weapon using the Interact action, then Strikes with that weapon. Two-Weapon Flurry Single Action Frequency once per round; Requirements A shabti slayer is wielding two melee weapons, each in a different hand; Effect A slayer lashes out with both weapons. They Strike twice, once with each weapon. ",
- "trait": [
- "Humanoid",
- "Shabti",
- "Uncommon",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Shabti](/Traits.aspx?ID=363), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Humanoid",
- "Shabti",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2423",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 25,
- "wisdom": 3
- }
|