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- {
- "ac": 15,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 0,
- "creature_ability": [
- "Gnash"
- ],
- "creature_family": "Beheaded",
- "creature_family_markdown": "[Beheaded](/MonsterFamilies.aspx?ID=220)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 4,
- "hp": 7,
- "hp_raw": "7 ( negative healing )",
- "id": "creature-1077",
- "immunity": [
- "death effects",
- "disease",
- "mental",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": -1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Severed Head](/Monsters.aspx?ID=1077)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Severed Head](/Monsters.aspx?ID=1077)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 30</row>\n\n**Perception** +6; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** -5\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 15 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 7\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\npositive 1\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +6 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+1 piercing\n\n**Gnash** <actions string=\"Single Action\" /> **Requirements** The beheaded's previous action was a jaws Strike that dealt damage to its target; **Effect** The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 [persistent bleed damage](/Conditions.aspx?ID=29).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-220\" />",
- "name": "Severed Head",
- "npc": false,
- "perception": 6,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 6,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 30</row>\r\n\r\n**Creature Family** [Beheaded](/MonsterFamilies.aspx?ID=220)\r\n\r\n<row gap=\"medium\">\r\n**HP** 7 ( negative healing )\r\n\r\n**AC** 15\r\n\r\n**Fort** +4\r\n\r\n**Ref** +6\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Acrobatics +6"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 30"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 30</row>",
- "speed": {
- "fly": 25,
- "land": 15,
- "max": 25
- },
- "speed_markdown": "15 feet, fly 25 feet",
- "speed_raw": "15 feet, fly 25 feet",
- "spell_markdown": "",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.",
- "summary_markdown": "The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it.",
- "text": " Severed Head The most common beheaded appears simply as a rotting head, barely preserved by the magic that created it. Recall Knowledge - Undead (Religion): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Severed Head Source Bestiary 3 pg. 30 Perception +6; darkvision Languages Skills Acrobatics +6 Str +1 Dex +2 Con +0 Int -5 Wis +2 Cha +0 --- AC 15 Fort +4 Ref +6 Will +4 HP 7 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Weaknesses positive 1 --- Speed 15 feet, fly 25 feet Melee Single Action jaws +6 (Agile, Finesse), Damage 1d4+1 piercing Gnash Single Action Requirements The beheaded's previous action was a jaws Strike that dealt damage to its target; Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage. ",
- "trait": [
- "Mindless",
- "Undead",
- "NE",
- "Tiny"
- ],
- "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Mindless",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1077",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {
- "positive": 1
- },
- "weakness_markdown": "positive 1",
- "weakness_raw": "positive 1",
- "will_save": 4,
- "wisdom": 2
- }
|